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PRE-ORDER NOW!! Final Fantasy VII: Remake - PlayStation 4
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| Author: Alex Eagleson |
| Began: November 15th, 2005 |
| Completed: December 10th, 2005 |
| Email: StarOceanDC(at)gmail(dot)com |
| University of Guelph, Ontario |
|____________________________________________________________________________|

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|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS || Table of Contents || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents.....................CT.TS |
| - Walkthrough...........................01.00 |
| - Prologue.........................01.01 |
| - Farebury.........................01.02 |
| - Farebury Region..................01.03 |
| - Waterfall Cave...................01.04 |
| - Farebury.........................01.05 |
| - Alexandria Region................01.06 |
| - Alexandria.......................01.07 |
| - Tower of Alexandria..............01.08 |
| - Alexandria Region................01.09 |
| - Port Prospect....................01.10 |
| - Ferry............................01.11 |
| - Pereguin Quay....................01.12 |
| - Maella Region....................01.13 |
| - Simpleton........................01.14 |
| - Maella Abbey.....................01.15 |
| - Ruined Abbey.....................01.16 |
| - Maella Abbey.....................01.17 |
| - Kingdom of Ascantha..............01.18 |
| - Ascantha.........................01.19 |
| - Wisher's Peak....................01.20 |
| - Pickham Region...................01.21 |
| - Pickham..........................01.22 |
| - Pickham Region...................01.23 |
| - Swordsman's Labyrinth............01.24 |
| - Pickham Region...................01.25 |
| - Kingdom of Trodain...............01.26 |
| - Trodain Castle...................01.27 |
| - Beneath Ascantha.................01.28 |
| - Land of the Moles................01.29 |
| - Mole Hole........................01.30 |
| - Treasure Hunt....................01.31 |
| - Ocean............................01.32 |
| - Baccarat Region..................01.33 |
| - Baccarat.........................01.34 |
| - Chateau Felix....................01.35 |
| - Northwest Isle...................01.36 |
| - Kingdom of Argonia...............01.37 |
| - Argonia..........................01.38 |
| - Hunting Grounds..................01.39 |
| - Argonia..........................01.40 |
| - Dark Ruins.......................01.41 |
| - Arcadia Region...................01.42 |
| - Arcadia Region...................01.43 |
| - Rydon's Tower....................01.44 |
| - Arcadia..........................01.45 |
| - Blizzard Peaks...................01.46 |
| - Orkutsk..........................01.47 |
| - Herb Grotto......................01.48 |
| - Marta's Cottage..................01.49 |
| - Treasure Hunt....................01.50 |
| - Desert...........................01.51 |
| - Dragon Graveyard.................01.52 |
| - Savella Cathedral................01.53 |
| - Pirate's Cove....................01.54 |
| - Isolated Plateau.................01.55 |
| - Empycchu.........................01.56 |
| - World of Darkness................01.57 |
| - Dark Empycchu....................01.58 |
| - Godbird's Eyrie..................01.59 |
| - Treasure Hunt....................01.60 |
| - Tryan Gully......................01.61 |
| - High Priest's Residence..........01.62 |
| - Neos.............................01.63 |
| - Troll's Maze.....................01.64 |
| - Black Citadel....................01.65 |
| - Orb Hunting......................01.66 |
| - The End [Final Boss].............01.67 |
| - Legal & Copyright.....................LE.AL |
| - Credits & Thanks......................CR.DS |
|____________________________________________________________________________|

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|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 01.00 || Walkthrough || 01.00 || |
|_||_______||____________________________________________________||_______||_|
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+-- (_/ ROLOGUE -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.01 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
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Choose to create a new adventure log and enter the name of your main
character. There is no default name I'm sorry to say, so it's all up to your
creative mind to come up with something fitting. Personally I like the name
Alex, but then again I may be a little biased. Once you have a name for your
character, save your game on the memory card and get ready to start.

After Yangus is done talking then you have control of your characters. Stand
up and familiarize yourself with your surroundings and the controls. You can
lift and smash those barrels in front of you using the X button, but there's
nothing inside of them. Speak to Yangus now, neither he nor Trode seems to be
able to find the princess. Just as they're scanning the area trying to find
her, a few Slimes jump out from the bushes and attack you!

This is your chance to get acquainted with the battle system. The fight is
about as easy as they come. The battle interface is relatively simple, you've
got your Fight, Flee, Intimidate and Tactics options. The Tactics option
allows you to choose how your party members will act (they control
themselves.) If you really want to take control of your other party members
then simply choose Tactics and then the "Follow Orders" option. To defeat the
Slimes simply choose Fight and then Attack every turn and they'll go down
almost immediately. The fight will be over before you know it.

Following the battle the "princess" shows up. The princess as it turns out is
actually a horse. At least it's a nice horse. Trode takes the reigns and
rides it back to town along with Hero and Yangus while the opening credits
roll. They all make their way back to the town of Farebury.
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+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.02 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 4 Gold Pieces..................................|_| |
| | Holy Water.....................................|_| |
| | Plain Clothes..................................|_| |
| | Chimaera Wing..................................|_| |
| | Cypress Stick..................................|_| |
| | Antidotal Herb.................................|_| |
| | Cypress Stick..................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | 3 Gold Coins...................................|_| |
| | 5 Gold Coins...................................|_| |
| | Antidotal Herb.................................|_| |
| | Medicinal Herb.................................|_| |
| | 10 Gold Coins..................................|_| |
| | Leather Shield.................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Clothes..................................|_| |
| | 20 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Seed of Defence................................|_| |
| | Medicinal Herb.................................|_| |
| | 2 Gold Coins...................................|_| |
| | 4 Gold Coins...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the quiet town of Farebury. Upon arriving in the town Trode
explains that their goal is to locate Dhoulmagus, the one who transformed them
both into a horse and a... gremlin thing. Tell Trode that you would be happy
to help him locate Rylus. Speak to Yangus and then you'll be off. Follow my
instructions carefully if you want to find the items in this area. Note that
all compass directions given are based on the map that you can open up with
the square button. The map is fairly helpful, use it often. Let's start
exploring the town. Near where you begin there are a couple of stands, one of
them is a shop where you can buy some items if you want. When you have then
turn around and go in the opposite direction through the large arch where you
should find a burned down building. Beside it is the inn and beside the front
door of the inn are a couple of barrels. Smash them both with the X button,
one of them contains 4 GOLD PIECES. Now go into the inn next door and head
upstairs. Examine the cabinets here to find a HOLY WATER and a set of PLAIN
CLOTHES. Open the chest to get a CHIMAERA WING. There are a couple more
cabinets in here as well that hold a CYPRESS STICK and nothing at all. Notice
there are a couple of bags hanging from the wall, reach into them to get an
ANTIDOTAL HERB and a MEDICINAL HERB. Now you can leave the inn finally.

Edit: There is a back door to the inn. Go through the back door and reach
into the hanging bag beside the counter to find a total of 3 GOLD COINS.

Across from the inn you'll find the armour shop which sells quite a few pieces
of equipment better than the stuff you're wearing, but whether you can afford
it is an entirely different story. Enter the house just north of the armour
shop and break the barrels in there to receive 5 GOLD COINS. Examine one of
the cabinets to get an ANTIDOTAL HERB. Leave the home and go north, there is
a set of stairs here which you can climb up. Head east at the top of the
stairs and break the pot near the tavern to acquire a MEDICINAL HERB. Behind
you is the back entrance to the bar. Go through it and break the barrels to
tavern's back entrance until you hit a wall. Beside you should be a well.
Examine it to jump down. You'll find a chest down here with a LEATHER SHIELD.

Turn around and go back a few steps west of the wall to find a door leading
south into another house (not the one directly beside the well, that one's
locked.) In this house you can break the pots to get 8 GOLD COINS. Also
check the cabinets in the adjacent room to get some PLAIN CLOTHES. Forget the
tavern for now, the house you want is just south of the tavern and just west
of the weapons shop. The pots contain nothing but one of the cabinets hides
20 GOLD PIECES. Now go into the weapons shop and take a look at the
merchandise, wishing you could afford some of those better weapons. You may
have noticed a couple of chests behind the counter, well there is indeed a
back door to this store. Unfortunately when you go around to that side you'll
be dismayed to learn that both chests are locked. Speaking to the shopkeeper
from that side will get you a couple of pointers about the game depending on
whether you give a yes or no answer to the question that he asks you.

Southeast of the weapons shop is the church. Churches are where you go to
save the game. Speak to the woman near the entrance and choose Confession to
save your game. Don't leave yet however, go into the back room and break the
pot to get a MEDICINAL HERB. There's a room even beyond this one with a
cabinet containing POT LID and a locked chest. You can climb up to the bell
tower if you wish but there isn't much of interest up there. Leave the church
and check around behind it. There are a couple of sneakily hidden pots there,
one containing SEED OF DEFENCE. head back to the east side of this upper
area, on the other side of the house there are three barrels, two contain 2
GOLD COINS and a MEDICINAL HERB. That covers the vast majority of the items,
now it's time to proceed with the main game. Make your way to the tavern.

Approach the man sitting at the bar and a scene will take over automatically.
This is where you meet the fortune teller Kalderasha. His house was the one
that burnt down, and according to him, old man Rylus (the man you are looking
for) with it. Just as you get close someone bursts into the tavern screaming
that a monster is attacking the town. Leave the bar and go down the stairs.
Run back to where you, Yangus and Trode first came into town. Turns out that
Trode himself is actually the monster. The townsfolk just won't accept him
and the party has no choice but to leave the area. Tell Trode that you did
manage to find master Rylus and that he has unfortunately passed on.

Just as they are about to leave, a young girl approaches telling them to wait.
She says she had a dream last night that a group of people including a strange
create came to town and had the power to grant wishes. She introduces herself
as the daughter of the fortune teller. She wants to speak to you further but
you'll first have to join her at her home. Head up to the second level of
town and head back to the well. The door beside it which was locked before is
now open, head through it to find the girl. Don't speak to her right away,
instead check the cupboards in the back to find 4 GOLD COINS. Now go back and
speak to the girl. First of all, she wishes to tell you her story.

Once again she is the daughter of the Great Kalderasha, the fortune teller you
met in the tavern earlier. Her father was a great fortune teller at one point
however he lost his abilities not too long ago, most likely due to the glass
ball her now uses instead of a crystal ball. Before she can say anything else
her father enters the house, in an angry mood. Her request is that you find a
new crystal ball for him so that he can regain his power. Another part of her
dream is that there is a crystal ball hidden inside a nearby waterfall cave.
Obviously that's going to be your next destination. Leave the town through
the large gates at the northwest corner. Trode brings up a fairly good point.
Despite the pointlessness of this little fetch quest, if the fortune teller
got his power back perhaps he could help them find the man who invoked the
curse. Your final task is to head for the inn and spend the night there. In
the morning take the southern exit out of town. It's time to find that cave.
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+-- (_/ AREBURY REGION --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.03 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Life...................................|_| |
| | Boxer Shorts...................................|_| |
| | 82 Gold Coins..................................|_| |
|_______________________|____________________________________________________|
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There is treasure to be found on the world map, but it's not without its
dangers. While Dragon Quest VIII does employ a system of random encounters
you will still randomly come across visible enemies on the map, and for the
most part these enemies are much more difficult than the encounters so at this
point in the game you should be avoiding them. Here's an example. Take the
northwestern exit out of town, or go around the west side of town from the
world map. From the west side of the town head north through the trees. As
you make your way up quite a long distance, eventually as you approach the
edge of the map you'll see a crazy axe-wielding dinosaur. This enemy will
kill you in a single hit if you encounter it, but he runs slow so it's fairly
easy to avoid. Just northeast of this dinosaur is a treasure chest
containing SEED OF LIFE which is why you came up here. Get the item and then
head back down to Farebury. There's still a few more treasures to find.

Fortunately while exploring the map it really gives you a chance to increase
your levels. As you level up out here you will undoubtedly gain some skill
points for your characters. Skill points must be allocated into specific
skills with different weapons, and in turn start increasing your proficiency
with that weapon or trait. You can focus almost all of your skills into a
single equipment type, or you can spread it out if you want. I tend to focus
on Sword techniques for Hero and Scythe techniques for Yangus. Anyway take
the northwestern exit out of town, then follow the path going west for quite a
long time. When you reach a fork in the road continue going west until you
eventually hit a broken bridge. From there follow the edge of the cliff north
and as you go around past the trees you should be able to catch a glimpse of a
treasure chest between two trees. The chest contains BOXER SHORTS, a new
piece of armour equip-able by Yangus. Once again let's head back to
Farebury. Rest up at the inn and grab some healing items if you want. By
this point there's a good chance you can afford a new weapon as well.

Head south from the town and follow the road exactly. Before long it will
take you to a fork in the path. Make a left at the fork and follow this path
now for quite a ways until you reach another fork. At that point you will be
able to see a large red tree ahead of you which kind of stands out from the
rest. Southeast of this tree there is a treasure chest near the wall which
has 82 GOLD COINS inside of it. That's the last treasure chest to be found
here on the map, you can head back to town now if you want or go to the
waterfall cave directly from here (which is far to the west then south.)

Reaching the waterfall cave when coming from Farebury is fairly easy. Just
head south from the southern exit along the path until you reach the fork.
Continue in the same direction this time rather than turning and soon enough
you will come to the waterfall cavern. Leave Trode behind and head inside.

Update (Submitted by Viviamoru): Hello it has been a pleasure reading your
Dragon Quest VIII Walkthrough/Faq. I just wanted to meantion that before
you enter the Waterfall Cave, there is a road around behind the cave that
leads to a house ontop of the Cave. Inside there is a man who sends you
on a quest to retrieve a Tool Bag for him. It is near the one and only
tree with Red Leaves on it. Once you get back to him in his house, he gives
you 8 Plain Cheese and there is a Seed of Agility in a bag on his wall.
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+-- / | ATERFALL CAVE ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 05 | SEARCH | 01.04 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Waterfall Cave..........................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Hat....................................|_| |
| | Copper Sword...................................|_| |
| | Crystal Ball...................................|_| |
|_______________________|____________________________________________________|
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Welcome to the first dungeon of Dragon Quest VIII. I would recommend you
level up at least to level four or five and purchase the two weapon upgrades
for both Hero and Yangus before entering this cave. How you want to prepare
is still up to you of course. Begin by heading east along the path lit by
torches. It will curve and come to a fork before too long. Open up the chest
here to find a MAP OF WATERFALL CAVE. The path branch you want to take is the
one going to the right. There is a thin path leading you along through the
water in this area. Take the path which branches off to find not one, not
two, but three treasure chests containing CHIMAERA WING, MEDICINAL HERB and
LEATHER HAT. Continue along this path beyond this large room until you hit
another fork. Going left just takes you back to the cave's entrance so make a
right . Proceed forward and down the stairs to the lower level.

The path here opens up into a large room but there is nothing to be found in
there. Keep going until you reach the edge of the room where some little
fellow is standing guard. Speak to this thing and tell him that you are brave
enough to fight. For showing your bravery he lets you pass through without
indecent. If you'd like to test your skills anyway, speak to him again and
you can trigger a battle. The Hammerhood is only slightly stronger than
normal enemies with twice as much health. His charge up attacks can do 15-18
damage but he'll be dead before he can get any more than one of them out.
It's worth fighting him for the experience and to add to your enemy list.

Just past the Hammerhood is another fork in the path. This time you'll want
to make a left. Follow the path and speak to the little slime, tell him you
believe him for a little tip. At the end of the path there is indeed a
treasure chest, it contains a COPPER SWORD which is a great new weapon if you
didn't upgrade in Farebury, and the exact same one you're wearing if you did.
Turn around and go back in the opposite direction. Head straight at the fork
when you reach it and descend down to the third level. Here it's just a
straight road to the crystal ball. When you reach out to try and take it
however, Geyzer, the master of the waterfall will jump out. Tell him that the
crystal ball belongs to you and then the battle against Geyzer will begin.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GEYZER | HABITATS: Waterfall Cave |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Strength | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | A bitter and vengeful merman who |
| Number......................... 261 | has long since sought the fortune |
| Hit Points..................... 173 | teller responsible for dropping a |
| Magic Points.................... 20 | crystal ball on his head. |
| Experience..................... 107 | |
| Gold........................... 108 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Boss battles in this game are not easy, and unlike other games you won't |
| usually find a save point right before you battle them. You won't have |
| your hand held here so it's your job to be prepared. Personally I was |
| level seven when Ii fought the boss but I imagine level six would do. |
| Make sure both of your party members have a couple of Medicinal Herbs on |
| them, and that's on their person, not in the bag where they can't access |
| them in battle. They should also be equipped with the best weapons and |
| the best armour that you can afford at this point in the game. |
| |
| The Geyzer is a reasonable first boss that will provide a bit of a |
| challenge. He has three attacks that he uses randomly. The first is an |
| attack called Cursed Mist which targets both of your characters. Any |
| characters that it hits will become cursed, meaning they will not be able |
| to act for a turn and possibly more. Fortunately Hero usually evades it, |
| and so does Yangus from time to time. The second attack is just a normal |
| swipe from the monster's tail which does about fifteen damage. The final |
| attack is called Sizz. It is a blast of fire which hits both your |
| characters for about 10 - 15 damage each. That about covers what the boss |
| is capable of doing to you. To defeat him you should stick with normal |
| attacks for the most part and use healing items when necessary. I had |
| nothing for Yangus (since I'm working up the Scythe skills) but Hero had |
| learned Dragon Slash by this point, but I found it extremely ineffective |
| against the boss (his normal attack did even more damage.) So as I said |
| before, use normal attacks and healing items and you'll do just fine. |
|____________________________________________________________________________|
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Following the battle Geyzer determines that you are not in fact the owner of
the crystal ball. He speaks of a castle Trodain and a lone survivor who set
off on a quest. You were that survivor! Whatever this means is unknown to
you of course but regardless, Geyzer is now willing to give up the CRYSTAL
BALL so that's one good thing. If you try to use your Chimaera Wing right now
it won't work, it never does while you're indoors. You'll have to travel back
out of this cave on your own. That is of course unless Hero has learned the
Evac spell which takes you directly out of dungeons, check your field magic
skills to see if you have it and if you do, use it. Now get back to Farebury.
______________________________________________________________________________


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+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.05 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save your game at the church when you arrive in Farebury. Once you've done
that, enter Valentina's house and speak to her father. He is unhappy that you
brought back the crystal ball. He says that no one understands why he threw
it away, and he will just throw it away again or smash it to pieces. Before
he can do so however, Valentina enters the room saying she knows what
happened, and she does not blame him for the death of her parents. She only
wishes to see him return to his original glory as a great fortune teller.

Get up the next morning and head downstairs. Kalderasha has returned the
crystal ball back to where it belongs. Now to thank them he will make a
vision. He sees a jester passing through the southern checkpoint, the same
jester who murdered Master Rylus. It was Dhoulmagus himself! Speak to
Kalderasha again to learn that he is headed south, and there is a small
village in that direction called Alexandria, that is your next destination.
______________________________________________________________________________


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+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.06 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Slime Earrings.................................|_| |
| | 100 Gold Coins.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave Farebury through the southern exit and begin following the path as it
leads you south. When you come to the fork, make a left. You don't' want to
go down toward the Waterfall Cave again. Before long this path also forks in
two directions. When this occurs you'll want to head south and cross the
large bridge. Once on the other side you will be in Alexandrian territory.

Make a right turn immediately when you get to the other side of the bridge and
go up the hill, then turn to face north. Along the edge of the cliff you
should be able to spot a treasure chest which contains SLIME EARRINGS. Get
back on the path again and follow it past the arch leading to the town of
Alexandra, we'll get there in a moment. Take a few more steps east and then
head north when you get to the other side of the town. Go all the way north
until you hit a cliff overlooking the water, nearby on the edge of the cliff
locate the lone chest containing 100 GOLD COINS. Now that you've got this
treasure, turn around and backtrack toward the small village of Alexandria.
______________________________________________________________________________


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+-- (_/ LEXANDRIA --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 08 | SEARCH | 01.07 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Medicinal Herb.................................|_| |
| | 11 Gold Coins..................................|_| |
| | Holy Water.....................................|_| |
| | Chimaera Wing..................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Cheese...................................|_| |
| | Wayfarer's Clothes.............................|_| |
| | Moonwort Bulb..................................|_| |
| | 18 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | Jessica's Letter...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the town of Alexandria you are attacked immediately by two small
children. The battle ends the second you choose the attack command however as
an old woman appears to scold them for attacking the travelers. She says you
are free to wander around the town, they've had some troubles lately but it is
still a beautiful place. If you need to rest, the inn is located over on the
east side of town (it's marked on your map anyway.) Now if you're ready,
let's begin searching this quaint little village for all its treasures.

To start you can visit the shops which are just ahead of the entrance, they're
quite hard to miss. Both weapons and armour can be upgraded here for a hefty
price, just get what you can afford now and save the rest for later. Enter
the house directly on your right when you come into the village. Smash the
two pots beside the sink to find a MEDICINAL HERB. Examine the cupboards as
well to get 11 GOLD COINS. Leave this house and head across the bridge to the
east. You should see a couple of pots beside one of the houses, break them to
get a phail of HOLY WATER. Inside the house beside these pots you'll find a
CHIMAERA WING in the cupboard. That about covers what you can find before
going up to the mansion, head to the church and save your game there before
you do anything else. When you're ready proceed north up toward the mansion.

If you arrive at the mansion at night the guard will not let you in. Solve
that problem by staying overnight at the inn, when you come out the next day
it will be morning. Go into the mansion and enter the hall on your left.
Head up the hall and go left again into the kitchen, break the two pots to get
8 GOLD COINS and PLAIN CHEESE. Return to the front hall and go up the large
set of stairs. Enter the room on the left side and open the cabinets to find
some WAYFERER'S CLOTHES. Ascend the stairs to the room above and break the
barrels to get a MOONWORT BULB, 18 GOLD COINS, and SEED OF MAGIC. Back on the
previous floor those two kids you met earlier are blocking a door and will not
let you through. The solution is up here in the attic. After breaking the
barrels you will reveal a small mouse-sized hole in the wall. Examine it and
choose to send Munchie through it. Now you will have control of the mouse.

You can explore this area as the mouse but there isn't much to find. Locate
the stairs going down and hop down the steps. It will show you a letter
sitting on top of the desk. Run over toward the desk (and press either X or
circle to do a funny mouse roll) and use the tilted broom to climb up and get
on top of the desk. Press the X button to acquire JESSICA'S LETTER and then
climb back up the stairs. You'll notice they are too tall to get back up.
The solution is to run up the sloping edge that runs parallel to the steps.
Head back through the little mouse hole and reunite with the Hero again.

The letter is from a woman named Jessica. She does not know who will find the
letter, but she explains that she is going to the Tower of Alexandria and will
not return until her brother's death has been avenged. This is a pretty good
sign that the Tower of Alexandria is going to be your next destination.
Before going there, head to the second floor of the mansion and speak to the
little boy on the left. Speak to him twice and show him Jessica's Letter.
Keep answering yes to every single question he asks. Once it has been decided
that you will visit the tower, head back to the church and save your game
there. Head back to the church and save your game once again. Make sure that
all of your equipment has been upgraded somewhat even if you can't afford
everything. Now it's time to leave Alexandria and head east. Follow the path
without deviating until you reach a fork in the road. Take the left path and
it will lead you directly toward the Tower of Alexandria. Approach the main
door of the tower and examine it to have Bangerz open it up for you.
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ OWER OF ALEXANDRIA ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 09 | SEARCH | 01.08 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Tower of Alexandria.....................|_| |
| | Seed of Agility................................|_| |
| | Moonwort Bulb..................................|_| |
| | 22 Gold Coins..................................|_| |
| | 11 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Strength...............................|_| |
| | 7 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | Scale Shield...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proceed through the open gate and ascend up the stairs here. There are two
doors at the top. The door to the west is locked tight so you have no choice
but to take the door to the north. Head down the stairs and cross the little
stream in the middle. You'll find yourself outside again beside a chest
containing the MAP OF TOWER OF ALEXANDRIA. From here go south and then up the
stairs on your left. The door on your left at the top leads to a dead end, so
take the door at the end of the walkway. In this room you'll see another door
on the wall, this is the door I mentioned a moment ago which was locked. If
you examine the door you will unlock it and then you can use it as a shortcut.

There are two ladders here, one going up and one going down. Climb down the
ladder and open the chest at the bottom to get a SEED OF AGILITY. Smash all
the barrels and pots and you'll also find a MOONWORT BULB, 22 GOLD COINS, 11
GOLD COINS, and MEDICINAL HERB. GO back up the ladder again and then climb
the other one up to the third floor. Exit out the door here and cross the
bridge. Notice there are no sides to this bridge, you can in fact fall off of
it so you'll definitely want to avoid doing that is possible. Proceed through
the door on the other side and then you'll wind up at a dead end. To get past
this gate examine one of those creepy looking faces on the wall next to the
gate. It spins around and takes you to the other side. Now climb the stairs.

There are two creepy faces at the top, examine the southeast one. Break the
two pots in this room to get a SEED OF STRENGTH and 7 GOLD COINS. The
staircase in this room simply leads to a dead end so go back the way you came
and this time examine the southwest creepy face. After that examine the only
other one in this room, then before you go up the stairs break the two barrels
to get a MEDICINAL HERB. Make your way up the stairs, around the corner and
then up the next set of stairs. Start around this hall until you see a creepy
face on the wall. Examine it to spin around and end up behind a gated fence.
Check the left side and break the pot to get an ANTIDOTAL HERB. Check the
right side and open the chest to get a SCALE SHIELD. Go back out the way you
came and continue around to the opposite end of the hall to find some stairs.

Heal up your party and go approach the statue in the centre. Examine it to
trigger a scene. Jessica shows up out of nowhere and seems to be under the
impression that you were the one who killed her brother. Suddenly as she is
just about to blast you to bits, a voice is head from the statue. It is the
voice of her brother. He says that the day he died, the door to the tower was
already open. Inside he saw "him". Jessica's brother Alistair was slain by
Dhoulmagus himself. They now have yet another reason to hunt the evil wizard.

When you have control of your character again, speak with Jessica who is
sobbing beside the statue. Try to leave the area and she will automatically
interrupt you. Leave this floor and then cast Hero's Evac spell to get out of
the tower. Now just make your way back to the village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.09 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Strength...............................|_| |
| | Jessica's Outfit...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you should do when you arrive in town is head to the inn. The
young boy has already paid for your stay in advance so simply speak to the
innkeeper and rest for the night. Leave the inn in the morning and head up
toward the large mansion. You'll find Jessica and her mother standing by the
table on the second floor. Jessica refuses to mourn her brother's death and
insists on avenging it, however that is not the family's way. In order for
her to do what she wishes she must choose to leave her family, never to be
welcome back. With that she stomps off out of there without noticing you.

Edit: If you go into Jessica's room now and open up the cabinet upstairs you
should be able to find JESSICA'S OUTFIT. If not then try later in the game.

After you've saved your game then you too should be on your way. You've got a
fair distance to travel now. Follow the path east toward the Tower of
Alexandria, but this time instead of going toward it make a right at the fork.
When you come around the bend you should catch a glimpse of a nice looking
beach to the south. Climb over the rocky area and head down onto the beach.
Follow the beach as far west as you can. You'll come across another of those
monsters which roams around the world map. Later they become an important
part of a sidequest but for now there is nothing you can do with them, so just
avoid triggering the battles at all. What you're looking for primarily is the
treasure chest kind of hidden among the palm trees here. Open it up to
acquire a SEED OF STRENGTH. Head north back across the rocks and then go west
when you reach the path. It's quite a long trip along this path but
eventually once you reach the end you'll find the entrance to Port Prospect.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ORT PROSPECT ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.10 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Wisdom.................................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Holy Water.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When the usual saving and healing jazz is out of the way, let's begin by
checking out the brand new shops we can visit here. There isn't much new
along the lines of armour or shielding, but there's a brand new weapon for
both Hero and Yangus for sale here at a hefty price. Beside the inn you'll
find a number of pots and barrels. Smash them all to get a SEED OF WISDOM,
CHIMAERA WING and MEDICINAL HERB. Check the lone cabinet in the inn to find a
phail of HOLY WATER. Down the stairs leading to the southwest part of the
port there is a girl in a green dress standing by herself. Speak to her and
she tells you that she sells herbs. For 10 gold you can purchase a random
herb from her, some worth more than you paid and some worth less.

