Quest List

Kingdom Hearts II
Quest List Guide
Version 1.0
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Table of Contents
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-	Table of Contents
-	Introduction
-	Version History
-	Quest: Twilight Town
-	Quest: Radiant Garden/Hollow Bastion
-	Quest: Olympus
-	Quest: Agrabah
-	Quest: 100 Acre Wood
-	Quest: Atlantica
-	Quest: Halloween Town
-	Quest: Port Royal
-	Quest: Space Paranoids
-	Legal Stuff
-	Contacts
-	Credits and Special Thanks

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Introduction
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This guide is aimed for players who have completed most of the game (by 
that I really mean locked all the world and is somewhere between the first 
save point of The World That Never Was to the last save point of the game 
:P) so SPOILERS are probably present, but because it's only a quest guide 
I don't think they will be anything major. It's also for those people who 
started their game in Standard Mode, realized that they have to complete 
Jiminy's memo to get the secret ending, cursed themselves but can't be 
bothered to start a new data in Proud Mode:P(I was one of them...)Because 
this is a Quest list guide it will not include treasures, synthesis items, 
heartlesses, Co-op moves and other features needed to complete Jiminy's 
memo, it's just concentrated on quests. It also helps if you can read the 
abilities. It's nowhere near complete and because this is my first guide I 
ask you to have a lot of patience and tolerance and if you have a better 
way of doing things or advices or noticed some typos/grammar mistakes 
please contact me. It's based on the Jap version of KH2 and it's needed to 
get the secret ending(good luck to everyone that's trying to get that in 
Standard mode!!) Okay now that that's done...on with the game...

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Quest: Twilight Town 
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Mail Delivery
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How to activate - Approach the board with 'Help wanted' (marketplace) over 
it to get access to the jobs list. It is the first choice on the list.

Condition 1: Clear minigame by delivering all five letters to the 3 people 
and 2 birds in the area.
Condition 2: clear it below 14 seconds

Abilities needed: None

Strategy: When you start go straight down to the small kid and press 
triangle as you pass him, around the corner there's a bird, you don't need 
to jump, just press triangle as you pass it. There is another person, near 
the edge you could grind on, again press triangle as you pass him and 
press triangle immediately after you pass him to grind, don't press 
anything and just let Sora reach the end, he'll jump automatically and 
reach the high bird and press the triangle. After you deliver the fourth 
one you should just head right and deliver the last letter to the woman. 
It is quite straightforward, if you fail, a little practice will probably 
allow you to get it. 

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Cargo Climb
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How to activate - approach the board with 'Help Wanted' over it to get 
access to the jobs list.(marketplace) It is the second choice on the list.

Condition 1: Clear it by moving the cart up the slope into the garage.
Condition 2: Complete it below 15 seconds. 

Abilities needed: none and I mean it...if you have 'combo up', 'explosion' 
and abilities like that equipped you DISEQUIP them. They don't help at all 
and just waste time executing. So the easiest way is to just disequip 
every ability you have, then you have less of a chance equipping something 
you don't need.

Strategy: Just let Sora perform combos from behind the car to move it up, 
after every other combo the cart will jump and look as if it will fall on 
Sora, time your attacks right and Sora will hit it so that it goes quite a 
way up the slope, continue and repeat. You should achieve it.

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Performance
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How to activate - approach the board with 'Help Wanted' over it to get 
access to the jobs list.(marketplace) It is the third choice on the list.

Condition 1: Clear it by keeping it airborne with more than 1 strike.
Condition 2: Clear it with 100 strikes.

Abilities needed: I'm not quite sure if you need all of these, but Air 
combo plus, Air spiral, Aerial Sweep, Air Finish.

Strategy: Lock on to the ball and just mash the attack button until Sora 
does the Air finish, then walk towards the ball while it is still airborne 
and hit it when it is a bit over Sora's head. Just repeat until you get 
100 strikes it's pretty straightforward and relatively simple.

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Poster Duty
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How to activate - approach the board with 'Help Wanted' over it to get 
access to the jobs list.(Tram Common) It is the first choice on the list.

