Games
Facebook Fan Page
PRE-ORDER NOW!! Final Fantasy VII: Remake - PlayStation 4
Monsters are, in general, are not very useful. They also do not thank you for not killing them and inducting them into your party. Most deserve to be killed or removed from your party. They only whine anyway when you do remove them, so why keep them? To see what they whine about, check out the "Brave Faith" page which is also in the FFT section of this site. The fact that they can't progress through the job classes like your characters can make them very limited in their usefulness. Some have specific useful abilities, while others are really not worth getting. However, the monsters you get in the quests are probably the most useful.

A note for the abilities: any ability with a star (*) by it denotes that the ability only appears when a character with the support ability "Monster Skill" is nearby.




Chocobo

Chocobos have a number of special properties. First, by moving a human character into the space the Chocobo is occupying, you can have that character ride the Chocobo. However, this prevents the Chocobo from using any of its special abilities. Also, special attacks such as Choco Ball and Choco Meteor are more powerful than you would expect from these monsters. A chocobo feather is left behind upon death.


Chocobo
- Enormous bird. Cannot fly since its wings have degenerated. Bred for transportation due to its high running power.
Move: 6
Jump: 5
Physical Evasion Rate: 15%
- Counter ability
- Move in water

Ability

Description

Choco Attack

Attacks enemies with giant beak.
Range: 1, Vertical 2
Effect: 1

Choco Cure

Recover HP by flapping wings.
Range: Auto
Effect: 2, Vertical 2

*Choco Esuna

Heals abnormal status with purifying wings.
Range: Auto
Effect: 2, Vertical 2
Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act

Black Chocobo
- Enormous bird. Bred for transportation due to its high running power. The only Chocobo that can fly.
Move: 6
Jump: 5
Physical Evasion Rate: 25%
- Counter ability
- Fly
- Move in water

Ability

Description

Choco Attack

Attacks enemies with giant beak.
Range: 1, Vertical 2
Effect: 1

Choco Ball

Attacks by throwing a hidden ball.
Range: 4
Effect: 1

Choco Esuna

Heals abnormal status with purifying wings.
Range: Auto
Effect: 2, Vertical 2
Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act

*Choco Meteor

Attacks enemy with a small meteor.
Range: 5
Effect: 1

Red Chocobo
- Enormous bird. Cannot fly since its wings have degenerated. Known to be the best kind of transportation Chocobo.
Move: 6
Jump: 5
Physical Evasion Rate: 10%
- Counter ability
- Ignore height
- Move in water

Ability

Description

Choco Attack

Attacks enemies with giant beak.
Range: 1, Vertical 2
Effect: 1

Choco Ball

Attacks by throwing a hidden ball.
Range: 4
Effect: 1

Choco Meteor

Attacks enemy with a small meteor.
Range: 5
Effect: 1

*Choco Cure

Recover HP by flapping wings.
Range: Auto
Effect: 2, Vertical 2




Goblins

Goblins are probably the weakest of the monsters, and they don't move very far. They are limited to short range punching attacks, and a couple of status anomaly attacks.


Goblin
- Small demon with big ears and an upturned nose. Small body but quite strong.
Move: 3
Jump: 3
Physical Evasion Rate: 18%
- Counter ability
- Ice weakness

Ability

Description

Tackle

Attacks enemy by tackling.
Range: 1, Vertical 2
Effect: 1

Eye Gouge

Blinds the enemy by attacking its eyes.
Range: 1, Vertical 2
Effect: 1
Add: Darkness

*Goblin Punch

Attacks enemy by beating them to death.
Range: 1, Vertical 1
Effect: 1

Black Goblin
- Same description and properties as the Goblin.
Move: 3
Jump: 3
Physical Evasion Rate: 19%

Ability

Description

Tackle

Attacks enemy by tackling.
Range: 1, Vertical 2
Effect: 1

Turn Punch

Attacks enemy by punching from 4 directions.
Range: Auto
Effect: 2, Vertical 1

*Goblin Punch

Attacks enemy by beating them to death.
Range: 1, Vertical 1
Effect: 1

Gobbledeguck
- Same description and properties as the Goblin and Black Goblin.
Move: 3
Jump: 3
Physical Evasion Rate: 20%

Ability

Description

Tackle

Attacks enemy by tackling.
Range: 1, Vertical 2
Effect: 1

Eye Gouge

Blinds the enemy by attacking its eyes.
Range: 1, Vertical 2
Effect: 1
Add: Darkness

Goblin Punch

Attacks enemy by beating them to death.
Range: 1, Vertical 1
Effect: 1

*Mutilate

Steals enemy's HP by sucking their blood.
Range: 1, Vertical 0
Effect: 1




Red Panthers

Red Panthers are more mobile than Goblins, but are also generally limited to short range attacks. However, the Vampire's Blaster and Blood Suck abilities can be very useful, and can turn the tide of a battle. A skull is left behind upon death.


