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Check out the upcoming game: Dungeon Story
Version 1.03
January 16, 2006
By Brian Nii (bnii at hawaii dot edu)

Table of Contents
-----------------
1. Version History
2. An Introduction to the Monster Arena
3. Basics of the Monster Arena
4. Ranks
5. Monster Information
6. Special Teams
7. Acknowledgements

O--------------------O
| 1. Version History |
O--------------------O

Version 1.03 (January 16, 2006) – Clarified the location of Stoneman in the
monster information section, since it seems a lot of people are having a hard
time locating him. Also added more detail to Bishop's location.
Version 1.02 (December 26, 2005) – Added the locations of Fletch and Snap Case
in the monster information section. Apparently I forgot to add them in. Special
thanks go to Albert Chu for pointing it out to me. Also added a popular team to
the Rank S strategy section.
Version 1.01 (December 18, 2005) – Updated the monster information section. It
turns out that Curer and Sugi can be found in two locations, not one. I also
clarified a bit on Skeledoid's location.
Version 1.0 (November 28, 2005) – First completed version of FAQ. Completed the
monster information section and corrected a mistake it in. Metabble appears
after clearing the B rank, and not always available from the start.
Version 0.2 (November 28, 2005) – Revised the rank section including in depth
strategy for the S rank. Updated the monster information section, including all
of the monster you can obtain after completing the game. Completed the
special teams section.
Version 0.1 (November 26, 2005) - First version of FAQ.

O-----------------------------------------O
| 2. An Introduction to the Monster Arena |
O-----------------------------------------O

Q: What is the monster arena?
A: The monster arena is a special side quest/mini game in Dragon Quest VIII.
You don't have to participate in it to finish the game. In fact you can ignore
it completely if you like. However, there are several tangible benefits to
playing and winning the contests in the monster arena, and it can be fun to
boot.

Q: Where is the monster arena?
A: The monster arena is located to the southeast of Pickham. You'll probably
come across it when you're making your way from Ascantha, but you won't be able
to access it at that time. You can however start the side quest necessary to
open the monster arena when you arrive there.

Q: How do I open the monster arena?
A: First of all, you'll need to talk to Morrie, who is in charge of the arena.
Try to open the doors to the arena when you get there. You'll see Morrie
standing on the roof (he looks kind of like Mr. Satan/Hercule from Dragon Ball
Z). Go around to the right and up the stairs to the top of the roof. Go to
Morrie and talk to him. He won't say anything to you at first. Attempt to leave
and he'll talk to you. Afterwards, he'll give you three memos detailing
monsters he wants you to scout for the arena. When you've collected all three
of them return to Morrie and he'll let you into the arena. Inside he'll explain
all the rules and give you a key so you can access the arena at any time.

Q: Where are the three monsters and how do I scout them?
A: All three monsters are relatively easy to locate, but you won't find the
last one until much later in the game. Scouting them is easy. All you need to
do is to defeat them in battle. Once you defeat them you can add them to your
team. They are easy to spot, since they appear on the field walking around.

Monster #1: Smiles (a.k.a. Slimy Smiley)
Location: South of Trodain Castle.
Description: A regular blue slime.
Comments: Smiles is the monster in the first memo, but he's also the last one
you'll scout. You can't miss him since he's right in front of the path to
Trodain Castle. Smiles is tougher than the average slime, but that's not saying
much.

Monster #2: Lonely Joe (a.k.a. Hollow Knight)
Location: Southeast of Maella Abbey, on the path to the ruined abbey.
Description: A suit of knight armor with a sword and shield.
Comments: You'll encounter Lonely Joe before you even get to the arena, but you
can't recruit him until you talk to Morrie first. He'll put up much more of a
fight than Smiles or Squiggles, but he shouldn't be too much of a problem to
defeat.

Monster #3: Squiggles (a.k.a. Squiggly Squiggler)
Location: Beach south of Pickham, southeast from Red's house.
Description: A pink squid with a shell wand.
Comments: Squiggles is the easiest initial monster to recruit since he's near
the monster arena. You should have no problems bashing him into submission
since he doesn't put up much of a fight.

Once all three monsters have been scouted, return to Morrie at the monster
arena. He'll collect the three memos he gave you and allow you to enter the
arena. You can save your game inside, and then head downstairs to the arena
proper. There are several people there you can talk to. When you're finished
talk to Morrie and he'll explain the basics of the arena.

Q: I see other monsters walking around. Why can't I scout them?
A: You need to scout the initial three monsters Morrie requested and get back
to him before you can scout other monsters. While you can defeat the monsters
they won't join you before that time.

O--------------------------------O
| 3. Basics of the Monster Arena |
O--------------------------------O

There are eight ranks in the arena from G to S. To win a rank your team of
three monsters must go through three rounds of fighting three teams consisting
of three monsters each. In other words, in the first round your team will fight
against three other monsters, in the second another three monsters, and in the
third and final round three more monsters. There are a few catches though. Your
team of monsters does not recover any of their HP or MP between each match, and
you must win all three matches consecutively to win the rank. Also you cannot
control your monsters in any way during the battle, so they will fight and act
on their own, for good or for ill. And finally, the monsters you'll be fighting
against in the arena are much stronger than the versions that you fight against
in the field and dungeons.

You cannot change any of your monsters between each match, so the initial team
will need to last through all three matches. You can only enter each rank after
winning the rank before it. The first rank will be G, then F, and so on until
rank A. Winning rank A unlocks the final rank S. Entering a rank costs a
certain amount of gold for the entry fee, and winning each rank for the first
time gives you an award. In addition, Morrie will give you an award as well for
clearing each rank. Initially you can only recruit three monsters, but as you
advance up the ranks you can hold additional monsters in reserve, and
eventually you'll end up getting a second team.

While you have no control over what your monsters do in the arena, there are
some things you can take advantage of. Most of the monsters that you can
recruit gain HP, MP, Attack, Defense, and Agility as your hero advances in
level. If your monsters seem a bit weak for the rank, try to gain some levels
and try again. While the improvements aren't drastic every little bit helps in
the arena. Certain monsters do not improve at all no matter your current level,
but they are exceptions to the rule (such as Talos). Note that all monsters
that you can recruit in the field improve in this fashion regardless of whether
or not they are in your team or reserves.

Another thing you can take advantage of is that certain combinations of
monsters can form special teams that give the team members bonuses and/or allow
them to perform a special move. For example, if all the monsters on your team
have swords, they will form "The Blade Runners" team and gain the special
attack Triple Swords. If your team is composed of slimes, they will become the
team "Slime Power!" and the max HP for each team member will double. In
addition to these special teams, there can be sub teams within a special team
category. For example, if your team is composed of all metal slimes, they
become "The Metal Mob" and gain the special attack Multi Masher in addition to
the double HP for being an all slime team.

It is important to note that special effects such as Oomph (which increases
attack), Kabuff (which increases defense), and Kasap (which lowers defense)
carry onto the next match, which can be good or bad depending on the status
effect.

O---------O
|4. Ranks |
O---------O

[RANK G]
Fee: 100G
Reward: Strength Ring (Accessory – Attack +5 – Equip: All)
Morrie's Reward: Three additional reserve monster slots
Round One: She-slime x2, Slime Knight
Round Two: Frogface x2, Treeface
Final Round: Hammerhood, Gorerilla, Bullfinch
Strategy: This isn't a difficult rank to win, but your initial team leaves much
to be desired. Get rid of Smiles and Squiggles ASAP and replace them with
better monsters. Lonely Joe is a decent fighter for this rank, but you can
recruit much stronger creatures in the field. I'd highly recommend scouting
strong attackers like Hackzilla, Potbelly, and Snap Case. Brickman is a good
choice as well due to his strong defense. If you get Brickman, don't release
him and keep him in reserve. He'll play a big role later in the arena. Having
Healer on your team keeps your monsters healthy, but at this point early in the
game you'll probably want to stick to a totally offensive team. Winning this
rank gets you the strength ring, but even better gives you the ability to hold
three monsters in reserve, allowing you to recruit a total of six monsters
(three in your team and three in reserve).

[RANK F]
Fee: 200G
Reward: Bunny Suit (Armor – Defense +38 – Equip: Jessica)
Morrie's Reward: Option to fight against your team
Round One: Khalamari Kid x2, King Kelp
Round Two: Dingaling x2, Jargon
Final Round: Dancing Devil, Wailin' Weed, Redtail Hipster
Strategy: The same team that you used in Rank G can take you through this rank
as well. The main thing to worry about is the Redtail Hipster in the final
round. It has a special attack that can hit all of your team members for major
damage. Winning this rank allows you to fight against your own team in the
arena, and causes new monsters to appear on the field for you to recruit.