Condition 1: Clear it by pasting 20 posters altogether.
Condition 2: Clear it under 30 seconds.

Abilities needed: High Jump Lv3, Air Slide Lv3, Air Dash Lv3 and Glide 
Lv3...wheew...you get all these abilities by levelling up all your forms. 
Information on how to level up forms can be found in other guides.

Strategy: Okay...when you first attempt it without the abilities above you 
think...it's impossible to do it in 30 seconds, then when you acquire them 
you think...Hey...it's gonna be so easy...but you're wrong...you still need to 
have quick reflexes. Okay first of all you need to get used to pressing X 
twice to perform Air Dash and continuing it straight away with glide 
(square). The aim here is to Let Sora touch the ground as little as 
possible. When you start you press X twice and glide to the right to the 
poster on top of the green roof and press triangle to post that poster, 
press X immediately (don't touch the ground!) and glide onto the next roof 
on the right to post the next one, continue gliding to the blue roof to 
post your third one and glide to the next roof to the right to post 3. 
(You should have 6 in total now)Press X and Glide directly opposite it to 
a building with green walls and post the three posters there, then tap X 
BUT DON'T GLIDE to post one poster on the wall of the same building that 
is facing the market area. Glide to the area where you started to post one 
there and glide over in the direction towards the door that leads to the 
sandlot to post one on the wall, glide left to post another one above the 
blue/yellow striped roof and glide right to post two more opposite each 
other,(posting the one next to the previous one first before advancing to 
the one further) then LET SORA LAND and tap triangle to let him post one 
going down the stairs and press square to the direction you are going 
(down the stairs) and tap triangle again to post another, then Air Slide 
(square) down to the area where there are three poster spaces and post the 
last three posters. There might be another path you could take...I'm not 
sure, if you have any infos e-mail me. The one above is proven to work 
though and can be achieved by practice. Remember, floating on air is 
good...*grin*

Myth Myth sent me this tip (quoted from his e-mail...) Thanks!:

Poster Duty: 
 
My route is somewhat like this: 
 
- From starting position, glide towards the lower right corner of the 
screen. (Poster 1) 
- Poster above a canopy opposite the first one. (P2) 
- From P2, face right 45 degrees, P3 is on a wall, you need to be able to 
fly there. 
- From P3, hug the wall leftwards to hit P4. 
- From P4, hug the wall leftwards to hit P5, P6, P7. 
- From P7, directly opposite above a green roof, you can see two posters. 
Fly to the one nearer to the poster above the blue roof. This is P8. 
- The poster above the blue roof is P9. 
- Near P9 is a set of three posters. P10, P11, P12. 
 
I took about 14-15 seconds here. 
 
From P12, look left 45 degrees and note a poster at a high position, 
slightly higher than where P2 was. You must fly towards there. This is 
P13. 
 
- Hug the wall leftwards, P14 
- Opposite P14 and to the right a bit, is P15. 
- Directly P14 on a lower ledge is P16. 
- Down from P16, P17. 
- Opposite P17, there is a set of 3 posters. Done. 
 
Tip: For every interval, try to steer towards the next location where 
possible using the Spin Jump. My time was about 27 secs.

Thanks Myth myth!
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Bumble-Buster
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How to activate - approach the board with 'Help Wanted' over it to get 
access to the jobs list.(Tram Common) It is the second choice on the list.

Condition 1: Clear it by getting rid of all the bees.
Condition 2: Clear it under 15 seconds.

Abilities needed: none but make sure you have the magic 'Magnega' on 
shortcut.

Strategy: When it first starts lock on to one of the bee swarms 
immediately and cast Magnega to collect them together. Then just attack 
with Sora. If you are strong enough Magnega might just kill them all 
instantly, but four more swarms will come out. If your first Magnega 
doesn't kill them straight away just attack. If it does, use Magnega to 
get rid of the second bunch. Pretty straightforward.

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Clean-up
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How to activate - approach the board with 'Help Wanted' over it to get 
access to the jobs list.(Tram Common) It is the third choice on the list.