Red Panther
- Four legged creature who attacks with sharp fangs and quick moves. Causes abnormal status with its venom.
Move: 4
Jump: 4
Physical Evasion Rate: 23%
- Counter ability
- Ignore height
- Cannot enter water
- Earth weakness

Ability

Description

Scratch

Attacks enemy with sharp nails.
Range: 1, Vertical 3
Effect: 1

Poison Nail

Uses poison to make enemy sick.
Range: 1, Vertical 2
Effect: 1
Add: Poison

*Cat Kick

Attacks enemy by kicking.
Range: 1, Vertical 2
Effect: 1

Cuar
- Same description and properties as the Red Panther.
Move: 4
Jump: 4
Physical Evasion Rate: 26%

Ability

Description

Scratch

Attacks enemy with sharp nails.
Range: 1, Vertical 3
Effect: 1

Cat Kick

Attacks enemy by kicking.
Range: 1, Vertical 2
Effect: 1

Poison Nail

Uses poison to make enemy sick.
Range: 1, Vertical 2
Effect: 1
Add: Poison

*Blaster

Attacks enemy by emitting shining energy.
Range: 3
Effect: 1
Add: Petrify, Stop

Vampire
- Same description and properties as the Red Panther and Cuar.
Move: 4
Jump: 4
Physical Evasion Rate: 24%

Ability

Description

Scratch

Attacks enemy with sharp nails.
Range: 1, Vertical 3
Effect: 1

Cat Kick

Attacks enemy by kicking.
Range: 1, Vertical 2
Effect: 1

Blaster

Attacks enemy by emitting shining energy.
Range: 3
Effect: 1
Add: Petrify, Stop

*Blood Suck

Recovers HP by sucking enemy's blood.
Range: 1, Vertical 0
Effect: 1
Add: Blood Suck




Bombs

Bombs can be useful in plenty of specific situations. These monsters become certainly devastating at higher levels, particularly when self-destructing. Also, their myriad of elemental properties make them useful against enemies that use elemental attacks. Bombs leave a flaming fragment upon death.


Bomb
- Monster covered with fire. Its body fluid is highly flammable, like oil.
Move: 3
Jump: 3
Physical Evasion Rate: 10%
- Counter ability
- Float
- Cannot enter water
- Fire absorb
- Earth cancel
- Ice half
- Water weakness

Ability

Description

Bite

Attacks enemy by biting.
Range: 1, Vertical 2
Effect: 1

Self Destruct

Damages enemies by self-destruction.
Range: Auto
Effect: 3, Vertical 3
Add: Oil

*Small Bomb

Attacks enemy by shooting Kobomb.
Range: 1, Vertical 0
Effect: 1

Grenade
- Same description and properties as the Bomb.
Move: 3
Jump: 3
Physical Evasion Rate: 11%

Ability

Description

Bite

Attacks enemy by biting.
Range: 1, Vertical 2
Effect: 1

Small Bomb

Attacks enemy by shooting Kobomb.
Range: 1, Vertical 0
Effect: 1

Self Destruct

Damages enemies by self-destruction.
Range: Auto
Effect: 3, Vertical 3
Add: Oil

*Flame Attack

Attacks enemy with flame.
Range: 3
Effect: 1
Fire elemental

Explosive
- Same description and properties as the Bomb and Grenade.
Move: 3
Jump: 3
Physical Evasion Rate: 12%

Ability

Description

Bite

Attacks enemy by biting.
Range: 1, Vertical 2
Effect: 1

Self Destruct

Damages enemies by self-destruction.
Range: Auto
Effect: 3, Vertical 3
Add: Oil

Spark

Attacks enemy by throwing flame.
Range: Auto
Effect: 3, Vertical 1
Fire elemental

*Small Bomb

Damages by self-explosion, releases a small bomb.
Range: 1, Vertical 0
Effect: 1




Skeletons

Skeletons are really not very useful. First, they are undead, so they can't be cured or revived by any means. Also, their attacks, while element-based, are still weak and too small in range to be as useful as other abilities found in monsters. Skeletons may recover a little to all of their hit points and revive upon final death, or they may be destroyed.


