Debug Mode Codes

While playing, hit ~ to bring up the console. Then type in "DebugMode 1" without the quotes. You may then use the following codes. (Note that all codes are cAsE sEnSiTiVe and some such as the set(stat) codes require you to select a target when you use them)

20 in every statistic.

rs kr_influence
A simple influence editor, in the form of a dialogue.

givefeat #
Add the feat to your currently selected character (use #'s 2 through around 500)

Allows you to use the camera with better scrolling and the such

givexp [-ve number]
Decreases your experience points by the value entered

Delevel you if your experience points is near to 0

givespell #
Gives a spell identified by it's id number to the character. giveitem [item tag] #
Gives active player item

dm_givegold #
Gives the desired amount of gold

givexp #
Gives the desired amount of XP to your character.


Set Appearance #
Makes your character have the appearance of the # in the res ref table of the 2da appearance file...*Note this is just appearance*

rs kr_roster_edit
Opens a debug dialogue with an option to open the party roster to switch party members in and out at any time. (Use caution with other features there)

rs ga_influence (x,y)
Raises influence level for that companion.

rs ga_party_limit(6)
Raises the amount of party members you may have at once to 6. Default is 3 in Act 1 and 4 in Acts 2 and 3.

removefeat #
Remove the feat corresponding to that number

rs ga_time_advance(Hours,Min,Sec,Milli)
replace Hours, Minutes, Seconds and Milliseconds with how much time you want to advance.

Returns your controlled character to normal.

SetCHA #
Set charisma to given number.

SetCON #
Set constitution to given number.

SetDEX #
Set dexterity to given number.

SetINT #
Set intelligence to given number.

SetSTR #
Set strength to given number.

SetWIS #
Set wisdom to given number.

rs gr_dm
Spawns a Dungeon Master NPC who will allow you to spawn items, add journal entries, open stores, add/remove party members, and teleport.

rs ga_alignment(-1,1)
to move one point towards Chaos

rs ga_alignment(-1,0)
to move one point towards evil

rs ga_alignment(1,0)
to move one point towards good

rs ga_alignment(1,1)
to move one point towards Law

polymorph #
Turns your controlled character into a different creature.