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Squall:

Limit Break: Renzokuken
To use Squall's Renzokuken Limit Break, hit the trigger [R1] when you see the indicator at the bottom of the screen flash. You'll understand when you see it. When you hit the button at the right time, it registers as a hit. Also, sometimes a finishing move will be automatically executed after the normal part, which is random. This Limit Break can be very powerful if you raise Squall's Strength enough.

Finishing moves:

NAME

EFFECT

WEAPON

Rough Divide

Hits one enemy

Any

Fated Circle

Hits all enemies

Shear Trigger or stronger

Blasting Zone

Hits all enemies

Flame Saber or stronger

Lionheart

Hits one enemy many times

Lionheart


Weapons:

NAME

POWER

HIT%

COST

ITEMS

Revolver

+0

255%

75

M-Stone Piece*6
Screw*2

Shear Trigger

+5

255%

150

Steel Pipe*1
Screw*4

Cutting Trigger

+12

255%

300

Mesmerize Blade*1
Screw*8

Flame Saber

+15

255%

450

Betrayal Sword*1
Turtle Shell*1
Screw*4

Twin Lance

+18

255%

600

Dino Bone*1
Red Fang*2
Screw*12

Punishment

+21

255%

750

Chef's Knife*1
Star Fragment*2
Turtle Shell*1
Screw*8

Lionheart

+31

255%

1500

Adamantine*1
Dragon Fang*4
Pulse Ammo*12

All of Squall's weapons will do a critical hit if you press the R1 button just as he hits the enemy.



Quistis:

Limit Break: Blue Magic
Quistis' Blue Magic abilities are the same as attacks used by certain enemies. In previous Final Fantasy games, Blue Magic spells were learned when the enemies used them against you; this time, however, you learn them by finding various items and using them. As with all FF games that have them, some of the Blue Magic spells are really useful and others are near worthless.

Blue Magic:

NAME

ITEM

EFFECT

Acid

Mystery Fluid

Various statuses on one enemy

Aqua Breath

Water Crystal

Water attack on all enemies

Bad Breath

Malboro Tentacle

Various statuses on all enemies

Degenerator

Black Hole

Kill one enemy*

Electrocute

Coral Fragment

Thunder damage on all enemies

Fire Breath

Inferno Fang

Fire damage on all enemies

Gatling Gun

Running Fire

Strong physical attack on one enemy

Homing Laser

Laser Cannon

Magic attack on one enemy

L? Death

Curse Spike

Kill enemies with certain levels

Laser Eye

none

Magic attack on one enemy

Mighty Guard

Barrier

Positive statuses on all allies

Micro Missiles

Missile

Damage based on enemy's current HP

Raybomb

Power Generator

Magic attack on all enemies

Shockwave Pulsar

Dark Matter

VERY strong attack on all enemies

Ultra Waves

Spider Web

Damages all enemies, may Berserk

White Wind

Whisper

Heals all allies**


* Degenerator always works, unless the enemy is immune to it. The only non-boss it doesn't work on are Tonberrys.
** White Wind heals by Quistis's [Max HP - Current HP]

Weapons:

NAME

POWER

HIT%

COST

ITEMS

Chain Whip

+0

+0

75

M-Stone Piece*2
Spider Web*1

Slaying Tail

+3

+1

150

Magic Stone*2
Sharp Spike*1

Red Scorpion

+8

+2

300

Ochu Tentacle*2
Dragon Skin*2

Save the Queen

+13

+4

600

Malboro Tentacle*2
Sharp Spike*4
Energy Crystal*4



Zell

Limit Break: Duel
If you've played FF3, (6 in Japan) Zell's Duel attacks will probably remind you of Sabin's Blitzes. Both types of abilities are activated with specific button presses, though Zell's are probably a bit simpler. When you use this Limit Break, a window will appear on the bottom of the screen with a few of the moves you've learned. You can only use those moves, so quickly input the required buttons. After Zell executes the move, another window will appear. While the windows are onscreen, a timer will count down; when it runs out, no more Limit. Also, some moves are "finishers"; once you use them, the Duel will stop automatically. Those moves are marked with a "*" in the list. Learn to use Zell's moves effectively, and he can be quite a powerful character. Actually, the best way to use his Limit is probably to just use Punch Rush and Booya repeatedly, since you can do several of those per second... Zell starts with a few moves, and can learn more when you read Combat King magazines.