Skeleton
- Undead warrior in skeletal form. Recovers periodically even when HP hits 0.
Move: 3
Jump: 4
Physical Evasion Rate: 11%
- Counter ability
- Darkness absorb
- Fire, holy weakness

Ability

Description

Knife Hand

Chops with bony hands.
Range: 1, Vertical 2
Effect: 1

Thunder Soul

Attacks enemy by releasing thunder spirit.
Range: 3
Effect: 1
Lightning elemental

*Aqua Soul

Attacks enemy by releasing water spirit.
Range: 3
Effect: 1
Water elemental

Bone Snatch
- Same description and properties as the Skeleton.
Move: 3
Jump: 4
Physical Evasion Rate: 12%

Ability

Description

Knife Hand

Chops with bony hands.
Range: 1, Vertical 2
Effect: 1

Aqua Soul

Attacks enemy by releasing water spirit.
Range: 3
Effect: 1
Water elemental

*Ice Soul

Attacks enemy by releasing ice spirit.
Range: 3
Effect: 1
Ice elemental

Living Bone
- Same description, properties and Skeleton and Bone Snatch.
Move: 3
Jump: 4
Physical Evasion Rate: 13%

Ability

Description

Knife Hand

Chops with bony hands.
Range: 1, Vertical 2
Effect: 1

Ice Soul

Attacks enemy by releasing ice spirit.
Range: 3
Effect: 1
Ice elemental

*Wind Soul

Attacks enemy by releasing wind spirit.
Range: 3
Effect: 1
Wind elemental




Ghouls

Like the skeleton, the Ghoul is undead and can't be healed or revived. However, their ability to Teleport and inflict various abnormal status upon your enemies makes them more useful. But, they are still weak and not very practical for battle. Ghouls leave an empty shirt upon death.


Ghoul
- Floating ghost that never dies. Possesses enemies with its touch, causing abnormal status.
Move: 4
Jump: 4
Physical Evasion Rate: 26%
- Teleport, counter abilities
- Float
- Cannot enter water
- Darkness absorb
- Fire, holy weakness

Ability

Description

Throw Spirit

Attack with the core of mystery.
Range: 3
Effect: 1

Sleep Touch

Possesses enemies by touch, making them fall asleep.
Range: 1, Vertical 2
Effect: 1
Add: Sleep

*Grease Touch

Covers enemies in oil, increasing fire damage.
Range: 1, Vertical 2
Effect: 1
Add: Oil

Gust
- Same description and properties as the Ghoul.
Move: 4
Jump: 4
Physical Evasion Rate: 27%

Ability

Description

Throw Spirit

Attack with the core of mystery.
Range: 3
Effect: 1

Grease Touch

Covers enemies in oil, increasing fire damage.
Range: 1, Vertical 2
Effect: 1
Add: Oil

*Drain Touch

Possesses enemies by touch, absorbing their energy.
Range: 1, Vertical 2
Effect: 1

Revnant
- Same description, abilities as Gust and Ghoul.
Move: 5
Jump: 4
Physical Evasion Rate: 28%

Ability

Description

Throw Spirit

Attack with the core of mystery.
Range: 3
Effect: 1

Drain Touch

Possesses enemies by touch, absorbing their energy.
Range: 1, Vertical 2
Effect: 1

*Zombie Touch

Possesses enemies by touch, making them undead.
Range: 1, Vertical 2
Effect: 1
Add: Undead




Ahrimans

Ahrimans are physically weak and have little hit points, but they are very mobile and have some debilitating special abilities. These abilities are all based on powers of the eye, and have effects ranging from reduced Bravery to Death Sentence. Ahrimans leave a portion of their wing upon death.


