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Morphers in FFTA are one of the "new" creations of the Final Fantasy series, and they might appear in future games made by Square. One thing that makes them unique is the type of 'weapon' they use, a "Soul". Read on to learn more.


How to obtain the Morpher job class: You need to have learned 5 Beastmaster "Action Abilities". These can be learned from the weapon-type "Instrument". Also keep in mind that some jobs can only be learned from certain character types. In this case, the Morpher job can ONLY be learned by "Nu Mou" characters.


- Without a monster to "morph" into, Morphers are pretty much worthless. Rather, you will want to "Capture" some monsters before bothering to use a Morpher, for the sake of your Morpher actually being helpful during battle. When you Capture a monster, it gets placed into the "Monster Bank". Morphers can only morph into monsters that are availible in the monster bank, hence why you need to also have the "Capture" ability in order to make Morphers worth using.
- To get a complete guide about the "Capture" ability, a list of monsters to catch, how to become a "Hunter" (to get the "Capture" ability), click here.


Monster Bank:

- "Cyril" is where the Monster Bank is located.
- Once at the Monster Bank, you will be given the option ("List") to see what monsters you have captured.
- There are a total of 20 monsters in FFTA that you can capture:
- Ahriman
- Antlion
- Big Malboro
- Bomb
- Coeurl
- Cream
- Firewyrm
- Flan
- Floateye
- Goblin
- Grenade
- Icedrake
- Jawbreaker
- Jelly
- Lamia
- Lilith
- Malboro
- Red Cap
- Red Panther
- Thundrake
- You can raise each monster's stats, which will in turn make your Morpher more powerful during battle, when they morph into the monster which has had its stats raised.
- It takes specific items for each monster, to raise their stats. Some items certain monsters like, others the monster dislikes. If a monster likes or really likes what you feed it, the monster will level up quicker than it would if you feed it items it dislikes.
- Before you raise the monster's stats, you must first raise their "emotion" towards you.
- The 'easiest' way to raise their stats is to just feed them between 20 and 25 "CureAll"s. (the total needed to raise their emotion to its highest, varies from monster to monster).
- Once the monster's emotion is displayed as "I Love You", as opposed to "Grr", "Gimme", or "Thanks", then you are ready to start raising the monster's levels/stats.
- You raise the monster's emotions the exact same way you raise its stats: feed it "CureAll"s. After feeding it, you will see a display message saying that the monster liked or enjoyed what you fed it. With enough feeding, the monster's level will increase, thereby raising its stats.
- ONE exception to CureAlls being the quickest easiest way: Malboros dont like CureAlls, so the next best thing to feed them is "Elixer"s.
- Its recommended that you either spend all your money on feeding/raising Malboros FIRST or making Malboros the LAST monster you 'work on', for the sake that Elixers are very expensive.
- The item CureAll can be purchased at the shop in Baguba Port. However, just like the "Shop List" section (click here) says, you must get 3 shop upgrades before this item is even availible for you to purchase.



Learned Abilities:

The Morpher is unique in the game, also in that the structure of the abilities to choose from has one extra hierarchy of Action Abilities. As compared to all other Jobs and abilities associated with them, in FFTA: The Morpher's Action Abilities all have their own sets of Action Abilities. As far as making use of the primary and secondary Action Abilities, within the game: Depending on equipment and other variables, the Morpher can choose (at least) 2 primary and (at least) 2 secondary Action Abilities (that are associated with the primary A-As), to use in battle. It will probably make more sense if you just look at the table chart below.


Morph Into

Monster Class

"Set" name

Action Ability

MP

Description

Goblin

Goblin

Punch

Goblin Punch

8

Deals random damage-high or low.

Red Cap

Hit

Magic Hammer

8

Mystical hammer deals MP damage

Mutilate

18

Absorbs HP from Target

Flan

Jelly

Melt

Acid

12

Corrosive liquid inflicts negative status

Fire

6

Damaging ball of flame

Fira

12

Powerful fire spell, deals great damage

Firaga

24

Most powerful fire spell, incredible power

Flan

Chill

Acid

12

Corrosive liquid inflicts negative status

Blizzard

6

Chunk of ice, deals damage

Blizzara

12

Powerful blizzard spell, fires large chunk of ice

Blizzaga

24

Most powerful blizzard spell

Cream

Scorch

Acid

12

Corrosive liquid inflicts negative status

Thunder

6

Calls down lightning to deal damage

Thundara

12

Powerful lightning spell, shoots giant bolt

Thundaga

24

Most powerful lightning spell, shoots many bolts

Bomb

Bomb

Blaze

Blowup

2

Self-KO. Deals massive damage to nearby enemies

Flame Attack

0

Spews fire from withing to deal fire damage

Grenade

Boom

Blowup

2

Self-KO. Deals massive damage to nearby enemies

Chill

0

Spreads chill from caster, causing area cold damage

Dragon

IceDrake

Icewyrm

Mighty Guard

8

Raises WpnDef and MagRes for one battle

Ice Breath

0

Icy cold breath that deals damage

FireWyrm

Dragonblaze

Guard-Off

10

Fire Breath that lowers WpnDef and MagRes

Fire Breath

0

Incendiary breath that deals damage

Thundrake

Dragonbolt

Dragon Force

12

Releases the dragon within. All stats improve

Lamia

Lamia

Song

Night

24

Call to the darkness that puts all enemies to sleep

Hand Slap

0

Flat handed slap that delays target's turn

Poison Frog

0

Turns target into a frog and poisons them

Lilith

Poison Fang

Twister

20

Whopping whirlwind that reduces HP by half in an area

Poison Frog

0

Turns target into a frog and poisons

Kiss

0

Sweet kiss charms and dooms target.