Enter the large building down here and you should see Jessica standing with a
large man. Approach them to trigger a scene. Jessica is unable to set sail
across the sea because of the monster. Agree to help her defeat it and the
man will allow the both of you to pass. She says to come back as soon as you
are ready; well you should be ready now. Speak to her again and tell her you
are ready to set sail. With that you are one step closer to Dhoulmagus.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ ERRY ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.11 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Gold Bracer....................................|_| |
| | Antidotal Herb.................................|_| |
| | 12 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Life...................................|_| |
| | Seed of Agility................................|_| |
| | 10 Gold Coins..................................|_| |
| | Bronze Knife...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| KHALAMARI | HABITATS: Ocean |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | Although temporarily transformed |
| Number......................... 262 | into a ferocious brute by |
| Hit Points..................... 360 | Dhoulmagus's enchantments, Khalamari |
| Magic Points................... 255 | is actually quite a kind fellow at |
| Experience..................... 311 | heart. At one time he planned to |
| Gold........................... 230 | open his own comedy club. |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The boss battle begins before you even have a chance to do anything else. |
| Khalamari is a powerful foe, not one of his attacks will likely to any |
| less than 15 damage to both party members, or 25 to a single one. |
| Khalamari has three primary attacks. The first is a single slash from one |
| of his tentacles which hits a single party member for between 25 and 30 |
| damage. The second attack is more of a swipe which hits both party |
| members for damage between about 15 and 20. These are the two attacks he |
| will use most commonly throughout the battle. The final attack is by far |
| the most powerful, it's called Flame Breath. Flame Breath will hit both |
| party members for damage anywhere between 30 and 40. It's a very god |
| thing he doesn't use it very often because two could easily kill you. |
| |
| Both of your party members should be equipped with their new weapons. |
| There's a good chance you haven't really upgraded either the Scythe or the |
| Polearm (in my case I have upgraded the Scythe but it doesn't make too |
| much difference.) Regular attacks are really the way to go here when you |
| want to deal damage, however the boss is so powerful that you probably |
| will only be able to use one per turn. My strategy for winning this |
| battle was to have Hero as a full time healer casting the Heal spell every |
| turn since it costs so little MP. Yangus used his normal attack every |
| turn for about 30 damage or so each hit, and periodically Hero got to |
| attack as well. With this strategy the battle will most likely take a |
| good deal of time but it offers you the best chance of success. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the boss is defeated he is knocked out of his trance. It turns out that
Dhoulmagus (as always) was the one who coerced him into becoming an evil beast
and only after being defeated has he returned to normal. As thanks for
helping him out he not only agrees to stop attacking ships but he also hands
over a GOLD BRACER, a nice new accessory. The ship heads back to port where
you have time to collect some items and save your game. When you're ready to
set sail speak to Jessica and you'll be on your way. She also joins your
party at this point which is nice. The scene continues on the ferry.

Jessica seems curious as to how the two of your (Hero and Yangus) came
together. Their story was never explained to you either so Yangus begins to
recount the tail. He was once a lowly thief with no means of acquiring money
except for robbing helpless travelers. One day he cornered Trode and Hero on
a bridge demanding they fork over their money. When the two refuse Yangus
attacks but gets his axe caught and the bridge collapses sending him down with
Hero and Trode safe and sound. Yangus hangs on for dear life and while Trode
is content to simply walk away, Hero helps out Yangus and from that point on
he is forever grateful. While the scene ends there it is of course assumed
that Yangus gave up his thieving ways and vowed to protect Hero and Trode.

When you have control of your character again on the ferry head through the
door leading inside the ship. Break the pots and barrels in the corner to get
an ANTIDOTAL HERB then break the pots on the other side for 12 GOLD COINS and
a MEDICINAL HERB. The third corner has a barrel with a POT LID and the last
corner which has a ton of barrels and pots contains a MEDICINAL HERB, SEED OF
LIFE, and SEED OF AGILITY. Go down the stairs and break the pot at the bottom
to get 10 GOLD COINS. Enter the next room and open the chest containing a
BRONZE KNIFE. After that speak to Trode who is sitting there at the table.

Trode shows you a pot that he recently finished, he calls it a legendary
alchemy pot. You now have the ability to use it from this point on. It will
let you combine two items together to create a brand new item. Very helpful
indeed. When you arrive at the port Trode heads outside to wait for you.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ EREGUIN QUAY ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 12 | SEARCH | 01.12 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 8 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Kilt...................................|_| |
| | Chimaera Wing..................................|_| |
| | Oaken Club.....................................|_| |
| | Antidotal Herb.................................|_| |
| | Seed of Defense................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Magic..................................|_| |
| | Iron Nail......................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | ??? = Medicinal Herb + Medicinal Herb |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get off the ship and turn right. Descend down the stairs and notice all those
barrels near the first item shop. Start smashing them to get 8 GOLD COINS and
a MEDICINAL HERB. On the opposite side the pots contain a LEATHER KILT and
there's a CHIMAERA WING in one of the barrels. Over at the weapons shop
you'll find an OAKEN CLUB and ANTIDOTAL HERB. Finally smash the stuff at the
second item shop to get a SEED OF DEFENSE as well as a MEDICINAL HERB. Now
head to the inn and rest for the night. Open the cabinet beside the beds to
acquire a SEED OF MAGIC. Examine the two bookshelves here to learn a new
alchemy recipe "??? = Medicinal Herb + Medicinal Herb." If you haven't done
all the shopping you need to do then go back and do it. If you have then head
out the other door of the inn to find Trode and the carriage.

Trode tells you to look around for new alchemy recipes and he makes a good
point. Turn around and go back into Pereguin Quay and speak to the hooded
character sitting at the table, he'll give you an IRON NAIL which will come in
very handy and I'll tell you why soon. The guy makes it pretty obvious of
course telling you to mix it with something. Leave this inn again and Trode
will speak with you. Open up the menu and choose the Misc tab. Select the
Alchemy Pot and forget the recipe you learned from the bookshelf. Open up
your item bag and choose that Iron Nail the guy gave you, and combine it with
the Bronze Knife you found on the ship. Press the square button to start.
Now you just have to wait until Trode tells you the item is finished.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ AELLA REGION ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 12 | SEARCH | 01.13 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Thief's Key....................................|_| |
| | 200 Gold Coins.................................|_| |
| | Boomerang......................................|_| |
| | Mini-Medal.....................................|_| |
| | Cypress Stick..................................|_| |
| | Dagger.........................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Magic Water....................................|_| |
| | Feathered Cap..................................|_| |
| | Seed of Strength...............................|_| |
| | Seed of Wisdom.................................|_| |
| | Seed of Magic..................................|_| |
| | Stone Axe......................................|_| |
| | Holy Water.....................................|_| |
| | Bunny Tail.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before you do anything else you should know what item it is you're about to
create. The item is called the THIEF'S KEY. Its purpose is to unlock locked
treasure chests all over the world, undoubtedly you have already encountered
some. Before you can do that of course the key has to be finished so head off
onto the world map and begin running around, fighting enemies and garnering
experience. When you hear a "ding" sound check the Alchemy Pot and your item
will be ready. For me it took about five or six random battles before it
happened. Once you have your Thief's Key head back into Pereguin Quay.

Locate the second item shop with the three treasure chests. Open the middle
one to find 200 GOLD COINS and the guy will be really impressed. The other
one has a BOOMERANG in it and the last one contains a MINI-MEDAL. This item
will come into play later but suffice to say you'll be collecting a bunch of
them. Doing this also encourages the guy to open his item shop so speak to
him again to check out all the new items he has for sale. Be sure to equip
Slime Earrings on everyone. The items he has may seem crappy, but keep in mind
you now have the ability to combine things to make new items, so all of this
cheap stuff may in fact yield a gold mine if you drop them in the pot.

Now we're not quite ready to move on yet. You may remember there were a few
chests left unopened back in the Farebury region. Sure it's a hell of a trip
to go back there manually (and I don't even think the boat is running anymore)
but that's what those Chimaera Wings are for. Use one to get back to
Farebury. Your first destination is going to be the weapon shop, the secret
back door. There are two locked chests in there, open the both up to acquire
a CYPRESS STICK and a DAGGER. Leave Farebury through the south exit and begin
heading directly southeast, up the hill and through the trees to find another
chest. Use your key to unlock it and you'll find a MINI-MEDAL. That covers
the ones you passed up to this point, use another Chimaera Wing to get back.

Update (Submitted by Alexander and Everett): If you warp back to Farebury
and use the Thief's Key in the back of the church, you can find a MINI-MEDAL.

At this point you are now free to proceed with the game. I will assume you
have the Thief's Key of course so if I direct you off down some path to a
locked chest don't blame me if you don't have the key for it, I've already
explained how to make it and it's not very hard. There are many other great
things you can create through alchemy. Many new pieces of equipment much
better than what you're wearing even at this point in the game. For more
useful recipes check out the alchemy section of this walkthrough.

Take the southern exit out of Pereguin Quay in the morning and be off on your
way. We'll start by making a right turn just outside of the town and heading
west until you reach some broken down brick walls. A little bit south of here
there's a treasure chest containing a phail of MAGIC WATER. Head back to
where you came out of town and this time follow the path directly east without
deviating. It will lead you straight toward a locked chest, inside you'll
find a FEATHERED CAP. Head back once again to the southern exit of town and
this time follow the path to the south. Just ahead there is a long out-of-
the-way trip to find three treasure chests, so if you're up for it...

As you head south the path will curve southeast, and then around to lead
southwest. Don't curve with it the second time, keep moving southeast and
go off the path. In the distance you should be able to see some water, head
toward it. When you reach the edge overlooking the water, follow it closely
to the east and go up the slope. On the other side of the hill you will be able
to see a chest beside a tree somewhat close to the edge. Unlock the chest to
get a SEED OF STRENGTH. From here go directly east and take the thin path
which is going up between a couple of raised areas. It leads somewhat
northeast to another locked chest, this one contains a SEED OF WISDOM. This
last chest is located quite far away. Head west until you are able to go
north. From here head northeast whenever you can, focusing more on going
"north" than "east." Your goal is to get to the very northeast corner of this
island where you will find a chest tucked away containing SEED OF MAGIC. Once
you find it I recommend using a Chimaera Wing if you have one. If not you can
navigate back to the path by taking a long trip back to the southwest again.
Back at the southern exit of Pereguin Quay once again, follow the path south
but this time to not stray from it. At least not at that point. The path
will curve and head west, going straight in that direction for awhile. Note
that directly in front of you during this time is a large mountain. When the
path curves south you want to go north instead and get around to the other
side of this mountain. There are paths which will take you there just keep an
eye out. Your goal is to get to the other side of the mountain (the west
side) by going around it to the north. On the other side there is a group of
trees with a treasure chest among them. Inside the chest you will find a
STONE AXE, a useless weapon no one would ever want. Return to the path and
follow it south. You will soon come to a bridge. If you go directly west
from the bridge you'll find a locked chest, but unfortunately the Thief's Key
won't work on it. Ignore that for now and step onto the bridge instead.

Approach the front gate of this building and speak to the man outside to save
your game. After doing so, go inside and head to the back of the building.
There are two doors leading into the back room and then two guards blocking a
set of double doors. Speak to the guards. A man named Marcello seems polite
enough, however he is very adamant about not letting some nameless person like
you inside. Open up your map and align it in the same direction as you camera
so you can use the directions. The door on the northwest wall will lead
outside. If you then look northeast you'll see a couple of barrels, one of
them which contains a phail of HOLY WATER. That's about all you can do and
find here. Time to leave this building and then continue your trek south.

Head directly south from where you came from the church, ignore the path. As
you approach the large cliff take a look to the west and there should be a
large hill you can climb. At the top keep heading south and look a little bit
to the east. Up on this raised area you should come across a locked chest
containing BUNNY TAIL. From here you have to head north again to get back on
the path. Follow it southeast and you'll soon come to a fork in the path.
Read the sign which tells you that you are soon to enter Simpleton. Make a
right turn at this fork and run up the hill to reach a brand new town.
______________________________________________________________________________


__
(__/ )
/
) / ___________________________________
+-- (_/ IMPLETON ----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 13 | SEARCH | 01.14 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 6 Gold Coins...................................|_| |
| | Mini-Medal.....................................|_| |
| | Templar's Ring.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As always start by making tracks for the various save and resting facilities.
There isn't much to find here along the line of items, but there are a couple.
Basically all you want to do is head across the street into the tavern and go
upstairs. Break the three barrels here to acquire both 6 GOLD COINS and a
MINI-MEDAL. Right beside these barrels you'll find a couple of men sitting at
the table. These men are shopkeepers, speak to them to access the shops.

You will notice that the vast majority of the tavern's patrons speak about
some Angelo fellow. He is the man in red on the first floor playing cards
with the big brute. Approach Angelo and speak to him to trigger a scene.
Angelo totally cleans out the guy he's playing against which of course makes
him angry. A bar fight inevitably breaks out and Angelo takes Hero and
Jessica out back. He thinks them for helping him get away with it, he
actually was cheating. He says he comes from Maella Abbey and gives Jessica a
ring saying if they the party ever wants to find him, all they have to do is
show that ring off. Jessica has no interest in the ring and demands you head
back to the abbey now to return it, so that's just what you're going to do.
You've been there once already so it's just a matter of backtracking northwest
to reach it. Save your game outside and then enter into the abbey.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ AELLA ABBEY -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 13 | SEARCH | 01.15 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Approach those two guards who would not let you in last night and now they
will let you pass through. Enter the door on your right but not quite to the
stairs, break the barrels in there to find a MINI-MEDAL. Leave the room and
head downstairs. There is a room with a guard standing out front of it, enter
that room and step forward to trigger a scene. Marcello is speaking with
Angelo in there. Due to the brawl that he caused back at the bar, Marcello
tells Angelo that he is now forbidden to leave the abbey under any
circumstances. Should he choose to do so he would be banished from the order.

Update (Submitted by Andrew): There is a mini medal in a pot on the
west side of the south stairway outside the building

What you need to do now is head upstairs and run to the end of the hall. Go
through the double doors out to the backyard where the is a bridge being
guarded by two soldiers. Don't do anything here, just go back inside and
there you will find Angelo. He seems to believe that there is something
sinister going on and that it's all the work of some jester who managed to get
inside. He requests that your party get into the Abbot's residence to check
things out. Agree to his request and then leave the abbey. What you need to
do is head down in the direction of Simpleton, but the second you get off the
bridge turn left and head straight east along the edge. There is a path here
which is reasonably easy to follow. Make your way along to the end where it
curves south. There you will find a stone-like object. When you examine it
you will have the option to insert the ring. Do so to open up a secret door.
______________________________________________________________________________


_____
(, / )
/__ /
) / \_ ___________________________________
+-- (_/ UINED ABBEY -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 13 | SEARCH | 01.16 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Ruined Abbey............................|_| |
| | Iron Nail......................................|_| |
| | Mini-Medal.....................................|_| |
| | Bronze Shield..................................|_| |
| | Mini-Medal.....................................|_| |
| | Waterweed Mould................................|_| |
| | 50 Gold Coins..................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | ??? = Bandit's Grass Skirt + Bandana |
| | Feathered Cap = ??? + ???
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you ever happen to come across an enemy in this dungeon called "Metal
Slime" then you should do your very best to kill it. They will run away from
battle before you have a chance to kill them usually but if you're really
lucky you might be able to kill one. They only have four HP but most of your
attack don't do any damage. Once Hero reaches level fourteen if you've been
pumping all your skill points into sword then he will learn the Metal Slash
skill which allows him to do a bit of damage to the creatures. Killing one
will yield a reward of over 1000 experience, so good luck with it.

There isn't really anything of interest here in this first room, just run
forward and turn either left or right to descend the stairs. On the lower
level make sure that you check both sides of the room. Begin by checking the
east side first to find a couple of treasure chests containing a MAP OF RUINED
ABBEY and the other one turns out to actually be a "Cannibox." In many games
these evil treasure boxes are extremely difficult however in this game that
is not the case. You should be able to defeat it in a single turn, simply
have the main character and Yangus attack. If Jessica has acquired it by now,
she should use the Twin Dragon Lash with the whip. Up the small set of stairs
on the west side you will find a couple of cabinets, one of them contains
another IRON NAIL which is great when used in alchemy. Once you have it then
start climbing down the ladder beside the two cabinets to the next floor.

At the bottom of the ladder there are five bookshelves on the wall that don't
look particularly interesting, and for the most part they aren't. You should
examine the one on the far left to learn the new recipe "??? = Bandit's Grass
Skirt + Bandana." Run down to the east end of the hall and break the two pots
to get another MINI-MEDAL. Now take the southern hall to reach a chest with a
BRONZE SHIELD inside of it. Go through the west door and follow this hallway
around until you reach a set of stairs leading down to the next floor.

All that purple stuff that you see covering the floor will damage your party
if you step on it. Fortunately there is a safe path of broken crap that you
can run across to reach the other side without taking damage, the path itself
is pretty obvious. On the other side ascend back up to the previous floor and
go through the first door leading south, then turn left. Inside the room at
the end of this short hall you will find another MINI-MEDAL in the barrel and
a WATERWEED MOULD. Run to the other end of this short hall and go through
that door (being careful of all the purple stuff of course.) There are a
couple of pots near the door of this room and one of them has 50 GOLD COINS
inside. Down at the south end of the hall some evil wizard stands in wait.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| TORTURED SOUL | HABITATS: Ruined Abbey |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Gold Rosary | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family...................... Zombie | The cursed spirit of the abbot of |
| Number......................... 263 | the former abbey, which was |
| Hit Points..................... 425 | destroyed after being stricken by |
| Magic Points................... 255 | the plague. Slaying this poor |
| Experience..................... 680 | creature put an end to many |
| Gold........................... 200 | centuries of suffering. |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This is definitely the most difficult boss you've faced so far so being |
| adequately prepared is an important part of the battle. I would recommend |
| the minimum average level of your party to be fourteen, through Jessica |
| will likely be a couple of levels lower. Fifteen I would say would be the |
| best average level to fight the boss at, anything higher and you'll do |
| fine. I would recommend the Hero equip the Boomerang even if he hasn't |
| allocated any skill points for it. Jessica should be equipped with a whip |
| and Yangus with whatever you like him best with. Make sure the party is |
| healed fully with lots of MP to spare and then start the battle. |
| |
| For the most part at the beginning the Tortured Soul will only use his |
| normal attack which hits a single party member for around 25 damage. This |
| is his most common attack though he does have two others he uses on a |
| regular basis. The sizzle spell hits every one of your party members for |
| between 20 and 30 damage, usually it's about the equivalent of one of his |
| normal attacks to each one of your party members. His third attack isn't |
| really an attack at all. He summons forth one Walking Corpse enemy and |
| one Skeleton enemy to fight with him which ends up spiking the battle's |
| difficulty quite a bit. Neither enemy is able to deal more than 7 to 8 |
| damage to you, but it does add up over the course of many turns. |
| |
| You have to choose whether you want to focus on the enemies or the boss |
| primarily. I focused on the enemies which I believe to have been a |
| mistake. He just summons more of them whenever they die. As I mentioned |
| before you should have equipped a Boomerang on the Hero. That will be |
| more than enough to take care of them. Perhaps if you only kill the |
| Skeleton at least he'll only have one partner for the duration of the |
| fight since he can only summon more when they both get killed. |
| |
| When it comes to damaging the boss I recommend Hero's normal attack, |
| Yangus' normal attack (unless you have an ability for him that does more |
| damage) and finally Jessica's Twin Dragon Lash. This attack is great |
| because it does good damage and hits a single enemy two times in a row, so |
| it's like being able to attack twice in one turn. His HP total is |
| decently high but with this strategy you should be able to knock him down |
| before any significant damage is done to your party. If you kill the boss |
| while enemies are still standing, you still have to finish them off. |
| |
| Update (Submitted by Jofunufunu): Try using Jessica's "Snooze" in this |
| battle. It can be extremely effective against these enemies. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With the boss defeated, follow the tunnel southeast to the end where you'll
come across a ladder leading up. Climb the ladder to get outside again.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ AELLA ABBEY -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 15 | SEARCH | 01.17 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | World Map......................................|_| |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break the two nearby barrels to get another MINI-MEDAL. Now go around the
front and enter the building. Notice there are a lot of books on the shelves
in here. Many of them are full of bad puns. Check out the one on the curved
bookshelf beside the small ladder. After reading the pun you will discover
the recipe "Feathered Cap = ??? + ???." After doing this head up the stairs.

Here you find the mad jester hovering over the sleeping old man. He
disappears the moment he sees you however. Speak to the old man to continue
the scene. Marcello and his guards burst into the room thinking that you were
about to kill the abbot, but the abbot understands that your group was not the
guilty party. Marcello takes you down to the interrogation room anyway to
ascertain the reason why you were up there in the first place. Marcello finds
Angelo's ring while searching you, and Angelo pretends as if it were stolen.
He doesn't seem willing to admit he sent you to protect the abbot. Just then
a guard brings Trode into the room. He says he knows the party is in league
with the monster and that they will all be tortured to find out the truth.
Next thing you know you're inside of a jail cell with nothing really to do.
Speak to each one of your party members and then wander around for a bit until
a scene automatically takes over. Just then Angelo appears and lets you out
of the cell. For whatever reason he is helping you escape past all of the
guards. Angelo shows you to a hidden path and then gets you out of the abbey
while explaining that he isn't exactly very well liked among the guards, and
if he had admitted the truth earlier it would have caused problems. Angelo
says goodbye and then you are free to be off on your way, but something's
wrong... the whole abbey has caught fire! Without thinking Angelo rushes off
to help find and save the abbot. Soon you will gain control again. Get back
to the main path then head west and south again to reach Maella Abbey.

Make your way to the bridge at the back where the fire has started and cross
the burning bridge. When you approach the main door a scene will
automatically take over. Angelo appears from behind you and cross the burning
bridge as is collapses into the water. The four of them are just enough to
break down the door by brute force. Speak to Angelo and the guard when you
get inside. Tell Angelo that you're with him when he asks you to follow him
upstairs. Dhoulmagus is back once again and it seems that no one can stop him
now. Trode appears out of nowhere to confront the evil magician about what he
has done but at this point it looks like nothing can stop the evil magician...

The morning after, Angelo informs you that the captain of the guards wishes to
speak with you. Leave the room and speak to the two guards out front of
Marcello's room to be let inside. Marcello knows that Dhoulmagus must be
hunted down but he is far too busy as the new abbot to accompany them.
Instead he assigns Angelo to join you on your journey to defeat Dhoulmagus.
Marcello then gives you a very important item, the WORLD MAP which will be
indispensable on your quest. Exit this room and then leave the abbey
entirely. This will certainly be a good time to save your game. When you're
ready then head off to the south. Follow the path southeast of Simpleton for
a
ways until you eventually reach the Kingdom of Ascantha.
______________________________________________________________________________


__ __)
(, ) /
/(
) / \_ ___________________________________
+-- (_/ INGDOM OF ASCANTHA -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 15 | SEARCH | 01.18 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Silk Robe......................................|_| |
| | Chain Mail.....................................|_| |
| | Seed of Magic..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You might remember that back inside the Ruined Abbey you found an item called
Iron Nail, used primarily in alchemy. You can use it for whatever you wish,
but given the extreme usefulness of the Boomerang I would highly recommend you
combine the Iron Nail with the Boomerang. What results is (as you probably
guessed) a more powerful Boomerang. Anyway the path to the Kingdom of
Ascantha is an extremely long one. Don't be surprised if you feel like you've
been running forever. Before too long you will come upon a small house up a
little bit to the left off the path before it crosses the river. Enter inside
this little hut and break the barrels to get a MINI-MEDAL. Also make sure to
grab the SILK ROBE out of the cabinet. There isn't much else to do here
besides speak to the people. After doing that, leave the small house.

All right, let's grab a couple of treasures. Take a few steps west of the
small house and then proceed north. You don't want to go so far west that
you're on the other side of the raised ledge, you'll be running parallel to
the edge overlooking the water all the way up until you reach a treasure chest
at a dead end. Open up the chest to acquire 230 GOLD COINS. Now head back
down to the house and go west back in the direction you came from. You don't
want to go too far however. Let's see if you can see what I mean here, open
up your world map. Notice that northwest of the small house where you just
visited is a large upside-down U shaped raised area? Basically you want to go
around this to the west side, and then head north. In terms of what you see
on the actual world, there is a steep sloping path going up beside the raised
area. Ignore it and head around to the west side of this rock.

Now on the west side here you will note there is another path sloping up, that
is not the one you want to take. The treasure chest you are looking for is
pretty much at the same altitude you are, perhaps a little lower. Head north
up the field beside this sloping path and at the end, near the river, you'll
come across a chest containing CHAIN MAIL. If you weren't able to follow
that, try thinking of it this way. Take a look at the zoomed in world map.
Notice that on the north side of the river there are two mountain ranges? The
chest is directly between these two in terms of "east/west" position, but it's
on the south side of the river like you are. Once you have it then go back to
that small house. Cross the bridge to the east and enter the next building.
This is the Riverside Chapel. Not only can you save your game here but you
can also rest for free. Approach the woman and tell her you wish to rest.
During the night as you are resting, a scene will automatically occur.

Trode leaves the Chapel while everyone is resting to find Angelo outside
standing next to a tree. Angelo is only thinking about his brother Marcello,
somewhat depressed at how they have never gotten along very well. A long time
ago Angelo was taken in by the Abbot as a child when his parents died. A
young Marcello finds an even younger Angelo, but when he finds out Angelo's
name, he seems angry and demands that the little boy leave. Marcello as it
turned out, was Angelo's half brother who was born from an affair between his
father and a maid. Being only half blood he was unable to take the title his
father had held and grew up resenting Angelo his whole life.

The next morning be sure to speak with the priest and save your game. Examine
the cabinet in the bedroom before you leave to find a SEED OF MAGIC. Now from
here it's just a matter of following the winding path to the east. You'll go
around a large turn right near the start and then the path will continue east
for awhile. Eventually as you approach the edge of the cliff, the path will
curve north toward the castle. At this point you will want to stop following
it (assuming you're interesting in collecting the chest) which happens to be a
fair distance away. Keep going east even though the path curves north. When
you reach the edge overlooking the beach, begin making your way south. Go far
enough south so that you are able to actually get down onto the beach. Inside
of the chest (which is found a little ways north up the beach) is just a SEED
OF DEFENCE, but every little bit helps. Backtrack through pretty much the
same route you took and get back on the path, then go north to the castle.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ SCANTHA ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 16 | SEARCH | 01.19 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Lady's Ring....................................|_| |
| | Rennet Powder..................................|_| |
| | Mini-Medal.....................................|_| |
| | Plain Clothes..................................|_| |
| | Mini-Medal.....................................|_| |
| | 42 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Red Mould......................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Agility................................|_| |
| | Seed of Life...................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Fur Poncho = An Animal Pelt + An Animal Pelt |
| | Stone Hardhat = Stone Axe + Some Kind of Hat |
| | Plain Cheese = Fresh Milk + Rennet Powder |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you get into the town make an immediate left and jump down into the well.
Examine the sparkling spot on the ground to acquire a LADY'S RING. Jump out
of the well again and go into the house beside it. Break the two pots to get
some RENNET POWDER from them. Also be sure to examine the cabinets to find a
MINI-MEDAL. North of this house is another slightly smaller house. Open up
the cabinet inside of it to get some PLAIN CLOTHES. Now take the time to
enter the church in this town, located next door to this house. A number of
bookcases line the walls here. Examine the third bookcase on the left to
learn the recipe "Fur Poncho = An Animal Pelt + An Animal Pelt." The next
shelf over teaches you the recipe "Stone Hardhat = Stone Axe + Some Kind of
Hat." Over on the right side we can find the recipe "Plain Cheese = Fresh
Milk + Rennet Powder." With that out of the way speak to the priest of the
church and save your game. Now take your leave of the church and head out.
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Update (Submitted by Charles):

If you search the well in the town of Ascantha, you'll find a Lady's ring,
described as "An extravagant and expensive ring lost by a rich woman."
The ring cannot be sold nor used in any recipe. If equipped, it produces
a measly 2 defence (sic) points.