Condition 1: Clear it by getting rid of all 9 junks.
Condition 2: Clear it with 5 strikes or less.

Abilities needed: Combo Minus, equip Fenrir (Keyblade acquired after 
defeating Sephiroth and talking to Cloud and returning to Sephiroth to 
watch Showdown of Fate) Disequip all combo plusses and abilities that add 
to a combo.

Strategy: With Combo Minus equipped and another combo minus from Fenrir, 
you combo should only consist of 1 strike. Just clear the junks with that 
because they get destroyed after every combo so 1 strike should get rid of 
one (or more) and make sure you aim some junks towards the others so you 
get more destroyed. 

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Struggle: Hayner
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How to activate - Enter the Sandlot and go near the whiteboard, next to it 
is a post you can press triangle on. (It is in between the man and the 
gate leading to Tram common) If you talk to it there will be two choices 
the first one is to stop and the second one is VS Hayner. Choose that.

Condition 1: Clear it by defeating Hayner by having more spheres than him 
when the time ends or by collecting all 200 spheres.
Condition 2: Clear it while having 100 or more spheres.

Abilities needed: Equip all the combo up/plus and enhancements you have to 
make it a quick kill.

Strategy: Hayner is very easy. If you are a high level and equipping all 
combo up etc. You would probably only need 1 complete combo to drain him 
of all his spheres. Just collect them and dodge his attacks.

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Struggle: Setzer
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How to activate - Enter the Sandlot and go near the whiteboard, next to it 
is a post you can press triangle on. (It is in between the man and the 
gate leading to Tram common) If you talk to it there will be two choices 
the first one is to stop and the second one is VS Hayner. Fight Hayner 10 
times and another choice will appear that says 'VS Setzer', choose that.

Condition 1: Clear it by defeating Setzer by having more spheres than him 
when the time ends or by collecting all 200 spheres.
Condition 2: Clear it while having 150 or more spheres.

Abilities needed: Equip all the combo up/plus and enhancements you have to 
make it a quick kill.

Strategy: Setzer is even easier than Hayner. His Hp is very low and if you 
are strong one combo (or two) should take out all of it. While he's 
helpless just run around and collect all the spheres. Easy.

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Struggle: Seifer
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How to activate - Enter the Sandlot and go near the whiteboard, next to it 
is a post you can press triangle on. (It is in between the man and the 
gate leading to Tram common) If you talk to it there will be two choices 
the first one is to stop and the second one is VS Hayner. Fight Hayner 10 
times and another choice will appear that says 'VS Setzer' fight Setzer 10 
times and the last choice will appear. Choose VS Seifer.

Condition 1: Clear it by defeating Setzer by having more spheres than him 
when the time ends or by collecting all 200 spheres.
Condition 2: Clear it by collecting all 200 spheres.

Abilities needed: Equip all the combo up/plus and enhancements you have to 
make it a quick kill.

Strategy: Seifer is the easiest of them all. He has the least Hp. One 
combo should take him out. (more specifically one 'air finish' itself will 
take him out completely if you are lv 99.)Just collect all the spheres 
while he is unconscious. 

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SB Street Rave
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How to activate - go to the marketplace and talk to the lady at the bottom 
area with the yellow skirt, pick the second choice.

Condition 1: Clear it by doing stunts etc.
Condition 2: Clear it with 1000 points.

Abilities needed: none

Strategy: Since you are allowed to have 5 rests make use of them all. If 
you could do it normally that's good, but if you are stuck, this is a 
cheap way. Press triangle on the stairs to grind and while grinding press 
square to do a trick, let Sora travel around the 2nd corner and just before 
you reach the third corner press x to jump towards the shops area and 
while in the air mash the o button, Sora should keep on turning, adding 
points, until he reaches the ground. (make sure while doing this that Sora 
does NOT touch the ground and that you don't press triangle again...it uses 
up the rests and after he does touch the ground make sure you don't do 
Kick Flip (O button) cause yes...you've got it...it uses up a rest.) It should 
be worth about 600 points( I think). Just repeat the trick for the other 
rests to reach 1000+.

