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Below is a table chart that tells of each "Law" in FFTA. For your better understanding of the chart, the columns "Recommended" and "Forbidden" define what in-game-actions are recommended (giving you rewards) and forbidden (giving you punishments), respectively. The column "Rank" defines the ranking of the law, and the rank also defines the harshness of the punishment/penalty or 'greatness' of the reward/prize if those in-game-actions take place.

One punishment is a "Red Card", which makes you get a "Game Over". You will ALWAYS get a Red Card if the ranking of the law is the highest rank (Rank-6), and you use that law's corresponding "Forbidden" in-game-action.

Law

Rank

Description

Recommended

Forbidden

Addle

4

"Addling"

Stop

Aim

2

"'Aim' A-abilities."

Steal

Berserk

2

"Driving berserk."

Confuse

Bind

2

"Immobilizing/disabling."

Slow

Blades

3

"A blade hit."

Rods

Broadswords:

"A broadsword hit."

Spears

Call

3

"'Call' A-abilities."

Sharpshoot

Charge

3

"'Charge' A-abilities."

Chivalry

Charm

3

"Charming."

Confuse

Chivalry:

"'Chivalry' A-abilities."

Charge

Color Magic

5

"White, black, red, or blue magic."

Missle

Fight

Confuse

1

"Confusing."

Berserk

Charm

Control

2

"'Control' A-abilities."

Morph

Morph

Copycat

6

"Mimicking action of previous unit."

Ganging Up

Corner

5

"'Corner' A-abilities."

Target Area/Prayer

Dark:

"Dark actions/A-abilities, Dark weapons are not rewarded/penalized."

Holy

Defend

3

"'Defend' A-abilities."

Hunt

Hunt

Dmg2: Animal

6

"Offensive actions against a monster."

Status

Elementals

5

"'Spirit Magic' A-abilities."

Time Magic

Frog/Time Magic

Fight

2

"A successful 'Attack.' Abilities are not penalized."

Color Magic

Fire

1

"Fire actions/A-abilities, Fire weapons are not rewarded/penalized."

Frog

4

"Frogshaping."

Elementals/Petrify

Frog

Ganging Up

3

"Using a combo, Only the initiating unit is rewarded/penalized."

Copycat

Greatswords

2

"A greatsword hit."

Rapiers

Rapiers

Gunmanship

4

"'Gunmanship' A-abilities."

Summon

Haste

6

"Imbuing with 'haste.'"

Slow

Healing

6

"A-abilities that heal HP."

Status

Holy

5

"Holy actions/A-abilities, Holy Weapons are not rewarded/penalized."

Dark

Hunt

5

"'Hunt' A-abilities."

Defend

Defend

Ice

1

"Ice actions/A-abilities, Ice weapons are not rewarded/penalized."

Ice

Instruments

3

"An instrument hit."

Knightswords

Items

2

Dark

Katanas

4

"A katana hit."

Maces

Knives

1

"A knife hit."

Sabers

Sabers

Knightswords

5

"A knightsword hit."

Instruments

Knuckles

4

"A knuckles hit."

Soul

Lightning

1

"Lightning actions/A-abilities. Lightning weapons are not rewarded/penalized."

Wind

Wind

Maces:

"A mace hit."

Katanas

Missle

2

"A Bow/greatbow/gun hit."

Swords

Color Magic

Morph

5

"'Morph' A-abilities."

Control

Control

Petrify

5

"Petrifying"

Frog

Frog

Poison

1

"Poisoning"

Bind

Protect/Slow

Prayer:

"'Prayer' A-abilites."

Corner

Protect

1

"Imbuing with 'Protect'"

Poison

Rapiers

2

"A rapier hit."

Greatswords

Greatswords

Rods:

"A rod hit."

Blades

Sabers

5

"A saber hit."

Knives

Knives

Sharpshoot:

"'Sharpshoot' A-abilities."

Call

Call

Shell

1

"Imbuing with shell."

Silence

1

"Silencing."

Addle

Skills

6

"'Skill' A-abilities. (ex: 'Ninja Skill')"

Techniques

Techniques

Slow

3

"Slowing a unit."

Poison

Bind/Haste

Soul

5

"A soul hit."

Knuckles

Spears

3

"A spear hit."

Broadswords

Status

6

"Causing status ailment."

Healing

Steal

3

"'Steal' A-abilities."

Aim

Stop

5

"Stopping a unit."

Silence

Summon:

"'Summon' A-abilities."

Gunmanship

Swords

1

"A swords hit."

Staves

Missle

Target All

5

"A-abilities affecting the entire field."

Target Area

Target Area

Target Area

4

"A-abilities with area effect of 2+ panels."

Target All

Target All/Corner

Techniques

6

"'Tech' A-abilities. (ex: 'Combat Tech')"

Skills

Skills

Time Magic

4

"'Time Magic' A-abilities."

Elementals

Wind

4

"Wind actions/A-abilities. Wind weapons are not rewarded/penalized."

Lightning

Lightning

Law

Rank

Description

Recommended

Forbidden


More Info pertaining Law-Ranks and Penalties: The higher the rank, the harsher the punishment, or possibly better the rewards, you will get at the end of the battle. Rank 1 is the least concern, where Rank 6 has the harshest penalties. The types of penalties you can get are as follows:

AP Fine: A mastered ability's AP reduced, will need to be relearned.
Card Fine: Confiscate Card(s).
Empty Handed: Unequips all equipped weapons.
Equipped Fine: Confiscate Equipped Item(s)
Gil Fine: Confiscate Gil.
Item Fine: Confiscate Item(s).
Monster Run: Random monster freed from monster bank.
Status Changes: Random stat will be reduced permanantly.
Volunteer: Forfeit of reward.
Article Source: Kuponut.com : Final Fantasy Tactics Advanced Laws  :  http://www.kuponut.com/cheats/ffta/law_list.html
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