Zoom to the town of Farebury during the day and talk to the Royal
Minister, a chubby little bearded guy wearing a maroon robe. He's
hanging around outside the church on the right-hand side. He can't
believe you found the ring and gets upset. He'll give you a wisdom
seed and ask that you don't tell his wife about it.

His wife is the blonde on the second floor of the inn. Talk to her and
she'll say her ring is grander, and the one you have is too small for
her fingers. That's it.
______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's take a moment to check out the town's various shops. They're located
over on the east side, outdoor shops not indoor shops. For the weapons shop,
the only new weapon I would recommend you purchase is the Steel Broadsword for
the main character. Make sure you hang onto that Boomerang anyway, in fact
you might only want to use this sword once you reach a boss fight. The armour
shop has quite a few things that will probably help upgrade your characters.
The item shop is next to useless. Check out the inn to the northeast next.
No items to be found there but at least you can rest your eyes. That about

covers what you can do in town, head up to the castle when you're ready.

There are three doors by which you can enter the castle. Begin by going
through the door on your left. There are a couple of cabinets here, examine
them both to acquire a MINI-MEDAL and 42 GOLD PIECES. Now head around to the
opposite end of the hall and climb the stairs. Run around this outer walkway
of the castle and go through the door on the other side. You'll find yourself
in the kitchen. Break the pot and barrels to find a MEDICINAL HERB and a RED
MOULD. Leave this room (not through the door you came front) and ascend the
central stairs to the floor above. Make a right and note the room between the
stairs you came up and the stairs leading to the next floor. In here there
are two cabinets, one contains another MINI-MEDAL. Once you have it, continue
up to the throne room. From there take the stairs on the right and go around
in front of the king's private chambers. You'll find a maid here trying to
get him to respond. After listening to what she says, return to the previous
room and speak with her and the chancellor who are standing by the stairs.

As you most likely gathered already, the king of this land is a miserable sulk
and his been ever since his wife (the Queen) died. Neither the maid nor the
chancellor have any idea what to do. It's been two years and the kingdom is
falling apart. The chancellor tells you to return after dark (unless it's
already dark in your case, in which case I don't know what happens.)
Regardless now you need to leave the castle and head for the inn. Speak to
the innkeeper and tell him you wish to "rest until evening" rather than
staying overnight. Return to the castle to find the king at the throne.

The king won't really respond to you in any way, but the fact that he's down
here means you can go upstairs and check out his room. There is absolutely
nothing of interest at all whatsoever in there, but you can still check it
out. Attempt to leave the castle now and you will bump into Emma on the way
down. Emma tells the Hero that if only it were possible to meet with those
who passed away, perhaps that might help the king. She remembers a story her
grandmother used to tell about making wishes come true. Emma requests that
you go and visit her grandmother to learn more, she's the one who lives inside
that house west of Ascantha on the other side of the bridge. Leave this town
entirely and head back in that direction. When you reach the church on the
east side of the small bridge, we'll take a large detour for a treasure chest.

Take a look on your map and note that northwest of the church there is a "C"
shaped mountain ranged with a forested area surrounded by the "C". Well
basically you need to run all the way north and then around this mountain
range to the west, then down south through the forested area between the two
mountain ranges. On your way north there is a good chance you will see a
chest sitting beside a lone tree. Unfortunately it is locked and you do not
have the key necessary to open it. When you reach the south cliff between the
two mountain ranges you will find a lone treasure chest containing nothing
more than a SEED OF AGILITY. At least it's one of the more useful seeds.
Another plus is that you don't have to walk back, just use a Chimaera Wing and
you can select the Riverside Chapel as your destination. Save your game
inside of the chapel and simply cross the bridge to reach the small home.

Speak to every person in the house and your destination will soon become
obvious. There is an odd hill south of here that you can find if you follow
the river. Leave the house and head directly south on the west side of the
river, staying close to it whenever possible. Along the way if you're still
moving along the edge you'll come across a treasure chest with a SEED OF LIFE
inside. Unfortunately to actually reach the hill, you're going to have to
turn around and go back. From the house where the old woman lives go around
behind the house and there you will come across a path sloping down toward the
embankment. Run along the edge of the river until you come to a cave.
______________________________________________________________________________


__ __)
(, ) | /
| /| /
|/ |/ ___________________________________
+-- / | ISHER'S PEAK -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 16 | SEARCH | 01.20 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Wizard's Staff.................................|_| |
| | Map of Wisher's Peak...........................|_| |
| | Templar's Shield...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head north for a few steps to reach a fork in the path. Make a left at the
fork and at the end of this tunnel you'll find a chest containing a WIZARD'S
STAFF. Turn around and go back to the fork, this time taking the right
branch. Make another right when the path forks again and it will take you to
a set of stairs leading up. When you come out of the hole head along the path
to the west until you reach another path sloping up to a higher level. Go up
there are make a left at the top when it levels out to find a cave opening.

Make a left turn here and run to the end of the tunnel to find a treasure
chest. Open it up to acquire the MAP OF WISHER'S PEAK. Back near the
entrance of this cave there was kind of an illuminated corner with a rope
hanging down. Examine the rope to climb up it and pop out of the well at the
top. Head northwest across a suspended bridge and then up the sloping path on
the other side. There are two ramp's here on this side, only go up the first
one. Proceed in a clockwise direction around to the front of the mountain
again to find a treasure chest containing TEMPLAR'S SHIELD.

Back around to the side of the mountain you came from again. This time head
up the second ramp to reach higher ground. If I'm not mistaken it will
automatically be night time once you reach the top. Examine the lone window
frame here to get a message and then just stand still. Notice that the
window's shadow in the moonlight is now stretching across the ground very
slowly. Watch it for a period of time and after a couple of minutes you
should see a short scene of the shadow extending onto the wall.

Approach the mysterious shadow and the wall itself will open like a door.
Afterward you will find yourself in a very mysterious area. Run along the
invisible paths between the platforms and open the door at the end. A man
stands in this room playing his harp. He identifies himself as Ishmahri,
Keeper of the Moonshadow land. Approach this man and speak to him directly.
Ishmahri already has foreknowledge of the reason you came to this realm. He
is unable to wake the king's wife from her eternal sleep, but he may have the
ability to end the king's waking nightmare. He will join your party (as a
non-combatant of course) and request that you lead him to the castle.

Leave the Moonshadow realm and return to the normal world. You will
automatically appear at the entrance to the castle. Proceed up the stairs
until you reach the throne room and there you will find the king, wallowing in
his own misery. Ishmahri uses his other-worldly abilities to bring back
visions of the past. The king is given a chance to relieve the times he spent
with his wife, and come to the realization that he cannot possibly go on
living in sadness, for her sake. Following this sequence the king has
returned to his old self once again. He thanks the party for all their help
and then you are left to be on your way. The question is, what now?
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ICKHAM REGION -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 16 | SEARCH | 01.21 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Morrie's Memo #1...............................|_| |
| | Morrie's Memo #2...............................|_| |
| | Morrie's Memo #3...............................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Snakeskin Whip = Leather Whip + Something Scaly |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the town and you'll find Trode waiting for you outside. Yangus has got
an idea about what to do next, says that the town where he's from isn't too
far south. Let's start heading there now. There isn't really a clear path
down there but that's okay. As you leave the path and start running through
the forest, open up the world map and have a look at your surroundings.
Notice that on the west side of this forest near the small lake which is fed
by the river, there is a small cabin. Why don't you make that your first
destination, you can stop and take a break there when you get there.

It's called the Lakeside Cabin, a great place to stop and have a nap. Begin
by checking out the bookshelf beside the front counter to learn the recipe
"Snakeskin Whip = Leather Whip + Something Scaly." Not only do you have a
chance to rest and heal here, but there is also a traveling priest who would
be more than happy to revive party members and save your game. Now that
you're fully healed and happy it's time to continue your journey south.

After you've gone a bit further south you should be able to see the main path
on your map coming up, and then west of there is the town of Pickham. If you
happen to see any treasure chests along the way just ignore them, they're
locked and your key isn't going to fit. Feel free to stop at that stone
building on the way to Pickham. The door is locked but you can climb up on
top and speak to the man there. He won't actually say anything until you try
to leave. After that go back and speak to him again, he'll give you three
items: MORRIE'S MEMO #1, MORRIE'S MEMO #2, MORRIE'S MEMO #3. This is the
beginning of the sidequest which involves capturing those monsters you've seen
running around the world map. Check the sidequests section of the guide for
more details. Now get back to the main path and head into Pickham.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ICKHAM ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 17 | SEARCH | 01.22 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Bunny Tail.....................................|_| |
| | Rennet Powder..................................|_| |
| | 12 Gold Coins..................................|_| |
| | Chain Mail.....................................|_| |
| | Seed of Life...................................|_| |
| | Holy Water.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Amor Seco Essence..............................|_| |
| | Cowpat.........................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Strength...............................|_| |
| | 26 Gold Coins..................................|_| |
| | Boxer Shorts...................................|_| |
| | Mini-Medal.....................................|_| |
| | 30 Gold Coins..................................|_| |
| | Seed of Wisdom.................................|_| |
| | Waterweed Mould................................|_| |
| | Magic Water....................................|_| |
| | 35 Gold Coins..................................|_| |
| | Red Mould......................................|_| |
| | 1000 Gold Coins................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Bunny Ears = Hairband + ??? |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well this town is pretty big, so let's start right at the beginning. Make a
left and enter the first house you pass. This house actually turns out to be
the Pickham Casino. You can purchase tokens at the front desk and then gamble
them away all you want. There's more information on the casino in the
sidequests & minigames section of the guide. For now just do what you need to
do and get out of there. Head west to the corner of town and enter that
little house you find there. It's filled to the brim with crap but there is a
cabinet with a BUNNY TAIL inside and a bunch of pots which hide RENNET POWDER
and 12 GOLD COINS. Return to the very entrance of town and head through the
door directly opposite the front gate to find the weapon and armour shops.

Before going into either of them, check out the cupboards to find a suit of
CHAIN MAIL. Technically those two doors only lead to the back of the weapon
and armour booths, so basically they're just exits to this building. There is
a large man guarding the main entrance into town and there are four ways to
get past him. One is to pay the ten gold he asks for. The second is to go
through this building like I just described and use the exits behind the
shops. The third is to simply wait until night and he'll fall asleep on the
spot. The fourth is to just take the path going up north on the eastern side
of town. So really there's no reason at all whatsoever to pay him anything.

Check out the weapon and armour booths to see if they're selling anything you
might be interested in. Probably just the new Iron Axe for Yangus, though you
should never underestimate the power of Angelo equipped with a bow. Make sure
to save some money though because there's some great new armour to be
purchased at the shop next door. At the north ed of this street make a left,
and then keep an eye on the left wall. You'll find kind of an inconspicuous
door leading south around this area. Go inside to find a very long hall with
many doors. Start by going through the door directly opposite the one you
just came in from. Break the two barrels to get a SEED OF LIFE. Now go into
the room neighboring this one and examine the bookshelf. The book teaches you
the new recipe "Bunny Ears = Hairband + ???." The room next to this one has
lots of treasure chests in it, but the door is locked unfortunately. There is
still another room to check out across the hall, head over there now.

Start by examining the cabinet to get a phail of HOLY WATER. Feel free to
speak with the short man in the adjacent room to get some insight into future
alchemic creations, then leave this building entirely. Go north from where
you entered it and you'll find two buildings. Ignore the house on the left,
someone's probably already burgled that cupboard. The building on the right
is the item shop so it's definitely worth checking out. There are three bags
hanging from the wall in here, examine all of them to get a MINI-MEDAL. Check
out the items and pick up anything that you think you might need.

It's not quite obvious, but there is actually a well out front of these two
buildings. Jump down and go through the gate to find the Pickham "secret
club." You're not just here to enjoy the odor of sweaty men. Break the three
pots to find a MINI-MEDAL inside as well as a phail of AMOR SECO ESSENCE. All
right now let's get out of this sweaty well and check out the east side.

At the top of the path which runs north and south on the east side (not the
far east side, just before that) of town, there is a lone pot with a COWPAT
inside. As gross as that sounds it can actually be used effectively in
alchemic to make some really great stuff. Just a few steps east of this pot
there is a door facing south that goes into a crowded little house with four
small rooms. In one of the rooms you'll find a barrel with a MINI-MEDAL
inside and in the room across from it there's a SEED OF STRENGTH in the bag
hanging from the wall. Go south down the far east path and break the barrels
at the end to get 26 GOLD COINS. You can climb the stairs beside them too.

On the upper walkway enter the tent that should be directly in front of you.
Examine the item bags hanging in here to get a smelly old pair of BOXER
SHORTS. Follow this walkway all the way to the northwest side of town where
you'll find three pots, one of them containing a MINI-MEDAL. Go back a little
bit and head down those stairs beside where the man is standing. When you
reach the bottom Yangus will step away for a moment to knock on the door.
This is where "Brains" lives normally bit it seems as though he isn't home.
Ignore Yangus and go in there anyway. A couple of the books on the shelves
here contain interesting information but none of them will teach you any new
recipes. Enter the room next to this one and break the two pots to get 30
GOLD COINS and a SEED OF WISDOM. Now it's time to leave this place.

Make your way all the way back to the east side of town on ground level again.
There are a couple of doors I didn't mention along this path. The first door
is the tavern. You can break the three barrels in here to get some WATERWEED
MOULD but that's about all you're going to find. The next door up the path is
locked so just ignore it. At the top you'll find a couple of houses right net
to each other. Enter the first one (the one on the right) and examine the
shelf to get a phail of MAGIC WATER. There's nothing in the house next door
so I guess your next destination would be the church if you haven't saved yet.

Finally you're ready to head through those large double doors at the north end
of town with the inn and tavern symbols marked next to them. Make a left at
Trode's carriage and go upstairs in the inn. The second room on your left
sides 35 GOLD COINS inside the cabinet. Through the other door you'll come
across three barrels on the roof which can be broken to reveal a piece of REED
MOULD. Run down the path branching off from here to reach the fortune
teller's house. You can feel free to speak to her if you wish, it won't cost
anything. That covers pretty much all the exploration you can do up to this
point. Get back downstairs and go through the other door by Trode's carriage.
Be sure to break the three barrels in the corner to get some FRESH MILK out of
them before approaching the horrible green monstrosity at the bar.

Trode is mumbling something to himself at the bar, kind of surprised to see
you back so early. The sounds of a horse can be heard through the door as he
begins to talk. Leave the tavern to see what the hell is going on. There's
no sign of Medea out here at all. It's now your job to go out and find her.
Remember that small house full of crap that can be found directly west of the
town's entrance? Well that's where the damnable thief who stole your horse is
hiding out. He's a complete coward and immediately gives back the 1000 GOLD
COINS, saying that he sold your horse to some black market guy that Yangus is
familiar with. What you need to do next is head to the other tavern on the
east side, not the one that Trode was visiting. Speak to the bartender and
he'll let you go around back. Examine the cabinet there to get a MINI-MEDAL.

Speak to the guy at the counter who happens to be the man that bought your
horse. It's too late however, he already sold him and to a man named "red" no
less. Of course you don't know who this is, but Yangus is pretty angry about
it. Leave this little room and Yangus will tell you a little about red. She
doesn't live in Pickham, she lives in a house southwest of this town. You've
got no choice but to go there now. I would recommend you save your game now
if you haven't in the past little while. Afterward it's time to leave Pickham
entirely. Start making your way southwest when you get to the world map.
______________________________________________________________________________


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+-- (_/ ICKHAM REGION -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 17 | SEARCH | 01.23 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Hairband.......................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just one quick note that you may not be aware of. If you happen to see any
cows grazing around on the map (like the ones just south of town for example)
run up to them and press X to get a bottle of Fresh Milk from each individual
one. It's a nice trick that could come in handy later. The house where
you're going now is pretty easy to find if you use the map. It's surrounded
by forest and a moat. You need to cross a bridge in order to reach it.

First thing to do is go into the horse stable on the right side. In there you
will find Medea of course (but there's nothing you can do regarding that issue
here.) Basically your primary goal is to simply break the two barrels and
find the MINI-MEDAL. Speak to the guard here and he'll end up letting you
into the house. Before you actually speak with red go into the bedroom and
get the HAIRBAND out of the cabinet there. Smash the two pots outside of her
room as well, one of them contains a MINI-MEDAL. Now go over and talk to her.

This woman seems unwilling to part with the horse for any price at all. She
wouldn't however, object to trading it for a specific item. The item she is
looking for is the Venus' Tear and it comes from the cave to the north. Now
that you know where you have to go, leave her house and begin heading north.
The entrance to the labyrinth is the stone structure on the barren wasteland.
______________________________________________________________________________


__
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+-- (_/ WORDSMAN'S LABYRINTH ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 17 | SEARCH | 01.24 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Cowpat.........................................|_| |
| | Map of Swordsman's Labyrinth...................|_| |
| | 11 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | 62 Gold Coins..................................|_| |
| | Red Mould......................................|_| |
| | Mini-Medal.....................................|_| |
| | Antidotal Herb.................................|_| |
| | Mini-Medal.....................................|_| |
| | Kitty Shield...................................|_| |
| | Mini-Medal.....................................|_| |
| | Venus' Tear....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the very start of this dungeon you are faced with a fork in the path.
Follow it left here and then up until you reach a door. Through this door you
will find a staircase leading down to the lower floor. Follow the hall south
and then turn right. There should be a door right beside you here leading
north into another room. Enter this room and descend down the stairs. At the
bottom you'll find a couple of pots sitting beside the stairs, one of them
contains a COWPAT. Make your way down this hall and eventually you'll come to
a large stretch of purple damage goo. There isn't really any safe way to
cross this, but fortunately each of your party members only takes one damage
per "red flash" you see. The treasure chest at the north end of this room
contains a MAP OF SWORDSMAN'S LABYRINTH which should help out quite a bit.

Run all the way back to the stairs and return to the previous floor. Leave
the room through the south door and this time, follow the hallway south. When
you come to a four way split keep going in the same direction (west) that
you're currently moving in. Check out the door on the far left first. Inside
this room there are a ton of pots which hide 11 GOLD COINS, SEED OF MAGIC, 62
GOLD COINS, a piece of RED MOULD, MINI-MEDAL and finally an ANTIDOTAL HERB.
This doesn't include the treasure chest itself which contains another MINI-
MEDAL. Leave the room and this time open up the far right door. There are
two treasure chests in here. The one on the left is actually a Cannibox
(automatically triggers a battle.) The one on the right contains a KITTY
SHIELD. Before you go anywhere else you should examine the door in the middle
just for a laugh, then turn around and return to the four way split.

This time we're going to take the north branch. On the way up you will notice
that there is a hole in the floor. Dropping down it will land you right
beside the chest you already opened that had the dungeon map in it, make sure
not to fall down on your way up, and that's not all you have to watch out for.
The door directly above this hole in the floor is also fake. The door is on a
spring and if you try to open it, the door will bounce off and wall and launch
you down the hole in the floor. Outsmart the door by going east and then
proceed through the door next to it and take the stairs down once more.

Run straight west and grab hold of the statue which is blocking the doorway.
Push or pull it out of your way and then proceed through the door and down
south all the way until you reach another set of stairs. On the floor below,
head up the hall and turn right (east) into a hall which spirals around until
a dead end with two pots. Break both of the pots to find one MINI-MEDAL.
Return to the most recent fork in the path and go northwest this time. You'll
end up in an open area with some kind of drawbridge and another statue. This
puzzle isn't very hard to figure out. Simply drag the statue onto the nearby
button in the floor, the drawbridge will drop and then you are free to cross
it. The hallway here winds around and eventually leads to a door at the end.

In this room you have a large grid with two statues on the side which can be
moved. Press the R2 button and look up at the ceiling, you'll see a single
hole there. What you need to do is line up the statues in an (X,Y) grid type
position so that the point at which they intersect is the open hole in the
ceiling. In other words, push the first statue east to the second last panel,
then the other statue south to the second last panel, then go stand on that
particular panel to be launched up into the air through the hole. Open the
treasure chest at the top of the stairs here to trigger the boss fight.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| TRAP BOX | HABITATS: Swordsman's Labyrinth |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Venus' Tear | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family.................... Material | A monster that carries the |
| Number......................... 264 | precious Venus' Tear in its mouth. |
| Hit Points.................... 1100 | Its guiding motivation appears to |
| Magic Points................... 255 | be its obsession with priceless |
| Experience.................... 1020 | jewels and treasures. |
| Gold........................... 660 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Trap Box is by no means an extraordinarily difficult boss, it's just |
| best if you're well prepared before you come into the battle. If you're |
| anything like me then you prefer to use the Hero's Boomerang most of the |
| time, but before the battle begins you would be best to switch that with a |
| sword. The trap box has a fairly high HP total meaning the battle could |
| go on for a while, but if you're party is ready with the most powerful |
| attacks for the weapons they carry then you can usually beat this boss |
| before any of his attacks threaten to wipe out each of your characters. |
| |
| We'll begin with the attacks he uses most often. His primary attack is |
| simply a normal physical attack which usually does between 25 and 30 |
| damage to a single member of your party. Significantly less common is an |
| attack called the "Desperate Attack" which pretty much does the same thing |
| (hits a single party member) but this tie it does between 70 and 90 damage |
| to that person. This is pretty much the only attack he's got that can |
| surprise you and knock someone out. For this reason it's good to make |
| sure everyone on your team maintains a high HP total for the entire fight. |
| The boss has two more attacks after this. One is Fuddle, a spell which |
| targets a single party member and attempts to confuse them. Confused |
| party members will attack other members of our party so you have to be |
| careful of that. The Trap Box's final attack is another dangerous one |
| called Crackle! This is an ice spell which hits each member of your party |
| for between 30 and 40 damage. Serious healing is needed after that. |
| |
| Personally I would recommend Hero equipped with a Sword, Yangus with an |
| Axe, Jessica with a whip and Angelo with a sword or bow. Hero should |
| either use a regular attack or one of his sword skills if it does more |
| damage. Yangus should use either a regular attack or an axe skill. |
| Jessica should definitely use the powerful Twin Dragon Lash. Lastly I |
| would recommend you make Angelo your full time healer for the party. Both |
| he and the Hero have the magic skills to do it, but since Hero is a more |
| powerful fighter, Angelo is the better choice (and his agility is higher.) |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Trap Box automatically drops the VENUS' TEAR when he has been defeated.
Now you can either leave the traditional manual way, or simply cast Evac.
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+-- (_/ ICKHAM REGION -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 19 | SEARCH | 01.25 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Iron Shield....................................|_| |
| | Farmer's Scythe................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you get out of the labyrinth there are a couple of chests you can find.
Let's begin with the one to the west. If you go quite a ways west and just a
little bit south you'll be able to reach the edge overlooking the water. From
there begin to head north and follow the edge until you approach a dead-end.
At that point you should be able to see a chest beside the tree, the chest
contains IRON SHIELD. Use a Chimaera Wing to get back to the Swordsman's
Labyrinth. Now this time we're going to be going directly east of the
entrance. Angle yourself just a little bit south and you should be able to
start going up an upward sloping path to the northeast. This one is a hell of
a lot closer than the previous chest. Just over the hill, cross the mucky
purple stuff to reach a locked chest with a FARMER'S SCYTHE inside. Since the
Chimaera Wing can't take you back to Red's place you'll have to run there
manually now. When you arrive at the house, go inside and speak to Red.

After a little bit of groveling Red eventually agrees to return your horse
and cart to you. All Yangus can think to do is to head back to Pickham a
second time and see if maybe Brains is around. Use a Chimaera Wing to warp
to Pickham. Take the stairs on the east side up and locate that hidden path
down to Brains' place once again. Indeed you will find the man himself
sitting here at the desk. Brains' sources report that Dhoulmagus was seen
wandering over to the western continent. He has also heard that to the west
of Port Prospect there is a large wasteland where the party might be able to
find an abandoned ship they could use to cross the ocean. Get out of Pickham
and use yet another Chimaera Wing, this time to get to Port Prospect.
______________________________________________________________________________


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+-- (_/ INGDOM OF TRODAIN --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 20 | SEARCH | 01.26 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Slime Crown....................................|_| |
| | Mini-Medal.....................................|_| |
| | Sledgehammer...................................|_| |
| | Seed of Magic..................................|_| |
| | 630 Gold Coins.................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Meteorite R = Agility R + Agility R + Valuable Itm |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is a path leading almost directly west of Port Prospect from where you
appear if you use the Chimaera Wing. Follow it for a little ways and then
keep going as it curves northeast. Soon enough you'll be back on the path
once again and before long come to what is known as the Hilltop Hut. The
first
thing you will want to do is jump down the well out front. Examine the crown
at your feet for a quick scene, be sure to choose "yes" when the option
presents itself. For helping out the enormous slime you will get the SLIME
CROWN as your reward. Before going back up make sure you talk to all of the
slimes, one of them will teach you a new recipe: "Meteorite Bracer = Agility
Ring + Agility Ring + A Valuable Item." Climb the rope to get out of here.
The Hilltop Hut serves as both a place you can rest as well as a church.
First of all break the pot in the corner to get a MINI-MEDAL and then speak
to the guy sitting happily in the chair to stay the night for a great price.
Your religious obligations can be handled by the woman in front of the holy
statue. To reach the wastelands you'll have to backtrack just a little bit.
Go down the hill you came up to reach this hut and then head northwest.

The path takes you down into an unmistakable wasteland. At the bottom of the
path when the area opens up we'll head west (don't worry you can just drop
right off the edge, it's only a few feet down.) Continue west down here but
stay on the south side, the path kind of forks in this area. When it opens up
again you should notice a sloping hill on your right (north). Ascend this
hill and take a look on your right at the top, hidden behind this rock is a
locked chest containing a SLEDGEHAMMER. From here what you want to do is go
west and then north to find the ship you were looking for. The ship is
perfect for what you need to do, but how you plan to get it into the water
is anyone's guess. Trode's best solution is to head north to Trodain Castle
(where's he's from) and check out the library to see if you can find any
information. Forget the ship for now and continue on your journey.

The best way to get to Trodain's Castle from here is to go up the sloping path
just south of the abandoned ship and then head northwest from there. Take a
look at your map and notice the nearby cave just northwest of where you are.
That will be your eventual destination, but if you're looking to collect all
the chests then first you're going to be heading all the way to the end of the
western peninsula. Open up the treasure chest and you will acquire a SEED OF
MAGIC. Now you have to get back to that cave northeast of here. Proceed
through this tunnel and then when you come out the other side, turn and face
to the west. You should be able to see a church in the distance. Make your
way down to that church and save your game inside. Not only is there also an
inn inside this church, if you speak to the man at the table he will run a
little shop for you. Leave the church and head off to the northeast.