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Quest: Hollow Bastion/Radiant Garden
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Event Quests
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There are two Event Quests, the event is cleared when you talk to YuRiPa 
at the Postern to receive the Gullwing Keyblade. This is now confirmed 
(Thanks to my mum who...paid for half of my ps2 and read the kanjis)

The second event quest is to defeat the ultimate (and extremely cute!) 
Sephiroth. Sephiroth is at the Dark Depths. The easiest way to get there 
is to warp to the Crystal Fissure, run past The Great Maw and into the 
Dark Depths, talk to him for a scene, then the battle will start. I am not 
quite sure about the names of his moves, but as soon as the battle start, 
press triangle to react to his attacks. He does have a lot of reaction 
commands so be prepared. He can disappear and reappear again while doing 
his combo, revenge slash is a very useful ability to use here. (Note: I 
beat him before I got Air Slide, but it might be a useful ability to use 
to dodge his attacks!) He can also create dark spheres that can attack 
you. He still has that move from Kindom Hearts where he creates pillars of 
flame around him, when he does that, run towards the screen because there 
will be a 'magnetic force' that pulls you in. Whenever you can react, 
react because then he'll be open and you can perform your combo. When he 
jumps up and starts glowing purple, it's sin harvest. If you remember it 
from its prequel, it still does the same, it takes out you Hp to 1 and 
wipes out your Mp. Elixirs will be useful here, but High potions will also 
do if you don't have any. (You can synth Elixirs)After he does that there 
will be a reaction command, if you miss it and you haven't healed after 
Sin Harvest...well...better luck next time. You can use an Item immediately 
after Sin Harvest and still react to him. That works best. He can also use 
his meteor move. When that happens, just run/jump/glide in one direction 
(left or right) until you can't, then change direction. You might get hurt 
but it's less than just staying still. After a while you should defeat him 
(note that you have to land a full combo on him to wipe out the last bit 
of his health...magic also works if you can land one on him), then he tells 
you to go get Cloud, warp to Hollow Bastion Marketplace and talk to cloud, 
choose the second option and return to the Dark Depths. Talk to Sephiroth 
and watch the Showdown of Fate 2. Tifa will give you Fenrir after this.

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SB Freestyle
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How to activate: Go to Radiant Garden marketplace and talk to Scrooge, 
choose the second option.

Condition 1: Since it's just a practice run, there's nothing to clear, but 
just perform tricks, press start and pick the bottom option to quit.
Condition 2: Have 200 or more on your score record

Abilities needed: none

Strategy: Nothing really, it's very simple, just like all other SB score-
racking quests. Grind and press square then just jump in the air and do 
tricks.

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Phil's Training
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How to activate - Enter the Coliseum and talk to Phil, the first option is 
training and the second one is Maniac mode.

Condition 1: Try out Phil's training, it goes on forever, just enter and 
quit by pressing start and picking the bottom option.
Condition 2: Clear the Maniac mode by getting as many points as you can 
within the time limit.
Condition 3: Clear maniac mode with a score of 1000 or more.

Abilities needed: Equip Fenrir, disequip all you combo enhancements (combo 
plus etc.) and putting on combo minus will help.

Strategy: When you start just destroy them with your one hit combos, after 
a while a cluster will appear along with a big one somewhere else...the 
trick is AIM the large one at the small clusters. When it flies away, you 
destroy the small ones in it's way, so it saves time even if you have to 
change camera angles a bit to aim. 

(Lol when I opened when I was going to update this guide I checked my mail 
and I found lots of tips about this one! Lol...thanks for your contribution 
everyone...there's lots of people so the list will be down on the credits 
section!)

Just an addition: The small tops give 3 points each, when you destroy them 
via the large one, they all change to large pts. (10?) Thanks to Nicholas 
Yong, Charles, Cheli for this info! This is an extract from Teguh's e-mail 
which should help I think...Thanks!

