Pit of 100 Trials

Welcome to the
Super Paper Mario FAQ: Pit of 100 trials
By: xmunamaniacx (Nicholas Munarriz)

Copyright 2007 Nicholas Munarriz

General Tips
Flipside Pit
Flopside Pit
Version History

Welcome to the Super Paper Mario FAQ: Pit of 100 Trials. This guide covers 
most of the information needed to defeat the Pit of 100 Trials in both 
Flipside and Flopside, as well as a list of enemies on the floors, and a 
strategy for every enemy in the game. I hope that this guide helps you in 
your quest to defeat the enemies in the Pit of 100 Trials.

This has been created for intermediate players. If you need help on defeating 
a Goomba, then this is not the right guide. If you know how to defeat every 
enemy in the game, then you shouldn’t even need this guide.

The Pit of 100 Trials is the most popular side quest in the game. It is 
composed of 100 rooms, most of which contain enemies. One holds a key, which 
is used to unlock the door to the next room. Every 10 floors, you have a 
chance to escape the pit, and get an item. If you pass all 100 floors you 
have beaten the infamous Pit of 100 Trials.

This is my first FAQ so I hope that you enjoy it, because I am sure that I 
enjoyed making it. If you have any questions, comments, suggestions, or wish 
to use this guide on your site, please e-mail me at [email protected]. 
Here I go!

There will be no major spoilers ahead, but you might find a few minor 
spoilers. There is not anything in this guide that will completely ruin the 
games story so relax.

This document may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without my advance written permission.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright owners.

Please send any e-mails concerning the contents of this guide, questions 
about the game, requests for permission to put it on your site etc to:

[email protected]

If you are requesting permission to put it on your site, please ensure that 
you put the URL of the site concerned into your e-mail as otherwise the 
answer will be no. Please note that it may take me up to a week to respond to 

The only websites that can publicly display this guide are:


General Tips
You should always be informed on what lies ahead of you in the pit of 100 
trials. If you are, the pit will be much easier. This guide should really 
help if you are stuck on a floor, or can’t seem to work up enough experience 
to go ahead.

Once you reach Chapter 5-4, you will find a pipe where some enemies 
continuously exit. If you position yourself next to it as Bowser, and use the 
fire breath, you will get experience at a rate of 1000 every few seconds. 
This can get you up to a high level quickly and will really help you on your 
quest, as well as the Pit of 100 Trials.

If you are Mario, you can switch to 3-D and the walls will disappear, 
allowing you to pass through them. This can save time, which might become an 
issue in the higher floors. Once you receive the key, if you find that the 
door is below you, or near you, but there is a wall in the way, use 3-D to 
skip to the door.

There are many combination of characters and Pixls that you can use. I prefer 
a Bowser Carrie combination, but using Barry or Boomer with Bowser also works 
well. If you find that you can’t win with those, you shouldn’t feel afraid to 
switch to Cudge. Cudge can also land huge amounts of damage on other enemies. 
As far as characters go, you should always use Bowser. Using Peach with Cudge 
is an offensive, and defensive tactic. Peach can block any attack while Cudge 
can land huge amounts of damge! These are all great strategies, but pick 
whichever one you prefer. It is possible to get past half the pit without 
taking any damage!

If an enemy shoots anything, then you should use Barry to send it back at 
them. This protects you and does damage to them. That is a nice way to kill 
two birds with one stone. This can save you lots of time and even more health!

On the earlier floors, you could use Dottie to simply sneak by the enemies. 
This feels like cheating, and I don’t use it because I prefer a challenge, 
but this is useful if you are having trouble.

If you flip into 3D, walk behind a wall, and flip into 2D, you can 
occasionally jump through the floor above you with Luigi's Super Jump. It 
does not always work, but it is useful when it does work.

If you don’t think that you can keep going, then stop, at the next treasure 
room. If you die, none of your data gets saved. Make sure that you remember 
that. Your first try is likely to not be your last.

It is almost impossible to pass all 100 rooms without the right preparation. 
Healing items are the most important, but there are a few others that might 
help such as offensive items like ice storm. You can only carry 10 items so 
it is important, that you use the right inventory as you go down the pipe to 
the pit.