Just on the lower side of a tall cliff on the western side as you're heading
northeast (about half way between the church and the castle) you will find a
locked treasure chest. Open it up to get the 630 GOLD COINS from inside of
it. Directly east of this chest is yet another chest, not locked this time.
Unfortunately this chest is trapped and it's actually a Cannibox! Open it at
your own risk. In order to reach the castle from here you have to go back
south a little, then northeast up the path. It's pretty obvious if you just
have a look at your map. Approach the door and examine it for a scene.

Back in a time when King Trode actually ruled the castle and wasn't trapped in
the body of a mutant, he had a daughter (the princess) named Medea. They were
outside on the balcony one night when King Trode noticed a fallen soldier on
the ground. The injured soldier told him of someone breaking into the Sealed
Chamber. It was of course, Dhoulmagus himself who then turned his evil magic
on the king and princess, transforming them into what you see now. He also
used the sceptre's power to cover the entire castle with the thorns and vines.
Even the inhabitants themselves become victims of the curse, their limbs
transforming into viny appendages and no longer being able to move. Hero was
a soldier at the castle at the time, and along with the King and Princess he
was the only one to survive the attack. Hero however was not inside the magic
circle the King and Princess were, how he survived is indeed a mystery.
______________________________________________________________________________



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+-- (_/ RODAIN CASTLE -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 21 | SEARCH | 01.27 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Castle Trodain..........................|_| |
| | Mini-Medal.....................................|_| |
| | 29 Gold Coins..................................|_| |
| | Garter.........................................|_| |
| | 46 Gold Coins..................................|_| |
| | Mini-Medal.....................................|_| |
| | Magic Beast Hide...............................|_| |
| | Mini-Medal.....................................|_| |
| | Gold Bracer....................................|_| |
| | Magic Key......................................|_| |
| | Templar's Sword................................|_| |
| | Rock Salt......................................|_| |
| | Waterweed Mould................................|_| |
| | 150 Gold Coins.................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | ??? = Moonwort Bulb + Moonwort Bulb + Moonwort Blb |
| | Elfin Elixir = Yggdrasil Dew + A Liquid |
| | Healthy Cheese = Plain Cheese + A Healing Item |
| | ??? = Wizard's Staff + Rockbomb Shard |
| | White Shield = Iron Shield + Something Silver |
| | Robe Serenity = Cloak of Evasion + Private Clothes |
| | Stylish Helm = Stone Hardhat + Brnz Knf + Brnz Knf |
| | A Blunt Axe = Iron Axe + Gold Nugget |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The library door is actually barricaded by vines so King Trode tells you that
you're going to have to find another way into it. There is a door into the
library from inside the castle but to reach it you'll have to go around the
long way. Go north of the fountain and up the stairs on the left side to find
a MAP OF CASTLE TRODAIN at the top. Once you have picked it up then head
through the door. When you get inside make a right turn and head through the
door on this side of the front hall. This castle can get kind of confusing
so make sure you follow the instructions very closely to get everything.

Here on the east side of the castle first floor go north a little bit then
turn right down the east hall and ascend up the stairs. Turn around at the
top of the stairs and go north, west, and north through the large doors.
Examine the cabinets in this room to get a MINI-MEDAL. You'll also want to be
sure to examine the bookshelf in this room. Doing so will teach you a new
alchemy recipe: "??? = Moonwort Bulb + Moonwort Bulb + Moonwort Bulb." Leave
the room and head west again. Go through the door at the end of the hall.
Break the three barrels in this room to get 29 GOLD COINS. Take a look at
your map now, you should be standing exactly where you found the gold coins in
the barrel. Your destination is the room directly beside you to the east, but
you'll see on your map that you actually have to go all the way around the
west side in order to reach it. Do that now and then examine the cabinets in
this room to find a GARTER. Turn around and return to the previous floor.

Run to the far south end of the hall and then east. Proceed through the south
door and you'll find yourself in a room with some stairs leading down. Since
you cannot get the door to the treasure chests open right now, descend down
the first two sets of stairs and break the pots at the bottom. One of them
hides 46 GOLD COINS. Continue down even further and you'll come across a
couple of barrels which can be broken to reveal a MINI-MEDAL.
Take the west door out of here now. We're now back in the courtyard once
again. Enter the castle through the main entrance and turn left this time.

Immediately on your left again is a large set of doors leading into a room
full of treasure. The first thing to do is to break all the pots and barrels
which will get you a MAGIC BEAST HIDE and MINI-MEDAL. Don't forget to reach
into the bags on the wall to find a GOLD BRACER. Finally examine the chest on
the left to receive the MAGIC KEY. You may not realize it now, but this is
the key you've been waiting for. All of the chests in the world that your
Thief's Key hasn't been able to fit into, this key will. Your first
opportunity to use it comes right now on the chest beside you which contains
a TEMPLAR'S SWORD, an extremely powerful new weapon for Angelo. Unfortunately
the key does not work on that locked treasure room you passed earlier.

Now for your final destination. Return to the castle's front hall and go
through the east door. Take a few steps north and then turn right down the
east hall and up these stairs again. Turn around and go north at the top of
the stairs then all the way to the far east side where you broke the barrels
before. This time we're going to leave this room through the southern door.
This outdoor area leads directly around to one of the castle towers with a
spiral staircase inside. Descend down not one, but two floors here. Take a
few steps east and then make a right at the first door you see. Break the
first pots to get a chunk of ROCK SALT. Since you can't reach the centre of
the room from here, turn around and continue east down the hall.

Make a right turn once again at the next chance you get. At the southwest
side of the throne room here there is a door leading west. Go through this
door and then head north to reach the middle of that room you couldn't access
from the other side. Break the barrels and pots in this room to find
WATERWEED MOULD, 150 GOLD COINS and a MINI-MEDAL. Go back out of this room
and head south to finally reach the library. There are a ton of bookshelves
here so you should try and examine all of them if you can. There are two
different types of bookshelves. The only ones which you can examine are the
ones with a slanted green book on the shelf second from the bottom. On of the
first ones teaches you a new alchemy recipe: "Elfin Elixir = Yggdrasil Dew + A
Liquid." Another one teaches you the recipe: "Healthy Cheese = Plain Cheese +
A Healing Item." Keep searching and you'll find even more. Another book
holds the recipe: "??? = Wizard's Staff + Rockbomb Shard." Further down is
one with the recipe: "White Shield = Iron Shield + Something Silver." Keep
going down and you'll automatically trigger a scene with King Trode.

You're the one who's going to be responsible for finding the correct book.
You might as well just check all the shelves since there are still more
recipes to find. One book contains the recipe: "Robe of Serenity = Cloak of
Evasion + Private Clothing." Keep looking to find "A Stylish Helm = Stone
Hardhat + Bronze Knife + Bronze Knife." Next we have the recipe: "A Blunt Axe
= Iron Axe + Gold Nugget." Finally the furthest shelf on the left side is
the one which holds the book you are searching for. The party starts to read
the book hoping to find a way to get that ship into the ocean.

The book doesn't really provide any concrete answers unfortunately. As they
are reading it the full moon shines high in the sky and extends the shadow of
the vines in a manner similar to the shadow on top of the mountain. Examine
the door on the wall like you did there to enter the other dimension.
Approach the man standing at the shining crystal ball. Perhaps Ishmahri can
help you find a way to get the ship into the ocean. He says that awaking the
memory of the ocean would be enough to return the ship to water however his
instrument is not powerful enough to do so. Somewhere back in the real world
there exists a much more powerful harp. Before anything can be done your
party must venture out to find this Moonshadow Harp. You'll soon have control
of your character again so leave this dimension and return to the library.

You can leave the library by unlocking the eastern door which provides a
shortcut for future trips back here again. Leave Trodain Castle and use
another one of your Chimaera Wings to warp back to the town of Ascantha.
______________________________________________________________________________


______
(, / )
/---(
) / ____) ___________________________________
+-- (_/ ( ENEATH ASCANTHA --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 21 | SEARCH | 01.28 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The man in your debt who Ishmahri was talking about is the King of Ascantha.
Head up to the throne room of the castle and speak to him now. The king tells
you that they do have the harp but it is locked within the vault under the
castle. You'll automatically be warped there now. Upon throwing the brooch
into the fountain the path to the vault opens up. Follow the king down inside
only to learn that thieves have plundered all of Ascantha's treasures. The
king runs off but you are of course free to enter into the tunnel.

There is no treasure to be found in this tunnel, it is a relatively linear
path through the underground designed to take you to the other side. At the
first fork make a right and continue to the west. When it opens up into a
larger room just ignore all branches and keep moving forward. After that it's
pretty much impossible to go in the wrong direction. The path leads you out
of the tunnel and out into what's known as the Land of the Moles.
______________________________________________________________________________


_
___/__)
(, /
/ ___________________________________
+-- (_____ AND OF THE MOLES -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 21 | SEARCH | 01.29 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Life...................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is a large cliff directly in front of you when you leave the cave. Turn
left and go around it via the northwest side. If you stick close to the cliff
and keep going north you should catch a glimpse of a chest nearby. Use your
Magic Key to open this one up and inside of it you will find a SEED OF LIFE.
Keep going directly north from here without changing direction and then head
east. Take a look at your map and you'll see a cave. Go north until you're
just above the cave and head east from there to reach the only other chest in
this area containing MINI-MEDAL. Now drop down and head into the cave.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ OLE HOLE --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 21 | SEARCH | 01.30 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Mole Hole...............................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Defence................................|_| |
| | Stone Hardhat..................................|_| |
| | Moonshadow Harp................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Follow the tunnel for a short distance at the start and when you come to a
fork in the path turn right and navigate to a rather large room. If you miss
the turn you'll still end up in this room it will just take longer. Locate
the treasure chest in the far western corner which has the MAP OF MOLE HOLE
inside of it. The tunnel leading out of this room is on the southwest wall.
Make a left when that path forks. Before long you'll find yourself in another
large room. Stick to the south side and but don't go down anymore tunnels.
Instead what you want to do is check out the southwestern wall, you'll find a
couple of pots hidden there. Break both of them to acquire both a MINI-MEDAL
and a SEED OF DEFENCE. Now take the nearby path leading south of here.

When you come to yet another room make a left turn and go around to the
opposite side where there is a chest containing a STONE HARDHAT. You'll need
to go back around to the other side and down the slope to reach the path in
the middle of this room. Follow it southeast down even deeper into the Mole
Hole. Make a right when it forks and then a left when you reach the large
room. Descend down the path toward that large funky looking mole near the end.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| DON MOLE | HABITATS: Mole Hole |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family....................... Beast | A self-proclaimed artist and music |
| Number......................... 265 | lover. Unfortunately for those |
| Hit Points.................... 1280 | around him, his love for music |
| Magic Points..................... 0 | doesn't necessarily mean he's any |
| Experience.................... 1160 | good at it. |
| Gold........................... 360 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Giant Mole may appear a fearsome enemy but he's far more tame than his |
| funky exterior leads you to believe. The Don Mole is joined by four Soul |
| Moles just to make things more interesting. Soul Moles are slightly beefed |
| up versions of the normal moles you will find wandering around the cave. |
| It's up to you whether you choose to fight only the boss or to eliminate |
| the moles along with him. Eventually you will have to eliminate them all |
| anyway. I recommend a healthy mix of single and party attacks here. |
| |
| Let's begin by taking a look at the attacks the Don Mole is capable of |
| using. The first is the normal physical attack which hits a single member |
| of your party for approximately 50 to 60 damage. Nothing to worry about |
| there. What you might have to worry about is a somewhat regular attack |
| the mole uses where he "shakes the ground." This particular attack will |
| do about 50 damage to every member of your party and will require some |
| serious healing to recover from. His next attack (and potentially the |
| most dangerous one) is called Performance. The Performance attempts to |
| confuse every single participant in the battle except for Done Mole. This |
| means both your party and the Soul Moles. Confused party members will |
| attack each other for quite a bit of damage and this ability can |
| potentially confuse every member of your party. Fortunately for you it's |
| more likely to miss than succeed but each time it's bound to hit at least |
| one person. You can either use an item or spell which heals them, or hope |
| they don't kill you by the time it wears off in a couple of turns. Lastly |
| the Don Mole is capable of "calling for backup" which basically means that |
| he summons another Soul Mole into the fight if you've killed any. |
| |
| There are a number of ways to fight this battle, so I'll outline the basic |
| strategy and tips which should help you obliterate this boss with the |
| least amount of trouble. To be honest, sticking with normal attacks is |
| probably enough assuming you set aside at least one character to heal |
| whenever you need it. For the lower leveled parties or those who just |
| wish to speed things up there are better methods. For Hero you should |
| have a powerful sword equipped on him. The Falcon Slash skill is by far |
| the best attack he can use here in this battle. Yangus works best when |
| just using his normal attack. If he has anything good in his inventory |
| then he can be the backup item guy. Have Yangus maybe focus on picking |
| off those Soul Moles one by one before he turns his axe on the Don Mole. |
| |
| Jessica a number of duties. At the beginning of the battle you should |
| take full advantage of a great spell she has called "Oomph." This will |
| double the attack power of a single party member for a few turns, it's |
| extremely helpful. Cast Oomph on Hero and have him keep using Falcon |
| Slash, ideally it should be doing over 100 damage to the Don Mole each |
| turn. Maybe cast Oomph on Yangus on the second turn and then switch to |
| having Jessica cast the Bang spell each turn, this will distribute damage |
| between all the enemies and speed things up. Finally once all the Soul |
| Moles are dead she should revert back to casting Oomph on Hero if it wore |
| off, and using the powerful Twin Dragon Lash on the Don Mole. Angelo too |
| has a couple of things he can do. On his very first turn In recommend he |
| cast Kabuff to increase the defence power of every member of your party, |
| then on subsequent turns have him be your primary healer with the Midheal |
| spell, or have him just use normal attacks if your party is doing well. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For shutting up that moleman you are rewarded with the item you seek, the
MOONSHADOW HARD. Now have one of your characters cast the Evac spell.
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ TREASURE HUNT -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 22 | SEARCH | 01.31 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Steel Broadsword...............................|_| |
| | Mini-Medal.....................................|_| |
| | Agility Ring...................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Defence................................|_| |
| | Gold Ring......................................|_| |
| | Seed of Skill..................................|_| |
| | Seed of Defence................................|_| |
| | Lesser Panacea.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you're interested, I'm going to take this opportunity to cover all of the
treasure chests you've missed along the way that could only have been opened
with the Magic Key you found at Trodain Castle. Everything here is entirely
optional and if you wish to proceed with the game normally then please feel
free to skip to the next section. If you plan to follow along here, then take
out one of your Chimaera Wings and warp yourself to Maella Abbey.

You'll appear on the correct side for this one. Immediately after you
materialize turn yourself and run as far west as you can until you reach a
lone treasure chest containing a MINI-MEDAL. That's the only one you'll find
in this area so take out another Chimaera Wing and this time use it to warp
back to the Riverside Chapel. Cross the bridge to the west and take a look at
your map. Once again if you look just northwest of your position you'll see
an area of raised land which makes the shape of an upside down "U" with a
forest in the middle. On the west side of this large "U" shape there is a
path sloping upward to the north. Ascend up this path and at the top you'll
find a locked chest which can only be opened by the Magic Key. Inside of it
is a STEEL BROADSWORD. While there are still more chests in this region I
would recommend you use another Chimaera Wing just because you're so far out
of the way. Use it to warp to the Riverside Chapel once again.

This time we're going to head directly north of the chapel in as straight a
line as you possibly can. You'll have to angle yourself east a little bit,
but still barely at all. Before long you'll catch a glimpse of a chest beside
a tree. Open it up to acquire a MINI-MEDAL. Now from this position what you
want to do is head east until you reach the forest and then go northeast from
there. As you approach the edge of the cliff you should be able to see a
treasure box in this area. You might be a little bit too high up, but once
you see it then it's a small matter to find a way around to it. This chest
contains an AGILITY RING. This is one of the better accessories you've found
in the game so far, it increases one character's agility by fifteen
effectively almost guaranteeing they get the first turn in combat. That
pretty much covers all the locked chests to be found in this region. Use
another Chimaera Wing to warp to Morrie's Place down near Pickham.

Directly behind Morrie's Place, on the south side leaning against the back
wall there is a chest containing a MINI-MEDAL. Make your way north onto the
path again and follow it north until it ends. Keep moving north but stay
close to the western wall, When the wall curves around follow it and look to
the south in the little corner here. There will be a treasure chest hiding
away, it contains a SEED OF DEFENCE. Open up the menu and use another
Chimaera Wing, this time warp yourself to the Swordsman's Labyrinth. When you
materialize go a short ways south and then start running southwest. Notice
the
long mountain range to the southwest which is running north and south, well
you want to get on the north side of this mountain range among those two small
forested areas. On the west side of this area near the edge you'll find
another chest, this one containing a GOLD RING. For the next one you're going
to have to go back east and then down to the south side of this mountain
range. Here you will find a chest with a SEED OF SKILL inside of it. This
interesting item acts like you got a level up for the character, allowing them
to distribute a number of new skill points. We're almost done now. Warp to
the Hilltop Hut located in the Kingdom of Trodain for the next one.

Go down the hill outside the Hilltop Hut and then down that sloping path which
leads into the wasteland. When the path opens up into the main wasteland
area, turn left and follow the upper path here to the south. At the end of
this path you'll come to a cliff. Drop over the edge and open up the treasure
chest down here to acquire a SEED OF DEFENCE. There is one final treasure
chest to be located, use a Chimaera Wing and warp to Trodain now. Leave the
castle and turn immediately southeast. Run down the slope and head north at
the bottom. There at the edge of the cliff you'll be able to locate the final
chest which will bring you up to speed on every single one you've passed so
far in your journey. This particular one contains a LESSER PANACEA.
______________________________________________________________________________


__)
/(, )
/ /
/ / ___________________________________
+-- (___ / CEAN -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 22 | SEARCH | 01.32 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Fishnet Stockings..............................|_| |
| | Iron Armour....................................|_| |
| | Bronze Knife...................................|_| |
| | 950 Gold Coins.................................|_| |
| | Seed of Life...................................|_| |
| | Iron Mask......................................|_| |
|-----------------------|----------------------------------------------------|
| RECIPES | Ring of Awakening = Gold Ring + A Tiring Weapon |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With all of these items now in your position it's time to return to Trodain
using a Chimaera Wing if you need to. If you haven't stopped to save the game
since you started this I would highly recommend you do so. Go through the
door in the library to reach the other dimension. Ishmahri will help you to
bring the boat up out of the water. You are now able to set sail across the
ocean. Control the ship simply with the left analog stick, you can dock
anywhere where it prompts you to do so. You will encounter enemies while
sailing around in the ship so be careful. The first place you'll want to stop
is directly west of where you start. Dock the boat and step off of it.

If you haven't checked your Alchemy Pot recently you will note that Trode has
improved it to now allow you to use recipes consisting of three ingredients,
that should really help you out. There is a large castle structure on this
island and you'll be visiting it in a second. Before you go into there head
around behind the castle and run to the north side of the island. You'll find
a treasure chest here containing a MINI-MEDAL. Turn around now and go back
toward the castle. Enter through the main doors on the southern side.

This is where you can finally make use of all those Mini-Medals you've found
throughout the game so far. Speak to the short man here in the front and then
check out the two desks here. You'll find both an item shop and a bank where
you can deposit Gold Coins for retrieval later. Proceed through the door on
the left side and break the two barrels there, one of them contains a MINI-
MEDAL. Ascend the stairs and go through the door at the top. Approach the
girl standing beside the king's bed. Tell him you have brought the Mini-
Medals with you and he'll be absolutely delighted. Examine the two
bookshelves in this room to find both a list of rewards for the medals you
exchange, and a new recipe: "Ring of Awakening = Gold Ring + A Tiring Weapon."

Head back downstairs and speak to the princess on the throne. At this point
in the game if you've been following the guide you should have approximately
32 Mini-Medals. Offer all of them to the princess and you will get some
FISHNET STOCKINGS in return. Only four more are needed to get the next item.
Leave the castle now and return to your ship. Here's what you're going to
want to do next. Open up your map and look at the zoomed out version. Right
now you are docked at an island marked with a blue dot. South of the island
is
another blue dot and south of that one is yet another blue dot. This blue dot
is Maella Abbey (directly west of a red dot). What you need to do is ride
your ship around the west side of the continent and then move east toward
Maella Abbey. You won't be able to reach Maella Abbey because of an island
blocking your way but that's okay, because the island is where you want to
disembark. Get off on the island and run to the east side where you'll find
two treasure chests containing a suit of IRON ARMOUR and BRONZE KNIFE.

Get back to the boat once again and sail out into the ocean. From here you
want to head directly south of where you are currently. Take a look at the
world map as a whole. Notice that south of you there is a very large island,
and a fair bit further south of that is a very small island at the bottom of
the map. Well the small island at the bottom is your destination right now.
On the far semi-south mostly-east side of this island (it's small so don't
worry too much about these ambiguous directions) there is a treasure chest
containing 950 GOLD COINS. Collect them and then get back onto your boat.
The final place we will be visiting before we continue with the game is just
east of where you are right now. Get off at the tip of the west peninsula.

Before anything else I would like to stress that the enemies in this area are
extremely difficult and you are taking a risk if you wish to collect the two
chests here. The puppeteers are difficult enough but if you encounter a
Jaberwockee (combination of four enemies) then you're looking at attacks that
are capable of doing upwards of 170 damage to one character. The experience
you get from these battles is like 200-300, you're not doing yourself any
favours by trying to win. I highly recommend you flee from each fight here.
The first chest is located on a hill to the east and contains a SEED OF LIFE.
The second chest can be found among some trees quite a bit further east in the
forest beside the mountain range. The chest has an IRON MASK inside of it.

Lucky for you, the ship will follow wherever you warp to with a Chimaera Wing
so rather than trying to fight your way back simply warp somewhere like
Minnie's Castle for example and from there jump onto the ship. It's finally
time to track Dhoulmagus over to the west continent. First you're going to
want to know where to dock. Open up the world map and look at it zoomed out.
First we need to establish that the western continent is the one furthest west
(duh). What I mean is that it's not the large island on the northwest side of
the map. Now that you know which continent we're talking about take a look at
the northern tip of the continent. You should see two rivers which run
approximately east to west through the upper tip. One of them kind of forks
in a "Y" shape. Sail your boat right now to the point where these two rivers
meet the ocean on the eastern side (the direction you should be coming from.)
On the north side of these two rivers (on the east side of the continent) you
will see a church. Disembark near the church and make your way there now.
______________________________________________________________________________


______
(, / )
/---(
) / ____) ___________________________________
+-- (_/ ( ACCARAT REGION ---------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 23 | SEARCH | 01.33 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Tough Guy Tattoo...............................|_| |
| | Mini-Medal.....................................|_| |
| | 1200 Gold Coins................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before entering the church check around behind it on the north side. There
you will find a locked treasure chest containing a TOUGH GUY TATTOO. Enter
the church and speak to the people in the room on the side. Speak to the
child in particular for a short scene. Speak to the girl at the desk and
you'll be able to rest here for no cost whatsoever. Examine the two cabinets
as well, one of them contains a MINI-MEDAL. Save your game and then leave the
church when everything has been taken care of. The first direction we are
going to go now is north. There is a chest located at the very northeastern
tip of the island. Open it up and you will acquire 1200 GOLD COINS. There is
a path leading away from the church you were just visiting. Make your way
back to the path and stay on it as you travel southwest. The path will
eventually lead you to your primary destination, the town of Baccarat.
______________________________________________________________________________


______
(, / )
/---(
) / ____) ___________________________________
+-- (_/ ( ACCARAT ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 23 | SEARCH | 01.34 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Defence................................|_| |
| | Strong Medicine................................|_| |
| | Mini-Medal.....................................|_| |
| | Cool Cheese....................................|_| |
| | 72 Gold Coins..................................|_| |
| | Seed of Strength...............................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Ruby of Protection.............................|_| |
| | Dancer's Costume...............................|_| |
| | Amor Seco Essence..............................|_| |
| | Mini-Medal.....................................|_| |
| | Bunny Tail.....................................|_| |
| | Garter.........................................|_| |
|-----------------------|----------------------------------------------------|
| RECIPES | Magic Cheese = Plain Cheese + Magic Water |
| | Assassin's Dagger = Sharp Daggr + Something Poisnd |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the town of Baccarat. Let's begin our tour of this casino town
with a visit to the weapon shop. Make a left when you first come into town
and speak to the man under the crossed swords sign. Among other things you
are going to want to purchase two Steel Scythes, one to equip on Yangus
(unless you really want to hang onto your axe) and one to use in an alchemy
recipe. Other than that what you wish to purchase remains up to you. After
doing this equip every piece of equipment you just bought and leave the town.
Open up the alchemy pot and get ready to mix. You should have in your
inventory at least one Wing of Bat, they've been relatively common up to this
point. If not then I guess you can forget about this. Drop the Wing of Bat
into the alchemy pot with the Steel Scythe you just purchased and an Edged
Boomerang with it. If you don't have an Edged Boomerang then simply warp to
Ascantha and purchase one. You can run around on the world map in circles
fighting battles until finally the Razor Wing Boomerang is ready. This is a
brand new more powerful boomerang which cannot be purchased anywhere around
here, it's very worth the materials that you used to create it.

Now let's explore the town to find everything we possibly can here. From the
entrance turn right and beside the house there are a couple of pots which can
be broken to reveal a SEED OF DEFENCE. Inside the house itself you'll want to
examine the bookshelf to learn a new recipe: "Magic Cheese = Plain Cheese +
Magic Water." In the back there are a couple of barrels you can break to find
a STRONG MEDICINE and a cabinet containing MINI-MEDAL. Go into the next
building up the path from this house on the same side. This is some kind of
restaurant, one of the barrels in the back hides some COOL CHEESE.

Keep moving through town to the central square with the fountain. Head all
the way south from there to reach the equipment shop again. Between it and
the house next door there are some barrels containing 72 GOLD COINS. Enter
the house beside these barrels to find even more barrels! Unfortunately these
ones don't actually have anything inside of them. There's a bookshelf in the
back, examine it to learn the recipe: "Assassin's Dagger = A Sharp Dagger +
Something Poisoned." Also be sure to open the cupboard and get the SEED OF
STRENGTH. Leave this house and descend the stairs beside the equipment shop.

The item shop is located down here at the bottom but doesn't really sell
anything besides the usual crap. Up the nearby ramp and beside the small
house there are a couple of barrels, one of them hides a MINI-MEDAL. Go into
this house and break the barrels to get yet another MINI-MEDAL. The side door
is locked so you'll have to return to whence you came. Get back to the town
entrance and this time enter the large building with the nice pillars out
front. It really doesn't cost very much to stay the night here at the inn.
Go around past the desk on the left side and examine the cupboard to get a
MINI-MEDAL. Proceed into the room below you and open the chest to get a RUBY
OF PROTECTION. Turn around and go back to the desk and then up the stairs.

Take a few steps forward and a scene will automatically trigger. You'll find
the bartender and another man talking in a corner. Supposedly Mr. Golding,
the owner of the casino who was robbed recently was murdered ass well during
the robbery and the public has not been told yet. While neither of them can
figure out why the burglar was dressed as a jester, it's obvious of course
that the culprit was Dhoulmagus. You can move when the bartender leaves.