[RANK E]
Fee: 300G
Reward: Ring of Clarity (Accessory – Resist Confusion – Equip: All)
Morrie's Reward: Call Team ability for hero
Round One: Jailcat x2, Terror Tabby
Round Two: Hipster, Minidemon, Witch
Final Round: Magic Marionette, Tap Devil, Volpone
Strategy: Now that you've cleared rank F there are new monsters to recruit in
the field. Among them is Capers, a strong attacker that complements an
offensive team well. Curer also becomes available, but you're probably not
going to be able to recruit it until later in the game. If you do you'll add a
powerful healer to the team. When you reach Orkutsk make sure to recruit Roborg
ASAP to add a powerful attacker to your group. Winning this rank gives the hero
the Call Team ability, which allows him to summon his monster team to fight in
place of the party once per battle for a short time.

[RANK D]
Fee: 400G
Reward: Mighty Armlet (Accessory – Attack +15 – Equip: All)
Morrie's Reward: Three additional reserve monster slots
Round One: Night Fox, Night Emperor, Night Sneaker
Round Two: Skeleton, Walking Corpse, Mummy
Final Round: Brownie x2, Hood
Strategy: The main thing to worry about here is that in the final round the
Brownies will raise their tension before they attack, which will most likely
kill your weakened team members. Fortunately, they don't have much HP so strong
attacks should take them out before they take you out. Winning rank D adds
three more slots to your reserves, and causes additional monsters to appear in
the field.

[RANK C]
Fee: 500G
Reward: Saint's Ashes (Item – Used to remove curses in alchemy)
Morrie's Reward: None
Round One: See Urchin x2, Siren
Round Two: Mecha-mynah, Hunter Mech, Clockwork Cuckoo
Final Round: Fencing Fox, Bone Baron, Phantom Fencer
Strategy: It's all about brute force here. The mechanical enemies in the second
round are tough, so be sure to bring some tough monsters of your own. I'd
recommend bringing Cybot (now available after Rank D) and Roborg (if you have
it too) along to the party. I don't recommend another sword monster with them,
as using the special attack will hurt you here more than it helps. Talos
becomes available after rank D, and if you have the two killing machines and
him in the party this rank should be a breeze. You don't get anything from
Morrie for winning this rank, but he promises that he'll give you something
good next time.

[RANK B]
Fee: 700G
Reward: Bardiche of Binding (Scythe – Attack +83 – Equip: Yangus)
Morrie's Reward: Second monster team
Round One: Dragurn, Tyrantosaurus, Snapdragon
Round Two: Stone Guardian, Boss Troll, Golem
Final Round: Rockbomb, Stone Golem, Living Statue
Strategy: And now for something completely different. There is a major
difficulty jump between this rank and the last one. The enemies here all have
powerful attacks and major HP (in the 400 to 800 range). You'll need to counter
brute force with brute force here. I recommend bringing Roborg, Cybot, and
Talos. Whichever team you decide to stick with, I highly suggest that Talos be
a part of it. Not only does he do quite a bit of damage, but also his high HP
and defense lets him stay in this fight longer than any other monster that you
can recruit at this point.

In the first match both the Dragurn and Tyrantosaurus have quite a bit of HP,
and the Snapdragon can attack twice each round for loads of damage. In the
second match you'll face three enemies with both loads of HP and defense. In
the final match the Stone Golem will use tension (sometimes twice) to deal
severe damage to a party member. Hopefully Talos will take the brunt of the
attack while the other members of the team take the golem down. Winning this
rank earns you a second monster team, giving you in effect another three
monsters that you can have in reserve. Better yet, clearing rank B makes the
final (and strongest) monsters available to recruit in the field.

[RANK A]
Fee: 1,000G
Reward: Hero Spear (Spear – Attack +100 – Equip: Hero)
Morrie's Reward: Unlock Rank S
Round One: Frou-frou, Cyclops, Troll
Round Two: Jumping Jackal x2, Great Sabrecat
Final Round: Zombie Gladiator, Treevil, Bomboulder
Strategy: It's very tempting to use the "My Three Golems" (Brickman, Goldman,
Stoneman) team here. While Mazin can go through the first two monster teams
like wet toilet paper, he might have problems with the last team. The reason is
Mazin will keep killing the Bomboulder (since it has the lowest HP), the
Treevil will keep resurrecting it, and the Zombie Gladiator will hack away at
Mazin each round. Fortunately, I got lucky when Mazin took out the Treevil when
it forgot to resurrect the Bomboulder. By the time Mazin took out the Zombie
Gladiator he had less than 100 HP. So if you decide to use the all golem team
it can be a bit risky. A good alternative to the golem team is the killing
machine team (Roborg, Cybot, Nohi). If you decide to go with a rogue team there
are several good monsters that you can use. Talos is still as strong as ever.
Octurion is the best healer in the game. Pair these two with a strong attacker
like Skeledoid or Steropes and you'll have a powerful combination. Winning this
rank unlocks the final rank S match.

[RANK S]
Fee: 1,000G
Reward: Dragon Robe (Armor – Defense +103 – Equip: Jessica, Angelo)
Morrie's Reward: No entry fees, hero statue
Round One: Goodybag, Mimic King, Mimic
Round Two: Dullahan, Healslime, Gigantes
Final Round: Liquid Metal Slime, Hell Gladiator, Cureslime
Strategy: This is it. The final rank is, not surprisingly, the hardest of them
all. Since this is the rank that's probably going to give you the most problems
to clear, I've decided to go more in depth in explaining whom you're going to
face, and the teams that can possibly beat this rank. Note that even with the
optimal teams there is always a chance you'll get unlucky and get wiped out in
the final round (or even the second round).

In the first round you'll be up against a Goodybag, Mimic King, and Mimic. The
main threat here damage wise is the Mimic King, since its hits deal roughly 100
damage. Sometimes it will also cast Fuddle. The Mimic can attack twice in a row
and can also cast Whack, which instantly kills its target if successful. The
Goodybag doesn't do much damage, but it can potentially be the most devastating
monster of all if it casts Kasap to lower the defense of your entire team.
Remember that effects like this carry on to the next match, which basically
means a death sentence for most teams if they get hit with it.

The second round is pure beat down. The Gigantes is the main threat here, since
it can do a desperate attack that can deal 300-400 damage. If you're unlucky it
will do this several times in a row. The Dullahan will spend most of the time
building up tension, which will be devastating for one of your teammates when
it finally attacks. The Healslime can be annoying but fortunately it doesn't
heal much more than about 80 HP to a team member, if it decides to heal at all.

The last round is the hardest of all, not surprising considering it's Morrie's
team. The Hell Gladiator can attack twice each turn, and each hit can cause the
target to fall asleep. The Cureslime doesn't do much in the battle, but it has
a lot of HP, and will drive you nuts if it ends up healing the Liquid Metal
Slime. Speaking of which, this one doesn't run away, but it still has its
trademark metal defense, which causes virtually any attack to do 1 damage, if
it hits at all. It also casts Kasizzle quite frequently.

So there you have it. Three tough teams that you need to take on consecutively.
How do you go about doing it? Here are some possible teams you might want to
consider. Note that my testing was done with the hero at level 45, which is a
relatively high level by the end of the game.

[Triple Trouble (and why you shouldn't use them)]
You might think that because of the way they handled rank B and rank A that
rank S should be no problem, right? Unfortunately, this isn't the case here.
The saying that a chain is only as strong as its weakest link applies here. The
weakest link in this case is Roborg. While the Triple Trouble team can
consistently reach the final match with its members intact, by that time Roborg
is pretty much dead (if he wasn't killed in the last match already). And if
Roborg (or any other member) of the team dies in the last round, you can kiss
the Stream Killer Attack (SKA) goodbye. It should be noted that even the SKA
deals at most 2 damage to the Liquid Metal Slime. Unless you get really lucky
and the team focuses all its attacks on the Hell Gladiator, there's no way to
keep your team intact since they'll divide their attacks at either the Liquid
Metal Slime or the Cureslime (which has a large number of HP), while the Hell
Gladiator kills off your team. The Kasizzle that the Liquid Metal Slime casts
will also pretty much guarantee that someone is going to die fairly quickly.

[My Three Golems (why you should use them and what to look out for)]
Not even the mighty golem team is safe from rank S. The weakest link in this
team is Goldman, as his HP doesn't increase much, if at all, as you gain
levels. If a strong attack kills him before they can form Mazin it's all over.
In the first round the only thing you need to worry about is Goldman dying as I
mentioned previously. Once Mazin is on the field you've pretty much won the
match, as he is immune to Fuddle and Whack, and the Kasap doesn't carry over to
the next match when the team breaks up into individuals. The second round is
another story. Even if you form Mazin early on, the Gigantes can perform a
desperate attack that can knock off 300+ HP. If you're very unlucky he can
perform it over and over again. I recall one time I ended the match with less
than 100 HP. The final match depends on a great deal of luck (well, actually
all the monster arena fights depend on luck, but this time in particular even
more so). What surprised me is that Stoneman once performed a desperate attack
against the Liquid Metal Slime that ending up killing it before they even
formed Mazin. Even if by some miracle that does happen, you're not out of the
woods just yet. The Hell Gladiator's attacks can put Mazin to sleep as a side
effect. Since he can attack twice per round that doubles the chances of that
happening. If you're unlucky (like I was) Mazin will keep falling asleep while
the Hell Gladiator hacks him to pieces. If Mazin kills the Hell Gladiator with
a desperate attack, you've pretty much won the match. The only remaining
problem is dealing with the Liquid Metal Slime. Mazin's attacks deal 1 damage
(if they hit at all) to the metal slime. His desperate attack will kill it
instantly though.