For minimizing the amount of items that you carry, you should put two 
together at the restaurant in Flopside. This is very useful and can almost 
halve the items that you need to hold. When you are ready for the Pit of 100 
Trials go down the pipe, and make sure that you have at least ninety minutes 
to spare.

Emergency Rations incredibly useful in the pit. To make them combine a shroom 
shake and a fire burst.
 It costs 50 coins for both ingredients I think and it heals 50HP in the pit 
(10HP if not in the pit). This is a much better alternative to shroom shakes 
or ultra shroom shakes because those are expensive.
Flipside Pit
The Flipside pit is easier than the Flopside pit, but is still a challenge if 
you don’t know what you are doing. That is where the guide comes in. Use this 
as you go through the Pit of 100 Trials and everything will be okay.

01- Squiglet
Just jump on the Squiglets.

02- Goomba
A plain jump should suffice.

03- Squig, Squiglet
Jump on the Squig and Squiglet, but you need to avoid the Squig’s rocks.

04- Sproing-Oing
If it isn’t killed at once by jumping preferably, It will split into more 

05- Goomba, Gloomba
Jump on the Goombas, and Gloomba’s are the same thing, but higher attack.

06- Cherbil
Avoid the gas and jump on it.

07- Sproing-Oing, Squig
Kill the Sproing-Oing in one jump, and the same with the Squig.

08- Squig, Squiglet
Same as floor 3.

09- Gloomba, Poison Cherbil
Kill the Gloomba with a jump, and avoid the gas from the Poison Cherbils.

10- Tippi Card 

11- Paratroopa, Koopa Troopa
Treat them both like Koopas. Just jump.

12- Paragoomba, Spiked Goomba
The Paragoomba should be killed with boomer or Bowser, as well as the Spiky 

13- Shlurp, Bald Cleft
Put Boomer in front of them and wait for them to gobble up.

14- Flip Goomba, Koopa Troopa
These can both be defeated using any method that you want.

15- Boomboxer, Shlurp
Avoid the Boomboxer attacks and then you can take them out however you would 
like. Boomer works on Shlurp.

16- Tileoid G, Koopa Troopa
Bowser is highly recommended.

17- Flip Koopa Troopa
Jump away!

18- Buzzy Beetle, Squig
The Buzzy Beetle has a high defense, but jumping is recommended.

19- Koopatrol, Squiglet, Koopa Troopa
The Koopatrol should succumb to a flame, while the others should seem 

20- Thoreau

21- Spiny Card
Bowser works the best here.

22- Boo, Gloomba
Treat Gloomba and Boo to a deluxe jumping treatment.

23- Fuzzy, Cherbil
Kill Fuzzy however you want and the Cherbil should seem familiar.

24- Boing-Oing, Sproing-Oing
Fire works the best, but almost anything works.

25- Chain Chomp
Only 1 enemy here. Cudge can land a decent amount of damage. When using 
peach, you can easily take it out without beung damaged at all!

26- Crayzee Dayzee, Paragoomba
Use Barry on the Crayzee Dayzee and just jump on the Paragoomba.

27- Squiglet
You know the drill.

28- Hammer Bro, Koopa Troopa
The hammer bro is a huge threat. Take him out first with a Pixl or Bowser. 
Using Dottie is also a good idea.

29- Rawbus
Jump on the tail from behind.

30- Boomer Card

31- Tileoid B, Tileoid G
Bowser is the key with both of these.

32- Longator
Very easy to beat, just keep your distance.

33- Growneba
Use Thoreau to throw it. 

34- Stone Buzzy, Bald Cleft
To high defenses are perfect for Bowser.

35- Choppa, Squig
Jump on them both.

36- Ninjoe
Bowser is the key, but these are still annoying.

37- Spike Top, Buzzy Beetle, Squig
This should be familiar, just be sure to not jump on the spike.

38- Magikoopa, Spiked Goomba
The Magikoopa is your enemy and Barry is your friend.

39- Fire Bro, Tileoid G
Fire is similar to hammer, and Tileoid G is just a Bowser breath away from 
dying. Use Dotte as your pixl here.

40- Slim Card

41- Clubba, Squiglet
Boomer works well with Clubba, and squiglet is open to any attacks.

42- Pokey, Gloomba
Fire seems to work well in this room.

43- Koopa Striker
Avoid the shells, and you should be fine.

44- Squog, Squig, Crusya
This room is open to any attacks that you would like.

