Lores

To learn Lores, Strago must be in the party when the Lore is cast. Gogo can't learn lores, even if he has Lores as one of his commands. If Strago has any of these statuses when the lore is cast, then he will not learn the Lore: Death, Stone, Zombie, Blind, Sleep, Confuse, Stop, Hide, Rage, Freeze. Strago's status at the end of battle doesn't matter, and he will still learn it even if he is dead by the end of the battle.

Lore
MP
Learn from
Aero
41
Doom Gaze, Harpy, Sprinter
Aqua Rake
22
Chimera, Rhyos, Vectagoyle
Big Guard
80
Earth Guard, Dark Force, Mover
Blow Fish
50
Brain Pan, Cactrot, Phase, Presenter, Mover
Clean Sweep
30
Blue Dragon, Enou, Dark Force
Condemned
20
Veteran, Critic, Still Life
Dischord
68
Chaser, Pipsqueak, Iron Hitman
Exploder
1
Ballon, Bomb, Grenade, Junk
Force Field
24
Dark Force, Doom Statue
Grand Train
64
Doom Gaze, Hidon
L.3 Muddle
28
Apokryphos, Dark Force, Goblin, Trapper
L.4 Flare
42
Apokryphos, Dueller, Goblin, Trapper
L.5 Doom
22
Dark Force, Dildaldos, Sky Base, Trapper
L.? Pearl
50
Dullahan, Critic, Dark Force
Pearl Wind
45
Dark Force, Peepers, Vectaur
Pep Up
1
Flan, Intangir, Junk, Muus
Quasar
50
Dark Force, Goddess Statue
Reflect
0
Dark Force
Revenge
31
Dark Force, Dragon, Hidon, Pan Dora
Rippler
66
Dark Force, Reach Frog
Roulette
10
Critic, Still Life, Veteran
Sour Mouth
32
Evil Oscar, Mad Oscar
Step Mine
121
Mesosaur, Pugs, Greasemonk
Stone
22
Brawler, Ironfist
Lore
MP
Learn from


Mathematical Computations:

Dischord
-For the remainder of the combat, the target's level = (current level + 1) / 2

Exploder
-Deals an amount of damage equal to caster's current HP. Kills the caster.

L.3 Muddle
-Confuses any target if their level is evenly divisible by 3.

L.4 Flare
-Cast Flare on any target if their level is evenly divisible by 4.

L.5 Doom
-Kills any target if their level is evenly divisible by 5.

L.? Pearl
-Will hit any target, so long as their level is evenly divisible by the last digit of the party's gold.

Pearl Wind
-Heals the entire party by the amount equal to the casters current HP.

Pep Up
-Restores the target to Max HP. Removes the caster from combat, and leaves the caster with with 0 HP and 0 MP.
-Also removes all negative status affects from the target.

Reflect???
-If any target has reflect status, then it gives the target these statuses: Blind, Mute, Slow.

Revenge
-Deals an amount of damage equal to the "caster's Max HP" - "caster's current HP".

Step Mine
-Damage dealt = "number of steps taken" / 32
-MP cost = "minutes played" / 30

Stone
-If the caster and target are the same level, then Damage = Damage * 7.5
-If the caster and target are not the same level, then Damage = ((Attack Power + Magic Power) * 2) - target's Physical Defense