To recap, the golem team stands a very good chance of winning the S rank unless
one of the following occurs:
1. Goldman is killed before Mazin can be formed.
2. The Gigantes does a desperate attack over and over again (super cheese!).
3. Mazin keeps falling asleep when the Hell Gladiator attacks.

[Fight Fire With Fire]
Okay. This isn't an actual team, but I got the idea by seeing how effective
Morrie's team was in the finals. Basically what you do is duplicate the same
team that Morrie uses. This means forming a team with a healer, an ass kicker,
and a metal slime. I figured that if that team worked well for him, it might
work for me as well (and it turns out that I was right).

For the healer you can use either Curer or Octurion. I would highly recommend
bringing Curer instead of Octurion. While Octurion has great healing spells, he
tends to forget that he's supposed to play a supporting role and attacks over
and over again with multi thrust, while his teammates are taking severe damage.
Curer can sometimes act like this as well, but what really sets him apart from
Octurion is his high agility. Curer does a great job at evading attacks. Not
only does this keep him alive to heal everyone, but also it makes strong
enemies waste their attacks (hence keeping your allies healthy) trying to hit
Curer.

For the ass kicker you have quite a bit of choices to choose from, but Morrie's
choice is the one you'll probably want to use. Skeledoid is a Hell Gladiator
just like Morrie's. It has the same two attacks each round that can cause its
target to fall asleep. And yes, this works on the Hell Gladiator. Talos might
work as well, but two attacks per round and sleep effects make Skeledoid much
more attractive.

For the metal slime you'll probably want to use Metabble over Metaly, since
Metaly has half the HP and Defense that Metabble does. If by some miracle you
have Hev in your possession (like I do) use him instead as he has 10 HP
compared to Metabble's 6. It should be noted that the metal slimes that you
encounter in the field have a defense score in the thousands (4000+ to be
exact), while in the arena the defense tops out at 999 (for Hev). I actually
had the Healslime hit Hev for one damage in the second round. How embarrassing.
The main purpose of the metal slime is to divert attacks away from the healer
and ass kicker. The metal slime will also join in the attack with offensive
spells (Metabble casts Kasizzle, while Hev casts Kafrizzle). When the metal
slime's HP gets low (about 50%) hopefully the healer (i.e. Curer) will take
notice and restore them back to full health.

I'll assume for example's sake that you'll be using Curer/Metabble/Skeledoid.
The strategy for each round is pretty much the same. Skeledoid will attack
twice each round, hopefully putting one or more enemies to sleep. Metabble will
cast Kasizzle or attack. Curer will attack, do nothing, or heal a party member
(or the entire party) with Multiheal or Fullheal spells. When the enemy team
attacks they'll either target Curer (who will hopefully dodge) or Metabble
(which will hopefully miss). It's not too much of a problem if Skeledoid gets
hit since he has a decent number of HP. The real problem is if he gets killed
with a strong attack (like the Gigantes desperate attack) it's game over. If
Curer gets killed early on you probably won't make it to the final match. If
Curer gets killed in the final match you still have a chance to win as long as
the Hell Gladiator concentrates on Metabble long enough for Skeletoid to kill
him. It's interesting to note that metal slimes seem to have an easier time
hitting other metal slimes with their attacks.

[The Popular Team]
One of the most popular teams currently seems to be the combination of Talos,
Skeledoid, and Octurion. While theoretically this is a solid team, personally I
haven't won a single Rank S match with them. It could be due to bad luck, or it
could just be me. As long as Octurion heals consistently, Talos and Skeledoid
should have no problem beating the competition. Unfortunately, Octurion
sometimes (or in my case always) forgets to use Fullheal and starts attacking
with multi thrust instead. This of course results in him getting killed quite
fast, and once your primary healer is dead your other teammates are in serious
trouble, especially against the Skeledoid in the final round.

O----------------------O
| 5. Monster Locations |
O----------------------O

Note that certain monsters can only be found during the day or night, and some
monsters appear in multiple locations. If you can't find a monster in one
location try going to the next one.

[ALWAYS AVAILABLE]

These monsters are always available to recruit in the field regardless of which
rank you're at. However, getting to some of them will require either a ship or
the Godbird.

ARCHER (a.k.a. Sharpshooter)
Species: Bodkin Bowyer
Family: Humanoid
Experience: 46
Gold: 17
Coin: Copper
Location: Between Maella Abbey and Ascantha Castle, area between two mountain
ranges.
Teams: The Angry Archers, Not Quite Human
Comments: Archer is probably the best archer, but that's not saying much. While
its multishot attack is useful, its only good for the early ranks.

ARCHFIEND (a.k.a. Arch-archdemon)
Species: Archdemon
Family: Demon
Experience: 466
Gold: 31
Coin: Gold
Location: West of Tryan Gully, on the southwest bridge.
Teams: Far From Heaven
Comments: With over 900 HP and the ability to cast Kaboom and Insulate,
Archfiend makes a good addition to most teams.

ARGES (a.k.a. Big Blue Bully)
Species: Cyclops
Family: Demon
Experience: 346
Gold: 66
Coin: Silver
Location: East of Tryan Gully. You'll have to walk around counterclockwise from
the bridge to get to him.
Teams: Club Club, Far From Heaven
Comments: Arges is a strong fighter to be sure, but by the time you can recruit
him you can also recruit Brontes and Steropes, both of which are much better.

BIG AL (a.k.a. Al Gee)
Species: King Kelp
Family: Aquatic
Experience: 181
Gold: 33
Coin: Copper
Location: Beach south of Argonia. (requires boat)
Teams: The Psyche Wards, The Aqua Marines
Comments: Big Al's primary attack is his song, which unfortunately only hits
one enemy at a time. He's good for laughs but not much else.

BLIZAG JR. (a.k.a. Cold Fire)
Species: Frostburn
Family: Elemental
Experience: 224
Gold: 63
Coin: Copper
Location: Northeast of Orkutsk.
Teams: Demented Elements
Comments: Blizag Jr. knows the Thwack spell, which can kill an enemy outright
if it's successful. This can be helpful in the lower ranks, but this doesn't
affect opponents in the higher ranks. Blizag Jr. can also blow icy breath on
the entire enemy team.

BONES (a.k.a. Old Soldier)
Species: Skeleton
Family: Zombie
Experience: 173
Gold: 26
Coin: Copper
Location: Southwest of the Dark Ruins.
Teams: The Blade Runners, The Zombebops
Comments: Bones is a pretty average attacker, alternating between swinging his
sword or throwing his skull and casting Kazap on enemies.

BRICKMAN (a.k.a. Bricklayer)
Species: Golem
Family: Material
Experience: 275
Gold: 55
Coin: Silver
Location: Southeast of Peregrin Quay near some ruins.
Teams: My Three Golems, Materialistic
Comments: Brickman is a solid defensive player. He primary serves to soak up
damage for your team while they attack. Most of the time he builds tension, and
can do some damage once he lets lose with his attack. One of the three members
of the My Three Golems team.

BRONTES (a.k.a. Gigantes Guardsman)
Species: Gigantes
Family: Demon
Experience: 381
Gold: 75
Coin: Gold
Location: West of Empycchu, east of the poison marsh. (Day only)
Teams: Two Eyes, Club Club, Far From Heaven
Comments: Brontes doesn't beat around the bush. He beats on people's heads.
Pairs up with his stronger brethren Steropes to form the mighty Two Eyes team.

BUSH-W. (a.k.a. Bushwhacker)
Species: Berserker
Family: Humanoid
Experience: 326
Gold: 83
Coin: Silver
Location: Small island in middle of lake north of the monster arena.
Teams: The Hackers, Not Quite Human
Comments: Bush-W. is a reliable attacker for your team, since that is pretty
much all he does.

CLIO (a.k.a. Colossal Clione)
Species: See Angel
Family: Aquatic
Experience: 120
Gold: 40
Coin: Silver
Location: Small island west of Empycchu, northwest of the poison marsh.
Teams: The Aqua Marines
Comments: With spells like Acceleratle, Multiheal, and Zing, Clio makes a great
support monster in the arena. Unfortunately, its low HP makes it unsuitable for
the middle and higher ranks.