Flotiball
- Huge cycloptic monster that attacks with strange eye power.
Move: 5
Jump: 5
Physical Evasion Rate: 12%
- Counter ability
- Fly
- Cannot enter water
- Wind half
- Ice weakness

Ability

Description

Wing Attack

Attacks enemy with flapping wings.
Range: 1, Vertical 2
Effect: 1

*Look of Fright

Powerful gaze discourages you.
Range: 3
Effect: 1

Ahriman
- Same description and properties as the Flotiball.
Move: 5
Jump: 5
Physical Evasion Rate: 13%

Ability

Description

Wing Attack

Attacks enemy with flapping wings.
Range: 1, Vertical 2
Effect: 1

Look of Devil

Powerful gaze causes abnormal status.
Range: 3
Effect: 1
Add: Petrify, Darkness, Silence, Don't Move, Don't Act

Look of Fright

Powerful gaze discourages you.
Range: 3
Effect: 1

*Death Sentence

Eye power perceives enemy's life span and hastens death.
Range: 3
Effect: 1
Add: Death Sentence

Plague
- Same description and properties as the Flotiball and Ahriman.
Move: 5
Jump: 5
Physical Evasion Rate: 11%

Ability

Description

Wing Attack

Attacks enemy with flapping wings.
Range: 1, Vertical 2
Effect: 1

Look of Devil

Powerful gaze causes abnormal status.
Range: 3
Effect: 1
Add: Petrify, Darkness, Silence, Don't Move, Don't Act

Death Sentence

Eye power perceives enemy's life span and hastens death.
Range: 3
Effect: 1
Add: Death Sentence

*Circle

Powerful gaze nullifies your magic, lowering magic attack.
Range: 4
Effect: 1




Pisco Demons

The lower level Pisco Demons are rather useless, since they have limited abilities and are weak physically. However, Mindflares have a couple of rather useful abilities, particularly Mind Blast. This ability is definitely good for controlling multiple enemies.


Pisco Demon
- Slimy mollusk-like monster with human exterior appearing quite intelligent, but no skeleton.
Move: 3
Jump: 3
Physical Evasion Rate: 8%
- Counter ability
- Move under water
- Water absorb
- Lightning weakness

Ability

Description

Tentacle

Attacks enemies by using tentacles as a whip.
Range: 1, Vertical 2
Effect: 1

*Black Ink

Blinds enemies by spitting black ink.
Range: 2 (4 directions)
Effect: 1
Add: Darkness

Squidlarkin
- Same description and properties as the Pisco Demon.
Move: 3
Jump: 3
Physical Evasion Rate: 9%

Ability

Description

Tentacle

Attacks enemies by using tentacles as a whip.
Range: 1, Vertical 2
Effect: 1

Black Ink

Blinds enemies by spitting black ink.
Range: 2 (4 directions)
Effect: 1
Add: Darkness

Odd Soundwave

Heals abnormal status by emitting mysterious sonic waves.
Range: Auto
Effect: 3, Vertical 1
Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect

*Mind Blast

Confuses target and destroys its mental health.
Range: 3
Effect: 2, Vertical 1
Add: Confusion, Berserk

Mindflare
- Same description and properties as the Pisco Demon and Squidlarkin.
Move: 3
Jump: 3
Physical Evasion Rate: 10%

Ability

Description

Tentacle

Attacks enemies by using tentacles as a whip.
Range: 1, Vertical 2
Effect: 1

Black Ink

Blinds enemies by spitting black ink.
Range: 2 (4 directions)
Effect: 1
Add: Darkness

Mind Blast

Confuses target and destroys its mental health.
Range: 3
Effect: 2, Vertical 1
Add: Confusion, Berserk

*Level Blast

Steals part of one's soul, decreasing one level.
Range: 4
Effect: 1




Juravis

The Juravis bird is suprisingly strong and mobile. It can fly over enemies and allies alike, and it also has a good range of doing so. Do not underestimate their physical attack power, and beware of the Cocatoris, for it can petrify virtually at will. Juravis leave a few bird feathers upon death.