Bug

Antlion

Sandstorm

Lv3 Def-less

12

Lowers MagRes and WpnDef in units with levels divisible by 3

Sandstorm

0

Dark tornado that damages and inflicts darkness

Jawbreaker

Adhere

Lv3 Def-less

12

Lowers MagRes and WpnDef in units with levels divisible by 3

Lv5 Death

24

Ko's units with levels divisible by 5

Suffocate

0

Choking attack, target loses next turn

Panther

Coeurl

Scratch

Hastebreak

12

Slows target, or nullifies haste

Blaster

0

Petrifies target

Red Panther

Rake

Poison Claw

8

Poison claw damages and poisons

Rend

0

Bite target's weak spot to deal damage

Malboro

Malboro

Stench

Bad Breath

20

Incredibly foul breath causes status ailments

Goo

0

Sticky ooze that immobilizes target

Big Malboro

Reek

Bad Breath

20

Incredibly foul breath causes status ailments

Soundwave

0

Grating noise that neutralizes status enhancements

Floateye

Floateye

Gaze

Stare

12

Fearsome gaze that confuses target

Devil Gaze

0

Silences and inflicts darkness

Ahriman

Glare

Roulette

20

Roulette decides who is KO'ed

Circle

0

Mystical circle lowers WpnAtk and MagPow



- There are 2 other Abilities that the Morpher can learn, not listed above because they are learned from equipment:
- "Morph Combo", learned from "Mythril Soul" (100 AP)
- "Damage > MP", learned from "Judo Uniform" (300 AP)




Souls:

Below is the list of monsters you can learn and "master", to morph into. Each has its respective properties, AP cost to learn, and tips associated with that monster. Basically, as a Morpher, you must "Equip" a Soul (1-handed 'weapon') in order to learn that monster's abilities and such.

Soul

Learn

AP

Atk

Def

MPwr

MDef

Eva

Jump

Description

Tips

Flan

Flan

200

34

10

2

Soft, rubbery soul. Dropped by flankind.

Halves lightning

Goblin

Goblin

200

32

2

1

Brown, cloudy soul. Dropped by goblinkind.

Halves Ice

Bomb

Bomb

200

36

2

Wavering, fiery soul. Dropped by bombkind.

Halves fire

Dragon

Dragon

200

43

5

2

Soul like a dragon's eye. Dropped by dragonkind.

Absorbs earth

Lamia

Lamia

200

41

2

Beautiful, watery soul. Dropped by lamiakind.

Nulls sleep

Bug

Bug

200

39

2

2

Soul like the bark of a tree. Dropped by bugkind.

Nulls dark

Panther

Panther

200

39

2

2

Vivid red soul. Dropped by pantherkind.

Nulls berserk

Malboro

Malboro

200

47

2

2

Sticky green soul. Dropped by malborokind.

Nulls poison

Eye

Floateye

200

45

2

Ahrimankind morph. So deep it seems bottomless.

Nulls doom

Mythril

Morph Combo

100

32

2

1

Mythril magically formed into a soul.

Dread

(none)

49

2

A warm aura surrounds this benevolent soul.

Rukavi

(none)

67

2

This soul howls and growls as though it were alive.




Other Morpher Hints Tips and Tricks:

- The "best" morph-monster to be is the Flan. After feeding the Flan enough to raise its levels high enough, it can do more magic damage than a 'real' Black Mage.
- Assuming you've mastered all abilities and all your monsters are maxxed out on their levels:
- The best weapon/Soul to equip is EITHER the Lamia for the extra Defense, OR the Malboro or Bug for the null-status abilities.
- The best armor to equip is EITHER the Bone Plate (best Defense), the Sage Robe (best Magic Defense), or the Black Robe (best Magic Power).
- The best helmet to equip is definately the Acacia Hat (best Magic Defense).
- The best shield is arguably the Genji Shield, however the Reverie Shield is almost as good. (You need the "Shieldbearer" Ability to equip a shield with a Morpher.)
- The best boots are EITHER the Germinas Boots (best Jump), or the Ninja Tabi (best Move).
- The best gauntlets or jewelry really can not be defined, as it varies from mission to mission and from player to player (game playing tactics are different for everyone). If you really want my input, I'd suggest the "Angel Ring".

Article Source: Kuponut.com : Final Fantasy Tactics Advanced Morpher Info  :  http://www.kuponut.com/cheats/ffta/morpher_info.html
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