COWBOY (a.k.a. Buffalo Bill)
Species: Bullfinch
Family: Beast
Experience: 42
Gold: 21
Coin: Copper
Location: Road between Alexandria and the Tower of Alexandria.
Teams: Just Beastly
Comments: Cowboy is a fairly mediocre fighter. There are much better choices
this early on in the arena.

DOLLDRUMS (a.k.a. Puppet Pugilist)
Species: Puppet Master
Family: Humanoid
Experience: 173
Gold: 56
Coin: Copper
Location: East of Empycchu.
Teams: Valentine's Day, Not Quite Human
Comments: Dolldrums casts a lot of spells, but none of them are particularly
effective. His HP are too low for any serious combat in the arena.

DOUG (a.k.a. Mole Major)
Species: Mad Mole
Family: Beast
Experience: 106
Gold: 32
Coin: Copper
Location: North of Ascantha Castle, before the mole tunnel entrance.
Teams: Just Beastly
Comments: Doug alternates between building up tension and attacking. This would
be effective if Doug were a strong fighter, but Doug's stats are rather weak.

DUMBKING (a.k.a. King of Dumbira)
Species: Notso Macho
Family: Humanoid
Experience: 206
Gold: 71
Coin: Copper
Location: Southeast of Argonia, along the northern bank of the river near the
outlet.
Teams: The Blade Runners, Not Quite Human
Comments: Dumbking is a fantastic addition to your team for the early and
middle ranks. Not only can he perform a desperate attack, but he can cast the
Oomph spell on your team members as well.

FAT CAT (a.k.a. Death Tabby)
Species: Jailcat
Family: Beast
Experience: 109
Gold: 38
Coin: Copper
Location: West of Red's house, in the forest on the west side of the mountain
range.
Teams: Just Beastly
Comments: Fat Cat will spend its turns rolling around the ground, purring, and
licking itself. Needless to say, this is not a winning strategy in the arena.

FAUNUS (a.k.a. Fertiliser)
Species: Silenus
Family: Humanoid
Experience: 136
Gold: 66
Coin: Copper
Location: West of the Seaview Chapel.
Teams: The Fatal Attraction, Not Quite Human
Comments: If you don't mind waiting a while to start the monster arena, Faunus
is a great choice for the early ranks. He can put enemies to sleep, and his
sheep attack does loads of damage to the enemy team.

FLAMEMAN (a.k.a. Living Flame)
Species: Dancing Flame
Family: Elemental
Experience: 164
Gold: 44
Coin: Copper
Location: Near the Dragon Graveyard.
Teams: Demented Elements
Comments: As you might expect, Flameman attacks the enemy team with fire-based
attacks. As an elemental he has good resistance to magic, with the exception of
ice based attacks.

FLETCH (a.k.a. Shortshooter)
Species: Bodkin Archer
Family: Humanoid
Experience: 36
Gold: 8
Coin: Copper
Location: Road west of Farebury, east of Trodain castle. (Day only)
Teams: The Angry Archers, Not Quite Human
Comments: Fletch is probably best as a part of The Angry Archers team, where
his Buff and Kabuff spells can be put to good use.

FOWL FOWL (a.k.a. Raging Rooster)
Species: Fowlfighter
Family: Bird
Experience: 181
Gold: 33
Coin: Copper
Location: Northeast of Baccarat. (Day only)
Teams: The Blade Runners, The Avian Attackers
Comments: Fowl Fowl is fairly weak as far as offensive monsters go, and is only
good for the early ranks. He can attack twice in each turn and let out a war
cry that can make the enemy party members lose their turn.

GOLDMAN (a.k.a. Goldbricker)
Species: Gold Golem
Family: Material
Experience: 121
Gold: 239
Coin: Gold
Location: Neos, near town. (Day only)
Teams: The Treasure Hunters, My Three Golems, Materialistic
Comments: There isn't anything particularly special about Goldman, but as a
golem he has high defense and resistance to most status effects. One of the
three members of the My Three Golems team.

HACKZILLA (a.k.a. Axoraptor)
Species: Hacksaurus
Family: Dragon
Experience: 103
Gold: 31
Coin: Silver
Location: North of Farebury.
Teams: The Hackers, The Drag Racers
Comments: Hackzilla is a fantastic monster to recruit for the early ranks, and
the fact that he keeps on improving as you gain levels makes him a contender in
later ranks as well. While his regular attack is strong, he can occasionally
hit an enemy with a double strike, or breathe fire on the entire enemy team.
His fire attack isn't as impressive in later ranks, but his physical attacks
are solid.

HEALER (a.k.a. Family Doctor)
Species: Healslime
Family: Slime
Experience: 44
Gold: 26
Coin: Copper
Location: Beach between the Tower of Alexandria and Port Prospect.
Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z, Slime Power
Comments: As his name implies, Healer spends most of his time healing your team
with Heal and Midheal. This can benefit any team, but works exceptionally well
in an all slime team.

HOODWINK (a.k.a. Hooded Hacker)
Species: Hoodlum
Family: Humanoid
Experience: 213
Gold: 56
Coin: Gold
Location: West of Argonia Castle, by the T intersection north of the lake.
(Night only)
Teams: The Hackers, Team Goodnight, Not Quite Human
Comments: Hoodwink is a powerful, if unpredictable, attacker. He can attack
several times per round, but spends most of them building tension or trying to
blind the enemy team.

HORI (a.k.a. Slime Creator)
Species: King Slime
Family: Slime
Experience: 261
Gold: 103
Coin: Gold
Locations: 1.West of Argonia, east of the lake. 2.North of Argonia, near road
going to Arcadia.
Teams: The Legends, Slime Power!
Comments: Hori is a decent fighter with the ability to heal your teammates. One
of the members of The Legends team.

HORK (a.k.a. Old-school Drooler)
Species: Walking Corpse
Family: Zombie
Experience: 102
Gold: 36
Coin: Copper
Location: North of Red's house, southwest of the Swordsman's Labyrinth.
Teams: The Zombebops
Comments: All Hork pretty much does is attack. While his HP and attack grow
along with your hero's, his defense sadly does not.

JEWELBAG (a.k.a. Jewel Juggler)
Species: Goodybag
Family: Material
Experience: 89
Gold: 261
Coin: Silver
Location: Small island west of Maella Abbey.
Teams: The Treasure Hunters, The Psyche Wards, Happy Together, Materialistic
Comments: Jewelbag spends most of its turns smiling, and can occasionally do a
dance that causes an enemy to lose its turn. Other than that, don't expect
Jewelbag to do much in battle.

KLUB KONG (a.k.a. Abominable Ape)
Species: Gorerilla
Family: Beast
Experience: 128
Gold: 22
Coin: Copper
Location: Southwest of Chateau Felix.
Teams: Club Club, Just Beastly
Comments: Klub Kong is a strong attacker. Unfortunately, he often spends turns
doing nothing but scratching his butt.

LONELY JOE (a.k.a. Hollow Knight)
Species: Restless Armor
Family: Material
Experience: 56
Gold: 34
Coin: Copper
Location: Southeast of Maella Abbey, on the path to the ruined abbey.
Teams: The Blade Runners, Materialistic
Comments: The strongest monster on your initial team, Lonely Joe is a decent
straightforward fighter, but there are much better monsters that you can
recruit out there.

MCHAMMER (a.k.a. Mullet Mallet)
Species: Brownie
Family: Humanoid
Experience: 53
Gold: 28
Coin: Copper
Location: Southeast of Peregrin Quay.
Teams: Not Quite Human
Comments: McHammer alternates between building up tension and attacking.
Unfortunately it tends to use this technique unwisely, such as attacking an
enemy that's pretty much already dead.

MECHABUBO (a.k.a. Automaton Aviator)
Species: Mecha-mynah
Family: Machine
Experience: 36
Gold: 14
Coin: Copper
Location: Southeast of Farebury, northeast of the bridge.
Teams: Clank and Spank
Comments: Although Mechabubo completes the Clank and Spank Team without Nohi,
it's nowhere near as powerful as the Triple Trouble team.

MOPPET (a.k.a. Punchin' Judy)
Species: Puppeteer
Family: Humanoid
Experience: 116
Gold: 31
Coin: Copper
Location: Southeast of Trodain Castle.
Teams: Valentine's Day, Not Quite Human
Comments: Moppet relies primarily on status effects, which doesn't work that
well in the arena. Still, watching him tell a story with his puppets is good
for a laugh or two.

NIGHTWING (a.k.a. Nightstalker)
Species: Night Emperor
Family: Demon
Experience: 166
Gold: 89
Coin: Copper
Location: I shaped island east of Empycchu. (Night only)
Teams: Team Goodnight, Far From Heaven
Comments: Nightwing is one of the weaker demons in the game, but its special
sweet breath attack can put the entire enemy team to sleep.

