To learn Lores, Strago must be in the party when the Lore is cast. Gogo
can't learn lores, even if he has Lores as one of his commands. If Strago
has any of these statuses when the lore is cast, then he will not learn the Lore:
Death, Stone, Zombie, Blind, Sleep, Confuse, Stop, Hide, Rage, Freeze.
Strago's status at the end of battle doesn't matter, and he will still learn
it even if he is dead by the end of the battle.

Mathematical Computations:

**Dischord**

-For the remainder of the combat, the target's level = (current level + 1) / 2

**Exploder**

-Deals an amount of damage equal to caster's current HP. Kills the caster.

**L.3 Muddle**

-Confuses any target if their level is evenly divisible by 3.

**L.4 Flare**

-Cast Flare on any target if their level is evenly divisible by 4.

**L.5 Doom**

-Kills any target if their level is evenly divisible by 5.

**L.? Pearl**

-Will hit any target, so long as their level is evenly divisible by the last digit of the party's gold.

**Pearl Wind**

-Heals the entire party by the amount equal to the casters current HP.

**Pep Up**

-Restores the target to Max HP. Removes the caster from combat, and leaves the caster with with 0 HP and 0 MP.

-Also removes all negative status affects from the target.

**Reflect???**

-If any target has reflect status, then it gives the target these statuses: Blind, Mute, Slow.

**Revenge**

-Deals an amount of damage equal to the "caster's Max HP" - "caster's current HP".

**Step Mine**

-Damage dealt = "number of steps taken" / 32

-MP cost = "minutes played" / 30

**Stone**

-If the caster and target are the same level, then Damage = Damage * 7.5

-If the caster and target are not the same level, then Damage = ((Attack Power + Magic Power) * 2) - target's Physical Defense

Lore |
MP |
Learn from |

Aero |
41 |
Doom Gaze, Harpy, Sprinter |

Aqua Rake |
22 |
Chimera, Rhyos, Vectagoyle |

Big Guard |
80 |
Earth Guard, Dark Force, Mover |

Blow Fish |
50 |
Brain Pan, Cactrot, Phase, Presenter, Mover |

Clean Sweep |
30 |
Blue Dragon, Enou, Dark Force |

Condemned |
20 |
Veteran, Critic, Still Life |

Dischord |
68 |
Chaser, Pipsqueak, Iron Hitman |

Exploder |
1 |
Ballon, Bomb, Grenade, Junk |

Force Field |
24 |
Dark Force, Doom Statue |

Grand Train |
64 |
Doom Gaze, Hidon |

L.3 Muddle |
28 |
Apokryphos, Dark Force, Goblin, Trapper |

L.4 Flare |
42 |
Apokryphos, Dueller, Goblin, Trapper |

L.5 Doom |
22 |
Dark Force, Dildaldos, Sky Base, Trapper |

L.? Pearl |
50 |
Dullahan, Critic, Dark Force |

Pearl Wind |
45 |
Dark Force, Peepers, Vectaur |

Pep Up |
1 |
Flan, Intangir, Junk, Muus |

Quasar |
50 |
Dark Force, Goddess Statue |

Reflect |
0 |
Dark Force |

Revenge |
31 |
Dark Force, Dragon, Hidon, Pan Dora |

Rippler |
66 |
Dark Force, Reach Frog |

Roulette |
10 |
Critic, Still Life, Veteran |

Sour Mouth |
32 |
Evil Oscar, Mad Oscar |

Step Mine |
121 |
Mesosaur, Pugs, Greasemonk |

Stone |
22 |
Brawler, Ironfist |

Lore |
MP |
Learn from |

Mathematical Computations:

-For the remainder of the combat, the target's level = (current level + 1) / 2

-Deals an amount of damage equal to caster's current HP. Kills the caster.

-Confuses any target if their level is evenly divisible by 3.

-Cast Flare on any target if their level is evenly divisible by 4.

-Kills any target if their level is evenly divisible by 5.

-Will hit any target, so long as their level is evenly divisible by the last digit of the party's gold.

-Heals the entire party by the amount equal to the casters current HP.

-Restores the target to Max HP. Removes the caster from combat, and leaves the caster with with 0 HP and 0 MP.

-Also removes all negative status affects from the target.

-If any target has reflect status, then it gives the target these statuses: Blind, Mute, Slow.

-Deals an amount of damage equal to the "caster's Max HP" - "caster's current HP".

-Damage dealt = "number of steps taken" / 32

-MP cost = "minutes played" / 30

-If the caster and target are the same level, then Damage = Damage * 7.5

-If the caster and target are not the same level, then Damage = ((Attack Power + Magic Power) * 2) - target's Physical Defense