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Final Fantasy Tactics Advanced : Laws
Below is a table chart that tells of each "Law" in FFTA. For your better understanding of the chart, the columns "Recommended" and "Forbidden" define what in-game-actions are recommended (giving you rewards) and forbidden (giving you punishments), respectively. The column "Rank" defines the ranking of the law, and the rank also defines the harshness of the punishment/penalty or 'greatness' of the reward/prize if those in-game-actions take place.
One punishment is a "Red Card", which makes you get a "Game Over". You will ALWAYS get a Red Card if the ranking of the law is the highest rank (Rank-6), and you use that law's corresponding "Forbidden" in-game-action.
Law
Rank
Description
Recommended
Forbidden
Addle
4
"Addling"
Stop
Aim
2
"'Aim' A-abilities."
Steal
Berserk
2
"Driving berserk."
Confuse
Bind
2
"Immobilizing/disabling."
Slow
Blades
3
"A blade hit."
Rods
Broadswords:
"A broadsword hit."
Spears
Call
3
"'Call' A-abilities."
Sharpshoot
Charge
3
"'Charge' A-abilities."
Chivalry
Charm
3
"Charming."
Confuse
Chivalry:
"'Chivalry' A-abilities."
Charge
Color Magic
5
"White, black, red, or blue magic."
Missle
Fight
Confuse
1
"Confusing."
Berserk
Charm
Control
2
"'Control' A-abilities."
Morph
Morph
Copycat
6
"Mimicking action of previous unit."
Ganging Up
Corner
5
"'Corner' A-abilities."
Target Area/Prayer
Dark:
"Dark actions/A-abilities, Dark weapons are not rewarded/penalized."
Holy
Defend
3
"'Defend' A-abilities."
Hunt
Hunt
Dmg2: Animal
6
"Offensive actions against a monster."
Status
Elementals
5
"'Spirit Magic' A-abilities."
Time Magic
Frog/Time Magic
Fight
2
"A successful 'Attack.' Abilities are not penalized."
Color Magic
Fire
1
"Fire actions/A-abilities, Fire weapons are not rewarded/penalized."
Frog
4
"Frogshaping."
Elementals/Petrify
Frog
Ganging Up
3
"Using a combo, Only the initiating unit is rewarded/penalized."
Copycat
Greatswords
2
"A greatsword hit."
Rapiers
Rapiers
Gunmanship
4
"'Gunmanship' A-abilities."
Summon
Haste
6
"Imbuing with 'haste.'"
Slow
Healing
6
"A-abilities that heal HP."
Status
Holy
5
"Holy actions/A-abilities, Holy Weapons are not rewarded/penalized."
Dark
Hunt
5
"'Hunt' A-abilities."
Defend
Defend
Ice
1
"Ice actions/A-abilities, Ice weapons are not rewarded/penalized."
Ice
Instruments
3
"An instrument hit."
Knightswords
Items
2
Dark
Katanas
4
"A katana hit."
Maces
Knives
1
"A knife hit."
Sabers
Sabers
Knightswords
5
"A knightsword hit."
Instruments
Knuckles
4
"A knuckles hit."
Soul
Lightning
1
"Lightning actions/A-abilities. Lightning weapons are not rewarded/penalized."
Wind
Wind
Maces:
"A mace hit."
Katanas
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