ORCUS (a.k.a. Wild Spearman)
Species: Orc King
Family: Beast
Experience: 151
Gold: 40
Coin: Copper
Location: Area south of the Seaview Church across the river.
Teams: The Javelinas, Just Beastly
Comments: An average attacker. Great for the lower ranks, and he can cast Zing
on fallen team members.

PA TROLL (a.k.a. Troll Patroller)
Species: Boss Troll
Family: Demon
Experience: 466
Gold: 79
Coin: Gold
Location: Southwest of Dark Ruins, on high plateau. (requires Godbird)
Teams: Club Club, Far From Heaven
Comments: Pa Troll's 999 HP and high attack is balanced out by his dismal
defense and agility. Still, if you start the monster arena late in the game
(and I mean very late) Pa Troll can pretty much decimate the lower ranks. While
he can perform a desperate attack, his attacks frequently miss.

POTBELLY (a.k.a. Potty Dragon)
Species: Jargon
Family: Dragon
Experience: 374
Gold: 53
Coin: Silver
Location: Peninsula southwest of Trodain Castle.
Teams: The Drag Racers
Comments: Potbelly is a great monster for the lower ranks considering how early
you can get it. It has a breath attack like Hackzilla, and can blind the enemy
team with its sand attack.

ROBORG (a.k.a. Roboster Mk I)
Species: Killing Machine
Family: Machine
Experience: 351
Gold: 35
Coin: Silver
Location: Ravine south of Orkutsk.
Teams: The Blade Runners, Clank and Spank, Triple Trouble
Comments: Roborg complements any offensive team well since it can attack twice
in a row and is immune to many status effects. Among its many moves is a high-
powered laser that can hit the entire enemy party, a powerful slashing attack,
and an ice based slash attack. One of the three members of the powerful killing
machine team.

ROBSTER (a.k.a. Little Nipper)
Species: Yabby
Family: Aquatic
Experience: 64
Gold: 27
Coin: Copper
Location: Beach south of Ascantha.
Teams: The Aqua Marines
Comments: Robster's primary skill is its ability to drain MP from the enemy
team. This is unfortunate, since Robster has no abilities or spells to use them
with.

SAGITTARI (a.k.a. Poisonous Sniper)
Species: Bodkin Fletcher
Family: Humanoid
Experience: 83
Gold: 26
Coin: Copper
Location: North of Arcadia on the road.
Teams: The Angry Archers, Not Quite Human
Comments: Sagittari's most interesting feature is that he can use a multishot
attack that can possibly poison the entire enemy party.

SALSA (a.k.a. Pelvic Thruster)
Species: Redtail Hipster
Family: Demon
Experience: 116
Gold: 49
Coin: Copper
Location: Southwest of Pickham.
Teams: Far From Heaven
Comments: Salsa has a spin attack that does loads of damage to the enemy team
in the early ranks. Unfortunately, he's just as likely to do a dance that has
no effect.

SCORPIUS (a.k.a. Sand Slayer)
Species: Scorpion
Family: Bug
Experience: 100
Gold: 16
Coin: Copper
Location: West of Red's house, east of the mountains. (Day only)
Teams: None
Comments: Scorpius can poison enemies with its attack, which is great for the
early ranks.

SIPPY (a.k.a. Pain in the Neck)
Species: Dracky
Family: Bird
Experience: 30
Gold: 3
Coin: Copper
Location: Southeast of the lumberjack's cabin south of Farebury. (Night only)
Teams: The Drack Pack, The Avian Attackers
Comments: Sippy is just an ordinary Dracky, unless you combine him with Slurpy
and Sugi to form The Drack Pack team.

SLIME SHADY (a.k.a. Gloopy Groupie)
Species: Slime
Family: Slime
Experience: 73
Gold: 1
Coin: Copper
Location: Near the tip of the mountains at the midpoint between Rydon's Tower
and the tunnel to Orkutsk (if you drew a line between the two).
Teams: Slime Time, The Slime Squad, Slime Power!
Comments: Will the real Slime Shady please stand up? Slime Shady is pretty much
your average slime, unless you put him in The Slime Squad team.

SLIMEHOPPER (a.k.a. One Knight Stand)
Species: Slime Knight
Family: Slime
Experience: 28
Gold: 15
Coin: Copper
Location: Northwest of the lumberjack's house south of Farebury, in the forest.
Teams: The Fatal Attraction, The Nightriders, Slime Power!, The Blade Runners
Comments: There isn't anything special about Slimehopper, except that he can
mix and match between no less than four teams.

SLURPY (a.k.a. All Day Sucker)
Species: Dracky
Family: Bird
Experience: 138
Gold: 23
Coin: Copper
Location: Near the Mystical Spring. (Night only)
Teams: The Drack Pack, The Avian Attackers
Comments: Slurpy is pretty much an ordinary Dracky, but he's also one of three
members of The Drack Pack team.

SMILES (a.k.a. Slimy Smiley)
Species: Slime
Family: Slime
Experience: 40
Gold: 1
Coin: Copper
Location: South of Trodain Castle.
Teams: Slime Time, The Slime Squad, Slime Power
Comments: One of the initial monsters on your team. Smiles has no special moves
whatsoever and is very weak, but as a part of "The Slime Squad" team can
transform into Ultrus, the ultimate slime.

SNAP CASE (a.k.a. Man-eater Chest)
Species: Cannibox
Family: Material
Experience: 110
Gold: 33
Coin: Copper
Location: Area southwest of Trodain castle, area north of the southwest path
leading to the castle.
Teams: Materialistic
Comments: Snap Case is great for the first few ranks since he has high attack
and can attack twice each turn. His lack of HP and defense becomes an issue
with later ranks though.

SQUIGGLES (a.k.a. Squiggly Squiggler)
Species: Khalamari Kid
Family: Aquatic
Experience: 48
Gold: 9
Coin: Copper
Location: Beach south of Pickham, southeast of Red's house.
Teams: Club Club, The Aqua Marines
Comments: One of the initial monsters on your team, and sadly also the weakest
in the game. Squiggles spends most of its turns doing absolutely nothing, which
is rather detrimental to your team.

TRICK BAG (a.k.a. Bundle of Joy)
Species: Bag O' Laughs
Family: Material
Experience: 92
Gold: 32
Coin: Copper
Location: Area northwest of the desert chapel.
Teams: The Psyche Wards, Materialistic
Comments: Trick Bag is a fairly weak monster that casts spells such as Frizz
and Fizzle, and occasionally does a dance to drain MP from enemies.

TWIGGY (a.k.a. Root of Evil)
Species: Treeface
Family: Plant
Experience: 78
Gold: 39
Coin: Copper
Location: Forest southeast of Simpletown, south of the road midway to the
bridge to the east.
Teams: None
Comments: Twiggy can heal other team members by using a medicinal herb. He can
also drain MP from an enemy by doing a dance. If you're looking for a support
character there are much better choices out there.

[AFTER RANK F]

These monsters become available to recruit in the field after clearing rank F
in the arena.

CAPERS (a.k.a Fantom of Chopera)
Species: Phantom Fencer
Family: Zombie
Experience: 219
Gold: 39
Coin: Gold
Location: Southwest of Ascantha Castle, on the path to Wisher's Peak. (Night
only)
Teams: Team Goodnight, The Blade Runners, The Zombebops
Comments: Capers is a solid attacker, and you can get him relatively early on.
His special move is a powerful lightning slash.

CURER (a.k.a. Angle of Curing)
Species: Cureslime
Family: Slime
Experience: 309
Gold: 72
Coin: Silver
Location: 1. Forest north of Arcadia. 2. Near chapel north of Rydon's tower.
Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z, Slime Power
Comments: Curer is similar to Healer, except that he uses the more powerful
Multiheal and Fullheal spells. Works well in most teams, especially with an all
slime team.

HAZEL (a.k.a. Femme Fatale)
Species: Witch
Family: Demon
Experience: 188
Gold: 68
Coin: Copper
Location: Northwest of Red's house, area north of the mountain range.
Teams: The Fatal Attraction, The Psyche Wards, Far From Heaven
Comments: Hazel has the unique ability to raise her tension to 50 in one turn.
Unfortunately, she usually follows up by casting a spell like Fizzle, or doing
the Puff-Puff. Hazel can complete two funky teams: The Fatal Attraction and The
Psyche Wards.

METALY (a.k.a. Quick Silver)
Species: Metal Slime
Family: Slime
Experience: 135
Gold: 5
Coin: Gold
Locations: 1. West of Alexandria south of bridge. 2. Area south of the Tower of
Alexandria. 3. Area northeast of Alexandria. 4. Northeast of Port Prospect.
Teams: Slime Time, Slime Therapy, Metal Power, Trauma Centre, The Metal Mob,
Full Metal Power, Slime Power
Comments: Catching Metaly can be somewhat of a pain since he runs away from you
(rather quickly I might add) before the fight even starts. When you do defeat
him you'll have a 3 HP metal slime on your team (with 400+ defense). If you
have an all slime team Metaly makes a great addition since his HP doubles.