'So, I don't know if you already got any confirmation to get 1000 points 
for 
Phil's Training... 
the quest is quite easy, although somehow depends on your luck too... 
* this is an example on how it works....(I don't know how they actually 
give, as this is just an example) 
I think there're 3 types of target here : 
small one : 1 points coin 
medium one :  5 points coin 
big gold : 10 points coin  <<  this is the key to 1000+ points'

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Cups
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How to activate - Enter the Entrance of the Underworld and talk to Panic. 
A list should appear. 

Strategy: All the first conditions are just to clear them under special 
circumstances (some) but I only have one advice...summon! In Titan Cup every 
round your drive gauge maxes up! Take advantage of that!!! If you are 
fighting seriously underlevel enemies summon a weak one like stitch and 
press square (ukulele) until his limit ends, it racks up points like crazy 
and hardly does any damage to the enemies, so you can kill them for extra 
pts after Stitch is gone! If they're on par with you, summon something 
stronger like genie or Peter Pan. It helps if your summon level is 7 and 
after each limit gauge ends, keep doing their special until they are 
called away!!! (In Stitch's case it's 'Ohana')So yes, summon like crazy! 
:P In Goddess of Fate and Hades Cup the drive gauge does not recover every 
battle, just fill them up while battling and in Pain and Panic Cup you 
can't summon. Lol...good luck!

Pain and Panic Cup
Score needed: 2000

Keroberos (Cerberus) Cup (Timed Cup)
Score needed: 1000

Titan Cup (Limited amounts if hit you receive)
Score needed: 5000

Goddess of Fate Cup (a mix of all the above)
Score needed: 3000

You can also unlock other cups after your Forms level up, go talk to Hades 
to enter. I am not completely 100% sure of the differences but I think the 
heartlesses are the same, it's just they have more Hp. Same conditions 
apply.

Pain and Panic
Score needed: 2500

Keroberos (Cerberus)
Score needed: 1300

Titan
Score needed: 10000

Hades Cup
Score needed: 15000
(It's 50 rounds...)

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Agrabah
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There is an event quest in Agrabah, to do this, enter the cave of wonders 
and reach the area with a warp point and staircases leading up. (You could 
warp from the warping point next to the save point inside) and talk to the 
stone tablet in the middle, choose the second option. You will go through 
the same 'minigame' you did in the second visit to Agrabah, just complete 
it. It should be easier because you are powered up

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Magic Carpet Ride
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How to activate - enter the Ruined tower (I think that's the name of the 
place) and move up the stairs, press triangle at the cracked stone and 
choose the second option.

Condition 1: Clear the game by proceeding through the end
Condition 2: Clear the game by killing 65 or more heartlesses.

Abilities needed: none but high power and a strong Keyblade will help. Get 
rid of Combo plus.

Strategy: None really, it's pretty hard. The blue and yellow heartlesses 
die in one strike, to save time hit the purple one with the third or 
fourth strike of your combo. The Fortune Tellers will disappear after a 
while if you haven't killed them...good luck...

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SB Sand Slider
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How to activate - enter the Peddler's shop and talk to him. Choose the 
second choice.

Condition 1: Clear the game by getting crystals within time limit.
Condition 2: Clear it with 10 or more crystals.

Abilities needed: none

Strategy: It's harder than the other SB quests but it's still 
straightforward, you'll need to jump quite a lot and be prepared to grind 
on the edges too. Practice will help ^^.

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100 Acre Wood
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A Blustery Rescue
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How to activate - talk to Piglet at Piglet's Howse. Pick the second 
option.

Condition 1: Clear it by collecting as much 'hunny' points as you could.
Condition 2: Clear it with 18000 or more points.