45- Tileoid R, Tileoid B
Bowser gets a chance to shine here.

46- Flip Paratroopa, Flip Goomba
Very simple, and can also be handled in 3-D.

47- Ice Cherbil, Poison Cherbil, Cherbil
They may seem fancy, but just treat them all like regular Cherbils, while 
taking the attacks into account.

48- Magikoopa, Clubba
This room is dangerous, but try to use a Barry, Bowser combo.

49- Squog
If you have made it this far, you should be able to handle this.

50- Thudley Card

51- Flip Spiny, Spiny Buzzy, Buzzy Beetle
Use Bowser’s fire on all of these.

52- Pigrathim
Try killing it all at once, so that it doesn’t get faster.

53- Spania, Tileoid B
Bowser can handle this room on his own.

54- Dry Bones, Clubba
Dry Bones and Clubba both can be defeated however you like, but don’t jump on 

55- Hooligon
Bowser can handle him quickly.

56- Dark Boo, Tech Crusya
Both are upgrades of already defeated enemies, and you should be able to 
tweak the strategies on your own.

57- Zoin-Oing, Ice Cherbil
Zoin-Oing is relatively simple, and Ice Cherbil isn’t any different from what 
you’ve faced so far.

58- Amayzee Dayzee, Crayzee Dayzee
This room can really hurt you. Use Barry with whichever character you think 
is best.

59- Yellow Magiblot, Squig
When it reappears, use Barry to return the attack.

60- Carrie Card

61- Beep Boxer, Heavy Cursya, Cursya
These are all annoying, but just require basic attacks.

62- Dull Bones, Dark Boo
Dark Boo is just like its regular counterpart, and Dull Bones is also similar 
to Dry Bones.

63- Boomerang Bro, Clubba
The final Bro has arrived, and is a HUGE threat. These guys need Dottie to 
them straight, and Clubba follows the same strategy.

64- Tileoid Y, Tileoid R
The King of Koopas shall burn the room to a crisp.

65- Blomeba, Grownmeba
Use Thoreau before you throw your remote. 

66- Slellobit, Ninjoe
Ninjoe is already a familiar enemy, and for Shellobit, I find Cudge and 
Bowser to dominate.

67- Longadile, Longator
These are both essentially the same, and are both explosion sensitive.

68- Flip Hammer Bro, Squog, Squoinker
This room is hard, but most likely has no new enemies. Just use Dottie on the 
hammer bro.

69- Soopa Striker
Avoid the shells as you make your way towards them.

70- Fleep Card

71- Moon Cleft, Bald Cleft
Thoreau to throw them against eachother is very effective.

72- Jawbus
Nobody likes it when you step on their tail.

73- Cursya, Reversya Cursya, Tech Cursya, Heavy Cursya
It is time to go Cursya crazy! These have all been defeated before so just 
them out one at a time.

74- Copta
Jumpman strikes again, but Cudge is also okay.

75- Ruff Puff
Jump party, or you could deflect the lightning with Boomer.

76- Blastboxer, Beepboxer, Boomboxer
Boxers Unite! Use Barry A LOT in this room.

77- Blue Magiblot, Squog
These are both simple. Just take out Magiblot before it disappears.

78- Chromeba, Blomeba
If you made it here, then thids should be a familiar sight.

79- Flip Skellobit, Flip Spiky Skellobit
Defeat these both like regular skellobits (with the exception of jumping on 
the spike)!

80- Cudge Card

81- Hogarithm, Tileoid Y
Bowser and his pal fire make a great team in this room.

82- Red Magiblot, Squoinker
Repel the Magiblots attack, and the Squoinker is perfect for Barry and Bowser.

83- Pink Fuzzy, Cherbil
This room is full of easy enemies, and is not worth giving strategies.

84- Shlorp, Spania
Bowser gets a chance to shine! (yes, he has already had a ton of other 
chances, but here is another one) Boomer is the cause of death for the Shlorp 

85- Poison Pokey, Dark Boo
You should know these guys by heart.

86- Koopatrol, Magikoopa
The room has lots enemies from earlier rooms, but don’t let your guard down.

87- Chromeba, Reversya Cursya, Copta
You had better know how to take these guys down. If you have short term 
memory, then scroll up to find a room with the enemy for a description.

88- Ninjoe, Ninjohn
All the Ninjas are very similar.