There's nothing in the first room on this floor so go into the second room and
open up the cabinet to get a DANCER'S COSTUME. Head back down to the previous
floor and then go down into the basement. Break the two barrels beside the
bar to get a phail of AMOR SECO ESSENCE. One of the barrels behind the bar
itself can be smashed to reveal a MINI-MEDAL. Speak to the bartender and
he'll agree to tell you everything that he knows. The children of Golding
have gone to some ruins on an island to the north to hunt down Dhoulmagus and
right now that's your best chance of finding him as well. Before you go
anywhere else step up onto the stage and go through either of the doors.
Examine all three cabinets to find a GARTER and a BUNNY TAIL in there.
There's nothing left for you to do here in town, leave and proceed southeast
toward the Chateau Felix. You can identify it easily by the giant tiger.
______________________________________________________________________________


) ___
(__/_____)
/
/ ___________________________________
+-- (______) HATEAU FELIX -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 23 | SEARCH | 01.35 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Sand of Serenity...............................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Agility................................|_| |
| | Seed of Defence................................|_| |
| | 800 Gold Coins.................................|_| |
| | Baumren's Bell.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Approach the man standing at the gate in the mouth of the giant tiger. Tell
this man that you are indeed here to see Master Felix. He'll ask you a few
questions, the answers to which are relatively easy to guess: "Take it home
and ask your family to let it stay," "Free the tiger from the trap and let it
go," "Let the great sabrecat join you on your travels." The man moves out of
the way and allows you to go inside. Speak to the man at the desk here.

Felix introduces himself to your party and gets right down to business. A
friend of his seems to have become lost during his travels, it's going to be
your responsibility to go out and help him. Agree to the man's request.
There are four sabrecat statues around on the world map each pointing to the
location of a tree only visible at dawn. When you find it give the lost man
this SAND OF SERENITY. You will also get the opportunity to actually ride a
sabrecat now, just go outside and speak to Tom to get the details.

The sabrecat allows you to move extremely quickly on the world map but doesn't
eliminate random battles. As Felix suggested you might want to start by going
up to the top of the hill beside the town and looking down to see if you can
find any statues. What you need to do is get down off this hill and follow
the path leading south and then east. Cross the bridge to the east to reach
another stretch of land. Notice that as you proceed east along this path (if
you take a look at your map) you will see that on the south side you are
approaching some mountains. Stay along the south edge while moving east until
the chance to go south toward the mountains becomes available, at this very
first opportunity you should be able to see a treasure chest containing
another MINI-MEDAL. From here get back on the past and continue east.

The path should fork before long, at the point you want to make a left and
continue east. The path curves north and as it does you will notice there is
a mountain on your left. Once you get past the mountain turn left and proceed
west off of the path to find another chest, this one containing a SEED OF
AGILITY. Now from here turn around and run directly north. You should see a
bridge off in the distance. Ignore the bridge and keep going north from that
point, eventually you should come across a chest containing SEED OF DEFENCE.

This time you need to go back down south a little, and then west across the
bridge. When you reach the other side turn and go directly north. At the far
northern tip, actually just across the river from the church there is one more
chest. This one contains 800 GOLD COINS. Your destination is at the
southwest corner of this island here, almost directly east of the Chateau
Felix. If you go there now you will most likely find nothing but a circle of
rocks. You need to stand there in wait until dawn finally arrives and a blue
sabrecat appears. Speak to the sabrecat and give him the Sand of Serenity.

Return to the Chateau Felix and speak to Felix himself. You'll get the
BAUMREN'S BELL which allows you to call a sabrecat at any point if you're in
the right place. Now that you have this it's time to get back into your ship
once again. Ride the ship northwest of Baccarat to reach a lone island.
______________________________________________________________________________


__ __)
(, /| /
/ | /
) / |/ ___________________________________
+-- (_/ ' ORTHWEST ISLE -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 24 | SEARCH | 01.36 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Zombie Mail....................................|_| |
| | Mini-Medal.....................................|_| |
| | Posh Waistcoat.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you disembark you'll find a few others who have ventured here in search
of Golding's murderer but they are unwilling to proceed any further. Open up
your map and take a look at it now. Notice that from the southern tip there
are a number of branching paths going roughly north. The one on the left is
very wide, as is the one on the right. There are two thin paths in the
middle which branch off in a Y shape. Let's start by taking the far right
(eastern) path and wandering out into the large open area. The treasure chest
down in this direction is really quite conspicuous. It contains a suit of
ZOMBIE MAIL. The second chest on this island is located up the left branch of
the Y shaped path going up the centre of the island. At the very end you will
find a chest there containing MINI-MEDAL. The right branch leads to the ruins.
The first thing you want to do here is check the right side for a small hut
with a couple of barrels inside. Break them to get a MINI-MEDAL. Now try and
enter the ruins only to find you have no way to proceed. The group that you
met earlier is waiting outside. Speak to them to learn that you must travel
first to the Kingdom of Argonia and acquire a special magic mirror.

Looks like it's off to Argonia for now. There is one thing you may want to do
on your way there however. Since you've collected quite a few Mini-Medals
since your last visit to Princess Minnie's Castle, that should be your next
destination. Use a Chimaera Wing to warp there and then head inside to find
the princess still sitting around in wait. At this point if you've been
following the guide then you'll be up to a total of 41 Mini-Medals. This will
get you a POSH WAISTCOAT. Make sure you equip it on Angelo. Now as for the
Kingdom of Argonia, if you want to get there you'll need to use a Chimaera
Wing to warp to Chateau Felix, then leave and summon a sabrecat. Ride it
along the same path you did before, south of the Chateau and across the bridge
to the east. This time when you reach the fork in the path, head south.
______________________________________________________________________________


__ __)
(, ) /
/(
) / \_ ___________________________________
+-- (_/ INGDOM OF ARGONIA --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 25 | SEARCH | 01.37 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Prayer Ring....................................|_| |
| | Eagle Dagger...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Keep an eye on your left (east) and get ready to move off the path in that
direction once you reach the edge of the mountains. The first chest you will
see is one to the northeast just after you get past these mountains. It's
actually up high on a cliff, take a look at your map and you'll see kind of a
squigly shaped raised area beside the river on the west side. The chest is up
top of there and it contains a PRAYER RING. Turn around now and make your way
southwest back to the path. Along the way you should come across a tent with
a couple of people sitting outside (at least during the day.) Speak to one of
the men sitting by the circle to open up an equipment and items shop.

Continue on your trek to the east, past the fork in the road. Not too long
after that the path curves north. At that point don't follow it north, but
rather turn around and head south. If you look at your map you'll see that
there is kind of a little pocket of land here between the mountains you can
navigate. It's difficult to describe but down here kind of on the east-ish
side up on a ledge by the mountains, there is a chest containing an EAGLE
DAGGER. The path leads east across a bridge, and immediately after that you
need to turn north and head up to reach the town of Argonia.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ RGONIA -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 25 | SEARCH | 01.38 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 38 Gold Coins..................................|_| |
| | Strong Medicine................................|_| |
| | Mini-Medal.....................................|_| |
| | Wayfarer's Clothes.............................|_| |
| | Magic Water....................................|_| |
| | Plain Cheese...................................|_| |
| | Rennet Powder..................................|_| |
| | Iron Axe.......................................|_| |
| | 80 Gold Coins..................................|_| |
| | Feathered Cap..................................|_| |
| | Mini-Medal.....................................|_| |
| | Cool Cheese....................................|_| |
| | Turban.........................................|_| |
| | Strong Antidote................................|_| |
| | Hairband.......................................|_| |
| | Leather Cape...................................|_| |
| | Rock Salt......................................|_| |
| | Rennet Powder..................................|_| |
| | 50 Gold Coins..................................|_| |
| | Seed of Strength...............................|_| |
| | 30 Gold Coins..................................|_| |
| | Mini-Medal.....................................|_| |
| | Elfin Elixir...................................|_| |
| | Cloak of Evasion...............................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Mercury's Bandana = Protects head + Agility Ring |
| | A clever chap cap = A hat + Scholar's Specs |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As usual the inn is likely going to be the first place worth checking out.
While we're staying here for the night why don't we also take a look around to
see if there are any valuable items to be found. On the left side of the
stairs there is a door leading into the back. Break the pot to get 38 GOLD
COINS and then the barrels for a STRONG MEDICINE. One of the two cupboards
near the counter has a MINI-MEDAL inside of it. There are two rooms upstairs
here in the inn, one of them contains two cupboards, one of the cupboards
holds some WAYFARER'S CLOTHES. Leave the inn now and go up the stairs just
south of the door. These lead to a raised area of town with a large building.
Enter this building through any of its numerous doors. We'll start from the
main double doors. Enter the room on the left and go upstairs. Open the
cabinet at the top to get a phail of MAGIC WATER. Head back downstairs to the
front door and check out the right side of the house this time. There are a
few barrels leaning against the wall containing some PLAIN CHEESE.

Exit this house and head up to the stairs leading down on the opposite side
from the ones you used to get up here. At the bottom of the stairs you should
see a door on your left, proceed through it. Make a right and break the lone
pot beside the woman to get some RENNET POWDER. Run to the other side of the
house and ascend the stairs. You can check out the bookshelves up here but
neither of them really contain anything interesting, just some harmless fun.
Back outside again now would be a good time to visit the equipment shop
located east of this house (east going by the map.) There are a number of new
pieces of equipment that are definitely worth buying if you have the Gold.

Around back of the equipment shop through the door in the side there are a
couple of cabinets, one of which contains an IRON AXE. Directly opposite the
door that leads back here is a single pot with 80 GOLD COINS inside of it. On
the other side in an alley between the shop and the inn there's a single
barrel containing a FEATHERED CAP. Now get back to the town entrance. This
time make a left and cross one of the bridges over the river. In the lower
left corner you'll find a lone barrel with a MINI-MEDAL inside. Inside the
house just above this barrel you'll find a pot in the kitchen containing a
piece of COOL CHEESE. Also examine the cupboard upstairs to find a TURBAN.

Continue up into the next house and break the barrels to get a STRONG
ANTIDOTE. Upstairs in this house there are some more cabinets to examine, one
of which contains a HAIRBAND. Go outside now and head to the far western
corner of town. You should find a large church-like building here, though
technically it's just a bit north of the "real" church. Go inside and then
into one of the back rooms, you find two cupboards there one of which contains
a LEATHER CAPE. Now finally, let's get out of this building and head up the
path toward the gate guarded by two men. This leads into the castle.

To the right of the main stairs there is an arch door that takes you to the
kitchen. Break the barrel in here to get some ROCK SALT. Now continue
through the kitchen and out the door of the dining room to reach what appears
to be some kind of armory. Parallel to the door you just came out of is
another door going back in the same direction. Open one of these two cabinets
to get a MINI-MEDAL and then once again return to the castle front hall. This
time ascend the stairs up to the second floor. You can go around to the
throne room from here, but let's leave that for now. Keep going up to the
third floor and from there go through the door on your left into a bedroom
with two cabinets. Open the one on the right to acquire a MINI-MEDAL. Across
from this room is what seems to be another kitchen. Break the two pots to
get RENNET POWDER and 50 GOLD COINS. Head through the door on the other wall
to reach a room with two cupboards, one containing a SEED OF A STRENGTH.

The large doors lead to the castle outdoor area. Cross the steps over the
small moat to the other side and then enter through the large doors on this
side. Open up the cabinet to find 30 GOLD COINS. Leave this room and you'll
be in an area with stairs going both up and down. Ignore both of them and
check the room on the opposite side. Open the lone cupboard in here to find a
MINI-MEDAL. From here leave the room and descend down the stairs to the floor
below. There are a number of bookshelves here, examine all of them to learn
the recipe: "Mercury's Bandana = Protects your head + Agility Ring." Now turn
around and climb the stairs all the way to the very top floor. Enter the room
with the single door and examine the cabinets to get an ELFIN ELIXIR.

The large doors on this floor lead outside once again, you can use them to get
back to the other side of the castle. Since (if you're following the guide)
you haven't explored this high up in the castle on this particular side, run
down the spiral stairs and go through the open arch doorway at the bottom.
Examine the bookshelves in this room to learn the recipe: "A clever chap cap =
A hat + Scholar's Specs." Go through the remaining door and open up the
locked treasure chest to acquire a CLOAK OF EVASION. The wall behind the pots
is cracked and has a hole in it. Leave this alone for now, there is nothing
of interest in it at the moment. Head back down to the second floor and
follow the walkway to the door leading into the king's throne room.

Approach the king and watch the short scene when you arrive. After this
occurs walk forward and speak to him manually. You want to get into the ruins
to find Dhoulmagus. To get into the ruins you need to go out of your way to
get the Magic Mirror. Now to get the magic mirror, the king wants you to go
out of your way and venture to the Royal Hunting Ground. You won't be going
yourselves either, you'll be bringing along with Charmles with you and it's
your duty to give the impression that the prince passed the trials by himself.
Unfortunately the prince seems to have "run off" and the discussion cannot
continue without him being present. It's your job to find him now.

Prince Charmles can be found by going over to the opposite end of the castle
and then up the stairs to the third floor. Enter the kitchen and knock on the
door to have him respond. Unfortunately he's not willing to let you into the
room so that means you need to find another solution. Go up the stairs and
into the room above with all the bookshelves. Remember the cracked wall in
the room on the side? Send Munchie through that hole now and have him
navigate to the hole in the floor. Notice there is a lizard sitting around
enjoying itself here. When you approach the lizard it will move in the same
direction you are moving. Align yourself with the lizard and the hole and
push the lizard toward the hole until it eventually falls down. This will
scare Prince Charmles out of the room and allow you to finally see him.

Return to the throne room and Prince Charmles will be there. The chancellor
will automatically take him out to your cart, from there it's your
responsibility to make sure he completes the initiation if you want that Magic
Mirror. Now you're ready to leave the town of Argonia and head for the Royal
Hunting Grounds. Before you go Prince Charmles will give you some LIZARD
HUMOUR which will help you to smell like a lizard to help you hunt the
lizards. Summon a sabrecat just outside and follow the main path east (going
right at the fork in the road) until you reach the hunting grounds.
______________________________________________________________________________


____ ___)
(, / /
/---/
) / / ___________________________________
+-- (_/ (__ UNTING GROUNDS ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 26 | SEARCH | 01.39 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 41 Gold Coins..................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Dragon Scale...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enter the house just before you head down the path. Break the pots to get 41
GOLD COINS and the barrel by the front door for a MINI-MEDAL. Once you have
both of these then leave the house and use the Lizard Humour on yourself. Now
that you're fully prepared, head into the Hunting Grounds. Ignore any lizards
you see right at the beginning, there are a couple of items that we have to
find first. Make a right turn at the beginning and proceed to the east. This
path should lead you to a lone tree with an item bag hanging down off it.
Inside of this item bag is another MINI-MEDAL. Return back to the first area
and take the southeast path this time around. The small puddle of water
should lead you down south to a treasure chest containing DRAGON SCALE.

Get back to the hunting grounds entrance and now try to sneak up on the Argon
Lizard at the beginning. Either wait until its back is turned or move
yourself into a position behind the lizard. From there what you need to do is
walk (not run) up to it from behind to initiate the battle. You can walk by
moving with the D-pad rather than the analog stick. Once contact with the
large lizard is made then a battle automatically trigger against it.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| ARGON LIZARD | HABITATS: Royal Hunting Ground |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Argon Heart | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family...................... Dragon | Long hunted for their precious |
| Number......................... 267 | Argon Hearts, these monsters |
| Hit Points..................... 720 | run at the first sight of humans. |
| Magic Points..................... 0 | |
| Experience..................... 650 | |
| Gold........................... 102 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Argon Lizard is more a miniboss that a real boss. You'll have to |
| fight three of them total here but they are much more powerful that your |
| normal enemy. The Argon Lizards have a total of three different attacks. |
| The first attack is a normal physical strike which does between 50 and 60 |
| damage to a single party member. The second attack is a blast of Venom |
| Breath which has a high probability of poisoning each member of your |
| party. Lastly comes the giant roar that will knock some of your party |
| members off their feet, making them lose at least one turn. |
| |
| Defeating the creature isn't really any different than defeating any other |
| enemy. Since it has a high defensive ability you might want to stick with |
| abilities and magic rather than physical attacks. For example using a |
| scythe, Yangus' Wind Sickles does quite a bit more damage that his normal |
| attack. Angelo's Flame Slash is better than his normal attack as well. |
| Have Jessica focus primarily on using magic and heal when necessary. |
| Don't worry about trying to cure poison, do that after the battle is over. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the next one make your way northwest until you find it sleeping by the
river. Cross the arching bridge west and pick up one of those fruits off the
ground. bring it back and throw it down beside the river where the lizard is
sleeping. It will wake up and hop across to a point where you can reach it.
With this second one defeated there is now one more that you have to
eliminate. You'll find it by going as far east as you cane from here. There
is a raised path going overhead like a bridge. Climb up and cross this path.
When you do this an Argon Lizard will jump into the nearby cave. Continue
forward and pick one of the fruits off the ground. Drop it off this upper
walkway to make the lizard jump out of the cave. After that point you are
free to drop down and fight it. A scene will take over now that all three
lizards are defeated. In the morning Yangus comes running saying that he say
an especially large Argon Lizard. Head back and drop off the bridge, you'll
be able to see it there quite clearly yourself. Approach when you're ready.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GREAT ARGON LIZARD | HABITATS: Royal Hunting Ground |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Great Big Argon Heart| DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family...................... Dragon | The largest and most impressive |
| Number......................... 268 | Argon Lizard. Its Argon Heart |
| Hit Points.................... 1390 | is said to be pretty huge. |
| Magic Points..................... 0 | |
| Experience.................... 2830 | |
| Gold........................... 520 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Great Argon Lizard is exactly as one would expect, a much larger Argon |
| Lizard with a few new attacks and quite a bit more health. The Great |
| Argon Lizard drops the breath attacks in favour of a more physical |
| approach. His primary attack is just kind of a bodyslam which hits a |
| single member of your party for between 50 and 60 damage. The more |
| dangerous version of this attack is when the Great Argon Lizard leaps into |
| the air and comes down onto the ground, hitting a single member of your |
| party for between 80 and 90 damage. Finally the beasts third attack is an |
| attack which mows your party down with the beast's tail. This attack can |
| do anywhere from 20 to 50 damage to every member of your party depending |
| on how good your defense is. This covers pretty much what the boss is |
| capable of, now I'll outline a great strategy you can use to win. |
| |
| I guarantee that if you follow this strategy exactly as I outline it, you |
| can defeat the boss in a mere five turns assuming you've got decent |
| equipment and you aren't underlevelled. First of all the Hero needs to be |
| equipped with a sword and not a Boomerang or any other weapon like that. |
| Set your party to manual control, everyone will play a part in this here. |
| All right now what you're going to do in the first turn is have Hero |
| psyche himself up, Yangus use his best attack ability, have Jessica cast |
| Accelerate to speed up your agility and have Angelo cast Kabuff to beef up |
| the defensive capabilities of every member of your party. |
| |
| On the second turn have Hero psyche himself up again (giving him a bonus |
| of 20 this time.) Yangus should once again use his best attack, Jessica |
| needs to cast the Sap spell to reduce the monster's defense by upwards of |
| 80 to 90. Finally Angelo should use healing on any member of the party |
| who may need it. Now let's look at turn three. Have Hero psyche himself |
| up one final time, have Yangus attack once again with the best attack he's |
| got. Jessica needs to cast the "Oomph!" spell on Hero to double his |
| attack power and Angelo should do... well anything. Attacking would be |
| fine. On the fourth turn comes the moment of truth. Hero now has fully |
| psyched himself up, and the Oomph spell has doubled his attack power. |
| Just to add insult to injury you're going to use the Dragon Slash. It may |
| not have many uses but you just so happen to be fighting a Dragon type |
| enemy. Have Yangus use his best attack and Jessica and Angelo do whatever |
| they do best. If all went well Hero is going to inflict massive pain on |
| the boss. For me personally he did a total of 961 damage without a |
| critical hit, which was enough to finish the battle on turn four. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you have the Great Big Argon Heart you are ready to leave the Royal
Hunting Grounds. Use a Chimaera Wing and warp yourself back to Argonia.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ RGONIA -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 26 | SEARCH | 01.40 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Magic Mirror...................................|_| |
| | Mini-Medal.....................................|_| |
| | Devil's Tail...................................|_| |
| | Battle Fork....................................|_| |
| | Magical Hat....................................|_| |
| | Staff of Divine Wrath..........................|_| |
| | Seed of Skill..................................|_| |
| | Mini-Medal.....................................|_| |
| | 1500 Gold Coins................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Agility................................|_| |
| | Steel Shield...................................|_| |
| | Iron Helmet....................................|_| |
| | Light Shield...................................|_| |
| | Seed of Wisdom.................................|_| |
| | Sun Mirror.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Magical Skirt = Bandit's Skirt + Two Magic Items |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon returning you'll find that a Bazaar has started while you were away and
there are many great things you now have the ability to purchase. Make sure
that you spend some time moving from shop to shop and picking up everything
that you can, it's a great opportunity to upgrade your equipment. When you've
done that head up the stairs on the right side of town to that raised section
where you'll find the Prince speaking with some crook. After you've talked to
him you can purchase some items from the crook at outrageous prices.

Enter the castle and make your way up to the throne room. Prince Charmles
will present the fake orb to the king, and soon after the king will wander
off. Find him on the opposite side of the room by the window and speak to
him. Give him the real Argon Heart and he will admit you into the vault on
the fourth floor. Climb up to the fourth floor and enter the vault. There
you will find the MAGIC MIRROR along with four other treasure chests
containing MINI-MEDAL, DEVIL'S TAIL, BATTLE FORK, and MAGICAL HAT. Now that
you have these you're just about ready to re-visit the Northwest Isle again.

Before you go (if you haven't already) then I recommend you make another stop
by Princess Minnie's Castle. You should have more than enough medals by now
to acquire the third item that she gives, the STAFF OF DIVINE WRATH. Once you
have that there is still one more stop on your journey to the Dark Ruins.
Warp yourself back to Argonia once again and get onto a sabrecat. Ride the
sabrecat west of Argonia to the little encampment. From there keep going west
kind of off the main path onto a smaller path. Eventually this will lead you
to a lone house. Go inside and speak to the monsters here. Upstairs in the
cabinet you will find a SEED OF SKILL. Enter the room attached onto the first
floor and break the pot to find a MINI-MEDAL. You'll also want to check out
the bookshelves to learn the new recipe: "Magical Skirt = Bandit's Grass Skirt
+ Magic Item + Magic Item." Leave the house now and head directly south.
This will lead you almost perfectly to a treasure chest containing 1500 GOLD
COINS. Turn around and keep going northwest on the path to reach the spring.

The seer is here waiting for you, when you speak to him a scene will occur.
After it ends approach Trode and Medea again and speak to them. You can speak
to her here anytime you wish, and she requests that you return periodically to
talk. Head back to the house you passed a moment ago and go inside. The seer
is here now and he will tell you how to get the magic power fused back into
the mirror again. Use a Chimaera Wing to get back to Argonia once again, at
this point there are a number of treasure for us to find.

First of all, check the west side of Argonia out on the world map. Along the
wall there is a treasure chest containing a MINI-MEDAL. Now follow the main
path west until you reach the fork in the road. Take the west road but as
soon as you have the chance begin making your way southwest. This chest is
somewhat hard to find. Try to move more "west" than south but angle yourself
in both directions. You should eventually hit the mountains. If you haven't
found the chest by then, go south and keep looking. It's up on a hill beside
the mountains so it's difficult to see from ground level. The chest contains
SEED OF AGILITY. Now southwest of here is a large lake. You need to go
around to the south side of the lake where you'll find another treasure chest.
This particular chest has a STEEL SHIELD inside of it. At this point the rest
of the chests are on the east side, so you may want to warp back to Argonia.

From Argonia take the main path east until it curves to the north. At that
point leave the path and proceed southeast. You want to get along the edge of
the river and follow it east. Soon enough it should lead you to a locked
chest containing an IRON HELMET. Return to the main path and follow it north
to the fork in the road. Turn right at the fork and make your way along the
path to the east, then north. After crossing the bridge to the north the path
will curve east. At that point head northwest and you'll find another chest.
Open it up to acquire a LIGHT SHIELD. Backtrack again until you reach the
fork in the road you recently passed, and this time follow the road north.

You have to go quite a ways up in this direction before a hole in the western
mountains opens up. You can see it on your map up just before you reach the
northern bridge. Go through this opening in the mountains to the west and run
to the northern tip of the river. Here you will find a chest with a SEED OF
WISDOM inside. That's the last chest you will find in this region. Your
final task before you go to the Dark Ruins is to have magic power re-infused
into the mirror. Place the Magic Mirror into Hero's inventory and then make
your way to your ship. What you need to do is sail up the canal between the
Kingdom of Argonia and the continent northeast of it. Notice that there is a
single bridge with a city on it that connects the two continents. Sail your
boat under this bridge to get into a battle with the Sea Dragon. The dragon
is quite easy to defeat, but before you kill it make sure you have Hero use
the Magic Mirror in his inventory. If you use the mirror on the same turn the
monster uses gigaflash, it will transform into the magical SUN MIRROR. Use a
Chimaera Wing to warp back to the Dark Ruins now. Place the Sun Mirror into
the pillar opposite the entrance and you can finally get inside.
______________________________________________________________________________


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(, / )
/ /
_/___ /_ ___________________________________
+-- (_/___ / ARK RUINS --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 29 | SEARCH | 01.41 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Dark Ruins..............................|_| |
| | Dragon Scale...................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pay close attention to the recommended level for this section, it's not a
typo. For the first time in a long time I highly recommend you level up your
party quite a bit before you proceed into this dungeon (or do the leveling in
the dungeon itself, experience is quite good there.) The boss of the dungeon
(actually more than one boss) is by far the hardest boss you've faced so far
and even at level 29 it's still extremely easy to have your entire party
obliterated. Before we start I would like to outline a little alchemy recipe
that might help you out here. It may require some work but it's worth the
time. It's a recipe to get a new and improved sword for your main character.

Here are the ingredients you will need: Zombiesbane, Holy Talisman, Gold
Rosary, Tough Guy Tattoo and Holy Water. Zombiesbane can be purchased at the
Argonia Bazaar for 6300 Gold. The Holy Talisman must be made through Alchemy
and that's the reason for the other three items. The Tough Guy Tattoo can be
purchased at the Argonia bazaar for 2300 Gold. The Holy Water is one of the
most common items in the game purchasable anywhere. Finally be have the Gold
Rosary. You should have found one already as you played through the game, if
you still have it then you're fine. If you don't have one then that's all
right, you'll just need to go on a little trip. When you look at the world
map in zoomed out mode you'll see a small island at the far north end of the
world map in the exact centre. In the middle of this island is a cathedral
with some shops set up outside. At the item shop they sell a Gold Rosary for
500 Gold, this is the only other way I know to get one at this point.

Now for the alchemy itself, there are two steps. First we need to make the
Holy Talisman. Dump the Gold Rosary, Tough Guy Tattoo and Holy Water into the
alchemy pot. Once they finish a Holy Talisman should pop out. Finally place
the Holy Talisman and the Zombiesbane into the alchemy pot. When this
concoction is complete a Zombie Slayer will pop out. The Zombie Slayer is a
more powerful version of the Zombiesbane with an attack power of 90. I would
highly recommend you level up your characters while the alchemy pot is
creating these items, however if you only wish to get it done as fast as
possible, the best thing to do is return to Farebury and use a Holy Water on
yourself. Run around the world map and you won't get into any battles, but
the time will still move quickly and they'll be done before you know it. When
you've finally got the new sword then use a Chimaera Wing to get to the ruins.

All right, well since we cannot proceed up past the first room we're going to
have to make a little detour. Head through the door on the east wall and make
your way around to the stairs on the other side. Ascend them up to the second
floor and go through the door. If you go north here on this upper walkway
you'll find a chest containing a MAP OF DARK RUINS. Return to the previous
floor and go up the stairs on the west side this time. At the top the walkway
extends around a little further and allows you to reach a lever. Pull this
level to the other side and the stairs on the previous floor will ascend up.