Abilities needed: none

Strategy: When it starts just keep pressing the o button rapidly. Remember 
that honey pots are worth more than the medium-sized nut-like objects. 
When you can press triangle at a wind you should because it gains you more 
points quickly. If you get hit by anything Pooh will fall off and you 
can't gain any scores while he is off. Get near him and press triangle to 
get him on your back again. So first start where you are, mash the o 
button. When you see a small wind in the upper area, move Sora up (don't 
stop pressing o rapidly!) and when you can tap triangle. The next wind in 
near the bottom area so you might want to move Sora down a little. When 
you get carried above the clouds keep tapping o but stay in the middle. 
Tap triangle when you can to destroy them easily and be sure to get the 
honey pot in between the two tree trunks. After a while you'll be carried 
back down. Stay in the middle (pressing triangle when you can) until three 
honey pots appear. After you destroy them move Sora down a little. 5 honey 
pots should appear soon. Try not to miss any of them. After a while there 
should be a phase where lots of the nut-like objects fly around, move you 
Sora to the centre, upper area!!! There will be two honey pots and nut 
like objects in a row, hit them if you can but don't leave the upper area, 
w larger wind should come soon and be sure to press triangle for this 
racks up the most points if done correctly!! Piglet should appear soon, 
after he appears no more points could be gained so just get near him and 
press triangle.

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Hunny Slider
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How to activate - enter Rabbit's house and talk to rabbit, pick the second 
option.

Condition 1: Clear it by gaining as many points as you can.
Condition 2: Clear it with 8000 or more points.

Abilities needed: none

Strategy: This one is relatively straightforward and easy. Just collect as 
many hunny points as you could by keeping to the right/left/centre and if 
you see Gopher on a red balloon tap triangle so when you crash you lose 
him instead of Pooh. When getting chased by the boulder, just follow the 
arrows and you should be fine. 

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Jump
-----
How to activate - Enter Kanga's Howse and talk to Tigger, choose the 
second option.

Condition 1: Clear it by gaining as many points as you can.
Condition 2: Clear it with 2000 or more points.

Abilities needed: none

Strategy: Press triangle to allow Sora to bounce. You can move him in the 
direction you want to move in with the left analog stick, but sometimes 
the screen takes you in a certain direction. The red balloons are worth 
more than the blue ones. After you've jumped high enough you'll reach a 
yellow/bright orange balloon, after you burst it, as long as Sora haven't 
'rested' yet, the points gained for each balloon is now multiplied. So aim 
to the top first then just burst lots of balloons on your way down. As 
soon as Sora 'rests' the balloons convert back to their original values.

Myth Myth's strategy is: Just keep jumping on the balloons on the same 
level. 
They'll keep spawning. I easily got 10,000+ points when I got bored of it.

lol thanks!

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The Expotition
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How to activate - enter The Spookey Cave and talk to Kanga, pick the 
second option.

Condition 1: Clear it by leading Eeyore, Piglet, Tigger and Roo to Pooh.
Condition 2: Clear it within 90 seconds.

Abilities needed: none but keep all the combo enhancements equipped.

Strategy: When you start press triangle to make all your friends follow 
you and proceed by reading the map, if there are rocks falling it might be 
easier just to go past it without stopping and just pressing triangle near 
the friend it fell on. But the first icicle you can dodge by just hugging 
the right wall. After the first boulder and you reach an open area bees 
should appear. Kill them quickly and lead your friends to another open 
area. Side note: Don't walk too fast because you'll lose some of your 
friends and you'll need to go back and find them. If the ice patches start 
to shine, jump to avoid Sora falling. When you reach an area with lots of 
branches more bees should appear. Exterminate them and lead your friends 
down the second bottom branch. There should be another icicle and more 
bees shortly, just get rid of them. If their brave gauge runs out, just 
talk to one of them to restore it. Lead them south (map-wise) to Pooh and 
press triangle near Pooh.

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The Hunny Pot
-------------
How to activate - enter Starry Hill and talk to Pooh, choose the second 
option.

Condition 1: Clear it by getting the pot off Pooh.
Condition 2: Clear it with 8000 or more yards.

Abilities needed: none

Strategy: Time your first triangle so that the power gauge (top right of 
the screen) is full or near full, leave for a split second until there's a 
triangle prompt (it's pretty quick) and press triangle. If done correctly 
the pot will be thrown towards the moon and your score should be around 
8000. Even if your power is full, if you throw the pot towards the tree 
you'll get a score of around 1500, so the direction is just as important 
as the power. If you don't know what the triangle prompt is that I'm 
talking about just do a test run, press triangle once and let Sora swing 
by not pressing the second triangle, just watch Sora swing and at certain 
times there will be triangle prompts.