89- Headbonk Goomba
Very basic enemy, that requires no explination.

90- Dottie Card

91- Gawbus
The classic game of: pin the flame on the tail!

92- Ninjerry, Ninjohn, Ninjoe
Ninjas unite, but these are all the same! Just expect them to have different 
attack and HP. You should be ready for a hard battle.

93- Skellobit, Ninjerry, Cursya
These are all old enemies, and you should know a hundred ways to defeat them 
each at this point. (Only 25 for Ninjerry).

94- Flip Fire Bro, Squoinker
The Fire Bro is dangerous so avoid the fire, as you make your way towards 
him, then jump away. Use Dottie to avoid detection.

95- Skellobit, Spiky Skellobit
Skellobit has the same weakness that he’s had since 

96- Flip Boomerang Bro, Flip Fire Bro
The bros are old, but still dangerous. Refer to an earlier section for more 
information, even though you should be familiar with this.

97- Squiglet
The Squiglet is the lowest form of life in the game (except for goombas). You 
better not die here. A jump is all you need.

98- Red Chomp
I find Boomer and Bowser to work the best on this defense freak.

99- Blue Magiblot, Red Magiblot, Yellow Magiblot
Red= Yellow+HP+Attack
What am I saying? Kill these all like regular Magiblots.

100- Wracktail
Wracktail is a lot like the dragon boss from Chapter 1. If you have Luigi, 
then you should use super jumps to hurt him. If you don’t, then use Thoreau 
to defeat him. Luigi is much faster than Thoreau. If you have recovery items, 
use them before you enter this room. You may need them.

Flopside Pit
The Flopside pit is harder then the Flipside Pit, but can only be unlocked by 
defeating the Flipside Pit. Every enemy is a dark version of themselves so 
that you can’t identify them that easily, which is where this guide really 
helps. I won’t write dark before each enemy because every enemy is dark. 
Another very important detail is that a dark enemy is twice as powerful as 
the light counterpart. You have been warned.

01- Goomba
Jump away!

02- Koopa, Goomba
This room is easy as pie. In fact, you can eat pie while you jump on all of 
these guys, and put them to rest.

03- Goomba, Paragoomba, Tech Cursya
Be sure not to touch any of these. For Cursya you should use Bowser.

04- Paragoomba
If you need help on a Paragoomba, you had better be ready for a hard journey 
ahead. By the way, if you really need help, jump.

05- Koopa, Spiked Goomba
Koopa is open to jumping while spiked goomba is open to just about anything 

06- Squiglet, Cherbil
Squiglet is the same old square creature. Try to deflect the poison from the 

07- Spiny, Squiglet
These are both self explanatory.

08- Goomba, Spiny, Cursya
Fire is the best thing you can do in this room.

09- Spike Top Koopa
This is a harder koopa. Use fire, or whatever else you want, but do not jump.

10- Dashell Card

11- Fuzzy, Squiglet
Bowser is your friend in this room too.

12- Stone Buzzy
A jump cracks their shell, and is recommended here.

13- Cleft, Paratroopa, Heavy Cursya
Bowser, meet your future pile of ashes. Cleft should be tackled with Cudge 

14- Cleft, Paragoomba
Cudge and Bowser are the team of choice here.

15- Spania, Goomba
This is your chance to get creative. Do whatever you want.

16- Dull Bones, Spiny, Tech Cursya
Flames are by far the best weapon here.

17- Stone Buzzy, Spike Top
Use a jump on the Stome Buzzy, but Barry or Cudge on Spike Top.

18- Fuzzy, Spiked Goomba
Fire is once again the best form of execution here.

19- Dull Bones, Goomba
Must I repeat the word, fire, again.

20- Goomario Card

21- Pokey, Reversya Cursya, Fuzzy
This room is a little tricky, but with Bowser (yes again) can burn these all 
to ashes.

22- Spania
Barry and Cudge work very well here.

23- Fuzzy, Longator
Jumping is very effective on the Longator because it uses up so much space.

24- Dull Bones, Fuzzy, Paragoomba
Jumps work well as well as Cudege, Barry, and Bowser.

25- Cleft, Ruff Puff
Barry is powerful against both of these.

26- Dark Boo
This is a dark dark boo. Treat it like you would any other dark boo. Jump!

