Ability List

Support Abilities:
- Air Combo Plus -
AP Cost: 1
Info: Extends Air Combo by one attack. The more you equip, the more the air combo is extended.
Sword is chosen at the start: Lv.27, Lv.75
Shield is chosen at the start: Lv.57, Lv.78
Staff is chosen at the start: Lv.60, Lv.75
Donald: Donald can not learn Air Combo Plus
Goofy: Goofy can not learn Air Combo Plus
Others: None

- Berserk -
AP Cost: 1
Info: When health is low, attack power is increased temporarily.
Sword is chosen at the start: Lv.21
Shield is chosen at the start: Lv.48
Staff is chosen at the start: Lv.36
Donald: Lv.10
Goofy: Lv.54
Others: Tarzan, Beast

- Cheer -
AP Cost: 1
Info: Boosts Summons' power gauge, giving them more time.
Sword/Shield/Staff is chosen at the start: Complete the Hundred Acre Woods puzzles requirements (click here).
Donald: Defeat Maleficent's Human form in Hollow Bastion
Goofy: Defeat Parasite Cage the first time in Monstro
Others: Aladdin, Jack Skellington

- Combo Plus -
AP Cost: 1
Info: Extends ground combo attack by one attack.
Sword is chosen at the start: Lv.9, Lv.72, Lv.84, Lv.96
Shield is chosen at the start: Lv.42, Lv.75, Lv.84, Lv.96
Staff is chosen at the start: Lv.66, Lv.78, Lv.84, Lv.96
Donald: Donald cannot learn Combo Plus
Goofy: Goofy cannot learn Combo Plus
Others: None

- Scan -
AP Cost: 1
Info: When a heartless is Auto-Targeted or Locked On, its HP Bar is displayed.
Sword is chosen at the start: Lv.15
Shield is chosen at the start: Lv.12
Staff is chosen at the start: Lv.9
Donald: Donald cannot learn Scan.
Goofy: Goofy cannot learn Scan
Others: None

- MP Rage -
AP Cost: 2
Info: When hit, MP is recovered. The more damage you take, the more MP is restored.
Sword is chosen at the start: Lv.57, Lv.66
Shield is chosen at the start: Lv.36, Lv.66
Staff is chosen at the start: Lv.33, Lv.51
Donald: Lv.20, Lv.40
Goofy: Lv.39, Lv.45
Others: Ariel, Jack Skellington, Beast

- Second Chance -
AP Cost: 2
Info: When hit, if damage is lethal, HP drops to one instead of zero.
Sword is chosen at the start: Lv.51
Shield is chosen at the start: Lv.18
Staff is chosen at the start: Lv.48
Donald: Lv.25
Goofy: Lv.36
Others: Tarzan, Beast

- Critical Plus -
AP Cost: 3
Info: Increases chances of hitting for Critical Damage.
Sword is chosen at the start: Lv.48, Lv.78, Lv.90
Shield is chosen at the start: Lv.51, Lv.75, Lv.90
Staff is chosen at the start: Lv.21, Lv.69, Lv.90
Donald: Donald cannot learn Scan.
Goofy: Goofy cannot learn Scan
Others: Tarzan, Aladdin, Peter Pan, Beast

- MP Haste -
AP Cost: 3
Info: Damaging enemies will recover MP faster.
Sword is chosen at the start: Lv.45
Shield is chosen at the start: Lv.63
Staff is chosen at the start: Lv.15
Donald: Lv.15
Goofy: Lv.51
Others: Ariel, Peter Pan




Combat Abilities:
- Dodge Roll -
AP Cost: 1
Info: Press Square to roll forward if standing still, or press Square to roll the direction you're moving.
Sword/Shield/Staff is chosen at the start: Defeat Guard Armor in Traverse Town
Donald: Donald cannot learn Dodge Roll
Goofy: Goofy cannot learn Dodge Roll
Others: None

- Vortex -
AP Cost: 1
Info: When running at an opponent and in its range, pressing X will cause Sora to do a powerful spinning attack instead of the normal running attack.
Sword is chosen at the start: Lv.12
Shield is chosen at the start: Lv.45
Staff is chosen at the start: Lv.57
Donald: Donald cannot learn Vortex
Goofy: Goofy cannot learn Vortex
Others: None

- Aerial Sweep -
AP Cost: 2
Info: When an enemy is above Sora and X is pressed, Sora will spin up into the air doing a powerful spinning attack. This attack is much more powerful than the standard aerial uppercut.
Sword is chosen at the start: Lv.30
Shield is chosen at the start: Lv.60
Staff is chosen at the start: Lv.27
Donald: Donald cannot learn Aerial Sweep
Goofy: Goofy cannot learn Aerial Sweep
Others: None

- Counterattack -
AP Cost: 2
Info: When an attack is blocked or parried, you can quickly tap X to spin at the enemy for a counterattack that can be linked into a combo.
Sword is chosen at the start: Lv.24
Shield is chosen at the start: Lv.21
Staff is chosen at the start: Lv.18
Donald: Donald cannot learn Counterattack
Goofy: Goofy cannot learn Counterattack
Others: None

