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Final Fantasy 8 : Cards
Card Rules:
Open - You can see your opponent's hand, and they can see yours. I don't know if it affects the computer's strategy much, or at all, but it's definitely to your advantage. I recommend spreading it to every region you can.
Same - When at least two sides of a card match in numbers with two adjacent cards, (at least one of which is an opposing card) both cards will be turned over.
Plus - When at least two sides of a card add up to be equal (3+5 and 2+6) in numbers with two adjacent cards, (at least one of which is an opposing card) both cards will be turned over.
Same Wall - Used with the "Same" rule. The border of the playing field is considered to consist of "A"s for the purposes of using Same.
Elemental - Some squares have elemental symbols on them. The squares and symbols seem to be chosen at random. If an elemental card is placed on a square with the same element, the value the numbers on each side of the card is raised by 1 for the purposes of normal matches. If a non- elemental card or a card of the wrong element is placed on an elemental square, the numbers on each side drop in value by 1.
Sudden Death - If there's a draw, each player takes the cards they've won and the game restarts, with elemental squares moved if that rule is in effect. This continues until one player wins. This can work to your advantage if you've got a good hand, as you're pretty much guaranteed to win in the end, but it can be annoying to play through over and over.
Random - Each player's hand is chosen at random. One of the most despised rules in the game.
Trade Rules:
One - Choose one card from the opponent's hand.
Diff - Choose a number of cards from the opponent's hand equal to the number of cards you won by.
Direct - Keep the cards you turned over, lose cards turned over by the opponent. The most hated of the trade rules.
All - Win all of the opponent's cards.
Affecting the rules:
Adding a rule to a region is easy. Just play in a region that has the rule you want to add, then go to the region that you want to add the rule to. Play cards with someone, and they'll usually ask you if you want to add in the rules from the other region. Accept, and the rule may be added after the game. Removing rules is done in pretty much the same way, but it's rarer to see a rule removed. To make it easier, first choose "Yes" when they ask you to play, then, when the screen with the current rules pops up, select "Quit". The rules can be changed this way as well, and rules seem to be removed more often. Also, sometimes rules will be added and removed at random after a game. If you're having trouble in a region, try messing with the rules.
Rule sets:
Balamb - Open
Galbadia - Same
Dollet - Random, Elemental
FH - Elemental, Sudden Death
Trabia - Random, Plus
Centra - Random, Same, Plus
Esthar - Elemental
Lunar - Open, Random, Same, Plus, Same Wall, Elemental, Sudden Death
Level
Name
Type
Elemental
N
E
S
W
Located
Card Modifying
1
Geezard
Monster
N/A
1
4
5
1
Geezard
1:5
Screws
1
Fungar
Monster
N/A
5
1
1
3
Fungar
1:1
M-Stone piece
1
Bite Bug
Monster
N/A
1
3
3
5
Bite Bug
1:1
M-Stone piece
1
Red Bat
Monster
N/A
6
1
1
2
Red Bat
1:1
Vampire Fang
1
Blobra
Monster
N/A
2
3
1
5
Blobra
4:1
Rune Amulet
1
Gayla
Monster
Thunder
2
1
4
4
Gayla
1:1
Mystery Fluid
1
Gesper
Monster
N/A
1
5
4
1
Gesper
1:1
Black Hole
1
Fastitocalon-F
Monster
Earth
3
5
2
1
Fastitocalon-F
5:1
Water Crystal
1
Blood Soul
Monster
N/A
2
1
6
1
Blood Soul
1:1
Zombie Powder
1
Caterchipillar
Monster
N/A
4
2
4
3
Caterchipillar
1:1
Spider Web
1
Cockatrice
Monster
Thunder
6
2
1
6
Cockatrice
1:1
Cockatrice Pinion
Level
Name
Type
Elemental
N
E
S
W