27- Ruff Puff, Heavy Cursya, Squiglet
There is nothing new here. Bowser dominates here.

28- Stone Buzzy, Spania
Jumps shine again.

29- Dark Boo, Goomba
Jumping on both of these leads to success.

30- Kooper Card

31- Shlurp, Ruff Puff
Plant Boomer for Shlurp, and I guess that if you are lazy, the same thing 
could work for Ruff Puff.

32- Sproing-Oing, Squiglet
Nothing new here… Just jump on them, or do whatever you want.

33- Choppa, Pokey
Choppa can flip between dimensions, but can be defeated however you want. 
Pokey is the man for Cudge.

34- Boomboxer
These are harder than they look. Use Barry a lot here.

35- Growneba, Reversya Cursya, Squiglet
Bowser can handle all in this room.

36- Boomboxer, Cursya
Bowser and Barry are recommended by 4 out of 5 dentists.

37- Grownmeba
Throw them into eachother.

38- Cherbil
Cherbils haven’t gotten any harder. Follow the same basic strategy.

39- Dark Boo, Megabite
Dark Boo looks like, and can be treated like a regular Boo. When Megabite 
rams you use Barry.

40- Bombette Card

41- Striker
Use Barry to use its attack against it.

42- Shlurp, Cursya, Heavy Cursya
Boomer is the obvious attack on Shlurp, but the Cursyas can be put in place 
by… you guessed it, Bowser!

43- Boomboxer, Choppa
This is possibly the hardest room thus far. Use Barry on these enemies.

44- Sproing-Oing, Tech Cursya, Reversya Cursya
All enemies hide in fear of the beast. The beast’s name is Bowser. They must 
be burninated.

45- Shlurp
Once you are in front of it, drop Boomer, and enjoy the show.

46- Hammer Bro, Goomba
Goomba! So easy, right? Wrong! Hammer Bro should be handled by Dottie or 
Barry, but are always a huge threat.

47- Boomerang Bro, Dark Goomba
This is an upgrade from the last room, but use the same tactics. Watch out 
for the boomerangs.

48- Fire Bro, Spiked Goomba
Fire Bro is not that different from his boomerang cousin, and Spiked Goomba 
has a spike. Do not jump on it.

49- Magikoopa, Striker, Squiglet
These are all previous enemies, and all of them should be treated with Barry 
except for Squiglet. OnSquiglet, do whatever you want.

50- Parakarry Card

51- Muth
255 HP! Don’t worry. Bowser can easily get through these.

52- Chomp
The classic high defense monster returns, and is asking for Bowser.

53- Clubba
Must I say Bowser’s fire again?

54- Squiglet
Squiglets are made to use up space, and let you use your imagination. Do 

55- Squiglet, Spania
Squiglet and Spania can both be taken down however you want.

56- Boomerang Bro, Tech Crusya, Squiglet
This room is hard. Use Dottie and Bowser here.

57- Tileoid
Bowser (Yes I did say it again) is the king of Koopas and Tileoids.

58- Hammer Bro, Cursya
Bowser + Dottie = Win

59- Striker, Magikoopa
Barry is necessary, but Peach is also good.

60- Bow Card

61- Magikoopa, Chomp
Barry and Bowser team up again.

62- Pigarithm, Magikoopa, Eeligon
Pigarithm can become porkarithm with Bowser, and Magikoopa is calling out 
Barry. Hit Eeligon’s head, as it is the only weakness.

63- Magikoopa, Heavy Cursya, Tileoid
Barry takes care of Magikoopa while Bowser takes care of the other two.

64- Ninjoe
Bowser is the best you could do to get rid of this. If you throw your wiimote 
to the floor in frustration, I am not responsible.

65- Chomp, Fire Bro
Bowser and Barry dominate this place. Dottie is also a good idea on the BFire 

66- Hammer Bro
Peach actually gets to do something, but use Cudge to attack, and crouch when 
the hammers come. Dottie is also a great Pixl to use.

67- Clubba, Tech Cursya
These are 100% combustible. Go get them Bowser.

68- Koopatrol, Clubba
Fire is the best way to make these two enemies be gone.

69- Ninjoe, Megabite, Cherbil
This room is very annoying. Use Bowser on these.

70- Watt Card

71- Jawbus
Use 3-D to get around it, and hit the tail from the back.

