These guys look just like the others, except they were blue robes and a yellow hat (and
are replicas of the Final Fantasy 1 black mage). They jump around the place, and the
only way to defeat them is to keep them in the air with air combo attacks or to cast
an Aero spell on yourself and keep yourself under them at all times, bouncing them back up into
How to Defeat it and get Treasure:
If it is Mystery Goo, extra items, and experience points you're after, this is
the mushroom you want to fight.
Like the White Mushroom, they are however, pretty easy once you know the trick,
and that trick is to bounce them up in the air over and over and over again of
which there are a few ways.
- When you come upon a Rare Truffle spawn, you must first lock on to one of
the Truffles with lock on, abosultely needed.
- Watch as the Truffle jumps, when it lands, run up to it and smack it once
and only once. You notice that when you hit it, it bounces into the air,
despite the fact it was on the ground before.
- Anyway, you have just smacked the truffle in the air. What you want to do
now is wait a split second then jump after the truffle and attack it in the air
before it comes back and hits the ground.
- You need to jump
and then tap
the attack button once. This will have you attack with an
uppercut attack, and not the aerial spin attack, if you have that ability
equipped. If you attacked with an aerial spin, it`s because you didn`t jump
before hitting the attack button.
Flying Neverland Trick:
Since you can fly here, you can simply fly up and keep smacking Truffles
with impunity. Some limitations apply, in that you have a little less control
of which way a Truffle will bounce up, and you have to watch out for running
into background scenery.
This is perhaps the easiest one, cast your version of Aero and run up and touch
the Truffle. Into the air it goes. Stand under it, bounce it, recast Aero
as needed before it runs out to extend bounce sessions as needed and reap easy
Use in conjunction with the Uppercut Trick, select Raganarok and let it rip on
a Truffle. Make sure you pull off the entire combo. Good finisher, lots of
You get treasure based on how many times you hit and bounce a Truffle:
- 1 Mystery Goo + 1 Elixir
- 1 Mystery Goo + 1 Elixir + Shiitake Scroll
- 1 Mystery Goo + 1 Last Elixir + Matsutake Scroll
The scrolls items, like the other special items are again, not much worth, the
game explanation simply noting that these scrolls show
your ability in being a master of bouncing the Truffle 50 or 100 times.
- An interesting extra, the scrolls (Shiitake/Matsutake) are names after actual types of Japanese mushrooms.
Finally, juggling Rare Truffles nets huge amounts of experience. Where N equals
the number of times you bounced a mushroom, you gain N(N+1)/2 experience
for each juggling sessions. What that means is, for a 100 hit juggle, you will
gain 5050 experience! Easily the fastest way to level up in the game should
you get ahold of enough Rare Truffles. Combine this with fighting Rare Truffles
in the Collesieum (as well as hitting pause right before a battle ends
to redo a Rare Truffle battle) and you can make max level in less than an hour
End of the World
- Room Before Last Rest Save Point - Again, the save reload
or respawn trick here. Easiest place to fight the Truffles outside of the
Collieseum with the Uppercut trick.
- Deck of Ship - This is the area you fight Captain Hook, tho of
course you will not see Truffle`s here the first time you get there. The ship
structure makes straight up truffle fighting really not easy, but there is
option of flying for a real air combo as per the above trick. Spawn rates are
- Area Right Before Boogie`s House - This is the area with
the short bridge and the water passage which leads back to the fountain in
Guillotine Sqaure. Spawn rates seem very small, but its possible to find Rare
Truffles here. Geography can make fighting here easy or hard. Easy because you
can trap Truffles in the corners of the sewer area where the spawn. Hard
camera can go crazy in those areas. Note, if you hit a Truffle onto a slope,
and it slides
down and you hit it before it hits the water it DOES NOT count as the Truffle
land and disappearing.
- #6 Tier - I highly recommend beating the time attack for this
cup so you can freely select to battle Truffles here. Of course no dropped
items, but practicing here is mad exp and is good for training for the Uppercut
- #46 Tier - You can fight this one fairly easily without having
to do time attacks to get the selectable battle option. But really, if you have
the Hades Cup open, the Hercules time attack should be doable.