Juravis
- Bird monster with sharp beak and huge wings. Flying ability is quite high, but it usually walks.
Move: 6
Jump: 6
Physical Evasion Rate: 30%
- Counter ability
- Fly
- Cannot enter water
- Wind half
- Earth weakness

Ability

Description

Scratch Up

Attacks enemy by jumping and scratching with toe nails.
Range: 1, Vertical 2
Effect: 1

*Feather Bomb

Attacks enemy by dropping feather bomb on their head.
Range: 3
Effect: 1

Steel Hawk
- Same description and properties as the Juravis.
Move: 6
Jump: 6
Physical Evasion Rate: 28%

Ability

Description

Scratch Up

Attacks enemy by jumping and scratching with toe nails.
Range: 1, Vertical 2
Effect: 1

Shine Lover

Get some shiny gil.
Range: 1, Vertical 1
Effect: 1 enemy

*Beak

Petrifies enemy by pecking at their weak point.
Range: 1, Vertical 0
Effect: 1
Add: Petrify

Cocatoris
- Same description and properties as the Juravis and Steel Hawk.
Move: 6
Jump: 6
Physical Evasion Rate: 33%

Ability

Description

Scratch Up

Attacks enemy by jumping and scratching with toe nails.
Range: 1, Vertical 2
Effect: 1

Beak

Petrifies enemy by pecking at their weak point.
Range: 1, Vertical 0
Effect: 1
Add: Petrify

Feather Bomb

Attacks enemy by dropping feather bomb on their head.
Range: 3
Effect: 1

*Beaking

Uses this special technique to lower physical attack power.
Range: 1, Vertical 1
Effect: 1




Bull Demons

Bull Demons have plenty of hit points and physical attack strength, even at lower levels. They have a pickaxe, which is used for most of their attacks, some of which can be quite powerful. The Minitaurus and Sacred both also have hidden fire elemental abilities. Bull Demons leave a skull with horns upon death.


Bull Demon
- Monster with a bull's head and a human body. It draws powerful attacks.
Move: 3
Jump: 3
Physical Evasion Rate: 11%
- Counter ability
- Cannot enter water
- Water weakness

Ability

Description

Shake Off

Attacks enemy with a pickaxe.
Range: 1, Vertical 2
Effect: 1

*Gather Power

Absorbs energy of the earth, raising physical attack power.
Range: Auto
Effect: 1

Minitaurus
- Same description and properties as the Bull Demon.
Move: 4
Jump: 3
Physical Evasion Rate: 15%

Ability

Description

Shake Off

Attacks enemy with a pickaxe.
Range: 1, Vertical 2
Effect: 1

Wave Around

Attacks enemy by swinging a pickaxe.
Range: Auto
Effect: 2, Vertical 1

*Blow Fire

Attacks enemy by exhaling fire.
Range: 2 (4 directions)
Effect: 1
Fire elemental

Sacred
- Same description and properties as the Bull Demon and Minitaurus.
Move: 3
Jump: 3
Physical Evasion Rate: 12%

Ability

Description

Shake Off

Attacks enemy with a pickaxe.
Range: 1, Vertical 2
Effect: 1

Mimic Titan

Attacks enemy by stomping and sending shockwaves.
Range: Auto
Effect: 3, Vertical 1
Earth Elemental

Gather Power

Absorbs energy of the earth, raising physical attack power.
Range: Auto
Effect: 1

*Blow Fire

Attacks enemy by exhaling fire.
Range: 2 (4 directions)
Effect: 1
Fire elemental




Morbols

Morbols are disgusting plant-like creatures. They have no evasion rate for physical attacks, but they are rather strong physically, have plenty of HP, and have various other debiliatating attacks. Morbols leave behind some tentacles and goo upon death. (You should recognize these from the previous installments of the Final Fantasy series: Marlboro and Ochu)


Morbol
- Monster that eats anything with a huge mouth. Its sticky body fluid emits a foul smell. Move: 3
Jump: 3
Physical Evasion Rate: 0%
- Counter ability
- Move on water
- Ice weakness

Ability

Description

Tentacle

Attacks enemy by swinging filthy tentacles.
Range: 1, Vertical 1
Effect: 1

Lick

Creates invisible wall out of spit to reflect magic.
Range: 1, Vertical 0
Effect: 1
Add: Reflect

*Bad Bracelet

Causes abnormal status with a bad breath.
Range: Auto
Effect: 3, Vertical 0
Add: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep

Ochu
- Same description and properties as the Morbol.
Move: 3
Jump: 3
Physical Evasion Rate: 0%