Duel moves:

NAME

BUTTONS

EFFECT

Punch Rush

O-X

Damage one enemy

Booya

R-L

Damage one enemy

Heel Drop

U-D

Damage one enemy

Mach Kick

L-L-O

Damage one enemy

Dolphin Blow

L1-R1-L1-R1

Damage one enemy

Meteor Strike

D-O-U-O

Damage based on target's current HP

Burning Rave*

D-D-D-D-O

Damage all enemies

Meteor Barret*

U-X-D-T-O

Damage one enemy

Different Beat*

T-S-X-O-U

Damage one enemy

My Final Heaven*

U-R-D-L-T

Damage all enemies


Weapons:

NAME

POWER

HIT%

COST

ITEMS

Metal Knuckle

+0

+0

75

Fish Fin*1
M-Stone Piece*4

Maverick

+4

+1

150

Dragon Fin*1
Spider Web*1

Gauntlet

+11

+3

300

Dragon Skin*1
Fury Fragment*1

Ehrgeiz

+18

+5

600

Adamantine*1
Dragon Skin*4
Fury Fragment*1



Selphie

Limit Break: Slot
Selphie's Limit is a bit unusual. When you use it, the name of a spell and a number appear. The number indicates how many times that spell will be cast. If you don't like the result, choose "Do over" to get another one. Be warned, the battle will continue on while you're selecting slots... Most of the Slots are normal spells, but there are a few special ones. These ones are never cast multiple times, and will appear on Selphie's limit list in her status screen after you use them once.

Special Slots: Full Cure - Restores HP and status to all allies
Wall - Casts Protect and Shell on all allies
Rapture - Kill one enemy. Doesn't work on bosses.
The End - Kill all enemies. Even works on bosses.
Percent* - Drops enemies' HP to critical levels.
Catastrophe* - Heavy damage on all enemies.

*Percent and Catastrophe cannot be obtained normally. You need GameShark codes to use them.

Weapons:

NAME

POWER

HIT%

COST

ITEMS

Flail

+0

+0

75

M-Stone Piece*2
Bomb Fragment*1

Morning Star

+3

+1

150

Steel Orb*2
Sharp Spike*2

Crescent Wish

+8

+2

300

Inferno Fang*1
Life Ring*1
Sharp Spike*4

Strange Vision

+13

255%

600

Adamantine*1
Star Fragment*3
Curse Spike*2



Rinoa

Limit Break: Combine
Rinoa is the only character with two different Limit Breaks. The first Limit Break involves her calling on her dog, Angelo, (you can change his name) for help. The second is Angel Wing, which puts her in a special status. See below for more details on each.

Angelo abilities:

Angelo starts with the Angelo Rush and Angelo Cannon abilities. His other abilities are obtained by reading the various Pet Pals magazines. After reading the magazine, go to Rinoa's status screen and look at her Limit Breaks. Choose the ability you want to learn, then walk around with Rinoa in your party. After a while, you'll hear a noise; this indicates that you've learned the ability.

Angelo's abilities are of two types. The first type are the actual Limit Breaks. When Rinoa gets a Limit Break in battle, select "Angelo" from the list and one of the Angelo abilities you have will be chosen at random, then used. The abilities used this way are Angelo Strike, Angelo Cannon, Invincible Moon, and Wishing Star.