72- Koopa, Koopatrol
Burning these to a crisp is easy as switching to Bowser and pressing the down 

73- Barridad
Use 3-D to get around, then it should be straight forward. Barridads' own 
ammo can be used against them withBarry; their shots go right through the 
barrier, both ways, and you only need to reflect a single shot to take one 

74- Eeligon, Choppa
Hit Eeligon’s head, and jump on Choppa.

75- Dayzee, Pigrathm
Keep Barry handy to bounce the notes bag at the Dayzees, and keep Pigarithm 
at bay with fire.

76- Koopatrol
Put boomer on the floor, and when it charges at you detonate it.

77- Ninjoe, Tileoid
Fire is extremely effective against these two.

78- Skellobit, Ninjoe
Burn these to two piles of ashes.

79- Skellobit, Spiky Skellobit
Bowser is good against both of these, but Cudge is also okay.

80- Sushie Card

81- Spiky Skellobit, Cursya
Cudge is the man, or hammer, for Skillobit, and Cursya can be burned by 

82- Magikoopa, Cherbil
These are both from earlier in the pit, but they didn’t get any easier. Keep 
your guard up.

83- Skellobit, Spiky Skellobit
Using Cudge is recommended, but Bowser also works.

84- Jawbus
Jump on the tail.

85- Magiblot
Get it before it becomes invisible. Try using Barry on the attacks.

86- Koopatrol, Reversya Cursya
Planting Boomer for the Koopatrol remains as effective, and Bowser can always 
scorch a Cursya

87- Striker, Squiglet
Avoid the Stiker’s shells, and Do whatever you want to Squigy.

88- Longator
Jumping on it is the best strategy, because it is impossible to miss.

89- Magiblot, Tileoid
Take out the Magiblot with Barry, and Bowser is the best character to use on 
the Tileoid.

90- Lakilester Card

91- All four types of Cursya
Burn them all to ashes with Bowser.

92- Magikoopa, Squiglet
Use Barry a lot against the Magikoopa. All I can say is go crazy.

93- All three types of Bro
Use Dottie here, and Mario switching to 3-D is also good.

94- Magiblot, Dayzee, Cherbil
This room is good for Barry and Thoreau. Bowser is also a nice enemy here.

95- Headbonk Goomba
These are simple. Just avoid the headbonks, and you’ll be fine.

96- Jawbus, Megabite
Use Barry when Megabite rams. Jawbus can be taken down by hitting the tail.

97- Skellobit, Spiky Skellobit
Boomer works on both, but you can try jumping on the regular ones.

98- Muth
Bowser can take away the 255HP in a matter of seconds.

99- All types of Bros and Koopatrol
Use Dottie on the three bros along with Boomer on the Koopatrol.

100- Shadoo
Shadoo can only be reached the second time you go through the pit. The first 
time, you will run into an empty room. If you can reach him, you will face 
Dark Lugi, Dark Bowser, Dark Peach, and Dark Mario. Shadoo is a separate 
enemy, but his only defense is the characters themselves. They all act a lot 
like the light version of themselves. If you defeat Shadoo, then you can give 
yourself a pat on the back, and now that you can take a break and rest your 
finger, your brain (which I doubt you’ve been using), and your bladder.

How do I unlock the Flipside pit?
There are two ways.

If you have Luigi, you can just jump to the switch, but if you don’t, there 
is a pipe that you can bomb from the Flipside Outskirts. From there you need 
to use Tippi to find a few blocks creating a stairway to a platform. There, 
switch to 3-D and you will go down a path that takes you to the top of the 
barrier where you can hit a switch. This is based off of memory so if you 
have corrections to make, can you e-mail them to me.

How do I unlock the Flopside pit?
You just need to beat the Flipside pit.

Who is this “Bowser” that you talk about?
*Punches guy who asked question* Next.

Why did you punch him?
*Punches guy who asked question* Next.

I am going through my second time in the Pit of 100 Trials in Flopside, and 
there aren't any new cards showing up, i.e. the chests are all opened 
already.  Are you sure that you get new cards? Or did I miss something, like 
having to reactivate the pit or something like that?
You didn't miss anything. You get the new cards at the end once you defeat 
Shadoo. The chests are supposed to be empty.

When can I first go to the Pit of 100 Trials?
After chapter one.