Ability

Description

Tentacle

Attacks enemy by swinging filthy tentacles.
Range: 1, Vertical 1
Effect: 1

Goo

Spits fluid over enemy to immobilize them.
Range: 1, Vertical 1
Effect: 1
Add: Don't Move

*Lick

Creates invisible wall out of spit to reflect magic.
Range: 1, Vertical 0
Effect: 1
Add: Reflect

Great Morbol
- Same description and properties as the Morbol and Ochu.
Move: 3
Jump: 3
Physical Evasion Rate: 0%

Ability

Description

Tentacle

Attacks enemy by swinging filthy tentacles.
Range: 1, Vertical 1
Effect: 1

Bad Bracelet

Causes abnormal status with a bad breath.
Range: Auto
Effect: 3, Vertical 0
Add: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep

*Moldball Virus

Infects enemy with morbol germ making them a morbol.
Range: 1, Vertical 0
Effect: 1




Woodmen

Woodmen are not very useful. They have a tough time evading physical attack, and they have no really powerful physical attack either. They could only really be effectively used in a support role. Woodmen leave behind a part of a tree trunk upon death.


Woodman
- Tree with a mind from spiritual powers dwelling in plants. Spirits of the leaves have great powers.
Move: 3
Jump: 3
Physical Evasion Rate: 0%
- Counter ability
- Cannot enter water
- Earth absorb
- Fire weakness

Ability

Description

Leaf Dance

Attacks enemy by dropping tree leaves.
Range: Auto
Effect: 2, Vertical 0

*Protect Spirit

Raise defense level against physical attack with help of tree-spirit.
Range: Auto
Effect: 2, Vertical 0
Add: Protect

Trent
- Same description and properties as the Woodman.
Move: 3
Jump: 3
Physical Evasion Rate: 0%

Ability

Description

Leaf Dance

Attacks enemy by dropping tree leaves.
Range: Auto
Effect: 2, Vertical 0

Spirit of Life

Recover HP with help of tree-spirit.
Range: Auto
Effect: 2, Vertical 0

*Clam Spirit

Raise defense level against magic attack with help of tree-spirit.
Range: Auto
Effect: 2, Vertical 0
Add: Shell

Taiju
- Same description and properties as the Woodman and Trent.
Move: 3
Jump: 3
Physical Evasion Rate: 0%

Ability

Description

Leaf Dance

Attacks enemy by dropping tree leaves.
Range: Auto
Effect: 2, Vertical 0

Protect Spirit

Raise defense level against physical attack with help of tree-spirit.
Range: Auto
Effect: 2, Vertical 0
Add: Protect

Clam Spirit

Raise defense level against magic attack with help of tree-spirit.
Range: Auto
Effect: 2, Vertical 0
Add: Shell

*Magic Spirit

Recover MP with help of tree-spirit.
Range: Auto
Effect: 2, Vertical 0




Dragons

Dragons are large, scaly creatures with small wings, four legs, and a tail. They have a good movement rate, and are rather powerful physically. An added bonus to the more advanced classes is that they can use elemental attacks. A dragon wing is left upon death.


Dragon
- Huge monster with a scaly body. It has wings but can't fly. Ferocious, but not intelligent.
Move: 5
Jump: 3
Physical Evasion Rate: 5%
- Counter ability
- Cannot enter water

Ability

Description

Dash

Damages enemy by tackling.
Range: 1, Vertical 2
Effect: 1

*Tail Swing

Attacks enemy with bushy tail.
Range: 1, Vertical 2
Effect: 1

Blue Dragon
- Same description and properties as the Dragon.
Move: 5
Jump: 3
Physical Evasion Rate: 9%

Ability

Description

Dash

Damages enemy by tackling.
Range: 1, Vertical 2
Effect: 1

Ice Bracelet

Attacks enemy with arctic breath.
Range: 2 (4 directions)
Effect: 1
Ice elemental

*Thnder Brcelet

Attacks enemy with thunder breath.
Range: 2 (4 directions)
Effect: 1
Lightning elemental

Red Dragon
- Same description and properties as the Dragon and Blue Dragon.
Move: 5
Jump: 3
Physical Evasion Rate: 8%

Ability

Description

Dash

Damages enemy by tackling.
Range: 1, Vertical 2
Effect: 1

Thnder Brcelet

Attacks enemy with thunder breath.
Range: 2 (4 directions)
Effect: 1
Lightning elemental

*Fire Bracelet

Attacks enemy with fire breath.
Range: 2 (4 directions)
Effect: 1
Fire elemental




Behemoths

Behemoths may already seem powerful enough, but their hidden powers are brought out by Monster Skill. You may already have seen some of these new abilities used on you by some of the Archaic or Ultima Demons you have fought. Behemoths leave a fragment of their tail upon death.