- Guard -
AP Cost: 2
Info: When Square is pressed, Sora will block, causing any heartless's attacks to be countered if they hit when he is blocking.
Sword is chosen at the start: Lv.36
Shield is chosen at the start: Lv.9
Staff is chosen at the start: Lv.24
Donald: Donald cannot learn Guard
Goofy: Goofy cannot learn Guard
Others: None

- Blitz -
AP Cost: 3
Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher.
Sword is chosen at the start: Lv.15
Shield is chosen at the start: Lv.33
Staff is chosen at the start: Lv.63
Donald: Donald cannot learn Blitz
Goofy: Goofy cannot learn Blitz
Others: None

- Sonic Blade -
AP Cost: 3
MP Cost: 2
Info: When near or somewhat near an enemy on the ground, Sonic will appear in the fourth slot. When selected, Sora will rush forward and the arrow in the command boxes will move to the first box, which now says Rave. When Rave is pressed, Sora will do a follow-up slash. When Rave appears again and is pressed, Sora will follow-up again. You can continue to do this until the command becomes Blast. If pressed, Sora will follow through with a powerful charging slash. This attack also Stuns, if the enemies survive.
Sword/Shield/Staff is chosen at the start: Talk to Cloud in the Coliseum Gates after battling him and Cerberus
Donald: Donald cannot learn Sonic Blade
Goofy: Goofy cannot learn Sonic Blade
Others: None

- Strike Raid -
AP Cost: 3
MP Cost: 2
Info: When on the ground far away from the enemy, the command Strike will appear in the fourth slot. When selected, Sora will fling his Keyblade at the enemy. When it returns, Raid will appear in the top box. When selected, he flings his weapon again. You can continue to do this until the Judgement command appears, which is a powerful two-hand throw.
Sword/Shield/Staff is chosen at the start: Complete the Pegasus Cup
Donald: Donald cannot learn Strike Raid
Goofy: Goofy cannot learn Strike Raid
Others: None

- Ars Arcanum -
AP Cost: 4
MP Cost: 3
Info: When close to a ground enemy, Arcanum will appear in the last box. When selected, Sora will go into a flurry of attacks. After the main attacks are finished, Bash will appear. After pressing it for a total of six or seven follow up attacks, Finis will appear. If selected properly, Sora will end this awesome combo with a big ending slash.
Sword/Shield/Staff is chosen at the start: Defeat Captain Hook in Neverland
Donald: Donald cannot learn Ars Arcanum
Goofy: Goofy cannot learn Ars Arcanum
Others: None

- Ragnarok -
AP Cost: 4
MP Cost: 3
Info: When close to an aerial enemy, Ragnarok will appear in the last box. If selected, Sora will go into a flurry of attacks quite similar to Ars Arcanum, except slightly shorter. Once he ends the combo, Impact will appear. If selected, Sora will fire out many lasers from his Keyblade.
Sword/Shield/Staff is chosen at the start: Defeat "Riku" in Hollow Bastion.
Donald: Donald cannot learn Ragnarok
Goofy: Goofy cannot learn Ragnarok
Others: None

- Trinity Limit -
AP Cost: 5
MP Cost: All MP, but requires at least 3 MP.
Info: When close to an enemy, the Trinity command will appear in the last box. I'm not sure how to trigger Trinity if other abilities are equipped. If selected, Sora will go into an impressive series of flips and eventually plants his Keyblade into the ground and summons a huge energy wave, crushing all enemies in the room. The more MP you have remaining, the stronger the attack. With seven or eight MP, you'll reduce Bosses' Health by whole bars at a time. Despite its' awesome power, it takes all MP and really isn't too reliable because of that.
Sword/Shield/Staff is chosen at the start: Win the Hades Cup
Donald: Donald cannot learn Trinity Limit
Goofy: Goofy cannot learn Trinity Limit
Others: None




Treasure Abilities:
- Jackpot -
AP Cost: 2
Info: Enemies drop more HP and MP balls.
Sword is chosen at the start: Lv.63
Shield is chosen at the start: Lv.24
Staff is chosen at the start: Lv.53
Donald: Lv.50
Goofy: Lv.12
Others: Aladdin, Jack Skellington, Peter Pan

- Treasure Magnet -
AP Cost: 2
Info: Attract HP and MP balls from farther away.
Sword is chosen at the start: Lv.33, Lv.60
Shield is chosen at the start: Lv.27, Lv.39
Staff is chosen at the start: Lv.12, Lv.30
Donald: Lv.30, Lv.45
Goofy: Lv.18, Lv.42
Others: Aladdin, Jack Skellington, Peter Pan

- Lucky Strike -
AP Cost: 3
Info: Enemies will drop rare items more often.
Sword is chosen at the start: Lv.69
Shield is chosen at the start: Lv.39
Staff is chosen at the start: Lv.15
Donald: Lv.55
Goofy: Lv.27
Others: Aladdin, Ariel, Peter Pan




Other Abilities:
- High Jump -
AP Cost: None
Info: Jumps become High flip jumps, allowing you to jump higher and farther.
How to get: Open Chest on Geppetto's ship in Monstro's Mouth. Must have first defeated Parasite Cage I.