ORRID (a.k.a. Ochre Ogre)
Species: Buffalogre
Family: Beast
Experience: 261
Gold: 103
Coin: Silver
Location: Southeast of Empycchu.
Teams: The Dynamic Duo, Just Beastly
Comments: Orrid is a powerful attacker and builds up tension to unleash a
powerful blow. His defense is a bit too low for the upper rank competitions
though. One part of the Dynamic Duo team along with Spike.

SEASAW (a.k.a. Terror Talons)
Species: Riptide
Family: Humanoid
Experience: 227
Gold: 80
Coin: Copper
Location: Small island northeast of Farebury.
Teams: Not Quite Human
Comments: Seasaw is a decent attacker that can use a spin attack to hit the
entire enemy team. He also can cast Whack to instantly kill an enemy.
Unfortunately, this isn't as effective in the higher ranks, as most of the
enemies there are immune to it.

SPIKE (a.k.a. Muscly Mohawk)
Species: Mohawker
Family: Beast
Experience: 199
Gold: 88
Coin: Silver
Location: Area west of Red's house, west of the mountain range.
Teams: The Dynamic Duo, Just Beastly
Comments: The second half of the Dynamic Duo team along with Orrid. While not
as strong as Orrid, Spike can cast Multiheal in battle, which is important
since both of them have rather low defense.

[AFTER RANK D]

These monsters become available to recruit in the field after clearing rank D
in the arena.

BLADEWOLF (a.k.a. Loopy Lupus)
Species: Jumping Jackal
Family: Beast
Experience: 216
Gold: 43
Coin: Silver
Location: Small island in the southwest corner of the world map. (it doesn't
show up on it)
Teams: Just Beastly
Comments: Bladewolf is a great offensive fighter to have for the middle ranks.
Finding him can be difficult, since the island that he appears on doesn't even
show up on the world map.

CYBOT (a.k.a. Attack Bot Mk II)
Species: Killing Machine
Family: Machine
Experience: 336
Gold: 121
Coin: Silver
Location: West of Orkutsk. (Day only)
Teams: The Blade Runners, Clank and Spank, Triple Trouble
Comments: Cybot is the basically the same as Roborg with slightly better stats.
If you pair him with his robot sibling you will pretty much decimate the lower
ranks. Since Nohi (the final member of the killing machine team) isn't
available until you've cleared rank B, try pairing Roborg and Cybot with
another strong attacker (such Talos) for the rank B matches.

DEADNOBLE (a.k.a. Occult Rider)
Species: Bone Baron
Family: Zombie
Experience: 224
Gold: 89
Coin: Copper
Location: East side of the island where the dark ruins are.
Teams: The Javelinas, The Nightriders, The Zombebops
Comments: Deadnoble is a decent fighter, but there are better options out
there, such as Cybot and Talos.

JACK FROST (a.k.a. Big Blizzard)
Species: Frostburn
Family: Elemental
Experience: 328
Gold: 109
Coin: Copper
Locations: 1.In front of the Herb Grotto. 2.Northeast of Orkutsk.
Teams: Demented Elementals
Comments: Jack Frost is a more powerful version of Blizag Jr., and can cast
Thwack to instantly kill a target.

JOCKEY (a.k.a. Bone Racer)
Species: Skullrider
Family: Demon
Experience: 169
Gold: 108
Coin: Copper
Location: Southeast of Dragon Graveyard.
Teams: The Blade Runners, The Nightriders, Far From Heaven
Comments: Jockey is a decent fighter that can attack twice in a turn. He can
occasionally perform a fire slash, and sometimes causes an enemy to lose a
turn.

TALOS (a.k.a. Crazed Colossus)
Species: Living Statue
Family: Material
Experience: 226
Gold: 109
Coin: Silver
Location: Neos, south of town.
Teams: Materialistic
Comments: Unlike most monsters, Talos doesn't improve as your hero gains
levels. On the other hand, Talos is great right out of the box so to speak.
With 800 HP and high attack and defense, Talos will last a long time in the
arena, even in the A and S ranks. Better yet, Talos does nothing but attack or
stomp on enemies, so you can have peace of mind if you put him on your team.

TORCHMAN (a.k.a. Living Torch)
Species: Dancing Flame
Family: Elemental
Experience: 365
Gold: 123
Coin: Copper
Location: 1. East of Desert Chapel. 2. South of Desert Chapel.
Teams: Demented Elements
Comments: Torchman is basically an upgraded version of Flameman. His fire
attacks are much more powerful and can do some real damage to the enemy party.

TORI (a.k.a. Slime Designer)
Species: Slime
Family: Slime
Experience: 54
Gold: 1
Coin: Gold
Locations: 1. North of Empycchu. 2. Southwest of Empycchu, south of the small
lake.
Teams: Slime Time, The Slime Squad, Slime Power!, The Legends
Comments: Tori is a part of The Slime Squad and The Legends team, but other
than that there isn't anything particularly exciting about him.

[AFTER RANK B]

These monsters become available to recruit in the field after clearing rank B
in the arena.

METABBLE (a.k.a. Metal Babble)
Species: Liquid Metal Slime
Family: Slime
Experience: 1010
Gold: 18
Coin: Gold
Locations: 1. Small island west of Maella Abby. 2. Small I shaped island east
of Empycchu. 3. Area east of Godbird's Eyrie. (requires Godbird) 4. Southwest
of Empycchu, west of the mountain range on small island (does not appear on
map).
Teams: Metal Power, The Metal Mob, Wizards o' Z, Mega Metal Maniacs, Slime
Power!
Comments: Good luck finding Metabble. He can appear in four possible locations,
and sometimes he may not even appear at all. When/if you do get him on your
team, you'll find that he can be quite useful. Metabble only has 6 HP, but
that's more than compensated by his defense, which is 700+. If you can get him
on an all slime team his HP jumps to a whopping 12. As you might expect from
liquid metal Metabble is quite fast, attacking twice each turn. He can also
cast fire-based spells such as Kasizzle, giving him some offensive punch as
well.

NOHI (a.k.a. Killer Director)
Species: Killing Machine
Family: Machine
Experience: 496
Gold: 118
Coin: Gold
Locations: 1. Area south of the Dragon Graveyard (requires Godbird). 2. Island
in center of lake south of Ascantha (requires Godbird). In both locations Nohi
only appears at night.
Teams: The Blade Runners, Clank and Spank, The Legends, Triple Trouble
Comments: Nohi is the final and most powerful of the killing machines. Paired
with Roborg and Cybot to form the Triple Trouble team, the killing machine team
is capable of taking on all comers in the arena.

OCTURION (a.k.a. Octavius Maximus)
Species: Octavian Sentry
Family: Aquatic
Experience: 289
Gold: 63
Coin: Silver
Location: Beach south of Argonia Castle.
Teams: The Javelinas, The Aqua Marines
Comments: With the ability to cast Fullheal and Zing, Octurion can keep a team
healthy throughout the toughest battle. Its special move is a multi thrust
attack that randomly hits enemies. Be warned however that sometimes Octurion
forgets to heal completely and keeps attacking in battle.

SKELEDOID (a.k.a. Man-at-arms)
Species: Hell Gladiator
Family: Zombie
Experience: 373
Gold: 99
Coin: Gold
Location: Southwest of the Dark Ruins. He's in the west most valley on the
island where the Dark Ruins are.
Teams: The Blade Runners, Club Club, The Zombebops
Comments: Arguably one of the best monsters in the game, Skeledoid is an
offensive powerhouse. It can attack twice per round with its swords, and each
attack has a chance to put the enemy to sleep. Its stats are great to boot, so
it's a contender for the A and S ranks.

STEROPES (a.k.a. Gigantes Gangster)
Species: Gigantes
Family: Demon
Experience: 398
Gold: 103
Coin: Silver
Location: West side of Princess Minnie's Castle.
Teams: Two Eyes, Club Club, Far From Heaven
Comments: Steropes, like Talos, is pure offensive goodness. His normal attacks
are powerful and his desperate attacks are icing on the cake. He can form a
special team with his weaker brethren Brontes.

STONEMAN (a.k.a. Stonemason)
Species: Stone Golem
Family: Material
Experience: 388
Gold: 63
Coin: Silver
Location: Southwest of the Dark Ruin on hill. It's the same hill that you can
find Pa Troll on. Pa Troll should be located on the southeast tip of that hill.
If you look at the map you can see a circular plateau on that hill. From where
Pa Troll is head northwest to that plateau and go around it counter clockwise.
On the other side you should run into Stoneman. (requires Godbird)
Teams: My Three Golems, Materialistic
Comments: The final and strongest member of the golem team. You won't get him
until much later in the game, but when you do you'll be able to form the My
Three Golems team with Brickman and Goldman. This team is powerful enough to
win the rank S battle, so if you're interested be sure to collect them all.

