Character Info

Squall:
Limit Break: Renzokuken
To use Squall's Renzokuken Limit Break, hit the trigger [R1] when you see the indicator at the bottom of the screen flash. You'll understand when you see it. When you hit the button at the right time, it registers as a hit. Also, sometimes a finishing move will be automatically executed after the normal part, which is random. This Limit Break can be very powerful if you raise Squall's Strength enough.

Finishing moves:
NAME
EFFECT
WEAPON
Rough Divide
Hits one enemy
Any
Fated Circle
Hits all enemies
Shear Trigger or stronger
Blasting Zone
Hits all enemies
Flame Saber or stronger
Lionheart
Hits one enemy many times
Lionheart

Weapons:
NAME
POWER
HIT%
COST
ITEMS
Revolver
+0
255%
75
M-Stone Piece*6
Screw*2
Shear Trigger
+5
255%
150
Steel Pipe*1
Screw*4
Cutting Trigger
+12
255%
300
Mesmerize Blade*1
Screw*8
Flame Saber
+15
255%
450
Betrayal Sword*1
Turtle Shell*1
Screw*4
Twin Lance
+18
255%
600
Dino Bone*1
Red Fang*2
Screw*12
Punishment
+21
255%
750
Chef's Knife*1
Star Fragment*2
Turtle Shell*1
Screw*8
Lionheart
+31
255%
1500
Adamantine*1
Dragon Fang*4
Pulse Ammo*12
All of Squall's weapons will do a critical hit if you press the R1 button just as he hits the enemy.



Quistis:
Limit Break: Blue Magic
Quistis' Blue Magic abilities are the same as attacks used by certain enemies. In previous Final Fantasy games, Blue Magic spells were learned when the enemies used them against you; this time, however, you learn them by finding various items and using them. As with all FF games that have them, some of the Blue Magic spells are really useful and others are near worthless.

Blue Magic:
NAME
ITEM
EFFECT
Acid
Mystery Fluid
Various statuses on one enemy
Aqua Breath
Water Crystal
Water attack on all enemies
Bad Breath
Malboro Tentacle
Various statuses on all enemies
Degenerator
Black Hole
Kill one enemy*
Electrocute
Coral Fragment
Thunder damage on all enemies
Fire Breath
Inferno Fang
Fire damage on all enemies
Gatling Gun
Running Fire
Strong physical attack on one enemy
Homing Laser
Laser Cannon
Magic attack on one enemy
L? Death
Curse Spike
Kill enemies with certain levels
Laser Eye
none
Magic attack on one enemy
Mighty Guard
Barrier
Positive statuses on all allies
Micro Missiles
Missile
Damage based on enemy's current HP
Raybomb
Power Generator
Magic attack on all enemies
Shockwave Pulsar
Dark Matter
VERY strong attack on all enemies
Ultra Waves
Spider Web
Damages all enemies, may Berserk
White Wind
Whisper
Heals all allies**

* Degenerator always works, unless the enemy is immune to it. The only non-boss it doesn't work on are Tonberrys.
** White Wind heals by Quistis's [Max HP - Current HP]

Weapons:
NAME
POWER
HIT%
COST
ITEMS
Chain Whip
+0
+0
75
M-Stone Piece*2
Spider Web*1
Slaying Tail
+3
+1
150
Magic Stone*2
Sharp Spike*1
Red Scorpion
+8
+2
300
Ochu Tentacle*2
Dragon Skin*2
Save the Queen
+13
+4
600
Malboro Tentacle*2
Sharp Spike*4
Energy Crystal*4


Zell
Limit Break: Duel
If you've played FF3, (6 in Japan) Zell's Duel attacks will probably remind you of Sabin's Blitzes. Both types of abilities are activated with specific button presses, though Zell's are probably a bit simpler. When you use this Limit Break, a window will appear on the bottom of the screen with a few of the moves you've learned. You can only use those moves, so quickly input the required buttons. After Zell executes the move, another window will appear. While the windows are onscreen, a timer will count down; when it runs out, no more Limit. Also, some moves are "finishers"; once you use them, the Duel will stop automatically. Those moves are marked with a "*" in the list. Learn to use Zell's moves effectively, and he can be quite a powerful character. Actually, the best way to use his Limit is probably to just use Punch Rush and Booya repeatedly, since you can do several of those per second... Zell starts with a few moves, and can learn more when you read Combat King magazines.