What do I get for beating the Pit of 100 Trials?
Flipside- Dashell
Flopside (1st time)- Nothing (unless you count the rare cards collected every 
ten levels)
Flopside (2nd time)- Rare cards and Mario can stay flipped forever without a 

Who should I use?
Look at the General Tips Section.

When will the FAQ section end?

These are all the people that helped me. I could have done it with out them, 
but the guide wouldn’t look as good as it does now. 

-Nicholas Munarriz (xmunamaniacx)- making the guide
-Lisa Harrison (Lisanne)- Letting me use her copyright information
-Nintendo Power- Helping me with a few of the enemies in the rooms
-Shawn Vernier (SPV999)- I used his guide for a reference to a few enemies 
that I forgot about: http://www.gamefaqs.com/console/wii/file/933012/47957
-Tom Root- Reminding me about using Dottie on some enemies
-THX0881- Telling me about the glitch with the super jump that I added to the 
General Tips section
-Kip- Giving me numerous suggestions including adding a clearer of Shadoo.
-Cory- Telling me that Peach and Cudge makes a great team
-Dr.Ryan- Told me about a mistake that I made in the FAQ section about the 
-Goobers 100- Informing me about Emergency Rations.
-Leo theMountain Lion-Giving me numerous tips that made the guide a lot 

You can contact me for permission to use the guide, as well as questions that 
aren’t answered in the guide, tips, or any other information that you might 
want to give me. Do not contact me on anything that is not on the Pit of 100 
Trials, and be sure to write Super Paper Mario in the subject line, or I will 
most likely put it in my junk folder and never read it. Unless otherwise 
requested, I will put your registered name on your e-mail account as the name 
that you receive credit for. You need to e-mail me a specific name that you 
would like mentioned in the credits section or no credit will be given. If 
you wish to contact me for any of the above reasons, you can contact me in at 
my e-mail address below:
[email protected]

Version History
Most of the updates after version 1.0 were made because of suggestions. I 
will not give credit here, but I will give credit in the credits section.

4/21/07 Version 0.4
I put all the names of the enemies as well as all the sections titles.

4/26/07 Version 0.5
I filed in the sections and started the floor strategies for Flipside.

4/30/07 Version 0.65
I got the descriptions of the floors up to floor 70 of the Flipside Pit.

5/2/07 Version 0.75
Finished the descriptions on the Flipside Pit.

5/5/07 Version 0.85
The guide is finished up to room 30 on the Flopside Pit descriptions.

5/10/07 Version 0.95
Complete except for the last twenty room descriptions of Flopside.

5/11/07 Version 1.0
Yes! I finally did it! After hours of labor, I finished the guide. This has 
the descriptions for all of the rooms as well as a few added tips.

5/14/07 Version 1.01
Just a day after the guide was accepted, I found that in the intro to the 
Flopside Pit, I put right instead of write. I fixed that in this update.

5/18/07 Version 1.1
I completely forgot about Dottie, but Tom Root reminded me. I put him in the 
credits section, and added Dottie where appropriate. I also added 
Nesoseeker.com to the list of websites that could use the guide.

5/20/07 Version 1.11
The suggestions continue to flow. I got information about a super jump glitch 
with Luigi that I added to the General Tips section of the guide.

5/24/07 Version 1.2
I added Supercheats to the list of authorized sites as well as put a more in 
depth description on Shadoo. There was also a short addition to the 

5/25/07 Version 1.25
Here, I added some more suggestions to the guide. I also added a little to 
the contact section.

6/3/07 Version 1.26
I put that the prize for the flipside pit was infinite 3-D when it was in 
fact, the Flopside pit.

6/16/07 Version 1.3
A new question has been added to the FAQ a lot I added the emergency rations 
to the preparation list.

6/25/07 Version 1.31
I made an e-mail address for my FAQs and replaced my personal email address.

8/8/07 Version 1.35
I made a few more modifications from suggestions.

I hope that you enjoyed the FAQ, and that you were able to pass all 100 
trials, but if you didn’t recover and try again, or you can always do the 
Bowser 5-4 trick to level up. If you still have trouble, you can attach a 
rubber band and a coin to the D-Pad and then leave Bowser in position until 
you reach the maximum level. Doing this is a way to get through the Pit 
easily, but I prefer the challenge.