Return to the first floor again and go through the door at the northeast
corner. It will lead you down to the floor below. Listen carefully here if
you want to successfully navigate the area. Go down the first stairs and up
the stairs on your left. Move the lever to lower the wall and go back down
again. Proceed north then east immediately. Follow the path down around in a
"U" shape and back north. You should come across a switch on your right, pull
it to make the wall raise up. Now go back west and up the stairs leading east
(not the ones going north.) You can use that wall you just raised to get
across to the other side. On this side you'll come across another wall that
isn't raised and a switch beside it. Pull the switch to raise the wall and go
back across from the way you came. This time go up the stairs leading north
and they'll take you to two chests containing a DRAGON SCALE and a MINI-MEDAL.

Once again run all the way across to the east side and pull the switch to
lower the wall down. Go all the way west and up the stairs leading north to
find another lever which raises another wall. Head back a little bit to the
east and up the stairs leading west. Pull the lever here and turn around.
You now need to pull the lever that you pulled just prior to this one again,
then you'll have a clear path leading north to the exit of this room.

If you look at your map in here you'll see that this is a stair puzzle. The
map easily gives you the solution of which stairs to take in order to reach
the exit, but there are a couple of chests in here that you'll most likely
want to collect. First go down the stairs on the northwest side. Next take
the only staircase leading down from here. At this point take the eastern
staircase. The treasure chest here is actually a Mimic, the more upgraded
form of the Cannibox. Definitely not very difficult to defeat. Go back up
the stairs and this time take the ones on the northwest side. Again take the
only stairs leading down from here and you'll be left with a choice of two.
Descend the stairs on the left and open the chest to acquire SAINT'S ASHES.
Take the stairs on the right side and they will lead you to the exit.

There's a puzzle in this room too, a little bit more difficult than the ones
you've seen previously. At the top of each platform there is a blue button
and a red button corresponding to the directional movement of the statues
(which are firing laser beams out of their eyes.) What you need to do is make
both statues firing their laser beams at the two wings of the bird at the
upper left corner of the mural. This will cause the staircase leading down to
appear before you. Take these stairs down and go through the cracked opening
on the right. Drink from this spring to have your entire party's HP & MP
restored to maximum. Follow this hall in the other direction and soon enough
you will reach a door into the final chamber. Approach the purple circle.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| DHOULMAGUS | HABITATS: Dark Ruins |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | Once an ordinary jester, his theft |
| Number......................... 269 | of the sceptre from Trodain Castle |
| Hit Points..................... ??? | gave him magical powers beyond |
| Magic Points................... ??? | imagination. |
| Experience.................... 3400 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The time has finally come to square off against your mortal enemy, |
| Dhoulmagus. This horrifying jester is the embodiment of all that is |
| soulless and evil in the world. Before you ask, no this is not one of |
| those stereotypical RPG battles against the big bad enemy where you have |
| no choice but to lose. You have to win this fight, and I'm telling you |
| now it's going to be very difficult. Make sure before you actually begin |
| this battle that you are adequately prepared and leveled up. |
| |
| Dhoulmagus has an absolute plethora of attacks so it will take some doing |
| to detail them all. The very first attack he uses if by far the worst. |
| Dhoulmagus clones himself not once, but twice. In this fight you have to |
| kill three Dhoulmaguses before you actually win. The Dhoulmagus is the |
| centre is the real one, but all three have approximately equal attack |
| power. The Dhoulmagus in the middle has a few thousand hit points while |
| the ones on the side have only a few hundred. To be honest I focused all |
| my attacks on the middle one but in retrospect it might be a good idea to |
| defeat the ones on the side first. I'm not sure if he has the ability to |
| resurrect them but perhaps if you only kill one, he won't resurrect that |
| one. It's up to you how to proceed here. Next we'll look at his attacks. |
| |
| The first attack we have is basically throwing "debris." A number of |
| rocks fly in the direction of your party and hit two people randomly or |
| one person twice for about 80 damage each time. This is one of |
| Dhoulmagus' most powerful attacks and it is capable of killing someone |
| like Jessica even if she has full health. The next attack is just a |
| physical attack which does about 60 damage to a single party member. |
| Dhoulmagus has an attack called Wind Sickles, this is his weakest attack |
| and is basically the one you'll always hope that he uses (with one other |
| exception.) It only does about 40 damage and only hits a single party |
| member. The one exception I was referring to is just an attack where |
| Dhoulmagus laughs. Every once in awhile it will say "Dhoulmagus is |
| laughing" and that will waste one of his turns. Moving on there is an |
| attack called "thin air" or something along those lines which does about |
| 30 to 50 damage to every member of your party. The gleam of his eyes will |
| inflict sleep on a single party member which can be annoying at times, |
| Angelo should have a spell that cures people of sleep. One other attack |
| he has isn't so much of an attack. The "multiheal" spell heals every one |
| of the Dhoulmaguses for about 80 or 90 hit points. Finally there is an |
| attack which engulfs him in a wave of ice. I'm not quite sure what the |
| ice has to do with it, but this attack will totally negate all positive |
| status effects you have placed on your party, increased defence etc. |
| |
| Well, on to the best method of defeating him. As I mentioned before I |
| focused all my attacks on the real Dhoulmagus in the centre, but you'll |
| have to decide whether that strategy works for you. Given that Dhoulmagus |
| has the ability to negate positive status effects I would recommend |
| against the use of psyching up your characters, it's just too risky and |
| you'll end up wasting a lot of your turns. The important abilities for |
| this battle are going to be Oomph of course, Fullheal, Zing, and Kabuff. |
| Kabuff is one of Angelo's spells which increases the defence of your |
| entire party. Keep using it whenever it wears off or Dhoulmagus negates |
| its effects. Hero and Angelo should always be backup healers while Yangus |
| always attacks every turn with his best ability. Jessica should basically |
| be your "Oomph!" bitch just about every turn. Have her cast it on Yangus, |
| then Hero and if it hasn't worn off or been negated by then, she can |
| simply cast Bang or something. Angelo should never attack. When he's not |
| casting Kabuff he should be healing. When someone needs healing Angelo |
| should always be the one to do it using Hero only as a backup. The |
| strategy is pretty basic but it's important to play defensively in order |
| to win. I managed to get through it with Hero at only level 27. |
| |
| Update (Submitted by Rob): Just through I'd mention that when you fight |
| Dhoulmagus for the first time in the dark ruins, he doesn't seem to raise |
| the doppelgangers. I killed them off straightaway and they didn't come |
| back for the rest of the fight, which lasted about 15, 20 turns. In the |
| walkthrough you say you didn't know as you didn't kill them off, but I |
| think it's definitely worth mentioning - the fight is pretty easy at level |
| 29/28/27/26 against just the middle Dhoulmagus. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| DHOULMAGUS | HABITATS: Dark Ruins |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | Dhoulmagus, transformed by the |
| Number......................... 270 | awesome power of the sceptre. In |
| Hit Points..................... ??? | spite of his new-found might, his |
| Magic Points................... ??? | lethal curses proved to have no |
| Experience.................. 12,000 | effect of Hero. |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Here is where things really get difficult. I would not recommend fighting |
| this battle at any level lower than 29 for the Hero. Personally I didn't |
| manage to get through it until I was level 30. Considering the fact that |
| you have to fight this right after the previous battle it'll be a miracle |
| if you actually win this without being properly prepared. For those that |
| barely made it through the previous battle you don't have to worry "too" |
| much. Remember of course that when you die in this game you aren't taken |
| back to the title screen, you're simply returned to the church with half |
| your Gold. Upon returning to the site of this battle once again you will |
| automatically start the fight against his second form, you don't have to |
| win the first battle over again. This gives you a chance to heal up and |
| start the battle fresh. There are a number of preparations though that |
| you should make before fighting, each one is listed below. |
| |
| First of all as I mentioned, level 29 or 30 is recommended before you |
| start this battle. That's the level for Hero, the other characters will |
| likely be at level 28 or 27. Ideally Yangus will have a really strong Axe |
| or Scythe skill while Jessica should have a decent amount of focus on |
| Staves and Angelo should have every last point so far allocated into |
| Sword. I realize that this game offers a lot of room for different |
| options so don't fret just because you don't have everything I just |
| mentioned there, I'm sure high allocations into other weapons have their |
| advantages too. Now this is important. I recommend you warp to Pickham |
| and purchase about nine Amor Seco Essences unless you currently have stock |
| of an even better healing item. Fill up Yangus' entire inventory with |
| this healing item because this boss is so powerful that even Yangus will |
| have to help out now and then. Don't start this battle until Hero has |
| learned the Miracle Slash (he learns it with a full Sword stat at level |
| 29.) It may not be necessary but it's pretty much the skill that won me |
| the battle. Hero and Angelo should of course have access to the Fullheal |
| and Zing spells, also you may want to stock a couple of Magic Waters. |
| |
| Onto the battle itself. You may only be facing one Dhoulmagus this time, |
| but he's much more difficult with this second incarnation. We'll start by |
| looking at his numerous attacks. You should know that this version of |
| Dhoulmagus is a "double attacker" meaning that every single turn he |
| attacks twice, back to back with both attacks being random. His most |
| common attack is of course his physical attack which still does about 60 |
| damage to one person. His nastiest attack is a blast of what are called |
| his "sharp feathers" which does about 70 to 80 damage to the entire party. |
| Some serious healing is needed after this one. Besides this he has both |
| the Kasizzle and Kacrackle spells in his arsenal which seem to damage |
| anywhere between 35 and 70 to the entire party. Dhoulmagus still has the |
| ability to use the ice wave attack which eliminates all special bonuses on |
| your party as well. There are two more attacks that occur periodically, |
| one is a scream which has a chance of knocking each member of your party |
| down and forcing them to lose their turn. The other is a "combo" attack |
| which is just like a physical attack that hits one person, except this |
| hits a total of five times for 25 damage each time, making it about twice |
| as powerful as his normal attack. Keep in mind once again that he will |
| randomly use not one, but two of these attacks every single turn. |
| |
| Killing Dhoulmagus is an ordeal not because he has an enormous amount of |
| life, but because it's extremely difficult to find time to attack each |
| turn. On the very first turn in battle I would recommend you have Hero |
| psych up, Yangus attack, Jessica cast Oomph on Yangus, and Angelo cast |
| the Kabuff spell. I find the Kabuff spell really doesn't help that much |
| so if you've got something better for him to do, then by all means have |
| him do it. After the first turn your party will have likely suffered a |
| lot of damage so you'll need to designate some healers. Assuming |
| Dhoulmagus didn't negate your positive effects have Hero use the Miracle |
| Slash while Yangus attacks, Jessica casts Oomph on Hero and Angelo heals |
| whoever needs it most. Assuming Jessica has a higher agility than Hero |
| she should cast it on him before he attacks, resulting in about 350 damage |
| to Dhoulmagus and about 150 health healed to Hero. You've got to focus |
| most of your healing on Jessica through this battle because she dies |
| extremely easily and depending on how good your luck is you may find |
| yourself easily taken out while trying to get Zing to succeed. The basic |
| flow of the battle should consist of Hero using Miracle Slash just about |
| every turn unless someone needs to be Fullhealed that Angelo can't take |
| care of. Jessica should always cast the Oomph spell on Hero if it wears |
| off or gets negated, and then on Yangus if it's still effecting Hero. |
| She'll probably be dead most of the time anyway but if you have the chance |
| you might want to try the spell she has (I forget what it's called) which |
| reduces damage from both fire and ice (since Dhoulmagus uses both |
| Kasizzle and Kacrackle). I find it doesn't help all that much but maybe |
| you'll have better luck. Lastly if you've got the "Bounce" spell (learned |
| with twenty-something Staff points) that also helps out a little. You |
| can't heal her with magic but Kasizzle and Kacrackle won't affect her, |
| while giving the added bonus of damaging the boss. Most of the damage in |
| this fight will come from Hero's Miracle Slash. Play the battle extremely |
| defensively and soon enough when you least expect it, the boss will fall. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After all this time Dhoulmagus is finally defeated, and thus the curse should
be lifted and the king and Medea saved. That however is not the case. For
the time being there really isn't anything you can do about it besides return
to Argonia to try and figure out what to do next. If killing Dhoulmagus isn't
going to lift the curse than it must be something (or someone) even more
powerful keeping the curse in place. The party spends the night in the
Argonia inn. In the morning Yangus bursts into the room saying Jessica is
gone with the king's treasured sceptre, finding her becomes the next task.

Leave Argonia and get onto your sabrecat again. Follow the path east and then
go north at the fork. The gate at the north end of this path is finally open.
You can take this path now into the Arcadia Region. At the north end you will
find a large city, this is the city of Arcadia. You may enter when ready.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ RCADIA -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 30 | SEARCH | 01.42 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Rennet Powder..................................|_| |
| | Fresh Milk.....................................|_| |
| | Dragon Dung....................................|_| |
| | Gold Bracer....................................|_| |
| | Amor Seco Essence..............................|_| |
| | 350 Gold Coins.................................|_| |
| | Magic Water....................................|_| |
| | Leather Dress..................................|_| |
| | 230 Gold Coins.................................|_| |
| | Seed of Life...................................|_| |
| | Mini-Medal.....................................|_| |
| | Dragon Scale...................................|_| |
| | Giant Mallet...................................|_| |
| | 27 Gold Coins..................................|_| |
| | Strength Ring..................................|_| |
| | Rock Salt......................................|_| |
| | Mini-Medal.....................................|_| |
| | Cowpat.........................................|_| |
| | Bunny Tail.....................................|_| |
| | Rennet Powder..................................|_| |
| | Poison Moth Knife..............................|_| |
| | Magic Water....................................|_| |
| | Lesser Panacea.................................|_| |
| | Mini-Medal.....................................|_| |
| | Wizard's Staff.................................|_| |
| | Mystifying Mixture.............................|_| |
| | 26 Gold Coins..................................|_| |
| | Mini-Medal.....................................|_| |
| | Rock Salt......................................|_| |
| | Mini-Medal.....................................|_| |
| | Cloak of Evasion...............................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Zombie Slayer = Zombiesbane + Holy Item |
| | Life Bracer = Some Kind of Ring + Gold Bracer |
| | Mighty Armlet = Makes you Strong + Makes you Strng |
| | Holy Clothes = Flowing Dress + Magical Skirt |
| | Uber War Hammer = War Hammer + Bolstering Tool |
| | ??? = Holy Weapon + Devil's Tail + Wing of Bat |
| | Ultmate Rng = A/Para Rng + A/Illu Rng + A/Pois Rng |
| | Dancer's Mail = Silver Mail + ??? |
| | Spiked Armour = Magic Armour + ??? |
| | Dark Robe = Magicl Clothes + Devil Tail + Wing Bat |
| | Hermes' Hat = Lightweight Hat + Something Windy |
| | Staff of Antimagic = Staff Fire + Protective Staff |
| | Shining Armour = Zombie Mail + Saint's Ashes |
| | Hard Cheese = Plain Cheese " Rock Salt |
| | Soft Cheese = Fresh Milk + Rennet Pwdr + Rock Salt |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Something is afoot in this quiet city. Take a look at your map and note the
large mansion across the street to the west of the church. This is where you
need to head first. Go upstairs and through the only door on the second
floor. There you will find Jessica in possession of the sceptre. She has
been possessed it seems by the magic of the sceptre. She is just about to
kill this Master Dominico character when the party bursts in. Jessica
disappears saying she'll be back, and Master Dominico thanks you for your
help. He also asks a favour in light of what Jessica said about coming back.
He requests that you persuade the Kranbartle family to give you some items
called Kran Spinels. Before doing this however, let's find some treasure.

Return to the town entrance, we'll begin our search from there. Make a left
almost immediately as you come into town and enter the small house. Break the
pot and barrels here to get some RENNET POWDER and some FRESH MILK. Break the
barrels in the back and you'll find some DRAGON DUNG. There is also a GOLD
BRACER inside of the cabinet. Examine the bookshelf on the right here.
You'll learn the new alchemy recipe "Zombie Slayer = Zombiesbane + Holy
Item." You might recognize this as the alchemy recipe I recommended to you
earlier. Leave this house then go up the stairs and into the tavern. There
are a number of barrels in this place. Break them all to acquire AMOR SECO
ESSENCE, 350 GOLD COINS, and a phail of MAGIC WATER. Leave the tavern and go
into the house next door (then one on the left when facing the front of the
tavern,) Check the two cabinets here to find a LEATHER DRESS inside.

Outside of this house you should see a door opposite this one. Actually it's
two doors at the top of a small set of stairs. Go through the one on the left
and break the pots in the room on the side to get 230 GOLD COINS. Back near
the entrance between the large statues there are a number of pots containing
SEED OF LIFE and a MINI-MEDAL as well. Make your way downstairs and you will
find a couple of cupboards against the wall. Open them to receive a DRAGON
SCALE. You will also find a treasure chest behind the large statue, it
contains a GIANT MALLET. Leave this house and go through the door right
beside it. Examine the bookshelf on the right in the front hall to learn the
new alchemy recipe: "Life Bracer = Some Kind of Ring + Gold Bracer." Examine
the bookshelves in the next room to learn another alchemy recipe: "Mighty
Armlet = Makes you Strong + Makes you Strong" and another: "Holy Clothes =
Flowing Dress + Magical Skirt." There is a pot by the sink containing 27 GOLD
COINS and a STRENGTH RING in the cabinet next to it. Leave this house and go
back to the entrance of the tavern. From here we continue right (east).

There is a house by the edge on the east side here that you can enter. Make a
right turn and examine the bookshelf in this room to learn a new alchemy
recipe: "Uber War Hammer = War Hammer + Bolstering Tool." Smash the barrel
beside the shelf to acquire some ROCK SALT. Leave the house and go across the
street like you did on the other side. There are two doors again, begin with
the one on the right. Make a right and go through the stonemason's room.
Examine the bookshelf on the right to learn the new alchemy recipe "??? = Holy
Weapon + Devil's Tail + Wing of Bat." Smash the pot and barrel to get MINI-
MEDAL and a COWPAT. Now turn around and go back to the front door, then down
the stairs. Inside the first room there is a bookshelf with a book that
teaches you the recipe: "Ultimate Ring = Anti-Paralysis Ring + Anti-Illusion
Ring + Anti-Poison Ring." Check the cupboard in the second room to find a
BUNNY TAIL. Go back outside and through the other door this time.

Break the pot by the sink downstairs to get some RENNET POWDER. Open up the
nearby cupboard and you'll find a POISON MOTH KNIFE inside of it. Examine the
bookshelves in this room to learn the new recipe: "Dancer's Mail = Silver Mail
+ ???" and "Spiked Armour = Magic Armour + ???." On the other side you'll
learn the recipe: "Dark Robe = Magical Clothes + Devil's Tail + Wing of Bat."
Finally there is one more recipe to learn: "Hermes' Hat = Lightweight Hat +
Something Windy." Leave this house and once again return to the tavern. This
time we're going to head north of it. Now would be a good time to go into the
church at the top of the stairs and save your game. Cross the street from the
church and go back into Dominico's Mansion, this time to raid his stuff.

Break the pots on the first floor to find a phail of MAGIC WATER, and a LESSER
PANACEA. Examine the bookshelf on the left to learn the new alchemy recipe:
"Staff of Antimagic = Staff of Fire + Protective Staff." Head through the
door at the upper right corner then through the next one leading into a room
with a cupboard. Inside this cupboard is another MINI-MEDAL. Go upstairs now
and into Dominico's room. Examine the bookshelves to learn the alchemy
recipe: "Shining Armour = Zombie Mail + Saint's Ashes." In his bedroom you'll
find a couple of cabinets containing a WIZARD'S STAFF. Exit the mansion and
go straight north just outside the gate to find some shop with no one
attending to it. Break the pot on the left to acquire a MYSTIFYING MIXTURE
and then leave. Take a few steps south then turn left and go into the item
shop. Break the two barrels here to receive 26 GOLD COINS. Make any
purchases you feel are necessary and then leave the items shop.

Proceed north to the inn and spend the night if you wish. Go through the door
leading around behind the counter and break the pots and barrels to receive a
MINI-MEDAL. Check the cabinets to find a SEED OF STRENGTH and then the
bookshelf to learn the new recipe: "Hard Cheese = Plain Cheese " Rock Salt"
and "Soft Cheese = Fresh Milk + Rennet Powder + Rock Salt." Go up the stairs
leading west of the inn and check out both the weapon and armour shops. Break
the barrel behind the weapons counter to get some ROCK SALT and the barrels
behind the armour shop counter for a MINI-MEDAL. Also open up the cabinet
back there to acquire CLOCK OF EVASION. Upgrade your equipment in here and
then go back outside. Ascend the stairs next to the armour shop and go through
the door at the top. Break the lone pot in this house to get a MINI-MEDAL.

If you're ready now then we can proceed with your main goal. Head back to
Dominico's Mansion but don't go inside. Speak to David who is attempting to
free the dog out front. Head back to the tavern. If you go east of the
tavern and south you will find a house with a man sitting at the table in the
basement. Speak to him and ask him to tell you story about the Kranbartles.
Next go back to the tavern and head west, the house to the north on this side
is the Kranbartle household. Speak to the guy at the table and he'll tell you
that the man of the house isn't home, he's in a tower to the north. In order
to get in there you will need the STONE SWORD which he gives to you. No time
to waste now! Save your game once again and leave town via the north exit.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ RCADIA REGION ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 30 | SEARCH | 01.43 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Titan Belt.....................................|_| |
| | Silver Tiara...................................|_| |
| | Assassin's Dagger..............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's explore this region before we make our way to the tower shall we? From
the exit of town head directly north. Even if the path doesn't go in that
direction just keep going north and you'll find yourself among some trees. On
a hill up in this forested area, a little closer to the path than the
mountains is a chest containing a TITAN BELT. For the next chest you need to
get back on the main path. Notice that as you move north toward the fork in
the road, the cliffs on the left and right sides of the path will raise up
forcing you to run through a valley-like area. Well before you go through
this valley, run up the hill on the left side and near the top on the west
side of the rock is a chest that has a SILVER TIARA inside of it.

Take a look at your map and you should see a small building marked on it just
north of where you are now. You had might as well make that your next
destination. Have a rest and save your game then be off to continue on your
journey. The next chest we need to find is just northwest up the path from
the church. The chest itself is only inches from the path, but it's kind of
hidden from view. About half way between the church and the cave at the end
there is an area where the path goes between a raised area on your left, and a
kind of a drop on your right. The chest is on the right (north side) of the
path down in that kind of depressed area. Inside of it you will find an
ASSASSIN'S DAGGER. Now as for the tower itself, head back down to the fork in
the path and take the southeast branch. While this does lead you right to the
tower there is one more place to go beforehand. Run down to the mountainous
area in the southwestern corner and there you will find a chest. Open it up
to acquire an ELFIN ELIXIR. Turn around and run east until you hit the tower.
______________________________________________________________________________


_____
(, / )
/__ /
) / \_ ___________________________________
+-- (_/ YDON'S TOWER ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 31 | SEARCH | 01.44 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Rydon's Tower...........................|_| |
| | Recovery Ring..................................|_| |
| | Cheiron's Bow..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to get inside you must have the Stone Sword like I described earlier.
Place the sword into the hole in the door to have it open up for you. There
is a treasure chest right here in the first area. It contains a MAP OF
RYDON'S TOWER. Proceed up the stairs and into the main part of the tower.
When you enter this room you will first notice the large bridge directly in
front of you. Walking onto this bridge causes it to tilt down toward the
bottom floor. This bridge tilts with the weight of you party whenever you
stand on it. What you need to do is cross the bridge to the other side and
then climb up the stairs. At the top here you will find a statue. Push the
statue not onto the bridge itself, but the tiny little square attached to the
bridge so that the weight of the statue pushes it down. Now run back down to
the previous floor and run up the sloping bridge. Since the statue is holding
it down you will be able to reach the third floor without it tilting at all.

Climb the stairs on the third floor up to reach the fourth. From there you
need to continue up to the fifth floor and cross the bridge. You will end up
on the fourth floor but on the other side this time. Climb up once again to
reach the fifth floor and push the statue onto the square. Now drop back down
and run up this tilting bridge which leads to the sixth floor. Take the
stairs down from here (not the ones you came up) down to the fifth floor.
Pull the lever on the side here and a small path will drop down giving you a
shortcut to where you have previously been. Step onto the bridge and it will
drop down. You will now find yourself on the fourth floor. Here's what you
have to do. Grab the statue on the southwest side between the two staircases.
Drag it east and set it beside the small indentation on the southeast side
where the bridge comes down. The idea no is that you're going to run back up
the southeast stairs to the fifth floor and stand not on the bridge, but on
the small panel made to set the statues on. When it drops you will land
beside the statue that you just dragged over. Grab hold of it and pull it
onto the panel with you. Now you are free to step off it without the bridge
going back up. Run northwest up the slanted bridge to reach the sixth floor.

You should be able to find a nearby ladder from here. Climb this ladder up to
the seventh floor now. This is where things get complicated. First of all
the stairs you want to take right now are the stairs on the east side that are
leading south up to the next floor. Push the statue onto the panel and go
back down. Run up this tilting bridge and at the top you will find a treasure
chest containing a RECOVERY RING. Return to the previous floor and pull the
statue off of the panel holding the bridge down. To get where you wish to go
now, you have to go up the stairs on the northeast side leading north. Grab
hold of the statue which is already placed on the square and pull it off. The
bridge will raise up in front of you. Return to the previous floor and run up
this ramp to reach level nine, then take the carpeted stairs to level ten.

On this floor there is nothing to do but ascend the ladder in the middle up to
the eleventh floor. Before you speak to the man at the top here, open up the
nearby treasure chest to acquire CHEIRON'S BOW. Forget about the attacking
capabilities of this thing, place it right now in Yangus' inventory. This
item (when used in battle) restores at least 30 hit points to every
character in your party, and it can be used as many times as you like. Now go
over and talk to the stonemason. He'll tell you that he doesn't have the Kran
Spinels, they were used already in a statue made by Alexandra Kranbartle.
There's nothing else to say according to him, you have no other but to leave.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ RCADIA -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 31 | SEARCH | 01.45 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Kran Spinels...................................|_| |
| | Mini-Medal.....................................|_| |
| | Magic Vestment.................................|_| |
| | 650 Coins......................................|_| |
| | Big Book of Barriers...........................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With little else to do, return back to the town of Arcadia once again. You
can rest and save and whatever you need here. If you speak to Dominico he
will tell that that somewhere in the world there is a village that bears
almost the exact same name as this Alexandria woman. Of course you already
know that this is the town of Alexandria. You also happen to know of a
beautiful statue associated with this town. The one that Jessica's brother
Alistair was haunting earlier. To save time use a Holy Water item so that you
don't have to deal with random encounters. Make your way up to the top of the
tower and examine the statue. When you try to leave a scene will take over.

After the scene ends you can pick up the KRAN SPINELS from the ground and
place them into your bag. Have a member of your party cast the Evac spell and
then the Zoom spell to return to the city of Arcadia. You will find Master
Dominico standing outside with David and his dog. Speak to them and then go
inside the house. Talk to Master Dominico here again. Tell him you brought
the Kran Spinels and he'll be very pleased with your work. Tell him you
accept the honour of serving him as a guard until Jessica comes back.

Go through the secret door that leads downstairs and open up all of the
treasure chests to acquire MINI-MEDAL, MAGIC VESTMENT and 650 GOLD COINS.
Examine the shelf on the left to receive the BIG BOOK OF BARRIERS and then go
back upstairs to where Dominico is waiting for you. When you get up there
Jessica will have returned. Dominico casts a magic spell which fully heals
your party. Go outside and join the rest of the people near the fountain.