Duel moves:
NAME
BUTTONS
EFFECT
Punch Rush
O-X
Damage one enemy
Booya
R-L
Damage one enemy
Heel Drop
U-D
Damage one enemy
Mach Kick
L-L-O
Damage one enemy
Dolphin Blow
L1-R1-L1-R1
Damage one enemy
Meteor Strike
D-O-U-O
Damage based on target's current HP
Burning Rave*
D-D-D-D-O
Damage all enemies
Meteor Barret*
U-X-D-T-O
Damage one enemy
Different Beat*
T-S-X-O-U
Damage one enemy
My Final Heaven*
U-R-D-L-T
Damage all enemies

Weapons:
NAME
POWER
HIT%
COST
ITEMS
Metal Knuckle
+0
+0
75
Fish Fin*1
M-Stone Piece*4
Maverick
+4
+1
150
Dragon Fin*1
Spider Web*1
Gauntlet
+11
+3
300
Dragon Skin*1
Fury Fragment*1
Ehrgeiz
+18
+5
600
Adamantine*1
Dragon Skin*4
Fury Fragment*1


Selphie
Limit Break: Slot
Selphie's Limit is a bit unusual. When you use it, the name of a spell and a number appear. The number indicates how many times that spell will be cast. If you don't like the result, choose "Do over" to get another one. Be warned, the battle will continue on while you're selecting slots... Most of the Slots are normal spells, but there are a few special ones. These ones are never cast multiple times, and will appear on Selphie's limit list in her status screen after you use them once.

Special Slots: Full Cure - Restores HP and status to all allies
Wall - Casts Protect and Shell on all allies
Rapture - Kill one enemy. Doesn't work on bosses.
The End - Kill all enemies. Even works on bosses.
Percent* - Drops enemies' HP to critical levels.
Catastrophe* - Heavy damage on all enemies.

*Percent and Catastrophe cannot be obtained normally. You need GameShark codes to use them.

Weapons:
NAME
POWER
HIT%
COST
ITEMS
Flail
+0
+0
75
M-Stone Piece*2
Bomb Fragment*1
Morning Star
+3
+1
150
Steel Orb*2
Sharp Spike*2
Crescent Wish
+8
+2
300
Inferno Fang*1
Life Ring*1
Sharp Spike*4
Strange Vision
+13
255%
600
Adamantine*1
Star Fragment*3
Curse Spike*2


Rinoa
Limit Break: Combine
Rinoa is the only character with two different Limit Breaks. The first Limit Break involves her calling on her dog, Angelo, (you can change his name) for help. The second is Angel Wing, which puts her in a special status. See below for more details on each.

Angelo abilities:

Angelo starts with the Angelo Rush and Angelo Cannon abilities. His other abilities are obtained by reading the various Pet Pals magazines. After reading the magazine, go to Rinoa's status screen and look at her Limit Breaks. Choose the ability you want to learn, then walk around with Rinoa in your party. After a while, you'll hear a noise; this indicates that you've learned the ability.

Angelo's abilities are of two types. The first type are the actual Limit Breaks. When Rinoa gets a Limit Break in battle, select "Angelo" from the list and one of the Angelo abilities you have will be chosen at random, then used. The abilities used this way are Angelo Strike, Angelo Cannon, Invincible Moon, and Wishing Star.

