Magic

Mint is the character that uses magic. Magic is divided into classes or
colors and it has different effects such as Wide, Normal, Super etc. You can
gain magic classes or colors from certain events (you can't miss it) and the
effects can be acquired from chests, people, a dragon, and bodies of slayed
monsters.

Class
Effect
Magic
MP
Description
Blue
Wide
Cutter
4 MP
Triple Blades
Normal
Droplets
2 MP
Rain Drops
Super
Icicle
4 MP
Drop Ice
Power
Ripple
4 MP
Wave Shot
Circle
Crystal
6 MP
Diamond
Hyper
Restore
100 MP*
Restore HP
Cosmos
N/A
N/A
N/A
White
Wide
Spread
4 MP
5 Way Shot
Normal
Vulcan
1 MP
Rapid Fire
Super
N/A
N/A
N/A
Power
Arrow
4 MP
Piercing Shot
Circle
Satellite
10 MP
Orbit Shot
Hyper
N/A
N/A
N/A
Cosmos
N/A
N/A
N/A
Red
Wide
Bullet
4 MP
Low Fire
Normal
Burner
2 MP
Fire
Super
Napalm
6 MP
Wild Fire
Power
Flare
6 MP
Fire Ball
Circle
Delta
6 MP
Triple Flame
Hyper
Fire Heart
80 MP*
Fire Coat
Cosmos
N/A
N/A
N/A
Green
Wide
Typhoon
2 MP
Whirlwind
Normal
Wave
3 MP
Wind
Super
Impulse
6 MP
Circle
Power
Gale
3 MP
Low Wind
Circle
Cyclone
3 MP
High Wind
Hyper
Nightingale
80 MP*
Invincible
Cosmos
N/A
N/A
N/A
Black
Wide
Dark Mist
6 MP
Black Smoke
Normal
Bomb**
5 MP
Blow-up Rocks
Super
Dynamite
10 MP
Explosion
Power
Graviton**
6 MP
Black Ball
Circle
Drill
6 MP
Big Drill
Hyper
Shadow Strike
50 MP
Deadly Dash
Cosmos
N/A
N/A
N/A
Yellow
Wide
Spark
5 MP
Chase Enemy
Normal
Cracker
6 MP
Double Shot
Super
Trine
8 MP
Triple Chase
Power
Bolt
10 MP
Lightning
Circle
Forces
8 MP
Loop
Hyper
Final Flash
100 MP*
Big Burst
Cosmos
N/A
N/A
N/A
Gold
Wide
N/A
N/A
N/A
Normal
N/A
N/A
N/A
Super
N/A
N/A
N/A
Power
N/A
N/A
N/A
Circle
N/A
N/A
N/A
Hyper
N/A
N/A
N/A
Cosmos
Valiant***
10 MP
Hold Barrier,
Release Fire

* - The following magic uses all your MP but it needs the corresponding MP in order for it to be cast. ** - This magic has the ability to destroy rocks. *** - This magic (Gold - Valiant) can be used to Hold a Barrier (Hold Barrier) if you hold the Magic button wherein it would last for a few seconds and the damage you get from it would restore your HP. It can also be used to attack enemies (Release Fire) if you just press the Magic button. But you can do both if you hold the Magic button and before the barrier disappears release the Magic button.

Quick Locations of Magic Types:
Wide: Already there from the beginning
Normal: Already there from the beginning
Super: Acquired in the frozen room at the Underground Ruins
Power: Return to the Underground Ruins and examine the body of Skull Beast in the circular stairs room
Circle: In Carona Forest cliffs. There is a rock there where you need to use Black - Graviton and it will appear
Hyper: Return to the Peak or Crater of Raging Mountains at the Final Battle chapter. You need to fight again
Cosmos: Will be given to you by Maya at Valen's Fortress


Long Locations of Magic Types:
Normal:
You will start the game with these two effects.

Wide:
You will start the game with these two effects.

Super:
Found in the Underground Ruins. In the second segment of the dungeon, you must collect six tokens to advance. The room with the last token will be side view instead of top down, and you must use fire magic to melt the ice block in the way. Past that there are two more ice blocks, which you must melt to get the Super effect. To liquefy all three blocks your MP must be around 110, it is possible with as little as 106 but if you miss once you'll have to start over. The 2D/3D physics are somewhat odd, so it helps to use the D-pad to stay in a perfectly straight line. When you get through, you will be rewarded with the Super effect as well as the all-important Rare Wine, see the items section for details on how to use this.

Power:
This is also found in the Underground Ruins, and is easier to get, but takes some time. It is found on the body of the boss you fight named Skull Beast, the master of breathing fire and jumping on platforms. However, after you run from him on the spiral staircase, you automatically go back to town. So you must go back to the Underground Ruins and make your way to the bottom of the spiral staircase, and search Skull Beast's body for the Power effect. There is a talking green potted plant just past the spot where you first fought Skull Beast which will send you back to town real quick-like.

Circle:
This one is a, um, bitch to get. The first thing you have to do is get Black magic, which you will find on Raging Mountain. After you've got it return to Carona Forrest. Now return to the part where you scale down the rock cliffs. Very soon you will get to a small ledge; from here you can jump to the right to land on another longer ledge with a rock at the end. This particular rock is only useful in Rue's quest, so instead from the small ledge you started on fall off to the left. You should land on a piece of cliff that you probably missed before, with a Mandola on it. To the left is a gap and then another small ledge with a rock on it. This is your target. Here's the easy part: shoot the rock with the spell 'Graviton' (black + power), it may take a few tries, just keep inching closer. Eventually you will blow the rock up, revealing a chest. Now here's the hard part. You must jump the gap to get the chest, and there is _just_ enough space to do it, with a very small margin of error. If you successfully make the jump, you will probably land on top of the chest, that's how close it is. If you fall, there is no way back to that point without going all the way through Carona Forrest again. Have fun.

Hyper:
This one is pretty easy to pick up. To get it, you must go back to Raging Mountain after you finish the Tower of Maya and before you head off to Valen's Fortress. When you reach the top you will find Rue, who has been having tea and crumpets with Wygraf. The aged dragon will challenge you to another fight, and when you win, he gives you the Hyper effect and his blessings.

Cosmos:
When the time comes you will receive this spell effect. Don't worry, you can't miss it.