Jessica has arrived and is of course, still under the possession of whatever
demon force is controlling her. She speak directly to David, telling him that
he could have lived out his entire life totally oblivious to his noble
origins. She speaks of Rhapthorne, the Lord of Darkness and the seven sages
who sealed him away long ago. Before she can reveal any more details of this
evil plan of hers, Hero jumps into the way to protect David and battle begins.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| EVIL JESSICA | HABITATS: ARCADIA REGION |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | Jessica, with her mind enslaved by |
| Number......................... 271 | the evil will of the sceptre. |
| Hit Points..................... ??? | Thankfully, the power of Dominico's |
| Magic Points................... ??? | magic aura restored her to her |
| Experience.................... 7800 | former self. |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Compared to the most recent bosses you've fought, Evil Jessica is a walk |
| in the park. Obviously it would not be wise to underestimate her, but the |
| fact of the matter is the difficult simply does not compare. Jessica can |
| use a normal physical attack which does about 50 to 60 damage to a single |
| party member (less if you cast the Kabuff spell.) She shares a trait with |
| most of the powerful enemies you will face from this point on, she |
| attacks twice in a single turn every time. She's got a habit of casting |
| both the Kasizzle spell and the Kacrackle spell which do approximately 30 |
| to 50 damage to every member of your party. Her one remaining attack is |
| Kasnooze which puts every member of your party to sleep if it successfully |
| connects. While it may not be an attack, there is one other move that |
| Jessica can use. She rips open the fabric of space and summons three |
| shadow demons to fight at her side. She can use this ability not once but |
| twice to summon a total of six shadow monsters to fight with her. |
| |
| Lucky for you the shadow demons are about the most pathetically weak |
| creatures on the planet. Their physical attacks will deal between 2 and 6 |
| damage to your party members. Their hit points total only about 70 or 80 |
| and they can easily be dispatched with a single hit. The only factor they |
| have on their side is quantity. Every once in awhile a shadow will spew |
| "cool breath" which does about 15 damage to every member of your party, |
| but this is far less common. I would recommend you pick off at least a |
| few of them not only because their attacks will inevitably start to add |
| up, but simply because having to many makes their turns seem to last |
| forever. If you kill all of them Jessica might summon more, so try to |
| pick off just a couple from each side to perhaps slow her down. |
| |
| Other than that the majority of your attacks should be focused on Jessica |
| herself. Since she doesn't have the ability to negate bonus effects |
| directly, psyching up is back in full swing again. You will however have |
| to keep in mind that she can (on occasion) put your party members to sleep |
| and effectively eliminate their tension. It's a risky business but always |
| results in a much more powerful attack. The Oomph spell is one of the |
| best ways to really add a punch to your psyched up attacks but as you know |
| that's not really an option right now. Have Hero psych up whenever |
| possible and let loose a Miracle Slash at full power. Yangus should do |
| the same minus the Miracle Slash. Angelo doesn't really have time to |
| psych up, he's your main healer. If you've leveled u pa lot he may even |
| have the Multiheal spell which would make a relatively simple fight even |
| easier, but if not then just let Yangus use the Cheiron's Bow periodically |
| to heal the party. This battle seems to take a while longer than most |
| boss fights, but you can play it more offensively than you usually do. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Winning the battle releases the curse from Jessica's body and she falls to the
ground. Afterward the sceptre and Dominico's dog Sir Leopold are nowhere to
be found, but for the moment that does not matter. Jessica explains that it
was actually Rhapthorne who was controlling her, ordering her to seek out the
heirs of the seven sages and break the seal. Four of the people who
Dhoulmagus killed were heirs of the sages. David is also an heir along with
two others and if they die Rhapthorne will be freed. It all has to do with
the sceptre, the sceptre is what Rhapthorne uses to control people and force
them to do his bidding. Once you have control again, what you need to do is
head back to Dominico's house. You'll find him in the dining room located
through the door at the upper right corner of the first floor. After speaking
to him there will be a scene when you try to leave. It turns out that Sir
Leopold was indeed the one who picked up the sceptre, and now he is off to
continue Rhapthorne's work. Dominico will thank you for your help and teach
Jessica two new spells, Kasizzle and Kacrackle. Now it's finally time to leave
this city. Take the north exit and follow the main path to reach a cave.
______________________________________________________________________________


______
(, / )
/---(
) / ____) ___________________________________
+-- (_/ ( LIZZARD PEAKS ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 32 | SEARCH | 01.46 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Special Medicine...............................|_| |
| | Special Antidote...............................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Holy Silver Rapier.............................|_| |
| | Yggdrasil Leaf.................................|_| |
| | Agility Ring...................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Red Robe = Sage Robe + Enchanted Water + Red Grass |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The cave itself is short, but on the other side you will find nothing but an
icy death sentence. This whole region is covered with snow so tread
carefully. Re-summon your sabrecat to speed things up. As you head north a
scene will take over and then following that your party will wake up inside a
small cottage. The first thing to do is exactly what any good houseguest
would do, steal things. Leave this room and go up the hall (not the stairs)
to the room at the end. Break all of the pots inside this room to get a
SPECIAL MEDICINE and a SPECIAL ANTIDOTE. One of the two cupboards in this
room contains a MINI-MEDAL as well. Head upstairs and examine the two
bookshelves to learn the recipe: "A Red Robe = Sage's Robe + Enchanted Water +
Red Grass." Speak to everyone in your party, then the old woman, then the
dog. The next morning you will be ready to head off on your way again. Marta
will give you MARTA'S BAG and tell you to give it to a man named Marek if you
happen to meet him. Turn around and go back into the cottage area. Check
inside the barn on the left and break the barrels to get a MINI-MEDAL.

From Marta's cottage you need to head west until the path kind of forks both
north and south. Go south for a few steps then west even more. Run up the
hill and there by a tree you should find a treasure chest containing a HOLY
SILVER RAPIER. Directly southeast of this treasure chest in a little area
surrounded by the mountains is another chest containing a YGGDRASIL LEAF. Now
from here what you want to do is run all the way down to the southwest end to
find a chest sitting alone beside a tree. Open up this chest to acquire an
AGILITY RING. Only one more chest to find before heading to the village.
This one is a lot further north. Make your way to the town of Orkutsk but
don't go inside. Instead follow the path northwest of the town and then
north. If you look at your map you can kind of see where the path ends among
the mountains. As you approach the cave at the end you will notice a chest up
on the ledge to the right. Getting there isn't very difficult at all, the
chest contains a MINI-MEDAL. Next head off toward the town of Orkutsk.
______________________________________________________________________________


__)
/(, )
/ /
/ / ___________________________________
+-- (___ / RKUTSK ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 32 | SEARCH | 01.47 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Amor Seco Essence..............................|_| |
| | Mini-Medal.....................................|_| |
| | Chilly Cheese..................................|_| |
| | Seed of Defence................................|_| |
| | Ruby of Protection.............................|_| |
| | Chimaera Wing..................................|_| |
| | Mini-Medal.....................................|_| |
| | Edged Boomerang................................|_| |
| | Magic Water....................................|_| |
| | Wing of Bat....................................|_| |
| | Rockbomb Shard.................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------|----------------------------------------------------|
| RECIPES | Shmrng Drss = Spngled + Glittering + Gleaming |
| | Premium Mould = Mould + Mould + Yggdrasil Leaf |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the most part this is an indoor city, you visit the various shops and
locales by going through halls and such. At the very beginning why don't we
start by heading left up to the inn. Beyond the inn is the item shop. Break
the pots there to get a MINI-MEDAL. Continue onward to the tavern and break
the barrels to get some AMOR SECO ESSENCE. Ignore the door that leads outside
and head up to the equipment shop. Finally there is one more location to
visit, the church. Before saving be sure to examine the bookshelf and learn
the new recipe: "Shimmering Dress = Spangled Dress + A Glittering Jewel + A
Gleaming Bracer." With this stuff taken care of, return to the tavern.

Take the door leading outside from the tavern, and go around through the door
leading into the middle section. Break the three pots on the wall here to
find a MINI-MEDAL. Upstairs in this place there is a cabinet with some CHILLY
CHEESE inside. Once you've got that then go all the way down to the basement.
Right at the bottom one of the barrels has a SEED OF DEFENCE in it. Leave the
kitchen and then take a look at your map. You'll see that at the upper left
and upper right corners there are hallways extending out. Run to the upper
left corner using your map to guide you. Up the stairs you'll find yourself
behind the counter at the item shop. Break all of the pots to get a RUBY OF
PROTECTION and a CHIMAERA WING. Go back down and this time take the upper
right path. Break the barrels at the bottom of the stairs to find a MINI-
MEDAL. Open the chest at the top of the stairs to receive EDGED BOOMERANG.

Back down in the basement again make a left at the fork coming from the
equipment shop and go through the door. Break the four pots for a MAGIC WATER
and WING OF BAT, then continue into the next room and read the books. Here
you will learn the new recipe: "Premium Mould = Mould + Mould + Yggdrasil
Leaf." Leave here and go up the hall again. Turn left at the fork, left at
the next fork (so you're heading down) and go through the door on your right
to find a storage closet. One of the barrels in here hides a ROCKBOMB SHARD.
Keep going down the hall and turn left, then immediately right into this room.
Examine the cupboard to acquire a MINI-MEDAL. That covers the majority of the
items. Go back the way that you came and leave Orkutsk entirely. Your next
destination is the cave north of the town up near the mountains.
______________________________________________________________________________


____ ___)
(, / /
/---/
) / / ___________________________________
+-- (_/ (__ ERB GROTTO --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 32 | SEARCH | 01.48 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Herb Grotto.............................|_| |
| | Rose Wort......................................|_| |
| | Mini-Medal.....................................|_| |
| | 100 Gold Coins.................................|_| |
| | Elfin Elixir...................................|_| |
| | Devil's Tail...................................|_| |
| | 2100 Gold Coins................................|_| |
| | Rose-Root......................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Life...................................|_| |
| | Mini-Medal.....................................|_| |
| | Icicle Dirk....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run down the sloping path at the very beginning then turn left at the bottom.
At the end of this tunnel there is a treasure chest with the MAP OF HERB
GROTTO inside. Next proceed down the north tunnel and turn right. To the
east there is a small room with some pots you can smash. Inside of them
you'll find ROSE-WORT and a MINI-MEDAL. Keep moving north until you reach a
large room with some kind of ice bridges. Head for the northwest corner to
find an area where you can climb up. Use the D-Pad to walk across rather than
run. The bridge forks in two directions at the midpoint, turn right and open
the chest at the end to get 100 GOLD COINS. Turn around and make your way to
the other end. You'll find an exit to this room on the northeast side.

Down here on the lower floor turn left into the icy room and open the chest to
get an ELFIN ELIXIR. Turn around and go back, then take the west path for a
quick scene. If you try and go north some icicles drop. Go around in the
other direction to reach the north end. Looking at the map will help you see
where you have to go, you're trying to reach the north stairs. Take them down
to the lower floor. There are two chests down here containing DEVIL'S TAIL
and 2100 GOLD COINS. That's all there is to find here. Return to the
previous floor and make your way southwest. Once you reach a patch of ice
keep your eye on the northwestern wall for a tunnel that leads to an area with
some more pots. One contains ROSE-ROOT and the other a MINI-MEDAL.

Continue southeast and break the pot in the middle of the room to get a SEED
OF LIFE. Descend the stairs down to the lower level and make your way along
the linear path until the tunnel kind of opens up again. It's somewhat
difficult to see them but on your right there are some pots against the wall.
Break them to acquire a MINI-MEDAL. Run northwest and then turn right at the
fork. You should see a path sloping up, ignore it for now but remember where
it is. Keep going past it then turn left (north) and left again (west.) As
you run past the large icicle here, tow more will drop down from above. Now
you can keep going west and loop around the path to the left until you're
facing east. At this point, ideally you will once again be looking at that
sloping path. This time around go up it and now you can walk across those
icicles that dropped down a moment ago. These will take you to the north exit.

Head southeast into the next room and you'll come to a fork in the road. Make
a right at the fork and run up the path. As you go along it, some icicles
will fall behind you. These will come in handy soon. If only one of them
drops at a time, run in circles until all three have fallen. Continue south
and curve around to go up the stairs. Turn left at the top and left again,
there is a chest here in front of you with an ICICLE DIRK inside. Cross the
icicles that dropped recently to get across to the other side. We're almost
there now. When you come to a wall of icicles, examine them and choose to
send Munchie through. Have the little mouse run down the hill and through the
little valley. He will be able to trigger an icicle drop himself. When the
large icicle falls down, head back to the party and have them run around to
the other side, across the fallen icicle. This is Marek, the doctor you have
been looking for. When he asks you to open up the bag, open your inventory
and use it from there. After Marek joins you, make sure to heal your party
fully and then use the Evac spell to get out of there. A battle will trigger
automatically against a number of Hellhounds when you get out.

The battle is really no different from any other. It's just a normal battle
which stresses quantity of enemies rather than stronger enemies. Spells like
Kasizzle will absolutely obliterate the enemy party. Jessica will have it and
if your Hero is at a decent level, he too will have it at this point. After
the battle is over use the Zoom spell to get back to Orkutsk. The man has
moved from the stairs at the beginning so you can go right downstairs and
around to Marek's room. Marek's room is the one that you find if you go to
the upper right corner, then directly down from there. Marek explains that
while he is not the heir of the sage, the only other person who carries the
same blood is his mother and he is very worried about her. When he asks you
to accompany him back to her cottage, agree to help out. Go back upstairs and
rest and save your game. With this done you need to warp back to Marta's.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ ARTA'S COTTAGE --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 32 | SEARCH | 01.49 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Ultimate Key...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the house you will find yourself face to face with a number of
Hellhounds. Approach any of them and a battle will trigger. You can go
through the house taking out all the wolves if you wish. The old woman can be
found around behind the house inside the ruins which have been opened. Speak
to her twice and tell her that you have met with Marek. After this there will
be a scene. The evil dog is outside with Marek, trying to force the old woman
to come out. Before she moves forward she hands you the ULTIMATE KEY,
something you have been waiting for, for a long time now. This will unlock
just about any traditional door in the world. Unfortunately the old woman
doesn't have quite enough tricks in her bag to stop the evil dog monster.

At this point the only option you have left is to find something that will
allow you to fly. Read the tablets inside the ruins to get a general idea of
where you need to go, and then leave the area entirely. While you could go
searching for the flying device now, I've got a much better idea. Let's take
that Ultimate Key and open up some treasure chests shall we? The next section
of the guide will detail another fun treasure hunting adventure!
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ TREASURE HUNT -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 32 | SEARCH | 01.50 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Rune Staff.....................................|_| |
| | Power Shield...................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Agility................................|_| |
| | Garter.........................................|_| |
| | Mini-Medal.....................................|_| |
| | Spiked Steel Whip..............................|_| |
| | Seed of Magic..................................|_| |
| | Yggdrasil Dew..................................|_| |
| | Rusty Old Sword................................|_| |
| | Mini-Medal.....................................|_| |
| | Magic Water....................................|_| |
| | Rennet Powder..................................|_| |
| | Fresh Milk.....................................|_| |
| | Spangled Dress.................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Wisdom.................................|_| |
| | Gold Ring......................................|_| |
| | Skull Ring.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Moon Axe.......................................|_| |
| | Mini-Medal.....................................|_| |
| | Titan Belt.....................................|_| |
| | Seed of Magic..................................|_| |
| | Gold Nugget....................................|_| |
| | Meteorite Bracer...............................|_| |
| | Miracle Sword..................................|_| |
| | Sacred Armour..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Our treasure hunt begins in the town of Pickham. Warp there first and go all
the way to the northwest corner of town where the house and item shop are next
to one another. Directly south of these two houses is that inconspicuous door
leading into the large building. Inside this place there is a locked treasure
room. Using the ultimate key you can unlock the door and open the four chests
to get RUNE STAFF, POWER SHIELD, MINI-MEDAL and a Mimic chest! Well there's
one down and a few more to go. Our next destination is going to be Red's
house. If you don't remember where that is, then use the Zoom spell to
teleport to the Swordsman's Labyrinth and run directly south from there.
Downstairs in Red's house there is a locked treasure vault. Open up the four
chests to get a SEED OF AGILITY, GARTER, MINI-MEDAL and SPIKED STEEL WHIP.
Next our journey is going to take us back to the vine-tangled Trodain Castle.

Enter through the main doors at the top of the curving stairs. Turn right and
go through the east doors. Take a few steps south then go left, and south
through the large double doors. In here you'll find another locked treasure
room. Open up the four chests to acquire SEED OF MAGIC, a phail of YGGDRASIL
DEW, a RUSTY OLD SWORD and a MINI-MEDAL. Warp yourself now back to Baccarat.
The gate leading to Golding's Mansion is no longer locked. Head through it
and go into the mansion. Turn left and head up through the door at the end of
the hall. Break the barrel to get a phail of MAGIC WATER. Go back inside
then through the other door. When you do this a scene will trigger. Don't
worry about these people right now, we'll take care of that later. We're just
interested in the items. In the room beside the stairs there are some barrels
hiding a clump of RENNET POWDER and a pot with some FRESH MILK inside.

Go upstairs and into the room on the right. Open the cabinets to find a
SPANGLED DRESS inside. Leave this room and check the one on your right. Open
the cabinet in the corner to find a MINI-MEDAL. Inside the last room you'll
get a SEED OF WISDOM if you break the pot and a GOLD RING out of the cabinet.
That's all there is to find here. Leave the mansion and warp now to the town
of Argonia. Make your way to the castle (the entrance on the left when
viewing it from the town entrance.) Go up the stairs to the second floor, and
then up to the third floor. Through the kitchen on the third floor you should
be able to get outside of the castle. Don't cross those stairs leading over
the waterway however, instead run up parallel to the waterway and at the end
you'll come across some stairs leading down. Take these stairs to the
basement and lo and behold, a treasure room. Open up the three chests here to
acquire SKULL RING, MINI-MEDAL, and MOON AXE. We've got one final treasure
room now. Warp back to Arcadia and make tracks for the item shop. At the
back there is a locked room with three chests containing MINI-MEDAL, TITAN
BELT and SEED OF MAGIC. Treasure hunt may be over, but the quest for
spectacular new items is not! If you've been following the guide then there's
a good chance you haven't been to Princess Minnie's Castle in awhile.

Once again, if you've been following the guide then you'll have approximately
75 Mini-Medals at this point. For 52 medals Princess Minnie bestows upon you
a GOLD NUGGET. For 60 medals the princess gives you a METEORITE BRACER. For
68 medals princess Minnie gives you a MIRACLE SWORD. For 75 medals princess
Minnie rewards you with a suit of SACRED ARMOUR. Now at this point I can tell
you how to make quite possibly the best sword in the game for Angelo. Once
you collect eight more Mini-Medals (a total of 83) I can tell you how to make
quite possibly the best sword for Hero. Since you already should have the
necessary parts for Angelo's weapon, I'll detail that one right now.

First of all you're going to need a Gold Bracer (purchased in Argonia from the
people running the bazaar.) Second you're going to need a Spangled Dress
(found in Golding's house, only a few paragraphs up in this section.
Hopefully you haven't sold it already.) Also a Ruby of Protection, quite
common. I believe they can also be purchased at the bazaar. Zoom back to
Farebury and get yourself some Holy Water. Place the Spangled Dress, Gold
Bracer and Ruby of Protection into the Alchemy Pot and run around in circles
until a Shimmering Dress comes out. Once you've got the dress you're going to
need another couple of items. The Rune Staff which you recently picked up in
one of the treasure rooms, and a Light Shield which is a relatively common
item that can be purchased at the Argonia equipment shop (not the bazaar.)
Take the Shimmering Dress, Rune Staff and Light Shield and dump all of them
into the Alchemy Pot. Run around for another little while and poof! The
Shamshir of Light will be complete. Now let's look at this comparatively.
The best sword I had for Angelo personally before was the Holy Silver Rapier
with an attack power of 54. The Shamshir of Light has an attack power of 110.
I'm sure you get the idea. That is one hell of an increase in power. The
Liquid Metal Sword (for which you need Orichalcum from 83 Mini-Medals) has an
attack power of 118. Don't get rid of either the Slime Crown or Miracle Sword.
______________________________________________________________________________


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+-- (_/___ / ESERT ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 32 | SEARCH | 01.51 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Dragon Dung....................................|_| |
| | Dragon Scale...................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Sandstorm Spear = Partisan + Something Gritty |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to proceed with the game you need to warp yourself to Baccarat.
Speak with the brother and sister inside of the mansion and agree to help them
decide who will be the heir (it really makes so difference which one of them
you choose.) In the morning you'll be ready to head off for the Dragon
Graveyard. The graveyard is in the desert, and the desert is at the southern
tip of the continent Baccarat is one. The whole arrowhead shaped section at
the bottom is desert area. You can get there by sailing down the west side of
the continent and docking your ship at the northwestern side of the island
where you can see there is a gap in the mountains. Ride your sabrecat through
the trees and enter the desert through a cave in the central northern area.

The first thing you'll find here in this area is a church. Speak to the
heavyset man at one of the pews to learn the recipe "Sandstorm Spear =
Partisan + Something Gritty." There are both an inn and an item shop you can
use here as well. When you leave the chapel you're going to want to head
directly east for quite a long time until eventually you reach a mountain
wall. At that point if you look to the north you should be able to spot a
chest containing some DRAGON DUNG. Just a little bit south of the chest you
should see a well. Jump down into the well and then into the whirlwind. This
will teleport you to yet another well on the other side of the desert. Pop
out of that one and you'll be right beside another chest containing a DRAGON
SCALE. Now get on your sabrecat and run to the middle of the desert.
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+-- (_/___ / RAGON GRAVEYARD --------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 33 | SEARCH | 01.52 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Dragon Graveyard........................|_| |
| | Mini-Medal.....................................|_| |
| | Dragon Dung....................................|_| |
| | Dragon Scale...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first treasure chest in this cave is directly east of the entrance and
contains the MAP OF DRAGON GRAVEYARD. Continue down the first sloping path to
the north and kind of slalom your way through the curving paths to reach the
exit to this room on the southwest side (upper right corner if you look at
your map, there are actually two exits.) Up at this corner you'll find a
small room with a chest containing MINI-MEDAL. Once you have that then you
need to go back down to the lower right exit (according to map) from before.

This next room consists of a bunch of islands connected by bone-bridges of
some sort. Cross the one on the right first and then go around behind what
seems to be some kind of rib cage extending up from the ground. You'll find
an item bag on the wall here, stick your hand into it to acquire some more
DRAGON DUNG. Turn around and go back to where you first entered the room and
this time go across the bone bridge on the left. Take a look at your map and
it will guide you easily to the upper right corner which you need to reach.

Another room where (to be honest) the map will help you out a lot more than I
possibly could with all these winding paths and such. When you get to the
lower right corner and start going up, take the right path at the fork to
reach a chest containing a DRAGON SHIELD. Continue along the path from here.
This is the last room of the dungeon before you are forced to face the boss.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| RED HORN | HABITATS: UNNAMED ISLE |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family....................... Beast | One of the guardians of the Doors |
| Number......................... 273 | of Judgement deep within the Dragon |
| Hit Points..................... ??? | Graveyard. Has carried out his |
| Magic Points................... ??? | duty for too many years to remember. |
| Experience.................... 4200 | |
| Gold.......................... 1500 | |
|-------------------------------------+--------------------------------------|
| BLUE FANG | HABITATS: UNNAMED ISLE |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family....................... Beast | One of the guardians of the Dragon |
| Number......................... 274 | Graveyard. Attacks candidates to |
| Hit Points..................... ??? | test their worthiness to undertake |
| Magic Points................... ??? | the trial. |
| Experience.................... 3990 | |
| Gold.......................... 1200 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| What you have here are a team of really nasty monsters who use their |
| combined power to absolutely whallop your party. Red is the aggressive |
| physical fighter, bent on pummeling your party to death. Blue is the more |
| magic beast, a little weaker but with spell capable of not just damaging, |
| but supporting him and his friend as well. As you may have figured this |
| battle becomes exponentially easier once on of them is taken out of the |
| picture, so above all remember to focus your attacks on just one of them. |
| |
| Looking at the Red Horn first, he's got a physical attack which does |
| approximately 75 damage to your party. Both Blue Fang and Red Horn have |
| an attack where they combine together to do a physical attack of 150 |
| damage or so to a single party member. This uses up both of their turns. |
| Red is also capable of using something called a desperate attack which |
| misses more often but does a whopping 250 damage to a single member of |
| your party (that will knock out Jessica in just one hit.) The Red Horn |
| also has the ability to use Psyche Up, thus increasing his physical power |
| tremendously. Blue on the other hand focuses more on spells and |
| periodically physical attacks that do about the same amount of damage as |
| red. Blue Fang uses more support spells like Kabuff which increases the |
| defence of both enemies by some value. He also casts Kasap which |
| decreases the defense of all of your party members9 counter this with your |
| own Kabuff.) Finally Blue has a really annoying attack (the intimidating |
| scream) which can knock down party members and eliminate the tension they |
| had been building up. For this reason you might not want to psyche up too |
| much, perhaps 20 or so. That pretty much covers the attacks they can use. |
| |
| In your case the best bet is to focus all of your attacks on the Red Fang |
| who is by far the more dangerous of the two. Physical attacks work fine |
| but I suggest you psyche up a couple of times with Hero and Yangus before |
| attacking. Don't forget to augment your attacks with Jessica's Oomph |
| spell. Angelo is you're number one healer, but while both enemies are |
| still alive I imagine Hero will have to pitch in now and then. Have |
| Angelo cast Kabuff whenever he can to not only counter the effects of the |
| enemy Kasap, but to also give your defence a much needed boost. I didn't |
| try personally but maybe having Jessica use her Kasap spell might work on |
| the bosses. This is another fight where it's best to play it defensively. |
| Red Horn probably has somewhere between 2500-3500 HP, Blue Fang has less. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________


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+-- (_/ AEVELLA CATHEDRAL -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 33 | SEARCH | 01.53 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Seed of Wisdom.................................|_| |
| | Seed of Defence................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you've been to the Savella Cathedral before then you can simply use the
Zoom spell to get there again. If not then you'll be sailing the boat to the
mid-sized island at the northern-centre part of the world map. Make sure that
before you actually go inside of the cathedral, you check out the various
shops situated outside of it. Note that the chests at the armour shop are
indeed real chests. Open up the both of them to acquire a MINI-MEDAL and a
SEED OF WISDOM. There's nothing really of interest inside the inn (besides
the whole "being able to rest" aspect) so when you're ready to proceed simply
head up the stairs leading into the cathedral. Check the place out and then
go around behind the cathedral itself. At the top of the stairs there is an
odd structure with a large tube leading out of it. GO inside to find Marcello
descending down the elevator. He has little time for idle chitchat and soon
is off on his way. Turn around and follow him out to continue the scene.