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Atlantica
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Approach the green sphere with the yellow question mark in it and a list 
will appear, the conditions are just you have to do all of them at least 
once (not part of the story) These are the songs as listed...They had lots 
of scary kanjis so I couldn't read all of them but if you know the titles 
please email me and I'll give you credit: 

Musical wa tanoshii - involves only the o button

Part of Your World- involves the O button and Triangle button

Under the Sea- involves the O button, triangle button and square button, 
if it's a picture of Sebastian with an arrow pointing down, you just leave 
it and don't press anything, if it's Ariel with an up arrow, you press it. 
Beware sometimes Sebastian changes into Ariel.(didn't that sound weird...)

Watashi wa fu(?) tteki- Involves the O button, Triangle and rapidly 
tapping the O button.

Suteki na nakama-tachi- involves all of the Above ones.

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Quest: Halloween Town
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Gift Wrapping
---------------
How to activate - Go to Santa's house, enter the room where you fought 
Oogie Boogie and go up, enter the room (where you previously fought Lock, 
Shock and Barrel.) and talk to the elf.

Condition 1: Clear the game.
Condition 2: Clear it with 150 or more points.

Abilities needed: none

Strategy: The small red boxes are worth 1, the medium yellow is worth 5, 
the large green is 10 and the occasional humongous yellow is 20 pts. You 
have 30 ammos (teddies!!) and when it reaches 4 it will prompt you to 
reload by pressing triangle. Lock, Shock and Barrel will hit boxes out of 
the screen, so if you can, shoot them to make them temporarily 
unconscious. It is pretty hard, try to get all the boxes you can but 
obviously have priority. Don't waste ammos when you don't need to (but 
mashing o also works if you're good lol) the red boxes only need 1 shot to 
get rid of, so don't shoot multiple times at the same red box. The others 
however need more than one shot. It might take you a while to get 150 pts. 
Don't let the three annoying kids knock the big pointers out of the screen 
though.

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SB Workshop Rave
----------------
How to activate - go to Yuletide Hill and talk to Lock (small kid in red 
with a devil's mask next to the moogle shop) and pick the second option.

Condition 1: Clear the mini game by getting as many points as you could 
within the time limit.
Condition 2: Clear it with 1000 or more points.

Abilities needed: none

Strategy: This one is easy, just press triangle to grind where possible 
and press square to do another trick while grinding, when you jump off 
just do random tricks in the air to get points. Repeat.

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Quest: Port Royal
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SB Time Attack
------------------
How to activate - Just warp in and talk to Will near the bell. Choose the 
second option.

Condition 1: Clear the game by collecting all the crystals.
Condition 2: Clear the game by finishing it within 40 seconds.

Abilities needed: none

Strategy: again...none really...this is the easiest of all the SBs, you only 
need to jump.

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Quest: Space Paranoids
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Light Cycle
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How to activate - Enter Ansem's study and approach the computer, pick the 
third option. You'll be warped in, go to the computer again and pick the 
second option.

Condition 1: Clear it by proceeding to the end.
Condition 2: Clear it with 30 or more heartless kills

Abilities needed: none

Strategy: This one is pretty self-explanatory. In the beginning some 
heartless should appear, just lean towards them and press O to attack 
them. If they have a green shield around them don't attack because you'll 
be reflected off. When you have to turn, you press R1 or L1, don't crash 
because if you crash along with heartlesses, you lose the heartless you 
had potential to kill. When given a choice of right or left, I find the 
right path better for more kills because I think more appears, I'm not 
sure though, the left path might have as much. When you approach the end 
there will be four dangerous programs near the end, you CAN kill them, but 
I can't kill more than one and just to kill one it takes a while.