Behemoth
- Ferocious hoofed monster with large horns, a brilliant mane, a thick tail, and a strong body.
Move: 4
Jump: 3
Physical Evasion Rate: 13%
- Counter ability
- Cannot enter water

Ability

Description

Stab Up

Strikes enemy with horns.
Range: 1, Vertical 2
Effect: 1

Sudden Cry

Attacks enemy with rushing thrust.
Range: 1, Vertical 0
Effect: 1
Add: Dead

*Giga Flare

Attacks enemies pouring a high-energy stream over them.
Range: 4
Effect: 3, Vertical 0

King Behemoth
- Same description and properties as the Behemoth. Move: 4
Jump: 3
Physical Evasion Rate: 13%

Ability

Description

Stab Up

Strikes enemy with horns.
Range: 1, Vertical 2
Effect: 1

Sudden Cry

Attacks enemy with rushing thrust.
Range: 1, Vertical 0
Effect: 1
Add: Dead

*Hurricane

Damage all enemies with a tornado.
Range: 4
Effect: 3, Vertical 2
Wind elemental

Dark Behemoth
- Same description and properties as the Behemoth and King Behemoth.
Move: 4
Jump: 3
Physical Evasion Rate: 18%

Ability

Description

Stab Up

Strikes enemy with horns.
Range: 1, Vertical 2
Effect: 1

Sudden Cry

Attacks enemy with rushing thrust.
Range: 1, Vertical 0
Effect: 1
Add: Dead

*Ulmaguest

Damage enemies with time-space mechanism created by the stars.
Range: 4
Effect: 3, Vertical 1




Hyudras

While this class of monster is certainly fearsome to face in battle, they are not quite as useful as the Behemoth or Dragon on your side. The Tiamat's hidden Dark Whisper ability is quite useful, though. Usually, very high level monsters in this class will max out their HP at 999, so if you need some tanks, this is the way to go. Hyudras leave behind three skulls upon death.


Hyudra
- Three headed monster. Can fly, despite its massive body. The 3 heads have the same mind.
Move: 4
Jump: 4
Physical Evasion Rate: 0%
- Counter ability
- Fly
- Cannot enter water
- Ice, wind weakness

Ability

Description

Triple Attack

3 head attack independently.
Range: 1
Effect: 3 panels [that the heads are facing]

*Triple Brcelet

3 heads attack enemy with various breath.
Range: 2 (4 directions)
Effect: 2 (3 directions)

Hydra
- Same description and properties as the Hyudra.
Move: 4
Jump: 4
Physical Evasion Rate: 0%

Ability

Description

Triple Attack

3 head attack independently.
Range: 1
Effect: 3 panels

Triple Flame

Each of 3 heads attack by summoning fire spirit.
Range: 4
Effect: 2, Vertical 0
Fire elemental

*Triple Thunder

Each of 3 heads attack by summoning thunder spirit.
Range: 4
Effect: 2, Vertical 0
Lightning elemental

Tiamat
- Same description and properties as the Hyudra and Hydra.
Move: 4
Jump: 4
Physical Evasion Rate: 0%

Ability

Description

Triple Brcelet

3 heads attack enemy with various breath.
Range: 2 (4 directions)
Effect: 2 (3 directions)

Triple Thunder

Each of 3 heads attack by summoning thunder spirit.
Range: 4
Effect: 2, Vertical 0
Lightning elemental

Triple Flame

Each of 3 heads attack by summoning fire spirit.
Range: 4
Effect: 2, Vertical 0
Fire elemental

*Dark Whisper

Each of 3 heads attack by summoning spirit of darkness.
Range: 4
Effect: 2, Vertical 0
Darkness elemental
Add: Dead, Sleep




Uribo

This class of monster is really quite useless; however, a couple of useful abilities are Oink and Nose Bracelet, but the most interesting is the Wildbow's hidden Please Eat skill. Since Wildbows are so hard to come by, it may be too frustrating to use.