SUGI (a.k.a. Shadow Conductor)
Species: Dracky
Family: Bird
Experience: 345
Gold: 68
Coin: Gold
Location: 1. Southwest of the Dark Ruins on a high plateau. (requires Godbird,
Night only) 2. Area east of Godbird's Eyrie. (requires Godbird, Night only)
Teams: The Drack Pack, The Avian Attackers, The Legends
Comments: Sugi's main claim to fame is that he's a part of The Drack Pack and
The Legends team. Other than that there isn't anything special about him.

[CLEAR GAME]

These monsters become available to recruit in the field after clearing the
game.

BISHOP (a.k.a. Wight Highpriest)
Species: Wight Priest
Family: Zombie
Experience: 458
Gold: 103
Coin: Silver
Location: East of Simpleton. If you look at the map you can see two roads
leading out of Simpleton. The roads join together into one road to the east.
Bishop is located near that eastern road to the north nearby. I think he was
wandering about in a small depression. I've heard that he also might be located
to the south of that road instead of the north, but I haven't confirmed that.
(Night only)
Teams: The Zombebops
Comments: Bishop can cast the Kaboom spell, which can really do a lot of damage
in the lower ranks.

FRILLSAUR (a.k.a. Jumbo Dilophosaur)
Species: Frou-frou
Family: Dragon
Experience: 471
Gold: 71
Coin: Gold
Location: West of Tryan Gully, forest north of the bridge. (Day only)
Teams: The Drag Racers
Comments: Frillsaur is a strong attacker, but Talos has a higher defense, which
makes him more attractive in the long run.

GRYPHUS (a.k.a. Gryphon General)
Species: War Gryphon
Family: Bird
Experience: 526
Gold: 59
Coin: Gold
Location: West of Argonia Castle, northwest of the lake on a high plateau.
(requires Godbird, Day only)
Teams: The Avian Attackers
Comments: Gryphus is definitely a team player and can cast Kabuff on your
entire party, sometimes twice in a row. He can also breathe fire like
Hackzilla. Gryphus' ability to boost the defense of your entire team goes a
long way in the arena, since its effects last into the next match.

HEV (a.k.a. Heavy Metal)
Species: Metal King Slime
Family: Slime
Experience: 543
Gold: 165
Coin: Gold
Location: South of Trodain Castle near the lake. (see comments below)
Teams: The King and Us, Full Metal Power, Mega Metal Maniacs, The Metal Mob,
Slime Power!
Comments: Finishing the game is only one requirement on getting Hev to appear.
When you load the clear game save a new area will become available on the map.
It's located east of Chateau Felix on a high plateau accessible only by air.
Examine the stone marker on the altar and you will appear in the land of
Dragovians. It's an optional dungeon area that has many powerful enemies. If
you manage to clear that you can access a secret town, where you can access yet
another optional dungeon with even more powerful enemies. Survive all that and
you have the pleasure of fighting an incredibly powerful boss. Defeating the
boss allows you to access the "good ending" when you defeat Rhapthorne. But
we're still not done yet. You can go back through the trial dungeon and fight
the boss again. Every time you fight the boss he assumes an even stronger form.
But each time you defeat him he will give you a special prize from a list.
These include an upgrade to the alchemy pot that allows it to create items
instantly, a unique sword for the hero that can be combined with the liquid
metal sword via alchemy to create the most powerful sword in the game, a unique
armor, helmet, and shield for the hero (which when all three are combines
changes the hero's appearance), and last but not least a "Legendary Monster".
That monster is Hev. Most people will choose to save him for last, but that
means you need to defeat the boss in its most powerful form (well actually the
second most powerful to be precise). While technically you can get Hev the
second time you defeat the boss as the first prize you receive, you would have
to be insane to pass up getting the upgraded alchemy pot. In terms of
performance, outside of the arena Hev can create some of the most powerful
teams using the Call Team ability, as they tend to deal loads of damage to your
enemies. Inside the arena he can be useful as a buffer for your other teammates
(he has 999 defense from the start) and casts Kafrizzle in battle. A word of
advice though. Do not make metal slime teams to use in the arena, since their
deathblows completely drain all of their MP. When this happens they spend most
of their turns casting spells they no longer have MP for.

MORNSTAR (a.k.a. Headless Flailsman)
Species: Dullahan
Family: Zombie
Experience: 362
Gold: 93
Coin: Gold
Location: Northwest of Rydon's Tower, in front of the tunnel that leads to
Orkutsk. (Night only)
Teams: The Zombebops
Comments: Mornstar spends most of its time building up tension, and then
unleashing a devastating attack. It can also cast Oomph on a team member,
making it a welcome addition to any offensive team.

SPOT (a.k.a. Greater Sabrecat)
Species: Great Sabrecat
Family: Beast
Experience: 760
Gold: 104
Coin: Gold
Location: A little southeast of Chateau Felix. Just take the road that you took
to get to the Dragon Graveyard. He's along the way and you can't miss him. (Day
only)
Teams: Just Beastly
Comments: Spot is a solid attacker with high attack and the ability to do a
desperate attack. If you start the monster arena in earnest after the game,
Spot can pretty much tear through the lower and middle ranks.

O------------------O
| 6. Special Teams |
O------------------O

Note that special team deathmoves and bonuses are cumulative if they meet all
of the conditions. For example, The Metal Mob team has the deathmove Multi
Masher (for having all the metal slimes) and Magic Burst (for having two metal
slimes in the group), in addition to having the Slime Power! team bonus of
double max HP (all three members are slimes).

Name: Clank and Spank
Description: All team members are of the machine family.
Deathmove: Metal Panic – All team members attack a single foe, doing 50% more
damage than normal.
Team Bonus: None
Possible Team Members: Cybot, Mechabubo, Nohi, Roborg
Comment: If Cybot, Nohi, and Roborg are in the team, the team becomes the
Triple Threat team instead.

Name: Club Club
Description: All team members have clubs.
Deathmove: Mind Breaker – All team members attack one enemy, and that enemy
loses their turn.
Team Bonus: None
Possible Team Members: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid,
Squiggles, Steropes

Name: Demented Elements
Description: All team members are of the element family.
Deathmove: Elemental Storm – All team members and party members resistance to
fire and ice damage increases, and a barrier reflects spells back to their
caster.
Team Bonus: None
Possible Team Members: Blizag Jr., Flameman, Jack Frost, Torchman

Name: Far From Heaven
Description: All team members are of the demon family.
Deathmove: None
Team Bonus: Team fights an additional turn with the Call Team ability.
Possible Team Members: Archfiend, Arges, Brontes, Hazel, Jockey, Nightwing, Pa
Troll, Salsa, Steropes

Name: Full Metal Power
Description: Team includes Hev and Metaly
Deathmove: Magic Burst – Hev and Metaly expend all remaining MP to deal heavy
damage to all enemies.
Team Bonus: If the third member of the team is of the slime family, all team
members' max HP is doubled.
Team Members: Hev, Metaly
Comment: This deathmove is quite detrimental in the arena, as it completely
drains all the MP from both metal slimes. Outside of the arena it's quite
effective with the Call Team ability.

Name: Happy Together
Description: Team includes Jewelbag and Trick Bag.
Deathmove: None
Team Bonus: None
Comments: This particular team has no effect at all. It's just for the amusing
description. =)

Name: Just Beastly
Description: All team members are of the beast family.
Deathmove: None
Team Bonus: All team members attack is increased by 15.
Possible Team Members: Bladewolf, Cowboy, Doug, Fat Cat, Klub Kong, Orcus,
Orrid, Spike, Spot

Name: Materialistic
Description: All team members are of the material family.
Deathmove: None
Team Bonus: Team fights an additional turn with the Call Team ability.
Possible Team Members: Brickman, Goldman, Jewelbag, Lonely Joe, Snap Case,
Stoneman, Talos, Trick Bag
Comments: If Brickman, Goldman, and Stoneman are together as a team, they form
the My Three Golems team instead. If Jewelbag and Trick Bag are in the team,
the team becomes the Happy Together team. If Goldman and Jewelbag are in the
team, the team becomes The Treasure Hunters team.

Name: Mega Metal Maniacs
Description: Team includes Hev and Metabble
Deathmove: Magic Burst – Hev and Metabble expend all remaining MP to deal very
heavy damage to all enemies.
Team Bonus: If the third team member is of the slime family, all team members'
max HP is doubled.
Team Members: Hev, Metabble
Comments: This deathmove is the same as the one used in the Full Metal Power
team, except it deals much more damage.