The second type of Angelo abilities are used randomly during a battle. These abilities are Angelo Rush, Angelo Recover, Angelo Reverse, and Angelo Search. Angelo Rush is only used when Rinoa is attacked; Angelo Recover can be used anytime when a character is in critical condition; Angelo Reverse can be used anytime a character is knocked out; and Angelo Search can be used any time whatsoever.

The effects of the Angelo abilities are:

Angelo Cannon - Attacks all enemies
Angelo Strike - Attacks one enemy
Invincible Moon - Makes all allies temporalily invincible
Wishing Star - Repeatedly attacks all enemies
Angelo Rush - Attacks enemy when Rinoa is hit
Angelo Recover - Heals a character in critical condition
Angelo Reverse - Revives a dead character
Angelo Search - Looks for items during a battle


Angel Wing:

Rinoa's Angel Wing Limit Break can only be used after a certain point in the story. This Limit Break puts her in a special status similar to Berserk; Rinoa is uncontrollable, and will only cast spells. However, the effects of the spells are greatly increased. From what I've heard, Rinoa can only cast spells in her stock, but she doesn't actually use up the spells. I haven't used this much.

Weapons:

NAME

POWER

HIT%

COST

ITEMS

Pinwheel

+0

+0

75

M-Stone Piece*3

Valkyrie

+3

+2

150

Shear Feather*1
Magic Stone*1

Rising Sun

+7

+4

300

Saw Blade*1
Screw*8

Cardinal

+13

+5

600

Cockatrice Pinion*1
Mesmerize Blade*1
Sharp Spike*1

Shooting Star

+17

+8

750

Windmill*2
Regen Ring*1
Force Armlet*1
Energy Crystal*2



Irvine

Limit Break: Shot
Irvine's Limit Break allows him to shoot special kinds of ammo. This is what Ifrit's Ammo-RF ability is used for. When you activate this Limit, first choose a type of ammo, then a time meter and an ammo indicator will appear at the bottom of the screen. Their functions should be fairly obvious; the time meter gets shorter and shorter, and when it runs out, you can't shoot anymore. The ammo indicator indicates how much of the specified ammo you have left; if it runs out, you can't shoot. Hit the R1 button to shoot. If an enemy takes 0 damage from a shot, it's dead, so don't bother shooting it anymore.

Shot:

NAME

AMMO

EFFECT

Normal Shot

Normal

Physical attack on one enemy

Scatter Shot

Shotgun

Physical attack on all enemies

Dark Shot

Dark

Status ailments on one enemy

Flame Shot

Fire

Fire attack on all enemies

Canister Shot

Demolition

Strong attack on one enemy

Quick Shot

Fast

Weak, but very fast, attack on one enemy

Armor Shot

AP

Defense-ignoring attack on one enemy

Hyper Shot

Pulse

Powerful attack on one enemy


Weapons:

NAME

POWER

HIT%

COST

ITEMS

Valiant

+0

+0

75

Steel Pipe*1
Screw*4

Ulysses

+3

+3

150

Steel Pipe*1
Bomb Fragment*1
Screw*2

Bismarck

+8

+5

300

Steel Pipe*2
Dynamo Stone*4
Screw*8

Exeter

+13

+10

600

Dino Bone*2
Moon Stone*1
Star Fragment*2
Screw*18





Other characters: For all other characters, the Limit Breaks are used in exactly the same
way. They only have one Limit Break. They all only have one weapon as well.

Seifer

Limit Break: Fire Cross
No Mercy - Hits all enemies

Weapon: Hyperion

Laguna

Limit Break: Limit
Desperado - Hits all enemies

Weapon: Machine Gun

Ward

Limit Break: Limit
Massive Anchor - Hits all enemies

Weapon: Harpoon

Kiros

Limit Break: Limit
Blood Pain - Repeatedly hits one enemy

Weapon: Katal

Edea

Limit Break: Sorcery
Ice Strike - Hits one enemy

Weapon: None
Article Source: Kuponut.com : Final Fantasy 8 Character Info  :  http://www.kuponut.com/cheats/ff8/char_info.html

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