- Mermaid Kick -
AP Cost: None
Info: In Atlantica, double-pressing circle allows you to swim forward very fast, fast enough to swim the powerful currents there.
How to get: Defeat Ursula for the first time in Atlantica.

- Glide -
AP Cost: None
Info: When in the air (exception: Neverland), hold circle to slowly glide around.
How to get: Seal the Neverland Keyhole. Peter Pan gives the ability to you.

- Superglide -
AP Cost: None
Info: When in the air (exception: Neverland), hold square to glide around very quickly.
How to get: Defeat Chernabog in The End of the World.

- Second Wind -
AP Cost: 3
Info: When KO'd, your partners will recover quickly and with full HP.
Donald: Lv.35
Goofy: Lv.33
Others: Tarzan, Ariel, Beast



Goofy's Abilities:
- MP Gift -
AP Cost: 3
Info: Give up 1 MP to give 3 MP to a friend.
Goofy: Lv.30
Others: None

- Rocket -
AP Cost: 1
MP Cost: 1
Info: Goofy charges into the air, hitting aerial enemies and doing nice damage.

- Charge -
AP Cost: 2
MP Cost: 1
Info: Goofy runs at enemies, hitting them with his shield and dealing multiple hits.

- Tornado -
AP Cost: 2
MP Cost: 1
Info: Goofy rapidly spins at enemies, dealing many hits, works on ground and aerial enemies.




Support Character's Abilities:
- Asp's Bite -
AP Cost: 2
MP Cost: 1
Info: Jump at an enemy and whack them with a powerful spear blow.
Others: Tarzan

- Raging Boar -
AP Cost: 2
MP Cost: 1
Info: He rushes at the enemy swinging his spear, knocking everyone that he hits away, if they survive.
Others: Tarzan

- Healing Herb -
AP Cost: 3
MP Cost: 1
Info: He uses a healing herb on himself or his friends. This is Tarzan's equivalent of Cure.
Others: Tarzan

- Wind Armor -
AP Cost: 3
MP Cost: 2
Info: Tarzan casts a wind barrier around him or his friends. Reduces damage. This is Tarzan's equivalent of Aero.
Others: Tarzan

- Crescent -
AP Cost: 2
MP Cost: 1
Info: Aladdin jumps up at an aerial enemy and whacks them with a powerful slash from his blade.
Others: Aladdin

- Sandstorm -
AP Cost: 2
MP Cost: 1
Info: Aladdin runs at the enemies while slashing repeatedly.
Others: Aladdin

- Spiral Wave -
AP Cost: 1
MP Cost: 1
Info: Ariel spins at the enemies like a torpedo, inflicting many hits.
Others: Ariel

- Aero Potion -
AP Cost: 3
MP Cost: 2
Info: Ariel throws a potion on herself or her friends, casting Aero on that person.
Others: Ariel

- Cure Potion -
AP Cost: 3
MP Cost: 1
Info: Ariel throws a healing potion that doesn't consume a potion from the inventory.
Others: Ariel

- Thunder Potion -
AP Cost: 3
MP Cost: 1
Info: Ariel throws a potion above her, releasing bolts of Thunder around her.
Others: Ariel

- Applause -
AP Cost: 1
MP Cost: 1
Info: Jack slides at the enemies, doing good damage.
Others: Jack Skellington

- Blazing Fury -
AP Cost: 2
MP Cost: fractions
Info: Jack shoots a fireball at the enemies. Equivalent of Fira.
Others: Jack Skellington

- Icy Terror -
AP Cost: 2
MP Cost: fractions
Info: Jack fires ice crystals at the enemies. Equivalent of Blizzara.
Others: Jack Skellington

- Bolts of Sorrow -
AP Cost: 3
MP Cost: 1
Info: Jack summons bolts of lighting down to hit enemies. Equivalent of Thundara.
Others: Jack Skellington

- Ghostly Scream -
AP Cost: 3
MP Cost: 1
Info: Jack summons dark spheres down to crush opponents. Equivalent of Gravity.
Others: Jack Skellington

- Hummingbird -
AP Cost: 2
MP Cost: 1
Info: Peter files at opponents like a torpedo and deals multiple hits.
Others: Peter Pan

- Storm's Eye -
AP Cost: 3
MP Cost: 2
Info: Peter casts a cloak of air around him or one of his friends. Equivalent to Aero.
Others: Peter Pan

- Time-Out -
AP Cost: 4
MP Cost: 2
Info: Peter freezes enemies in their tracks, halting them. Equivalent to Stopra.
Others: Peter Pan

- Ferocious Lunge -
AP Cost: 2
MP Cost: 1
Info: Beast charges forward, dealing massive damage to any enemy he hits.
Others: Beast

- Furious Bellow -
AP Cost: 3
MP Cost: 1
Info: Beast roars, knocking away and dealing huge damage to any enemy near him.
Others: Beast




Sora's Cheer Ability:
To get Sora's Cheer Ability, you must romp around in The Hundred Acre
Woods. You have to fulfill certain requirements in the mini-games.

- click here to go to the "100 Acre Woods" page, for more info.