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Copyright Information
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Copyright 2006 Viola Sim. This document cannot be reproduced in any way 
except for private and personal uses. It cannot be altered in any way and 
it can only be used as a public item (except at www.gamefaqs.com and 
www.neoseeker.com ) if you have sent a written request to me in advance 
and it had been granted permission and I am given the credit. If you see 
it at any other sites please notify me, that's it for this :P

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Contacts
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If you have any questions, feel that I have written something wrong or too 
vague, know a better way of completing the quests or just have advices 
please contact me ;) I will also appreciate the translations for kanjis 
(lol) You will be given full credits but please somewhere in the title of 
the e-mail include Kingdom Hearts II, or KH2, or something along those 
lines just to tell me they aren't junk mails :p I have enough tips for 
Phil's training now, so please do not send me anymore of those (lol thanks 
for everyone who contributed again though!) unless you have a different 
strategy that works. It might take me a while to reply but I try my 
hardest, also this year is going to be a busy one with lots of exams so 
please bear with me if I don't update as quickly. (Will try to, when 
needed, to make changes on weekends and update it during the week.) Email 
- [email protected]

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Credits and Special Thanks
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CJayC- GameFAQs is one of the most useful websites!!!

Square-Enix and Disney- For making Kingdom Hearts and it's fitting 
sequel!!!

Kouli- I referred to his guide once during the game and a few times after 
I beat the game...it helped me...
-	When I got stuck fighting the MCP, I didn't use Tron in my party and my 
fingers were getting sore from mashing the triangle button, wondering 
why I couldn't see the MCP's Hp and why he won't be deleted even though 
I've pressed the triangle (delete) button hundreds of times... my brother 
came to me and told me that the guide said to use Tron's Co-op...Felt so 
dumb...
-	How to get the Ultima Weapon
-	How forms/summons level up
-	It was through his guide that translated the 'Goddess of Fate Cup' 
thanks! I hate my Kanji incapabilities...
-	And most importantly, how to get the secret ending Standard 
mode...without his walkthrough this guide would've not been possible...I'll 
probably be still sitting in front of the TV mashing triangle while 
staring at the MCP's horrible HORRIBLE face :P

My mum- For reading all those Kanji...she's Chinese lol...(I knew I should've 
taken Chinese up like she suggested...)but it's the same right? *grin* She 
confirmed the Atlantica songs, the event quest for YuRiPa and Agrabah.

These are all the people who contributed to the Phil's training. I cleared 
it over the weekend, added changes to my guide but couldn't update because 
of the internet connection at home, and when I arrived at school I was 
really surprised to see tons of e-mail about Phil's training. Thanks for 
contributing all of you! Sorry for not being able to include all of your 
e-mails in this lol...
Leo Chan
CoolMyth ( he also gave strategies on Phil (sorry I can't include it) and 
Jump)
Charles
Teguh Limantoro
Cheli
Gook
Nicholas Yeong
Hai Kieu
Julian Genoud
Graeme R.

And these ppl also confirmed the events in agrabah
Julian Genoud (lol also confirmed the 1st musical in Atlantica thx!)
Hai Kieu

Thanks to everyone who contributed...you're all very VERY sweet!!!

And Special thanks to my brother...the data I used was a shared one (until 
we beat the game and split it) but he still helped, and we figured out the 
strategies to the quests together.

If you feel that you've helped and I forgot to include you, my sincerest 
apologies first and foremost, and just drop me a note. Thanks for reading.


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Version History
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11/01/06 Version 0.65 - Completed Twilight town, 100 Acre wood, Port Royal 
and Halloween Town. Agrabah,Radiant Garden/Hollow Bastion and Atlantica 
are completed as far as my knowledge goes, but needs some help for 
confirmation/translation.

12/01/06 Version 0.85 - Fixed a few grammatical errors, added a note 
concerning Air Slide and fixed the error in Space Paranoids section. Added 
onto Olympus section.

15/01/06 Version 1.0 - fixed the unstable elements in Agrabah and Radiant 
Garden/Hollow Bastion. Got Kanji translation for Atlantica musical. Added 
a strategy for Phil's training added credits, thanks for everyone who 
contributed!! A HUGE hug for all of you!