Name: Metal Power
Description: Team members include Metabble and Metaly.
Deathmove: Magic Burst – Metabble and Metaly expend all remaining MP to deal
damage to all enemies.
Team Bonus: If the third team member is of the slime family, all team members'
max HP is doubled.
Team Members: Metabble, Metaly

Name: My Three Golems
Description: All team members are golems.
Deathmove: The Golemator – All three golems fuse into the mighty Mazin.
Team Bonus: None
Team Members: Brickman, Goldman, Stoneman
Comments: While having three golems makes for a powerful defensive team the
real draw here is their deathmove The Golemator, which fuses all three golems
into the monstrous mega golem Mazin. Mazin has 999 HP, very high attack and
defense, is immune to just about every status effect, and his critical attack
can kill most enemies in one blow. The best part is that when Mazin wins the
match, all golems on the team recover their HP in the next battle. If Mazin
dies the entire team is defeated, but that's a small risk in comparison to the
power that Mazin offers. If you're pondering which team to take into the final
rank, consider what the golem team has to offer.

Name: Not Quite Human
Description: All team members are of the humanoid family.
Deathmove: None
Team Bonus: All team members' max HP is increased by 15.
Possible Team Members: Archer, Bush-W., Dolldrums, Dumbking, Faunus, Fletch,
Hoodwink, McHammer, Moppet, Sagittari, Seasaw

Name: Slime Power!
Description: All team members are of the slime family.
Deathmove: None
Team Bonus: All team members max HP is doubled.
Possible Team Members: Curer, Healer, Hev, Hori, Metabble, Metaly, Slime Shady,
Slimehopper, Smiles, Tori
Comments: This is a very flexible team due to the fact that any team completely
composed of slimes gains the benefits of this team in addition to any special
team they might form. Works well with metal slimes due to their impressive
defense but low HP.

Name: Slime Therapy
Description: Two team members from the list below.
Deathmove: Multiheal – Restores about 100 HP to the entire team and party.
Team Bonus: If all team members are of the slime family, max HP is doubled.
Possible Team Members: Curer, Healer, Metaly
Comments: Multiheal heals the party when used with the Call Team ability, so
it's a great way to heal in the field or dungeons.

Name: Slime Time
Description: Team consists of Metaly and two normal slimes.
Deathmove: Slime Spank – All team members attack a single foe, doing 50% more
damage than usual.
Team Bonus: All team members' max HP is doubled.
Possible Team Members:

Name: Team Goodnight
Description: Team consists of Capers, Hoodwink, and Nightwing.
Deathmove: Dirge – Reduces the defense of all team members and enemies to 0.
Team Bonus: None
Team Members: Capers, Hoodwink, Nightwing

Name: The Angry Archers
Description: All team members have bows.
Deathmove: Harrowing Arrow – Arrows hit the entire enemy group.
Team Bonus: All team member's max HP increases by 15.
Team Members: Archer, Fletch, Sagittari

Name: The Aqua Marines
Description: All team members are of the aquatic family.
Deathmove: None
Team Bonus: All team members' defense increases by 30.
Possible Team Members: Big Al, Clio, Octurion, Robster, Squiggles

Name: The Avian Attackers
Description: All team members are of the bird family.
Deathmove: None
Team Bonus: All team members' agility is increased by 30.
Possible Team Members: Foul Fowl, Gryphus, Sippy, Slurpy, Sugi

Name: The Blade Runners
Description: All team members have swords.
Deathmove: Triple Swords – All team members attack a single foe, doing 50%
more damage than normal.
Team Bonus: None
Possible Team Members: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey,
Lonely Joe, Nohi, Roborg, Skeledoid, Slimehopper
Comments: This might seem like a powerful deathmove, but in practice it's not
all that it's cracked up to be. In fact if your team has monsters that can
attack twice (like the killing machines), it's actually detrimental to use this
team since they end up doing less damage than if they were allowed to attack
individual targets.

Name: The Drack Pack
Description: All team members are drackies.
Deathmove: Fat Drack – All team members fuse into Gracky, the Great Dracky.
Team Bonus: All team members' agility increases by 30.
Team Members: Sippy, Slurpy, Sugi

Name: The Drag Racers
Description: All team members are of the dragon family.
Deathmove: None
Team Bonus: All team members' attack increased by 30.
Possible Team Members: Frillsaur, Hackzilla, Potbelly

Name: The Dynamic Duo
Description: Team members include Orrid and Spike.
Deathmove: Sapper Slapper – Orrid and Spike attack a single foe, and its
defense is reduced.
Team Bonus: If the third member of this group is of the beast family, all team
members' attack increases by 15.

Name: The Fatal Attraction
Description: Team members are Faunus, Hazel, and Slimehopper.
Deathmove: Love Typhoon – A pink whirlwind hits a group of foes.
Team Bonus: None
Team Members: Faunus, Hazel, Slimehopper

Name: The Hackers
Description: All team members have axes.
Deathmove: Typhoeus' Maul – All team members attack a single foe, doing 50%
more damage than normal. If the target is of the beast family, damage is
doubled.
Team Bonus: None
Possible Team Members: Bush-W., Hackzilla, Hoodwink, Skeledoid

Name: The Javelinas
Description: All team members have javelins.
Deathmove: Jolly Jousters – All team members attack eight enemies at random.
Each attack deals 50% less damage than normal.
Team Bonus: None
Team Members: Deadnoble, Octurion, Orcus

Name: The King and Us
Description: Team members are Healer, Curer, and Hev
Deathmove: Maximaster – All dead team members are brought back to life and all
team members are fully healed. All team members' defense is increased and all
enemies' defense are decreased.
Team Bonus: All team members' max HP is doubled.
Possible Team Members:

Name: The Legends
Description: Three of the team members below.
Deathmove: Big Bang – An explosion hits all enemies for big damage.
Team Bonus: None
Possible Team Members: Hori, Nohi, Sugi, Tori

Name: The Metal Mob
Description: Team members are Hev, Metabble, and Metaly
Deathmove: Multi Masher – All team members expend all remaining MP to attack 3
to 10 times at random.
Team Bonus: All team members' max HP is doubled.
Team Members: Hev, Metabble, Metaly

Name: The Nightriders
Description: All team members are mounted.
Deathmove: Riders' Carnival – All team members attack a single foe, dealing
double damage.
Team Bonus: None
Team Members: Deadnoble, Jockey, Slimehopper

Name: The Psyche Wards
Description: Three of the team members below.
Deathmove: Tension Boost – All team members and party tension increase by two
levels.
Team Bonus: None
Possible Team Members: Big Al, Hazel, Jewelbag, Trick Bag

Name: The Slime Squad
Description: All team members are normal slimes.
Deathmove: Supersize Slimey – All team members merge into Ultrus, the Ultra
Slime.
Team Bonus: All team members' max HP is doubled.
Team Members: Slime Shady, Smiles, Tori

Name: The Treasure Hunters
Description: Team members include Goldman and Jewelbag.
Deathmove: Good as Gold – Goldman and Jewelbag attack a single foe, and the
party receives gold equal to half the damage dealt. Note that this cannot be
used in the monster arena.
Team Bonus: If the third member of the team is of the material family, the team
fights an extra turn when the Call Team ability is used.

Name: The Zombebops
Description: All team members are of the zombie family.
Deathmove: None
Team Bonus: All team members max HP increases by 30.
Possible Team Members: Bishop, Bones, Capers, Deadnoble, Hork, Mornstar,
Skeledoid

Name: Trauma Centre
Description: Team members are Metaly, Curer, and Healer.
Deathmove: Omniheal – All team members recover all HP, and the party recovers
some HP.
Team Bonus: All team members' max HP is doubled.
Team Members: Metaly, Curer, Healer

Name: Triple Trouble
Description: All team members are killing machines.
Deathmove: Stream Killer Attack – All team members attack a single foe,
dealing triple the usual damage.
Team Bonus: None
Team Members: Cybot, Nohi, Roborg
Comments: Unlike the Triple Swords deathmove, the Stream Killer Attack is worth
using since the killing machines already have a high attack. Unless you're in a
high rank battle it's unlikely that any enemy will survive the attack.

Name: Two Eyes
Description: Team includes Brontes and Steropes.
Deathmove: Sapper Slapper – Brontes and Steropes attack a single foe, and its
defense is reduced.
Team Bonus: If the third member of the team is of the demon family, the team
fights an extra turn when the Call Team ability is used.

Name: Valentine's Day
Description: Team includes Dolldrums and Moppet.
Deathmove: None
Team Bonuses: All team members' agility is increased by 15. If the third member
of the team is of the humanoid family, the team becomes the Not Quite Human
team and all team members' max HP is increased by 15 (in addition to the
agility bonus).

Name: Wizards o' Z
Description: Team members are Metabble, Curer, and Healer.
Deathmove: Zingslinger – All dead team members are returned to life and all
team members are completely healed.
Team Bonus: All team members' max HP is doubled.
Team Members: Metabble, Curer, Healer

O---------------------O
| 7. Acknowledgements |
O---------------------O

Special thanks go to Armor Project/Bird Studio/Level-5/Square Enix for making
one of the greatest RPGs of all time.

This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission by the author. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

Do not post this document on other websites without permission from the author.

Copyright 2005 Brian Nii
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