Uribo
- Monster that looks like a cute boar. But, it walks on two legs.
Move: 3
Jump: 3
Physical Evasion Rate: 42%
- Counter ability
- Cannot enter water

Ability

Description

Straight Dash

Run like hell and tackle enemy.
Range: 1, Vertical 0
Effect: 1

*Oink

Raise dead unit with incredible cry and recover HP.
Range: 1, Vertical 1
Effect: 1
Cancel: Dead

Porky
- Same description and properties as the Uribo.
Move: 3
Jump: 3
Physical Evasion Rate: 36%

Ability

Description

Straight Dash

Run like hell and tackle enemy.
Range: 1, Vertical 0
Effect: 1

Pooh

Heavy scent causes abnormal status.
Range: 1, Vertical 1
Effect: 1
Add: Confusion, Sleep

*Nose Bracelet

Charm enemy with major nose breathing.
Range: 1, Vertical 1
Effect: 1 enemy
Add: Charm

Wildbow
- Same description and properties as the Uribo and Porky.
Move: 3
Jump: 3
Physical Evasion Rate: 39%

Ability

Description

Straight Dash

Run like hell and tackle enemy.
Range: 1, Vertical 0
Effect: 1

Nose Bracelet

Charm enemy with major nose breathing.
Range: 1, Vertical 1
Effect: 1 enemy
Add: Charm

*Please Eat

The ultimate altrustic act.
Range: 1, Vertical 1
Effect: 1
Add:
[This is blank, but it actually sacrifices the Wildbow, and the target gains a level.]




SPECIAL MONSTERS:

You will find these monsters on various side quests in the game. They have unique abilities, but as with the others, they don't have the versatility of humans.





Holy Dragon (Reis)

- Holy dragon transformed from a Lancer. Defeats enemies with physical attacks using his massive body and breath.
Move: 5
Jump: 3
Physical Evasion Rate: 5%

- Breath:

Ability

Description

Ice Bracelet

Attacks enemy with arctic breath.
Range: 2 (4 directions)
Effect: 1
Ice elemental

Fire Bracelet

Attacks enemy with fire breath.
Range: 2 (4 directions)
Effect: 1
Fire elemental

Thnder Bracelet

Attacks enemy with thunder breath.
Range: 2 (4 directions)
Effect: 1
Lightning elemental




Byblos

- Joins your party at last level of Deep Dungeon, "END"
- Monster with sharp nails and huge horns. Stands on two legs with a long, slender tail. Move: 3
Jump: 6
Physical Evasion Rate: 33%
- Counter ability
- Ignore height
- Cannot enter water
- Poach

- Byblos:

Ability

Description

Energy

Recover twice as much HP as one's own.
Range: 4
Effect: 1

Parasite

Negative power causes abnormal status.
Range: 4
Effect: 1
Add: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep

Shock

The more damage taken, the greater the damage dealt.
Range: 5, Vertical 3
Effect: 1

Difference

Makes target's MP value become the amount of damage dealt to enemies.
Range: 5, Vertical 3
Effect: 1




Steel Giant (Worker 8)

- A taciturn general operation robot from a lost civilization. Follows commands dutifully.
Move: 3
Jump: 3
Physical Evasion Rate: 0%
- Counter ability
- Cannot enter water
- Any ground
- Any weather

Steel Giants always have the status ailment of "Innocent". Using Work skills damage the robot. More damage is dealt to the robot when it uses stronger attacks.

- Work:

Ability

Description

Destroy

Top priority command. Destroys its target.
Range: 1, Vertical 2
Effect: 1
[Receives 1/8 of damage dealt.]

Compress

Top priority command. Compresses its target.
Range: 1, Vertical 2
Effect: 1
Add: Dead
[Receives 1/6 of damage dealt.]

Dispose

Team work command. Disposes of all enemies at once.
Range: 8
Effect: 1
[Receives 1/4 of damage dealt.]

Crush

Special work command. Crushes target.
[Receives 1/4 of damage dealt.]

Article Source: Kuponut.com : Final Fantasy Tactics Monster List  :  http://www.kuponut.com/cheats/fft/monsters.html

Privacy Policy
Hits: 19348949
Powered by Perkulator Portal
© 2004-2017, All Rights Reserved