- Throat - They appear here, in the area before the Monstro main
This is the Truffle that once you got your jump then attack rythym
down (assuming using the Uppercut Trick), you will have the Mystery Goo's
rolling in. I was fighting them once and checked how many I had, and my count
was at 22! Enough to make enough
Attack Point items to max out Sora`s attack level at
100;p During a typical fight don`t expect to get much more than 4-6 Mystery
Goo's however, as getting the 100 combo limit takes some time, and you only
enough time to combo two Truffles up to 100 before the others dissappear (this
is assuming no mistakes on your part, and not accidently hitting other Truffles
as you combo the Truffle you have locked onto..a fairly common occurence. But
as with White Mushrooms, centering one mushroom at a time is important for
success). Still, it`s much faster than beating up other mushroom Heartlesses.
Third, a note on combo`ing the Truffles. You can bounce them fairly high, but
you don`t really want them flying too high, which is what happens when you hit
them offscreen (the uppercut attack, especialy with the longer keyblades has an
insane vertical attack range from somewhere at Sora`s knees to 2 body lengths
above him and can easily hit off screen Truffles). Now, The auto-tracking for
attacks (not the camera strangely enough) in game is superb and will often
track things way over your head in battle, but its still possible to lose
Truffles you bounce too high. So when you combo a Truffle, make sure he is on
screen when you hit him. Don`t worry, you will hit a Truffle if you let him
drop in altitude before you swing, as Sora`s uppecut hits a larger area than
you may think (as written above). Less of a problem if you are flying in
Neverland, and less if you are using the Aero trick. Something that will likely
happen if you use Ragnarok though.
Last, you may want to pre-kit your character ability-wise for fighting Rare
Truffles if you expect an encounter. Namely, un-euipping the Glide party
ability helps (Fast Glide is ok, but the normal Glide is bound to the jump
button tho). Also, un-equipping the Aerial-Sweep ability from Sora`s list can
help as you will want to be hitting with an upper-cut, not an aerial spin
assuming Uppercut again, for all the other tricks no kitting is really
- All of the mushroom Heartless are timed battles. If you take too long they
will dissappear. Doesn`t usually happen with Black Fungus, but is something you
will happen with White Mushroom hunting a lot.
- White Mushrooms and Rare Truffles will, 100% chance, dissappear without
dropped items if you don`t use the proper attacks.
- You may want to summon something when fighting some mushroom (especially White
Mushrooms). Reason being, Donald and Goofy will often do a superb job of
blocking your view on whats going on, and thus aught to be removed. At decent
level, a single summon will last you long enough to take out 1-2 mushrooms.
Recommendations go to Mushu (white mushrooms) or Bambi.
- In order to help spawn some mushrooms in the world areas, realize that once
you beat completely beat a battle in one small area of the game (i.e. outside
the tent area in the Deep Jungle world), a new battle will not respawn until
you run 2 areas away from area you want respawned with new monsters. So in the
tent area case, running to the first bamboo forest area and back will not
respawn the monsters at the tent, but running to the area where you fight
Clayton and back will. An easy way to get new monsters. Also an easy way to
level up in certain places of the game which allow you to run in circular
patterns, thus constantly spawning monsters.
The only area in the game where this works differently is at the the room
before the last save at End of The World. This room will ALWAYS spawn new
monsters, whether you ran 1 or 2 areas away from it.
- The End of the World room before the last save is most easily taken advantage
of spawn-wise for mushrooms by first saving the game at last save. Then run
into the room before this. If the desired mushrooms aren`t there, simply reset
with the quick reset option. This is NOT the reset button on the PS2, rather
push and hold START + SELECT + R1 + R2 + L1 + L2. This will take you straight
to the New
Game/Load Game screen. For some reason, tho you can use the area respawn trick
for this room, reloading over and over again is almost always quicker. I
believe there is something in the coding for how the game parcels out mushrooms
encounters, in that it gives a higher chance of a mushroom encounter if you
have just arrived at the world, and not if you have been actively looking for
- Alternately, for Mushroom Spawn points that are close to save points, you can
respawn monster areas without fighting by checking out and area, leaving,
riding your Gummi Ship then
re-entering the world with the spawn point you are trying to hit up for world
areas like End of the World, or
the Deep Jungle White Mushroom spawn point.
- There is seems to be alot of random chance in finding a mushroom encounter.
Knowing this will help you tear out less hair.
- Finally, if you do end up fighting for mushrooms at the End of the World alot.
Be aware that mushrooms aren`t the only special items you can collect there.
The devil and angel monsters which spawn the most at End of the World will
infrequently give out Orichalcum and Mythril in
addition to their normally dropped Gale. So doing the normal
respawn fighting while looking for mushroom spawns may make
sense, if you are keen on maxing out your level/attack/defense/AP parameters,
rather than relying on the quicker save/reload trick for mushroom only