The second type of Angelo abilities are used randomly during a battle. These abilities are Angelo Rush, Angelo Recover, Angelo Reverse, and Angelo Search. Angelo Rush is only used when Rinoa is attacked; Angelo Recover can be used anytime when a character is in critical condition; Angelo Reverse can be used anytime a character is knocked out; and Angelo Search can be used any time whatsoever.

The effects of the Angelo abilities are:

Angelo Cannon - Attacks all enemies
Angelo Strike - Attacks one enemy
Invincible Moon - Makes all allies temporalily invincible
Wishing Star - Repeatedly attacks all enemies
Angelo Rush - Attacks enemy when Rinoa is hit
Angelo Recover - Heals a character in critical condition
Angelo Reverse - Revives a dead character
Angelo Search - Looks for items during a battle


Angel Wing:

Rinoa's Angel Wing Limit Break can only be used after a certain point in the story. This Limit Break puts her in a special status similar to Berserk; Rinoa is uncontrollable, and will only cast spells. However, the effects of the spells are greatly increased. From what I've heard, Rinoa can only cast spells in her stock, but she doesn't actually use up the spells. I haven't used this much.

Weapons:
NAME
POWER
HIT%
COST
ITEMS
Pinwheel
+0
+0
75
M-Stone Piece*3
Valkyrie
+3
+2
150
Shear Feather*1
Magic Stone*1
Rising Sun
+7
+4
300
Saw Blade*1
Screw*8
Cardinal
+13
+5
600
Cockatrice Pinion*1
Mesmerize Blade*1
Sharp Spike*1
Shooting Star
+17
+8
750
Windmill*2
Regen Ring*1
Force Armlet*1
Energy Crystal*2


Irvine
Limit Break: Shot
Irvine's Limit Break allows him to shoot special kinds of ammo. This is what Ifrit's Ammo-RF ability is used for. When you activate this Limit, first choose a type of ammo, then a time meter and an ammo indicator will appear at the bottom of the screen. Their functions should be fairly obvious; the time meter gets shorter and shorter, and when it runs out, you can't shoot anymore. The ammo indicator indicates how much of the specified ammo you have left; if it runs out, you can't shoot. Hit the R1 button to shoot. If an enemy takes 0 damage from a shot, it's dead, so don't bother shooting it anymore.

Shot:
NAME
AMMO
EFFECT
Normal Shot
Normal
Physical attack on one enemy
Scatter Shot
Shotgun
Physical attack on all enemies
Dark Shot
Dark
Status ailments on one enemy
Flame Shot
Fire
Fire attack on all enemies
Canister Shot
Demolition
Strong attack on one enemy
Quick Shot
Fast
Weak, but very fast, attack on one enemy
Armor Shot
AP
Defense-ignoring attack on one enemy
Hyper Shot
Pulse
Powerful attack on one enemy

Weapons:
NAME
POWER
HIT%
COST
ITEMS
Valiant
+0
+0
75
Steel Pipe*1
Screw*4
Ulysses
+3
+3
150
Steel Pipe*1
Bomb Fragment*1
Screw*2
Bismarck
+8
+5
300
Steel Pipe*2
Dynamo Stone*4
Screw*8
Exeter
+13
+10
600
Dino Bone*2
Moon Stone*1
Star Fragment*2
Screw*18




Other characters: For all other characters, the Limit Breaks are used in exactly the same
way. They only have one Limit Break. They all only have one weapon as well.

Seifer
Limit Break: Fire Cross
No Mercy - Hits all enemies

Weapon: Hyperion

Laguna
Limit Break: Limit
Desperado - Hits all enemies

Weapon: Machine Gun

Ward
Limit Break: Limit
Massive Anchor - Hits all enemies

Weapon: Harpoon

Kiros
Limit Break: Limit
Blood Pain - Repeatedly hits one enemy

Weapon: Katal

Edea
Limit Break: Sorcery
Ice Strike - Hits one enemy

Weapon: None