After doing this it's time to head off for the Pirate's Cove. Leave Savella
Cathedral but don't warp anywhere yet. There's still one quick thing to take
care of. Turn and start moving north of the entrance to the world map. Soon
after this turn and begin moving east. On the eastern side of the cathedral
you should be able to locate a treasure chest with relative ease. Inside of
this chest there is a SEED OF DEFENCE. Now cast the Zoom spell and warp back
to Princess Minnie's Castle (it's the easiest way to reach the Pirate's Cove.)
Get on your ship from here and sail it east. Open up the world map and take a
look at the northeast continent (the one on which you started the game.)
Notice that there is a river which runs through the entire continent and
somewhere around the middle there is a bridge connecting the northern island
to the southern island? Well the Pirate's Cove is located under this bridge.
Sail around the continent to the east and then sail through the river west.
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+-- (_/ IRATE'S COVE ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 33 | SEARCH | 01.54 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Seed of Magic..................................|_| |
| | 790 Gold Coins.................................|_| |
| | Magic Water....................................|_| |
| | Mini-Medal.....................................|_| |
| | Map of Pirate's Cove...........................|_| |
| | Rock Salt......................................|_| |
| | Hades' Helm....................................|_| |
| | Bone Shield....................................|_| |
| | Illuminated Sea Chart..........................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Bullish Headwear = Some Helm + Cowpat + Fresh Milk |
| | Demon Spear = Battle Fork + Poison Wpn + Ill-Fated |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right off the bat the door on the left is the one you want to go through.
Inside you will find a couple of pots that can be broken to reveal a MINI-
MEDAL and a SEED OF MAGIC. Next head over to the door on the right and break
the three barrels out front. One of them contains 790 GOLD COINS. If you
have the Ultimate Key then you can open up this gated door and get inside.
There you will find Red (remember her) sailing along on some other ship. She
seems intent on locating whatever treasure there is to be found in this cove
and wanders off down inside. Follow red down the stairs into the darkness
below. Turn left at the bottom of the stairs and head north for a few steps,
then left through the cracked and broken wall. This tunnel takes you to a
closed gate. Go through it and into the single cell with a pot containing a
MINI-MEDAL. Now you need to turn around and head back through the tunnel.

When you get back to the cracked wall, take the door directly across from it
leading east. Break all of the barrels in this room to get a phail of MAGIC
WATER and yet another MINI-MEDAL. There's a chest in the adjacent room with a
MAP OF PIRATE'S COVE in it. Return to the hallway and continue down the hall
to the east, then north. You'll find Red there in the next room. Examine the
bookshelves to learn the recipe: "Bullish Headwear = Some Helm + Cowpat +
Fresh Milk" and "Demon Spear = Battle Fork + Poison Weapon + Ill-Fated Item."
The secret exit to this room is found by examining the ship's wheel on the
wall. Choose to turn it to reveal the door. Red will go on ahead of you.
Follow her once again down the stairs to the lower level of the cove.

Turn right at the fork at the bottom and then left again almost immediately to
find a small room with a pot inside containing a piece of ROCK SALT. GO east
through the cracked wall and then further east through the door that leads
downstairs. Ignore the door on your right as you make your way along the
hall. After a quick scene with Red go through the door that she came through
and turn right. Across the little bridge on the other side of this room
you'll find a crank that can be turned. Turning it will drain the water which
doesn't really do much for you at the moment. Back across the bridge you can
see a hole in the northwest wall. Proceed down this tunnel to the end where
you will find a chest containing another MINI-MEDAL. Turn around now and head
back. The only choice you have at this point is to go back upstairs.

Proceed through the cracked wall and west through the door. Back in this
hallway again head southwest down the hall and go through the door on the
right. There are two chests in this room. Open them both to acquire a
HADES' HELM and a BONE SHIELD. Continue around the hall in the same
direction. It will loop through a room and reconnect to the main hall through
a hole in the wall. At this point you need to turn southwest and go down the
ladder inside this next room. From here the rest of the dungeon is entirely
linear. In the next room you'll find Red facing off against an evil pirate!
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| CAPTAIN CROW | HABITATS: PIRATE'S COVE |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Pirate's Hat | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family...................... Zombie | A legendary pirate who sailed the |
| Number......................... 272 | high seas in search of the world's |
| Hit Points..................... ??? | most precious treasures. His |
| Magic Points................... ??? | trademark hat never goes out of |
| Experience.................... 9750 | style. |
| Gold.......................... 2675 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Arrgggghh maties, it be the ghost of an evil pirate hellbent on revenge! |
| Captain Crow is a pretty badass pirate, and he's got some equally badass |
| means of kicking your ass. Not only is he well endowed with physical |
| prowess, he's got all those obnoxious spells you've come to hate that |
| remove special bonuses from your party. All things considered, this swash |
| buckling buccaneer isn't going to be a pushover, so come prepared. |
| |
| First, the pirate Captain's normal physical attack does approximately |
| 80 damage to a single party member which isn't too bad. Well don't forget |
| that he is able to use two attacks every turn. This particular pirate has |
| a habit of using both of his turns to psyche up, for two turns in a row. |
| A quick math lesson (two turns a turn for two turns in a row = four |
| turns.) He'll psyche from 5, to 20, to 50, to 100 at which point he gains |
| a purple aura around him. With this aura not only are his attacks going |
| to do a hell of a lot more damage, but yours are going to do quite a bit |
| less damage. After psyching up that much, Captain Crow will usually let |
| loose a physical attack that hits a single party member for anywhere |
| between 300 and 400 damage. Ouch. Besides this the captain has something |
| called the "thin air" attack which does about 40 damage to your party. |
| Consider this also, if he uses the Thin Air attack while fully psyched |
| (which he does from time to time,) it does almost 200 damage to every |
| member in your party. If Angelo doesn't have Multiheal you can start |
| crying at this point. Lastly but certainly not leastly, Captain Crow will |
| sometimes use the wave of ice which negates all positive effects on your |
| party (tension included) making your start again from the beginning. |
| |
| Since the captain has the ice wave, you'll want to go light on the bonus |
| effects. This means psyching your characters up to 20 only, using Oomph |
| regularly, but straying away from things like Accelerate and other minorly |
| helpful effects. I still recommend a couple uses of the Kabuff spell to |
| keep your party resistant to those powered up attacks. With Hero and |
| Yangus psyching up, that leaves Jessica (when she's not casting Oomph!) to |
| cast the Sap spell and lower the pirate's defence. Angelo should be ready |
| to Multiheal whenever necessary, and use Kabuff when it's not. His MP |
| will be a serious issue in this battle, so use Magic Water if you have it. |
| |
| Update (Submitted by Matthew): As you know, most of the time he spends |
| his turns raising his tension. So when he does that, you can still raise |
| yours, and have jessica cast the spells, but also you can use Angelo to |
| use the Sarcastic Snigger abilities, which lowers the tension one level, |
| causing him to normally waste his two turns raising his tension again. |
| Which in turn buys you more time. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defeating the boss really impresses him, so much so that he allows you to take
his treasure: an ILLUMINATED SEA CHART! After a quick scene cast the Evac
spell to get out of this dark damp dungeon and then open up your inventory.
Use the Illuminated Sea Chart you just got to reveal a path on the world map
that you can see any time you look at it. Have someone cast the Zoom spell to
take you to the Seaview Church. Rest up and heal in there and then get on
your boat and sail it down to the large X on the world map. When you arrive
there a scene will automatically take over. You need to navigate these thing
white line that curves to and fro in the water to reach the island.
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+-- (__ / SOLATED PLATEAU ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 34 | SEARCH | 01.55 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mighty Armlet..................................|_| |
| | Lesser Panacea.................................|_| |
| | Magical Mace...................................|_| |
| | Mini-Medal.....................................|_| |
| | Elfin Elixir...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After everything is said and done you can try to summon your sabrecat.
Unfortunately the bell isn't going to work here. No matter. While standing
at your ship open up the map. While zoomed in your will see a rather desolate
rocky area. A little ways south and a much smaller ways east there is a tiny
little rock outlined on your map around half the size of your arrow cursor.
Head south toward that rock before anything else. You'll need to go east to
get around the tall mountains. On the south side of this rock you will find a
chest containing a MIGHTY ARMLET. Next we're going to go directly west onto
the other side of that mid-sized greenish circle thing marked on your map (in
reality, it's actually a small body of water.) On the west side there is a
treasure chest. Open up the chest to acquire a LESSER PANACEA.

The next destination will have us moving toward that large purple lake to the
north. Right in the middle of it there is a treasure chest containing MAGICAL
MACE. Now turn around and start making your way east. On the other side of
the island there is a village. Move toward the village but don't go into it
yet. Go around the south side of the city and up onto the ledge southeast of
the city. There you will find another treasure chest, this one with a MINI-
MEDAL inside of it. Finally there is one more to get. Run all the way to the
eastern edge and go north to the northeast corner. There you will find one
more chest containing ELFIN ELIXIR. With those taken care of you need to head
back west to the town of Empycchu or use a Chimaera Wing if you've been there.
______________________________________________________________________________


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/
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/ ___________________________________
+-- (_____) MPYCCHU -------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 34 | SEARCH | 01.56 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Strength...............................|_| |
| | Red Mould......................................|_| |
| | Waterweed Mould................................|_| |
| | Mini-Medal.....................................|_| |
| | Rennet Powder..................................|_| |
| | Rock Salt......................................|_| |
| | Special Medicine...............................|_| |
| | Mini-Medal.....................................|_| |
| | Fresh Milk.....................................|_| |
| | Fur Poncho.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Orichalcum.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Saintess Shield = Shield + Shield + Holy Water |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you first come into town, note the two pots on your right. Smash both of
them and one will drop a SEED OF STRENGTH. Enter the house beside these pots
and break the pots in there too for both a piece of RED MOULD and WATERWEED
MOULD. One of the item bags on the wall contains a MINI-MEDAL. Speak to the
person in here hammering something to learn a new recipe for the alchemy pot:
"Saintess Shield = Shield + Shield + Holy Water." Leave this house and go
into the one on the left side of the town's entrance. Break all of the pots
to get some RENNET POWDER and ROCK SALT. Just up from this house is the
town's equipment shop, the only shop you'll find here so be sure to stock up.

Open up the treasure chest in the item shop to receive a SPECIAL MEDICINE.
Make your way up from the equipment shop to the big building at the top of
town and break the three pots out front for a MINI-MEDAL. Break the pot in
the inn section to get a bottle of FRESH MILK, then check the cabinet in the
church which has a FUR PONCHO inside of it. Head back outside again and make
a left turn. Beside you there should be some laundry hanging and a pot near
it. Break the pot to get a SEED OF SKILL. Enter the one final house which
you have not yet visited and break the pots to get a MINI-MEDAL. Now that
you've found the majority of the items, return to the church/inn and speak to
the elder sitting in the centre. The elder will explain about the two worlds
and the gate which was constructed between them. With this out of the way you
are ready to craft one of the greatest and most powerful swords in history.
If you're up to the task them make sure to read the next paragraph.

Assuming you've been following the guide then you're current Mini-Medal total
will now be up to 85. Even if you've missed a couple that still gives you two
medals grace since you only need 83 to get the Orichalcum from Minnie. Cast
the Zoom spell and warp to Princess Minnie's Castle now. Give her all of the
medals you have and she will reward you with the ORICHALCUM. Now warp
yourself to somewhere with weak enemies and make sure you have a decent amount
of Holy Water in your inventory. Open up the alchemy pot now and place the
Orichalcum you just found, the Rusty Old Sword from Trodain Castle, and the
Slime Crown from the well into the pot. If you don't have the Slime Crown
anymore then I believe one more can be found once you have the means to fly,
and I believe that Metal Slime Kings drop them too, but neither of those
options are too applicable at the moment. Assuming you do have the
Orichalcum, Rusty Old Sword and Slime Crown, place them in to the pot and run
around for a good few minutes. When you hear the "ding" of completion then
Liquid Metal Sword will be complete! With an attack power of 118 it is
undoubtedly better than whatever you have now. As a bonus it also does good
damage against metal enemies, making experience gathering much more simple.

To get where you need to go next, what you have to do is leave the village of
Empycchu and make your way west to find a stone arch at the top of a hill. As
you approach this arch during the day you will see the shadow of a large bird
flying around. If you start to follow this shadow it will take you off in a
direction away from the arch. What you have to do is keep following the
shadow wherever it goes staying as close as you possibly can. The shadow is
marginally faster than your party so make sure to cut corners whenever you
anticipate a turn as so not to lose it. It's easier if you know the route so
messing up once isn't really all that detrimental. Eventually the bird's
shadow will lead you across to the other side of the island where (if you
followed it all the way) it spins around and creates a warp portal.
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+-- / | ORLD OF DARKNESS -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 35 | SEARCH | 01.57 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Devil's Tail...................................|_| |
| | Iron Headgear..................................|_| |
| | Seed of Agility................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This barren black and white landscape is the World of Darkness. There are a
few splotches of colour here and there, but overall it's a very depressing
place. One nice thing however is that there is a whole set of treasure chests
for you to collect. The very first one is right behind the log east of the
warp portal. It has a MINI-MEDAL inside. Proceed down the hill to the west
and from there go all the way over to the large cliff that leads down to the
area where you docked the boat in the World of Lightness. At the bottom of
the steep path leading down, turn right and there to the north you should see
a treasure chest in the corner. Open it up to obtain DEVIL'S TAIL. The other
chest down here is across the beach to the west, hiding behind a tree. It's
not very difficult to find. The chest contains IRON HEADGEAR. The final
chest is back near Empycchu (or Dark Empycchu as it is now called.) On the
southeast side along the wall that surrounds the village there is a single
treasure chest containing a SEED OF AGILITY. That covers all of the items
that you'll find in this area, head now for the village of Dark Empycchu.
______________________________________________________________________________


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(, / )
/ /
_/___ /_ ___________________________________
+-- (_/___ / ARK EMPYCCHU -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 36 | SEARCH | 01.58 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Magic..................................|_| |
| | Mini-Medal.....................................|_| |
| | Rock Salt......................................|_| |
| | Cowpat.........................................|_| |
| | Cold Cheese....................................|_| |
| | Mini-Medal.....................................|_| |
| | 180 Gold Coins.................................|_| |
| | Special Antidote...............................|_| |
| | Mini-Medal.....................................|_| |
| | Fresh Milk.....................................|_| |
| | Dragon Scale...................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's explore this town once again, but this time in the absence of colour.
Enter the house on the right and break the pots to get a SEED OF MAGIC. Reach
your hand into the item bags as well, one of them has a MINI-MEDAL inside.
Leave this house and continue over to the right. Break the two pots in this
house to get a ROCK SALT. Return to the entrance of town and move toward the
house on your left. There are a couple of pots beside this house, one of
which contains a COWPAT. Break the three pots inside of the house itself to
get both a piece of COLD CHEESE as well as a MINI-MEDAL. Enter the shop next
and (you guessed it) some more pots to break. One of them has about 180 GOLD
COINS inside. Open the treasure chest to acquire a SPECIAL ANTIDOTE.

Before you go into the large house, be sure you check to the right of it and
break the pot to get another MINI-MEDAL. One of the three pots in front of
the large house has a PREMIUM MOLD hidden in it. Now go inside. Break the
pot in the inn to get a bottle of FRESH MILK. One of the two pots in the
church section has a DRAGON SCALE in it, and the cabinet hides a MINI-MEDAL.
Speak to the village elder to learn that the bird is often seen near a large
rock formation south of here. That rock formation is of course the stone
arch. Leave the town and run up to the stone arch to trigger a boss fight.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| EMPYREA | HABITATS: WORLD OF DARKNESS |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Magic | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | The Godbird, capable of traveling |
| Number......................... 275 | between worlds. Joined forces with |
| Hit Points..................... ??? | the seven sages to imprison |
| Magic Points................... ??? | Rhapthorne long ago. |
| Experience.................. 10,150 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The former friend of the Empycchuians (?) will be your enemy in this |
| battle. The colourful beauty of this bird radically offsets the dark and |
| dreary world in which it exists. You should know before fighting that |
| this bird has a hell of a lot higher defence power than most enemies, and |
| while her HP isn't quite as high because of it, you still might be in for |
| a somewhat lengthy battle. Make sure you're healed up before fighting. |
| |
| Empryea has a pretty standard array of attacks when it comes to bosses. |
| All things considered it's her physical attack that will really get you in |
| the end capable of doing between 150 and 200 damage (and she attacks twice |
| per turn.) Other attacks include the magic spell Zap which does somewhere |
| around 50 to 65 damage to every member of your party. Empryea also has |
| the ability to cast Midheal on herself and restore at least some of her |
| lost HP. Since she only gains about 70 or 80 this is one of the attacks |
| you actually hope to see. Finally Empryea can use the ice wave as well, |
| effectively destroying all the nice bonuses you've given to the party. |
| |
| With such strong defense and such strong offense, one of the main concerns |
| you're going to be having in this battle is whether Angelo can maintain a |
| reasonable MP level. Although Angelo should be your main healer, if Hero |
| has any chance to heal someone himself I would recommend you take that |
| option instead. Having a less useful party member with the Cheiron's Bow |
| in their inventory also helps to give you a way of keeping the party alive |
| without wasting MP (good to use after a Zap spell.) When it comes to |
| attacking, unless you've got some really powerful magic lined up I find |
| it's still best to use physical attacks all the way. Have Hero and Yangus |
| psyche up no higher than 20, and have Jessica cast Oomph on them. The Sap |
| spell does NOT work on this boss, so don't try. You'll have to find other |
| ways to penetrate her defences. Having Hero and Yangus attack is more |
| than enough, Jessica and Angelo can serve solely as support characters. |
| Make sure you cast Jessica's Magic Barrier spell to reduce the damage |
| taken by Zap. Also I suggest that you might want to have her cast bounce, |
| I found that the extra damage done by the Zap spell reflecting really adds |
| up by the end. Finally you might want to try and get Yangus and Hero on |
| alternating attack patterns. By this I mean that when Hero is fully |
| psyched up, Yangus should by just starting again. That way when Empryea |
| uses the ice wave, only one person will end up losing their tension. |
| |
| Update (Submitted by Charlie): I just did the Empryea boss, and I killed |
| him in about 4 hits. I pyched up Jessica all the way and used Kafrizzle |
| and it did more than 500 damage! |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The bird explains why she has been attacking the village all along. She is
under the influence of Gemon, an evil demon who is holding her egg hostage and
she is powerless to do anything about it. She requests the party's help in
this matter saying that she will drop you off at the base of the mountain.
You will then have to climb it and save the egg. Before you agree to be taken
up there I am sure you will want to go back to the village and rest up. Stay
at the inn and save your game, then return and agree to help the bird.
______________________________________________________________________________


_____)
/
/
/ / ) ___________________________________
+-- (____ / ODBIRD'S EYRIE ---------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 36 | SEARCH | 01.59 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of the Godbird's Eyrie.....................|_| |
| | Gold Nugget....................................|_| |
| | Demon Whip.....................................|_| |
| | Saint's Ashes..................................|_| |
| | Godbird's Soulstone............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head south into the cave that leads into the mountain. Turn left and ascend
up the sloping path to reach a treasure chest containing MAP OF GODBIRD'S
EYRIE. Turn around and go back down to the main level, then make your way to
the sloping path on kind of the western side of the area. This should take
you up to the raised section above which leads directly to the room's exit.
Climb up the side of the mountain and continue back inside the cave. This
part of the cave is relatively linear. Around the first large turn there is a
path that branches left off of the main path. Take this branch and follow it
into the next room. Through the little arch there is another treasure chest.
Open it up and your party will acquire a RING OF TRUTH. Continue around the
curve going the opposite direction. Coming out of that one there will be a
path branching to the right. Head down this path to find a chest at the end
containing a GOLD NUGGET. The exit to this part of the cave is back north.

Make your way around the mountain on this side and go through the cave door at
the top. Head up the sloping path and down the one on the opposite side to
get to the other side of this room. Go northwest through the little arch then
turn right and ascend up the sloping path. There are two ways you can go at
this point. You can either continue on this level or go down the sloping path
on the other side of this central circle. Choose to go down the sloping path
and take the southern exit. The only thing you can find out here is a chest
with a DEMON WHIP inside. The Demon Whip is cursed, I wouldn't equip it if I
were you. Return to the previous room and go back up again. This time make
your way around to the eastern exit. Continue until you reach the next cave.

Make a right immediately in here, then head left. You need to go through the
middle of the room moving northwest. Make sure you're moving northwest
because there are two paths you can take in this room, and this is the one you
want. Once you've passed over the raised rock in the middle then it's a
completely linear walk up the spiraling slope to reach the final treasure
chest in the mountain containing the rare SAINT'S ASHES. Now you need to go
back down to the entrance of the room and this time go right and then
northeast. Continue up the spiraling path and heal before you reach the boss.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GEMON | HABITATS: WORLD OF DARKNESS |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Skill | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family........................ Bird | Rhapthorne's right-hand monster. |
| Number......................... 276 | Took Empryea's egg hostage to force |
| Hit Points..................... ??? | her to attack Dark Empycchu. |
| Magic Points................... ??? | |
| Experience.................... 8600 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Gemon is one of the easier boss battles you've fought in awhile, which is |
| kind of nice. You'll get the opportunity to really pummel a boss with |
| some hard hitting attacks and not have to worry so much about only |
| psyching your characters a little bit. Of course Gemon is accompanied by |
| those Dark Condor and Dark Turkey enemies, but a couple of hits from your |
| sword (or remnants of area attacks) will have them lying in a heap on the |
| ground anyway. Just skim the strategy and I doubt you'll have a problem. |
| |
| Gemon is most dangerous when using physical attacks. Gemon's normal |
| attack does about 150 damage while the desperate attack that he likes to |
| use every once in awhile is capable of doing almost 300 damage. Besides |
| these two normal attacks Gemon is also able to shoot a blast of fire from |
| his mouth that does about 50 to 75 damage to the entire party. As for |
| those two little enemies at his side, their attacks are hardly noteworthy. |
| The only thing to watch out for is that the stupid turkey uses a Wind |
| Sickles attack every once in awhile that can do a decent amount of damage |
| to one person. My recommendation is that you eliminate the turkey but |
| leave the condor. Gemon has the ability to summon new enemies in battle |
| but he might be more hesitant to do it is only one of them is dead. Other |
| than that most of your attacks should be focusing on Gemon himself. |
| |
| Here's the thing about this battle: Gemon does not have the ability to use |
| the ice wave, or anything else to remove your bonuses. For this reason I |
| recommend you have Hero and Yangus psyche up until they reach 50 and then |
| attack. Jessica should definitely Oomph them on her turns and then after |
| that point cast Sap on the boss if you find that works, and perhaps the |
| Magic Barrier spell too assuming she has it. Insulatle might not be a bad |
| idea either. While Angelo is your primary healer, his other primary duty |
| will be to cast Kabuff. I don't mean to cast it once or anything, I mean |
| three, four, even five times before stopping to do something else. By the |
| fifth cast it will be physically impossible for the Dark Condor and Dark |
| Turkey to damage you with normal attacks, and Gemon himself will be |
| severely weakened. Combine that with psyched up attacks to 50 and you've |
| got a recipe for one dead gryphon monster. Just in case people start to |
| drop though you'll probably want to make sure Angelo has the Kazing spell. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With the battle over and the scene finished, run forward and pick up the
GODBIRD'S SOULSTONE from the nest. The bird will automatically take you back
to the light world and at that point you will finally have the means to fly
around the map at your leisure. Time for more treasure hunting!
______________________________________________________________________________


______)
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/
) / ___________________________________
+-- (_/ TREASURE HUNT -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 36 | SEARCH | 01.60 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Silver Platter.................................|_| |
| | Flametang Boomerang............................|_| |
| | Prayer Ring....................................|_| |
| | Ruinous Shield.................................|_| |
| | Yggdrasil Leaf.................................|_| |
| | Skull Helm.....................................|_| |
| | Ogre Shield....................................|_| |
| | Conqueror's Axe................................|_| |
| | Yggdrasil Leaf.................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Life...................................|_| |
| | Sage's Robe....................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First place we're going to visit is the "Puff-puff House." To reach this
place all you have to do is fly your bird to Argonia, then go northwest of
Argonia to where the river connects with mountain at the waterfall. Land your
bird on the west side of the river and run north to the waterfall. There you
will find a purple door leading inside. Speak to the man at the desk who
suggests you head into the next room for a little "refreshment." Go into that
room but keep going into the changeroom behind the desk. Open up the cabinets
to get both a SILVER PLATTER and a MINI-MEDAL. Don't forget to speak with the
woman in the other room for a little puff-puff session. With that out of the
way we can get back to reality and start searching for rarer items.

The next chest is nearby. West of Argonia there is large mountain hill.
Locate the fork in the main path which is west of Argonia. The hill
(surrounded by a thin mountainous wall) is located just west of this fork in
the road. Land in the middle and run up the hilly slopes to get to the
highest point you can. At that point you will find a chest up here tucked
away in a corner that contains a FLAMETANG BOOMERANG. Use the item to ride
the bird once again. Our journey continues to take us west at this point.
Locate the seer's small house west of this mountain. Southwest of the cottage
there is a kind of a low valley area. Land there and check up on one of the
mid-altitude areas on the far southwest side. There is a chest here
containing PRAYER RING. Open the menu and use the Godbird's Stone.

Fly now to the Northwest Isle. That is of course the island with the Dark
Ruins on it. If you can't find the island (or want to get there easily) then
simply warp to the Dark Ruins and use your Godbird's Stone there. Land on the
tallest peak of the southwest side of the island. There is a chest up there
hidden around behind the tall peak itself. For example, if you are up in the
area where the Troll is running around chasing after you, then you're too high
up. Go back down the slope from here and check around the other side of the
peak in the centre. There you will find a chest containing RUINOUS SHIELD.

Continuing on with our mission, let's fly the great bird back to Pickham.
Northeast of Pickham is a reasonable sized lake with a small island in the
middle. Land on this island and locate a chest around the centre of it.
Inside this chest is a phail of YGGDRASIL DEW. Next it's off to Empycchu
again. Directly south of the village, up on the ledge and east of the
Godbird's Eyrie there is a treasure chest containing SKULL HELM.
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Update (Submitted by Roland):

I have one suggestion in case you haven't added it already. I discovered
a great spot by accident for leveling up, and raising gold. In your third
'Treasure hunt'-section in your guide you mention a spot on the eastern side
of Godbird'S Eyrie where you can find a chest containing the Skull Helm.
During daytime this place is crawling with Gold Gollems. They appear more
frequently than on the island of Neos.

During nighttime this place is really infested with Liquid Metal Slimes. The
appear about once every 2 or 3 battles. Sometimes even 5 at a time. Sometimes
they are accompanied by weak enemies like Bloody Hands and Night Emperors.
Although Metal King Slimes or ordinary metal slimes do not appear on this
spot, the frequent amount of Liquids makes it (by far) the best spot for
leveling up in the game I could find.
______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now fly your bird back to the desert. On the far south side of the desert
there is some higher areas that you can only reach by landing on them. Look
around this area and you'll find not one but two chests containing a MINI-
MEDAL and an OGRE SHIELD. There's one more minor location worth visiting.
North of Arcadia in that kind of brownish-autumnish region with all the brown
trees there is a large hill that you can land on north of the tower. On this
hill you'll find a chest containing a CONQUEROR'S AXE near the lower section.

It also just so happens that this hill is also known as the land of the Metal
Slimes. You'll encounter many Metal Slimes, Liquid Metal Slimes and Metal
King Slimes in this area. The Metal King Slimes have a total of 20 hit points
and give over 30,000 EXP for just a single one killed. Good luck trying to
take those enemies out. There are a few ways you can increase your chances of
victory however. Obviously Hero and Angelo's Metal Slash is the best attack
you've got, but even the power of these attacks can be doubled. What you need
to do is head for the Baccarat casino and start winning tokens (see the
minigames section of this guide for more information.) Once you've got 10,000
tokens you can purchase something called the Falcon Blade (or two of them
since both Hero and Angelo can equip them.) The Falcon Blade has moderate
attack power, but every single attack you do hits twice including abilities
(so something like the Falcon Slash which hits twice, would hit four times.)
This also means the Metal Slash now hits twice, ideally for 2 damage each
time. This is by far the best way (besides lucky critical attacks) to kill
the Metal Slime creatures you find on this island. Make sure you get the
Falcon Blades. (Note also that they can be upgraded to Uber Falcon Blades by
combining them with a Meteorite Bracer, but they'll still do 4 damage anyway.)

Just as a note (I won't detail the whole thing again since all the chests are
located in the exact same spots) but if you head for the base of the Godbird's
Eyrie in the Light World and begin making your way up the mountain, you'll
find a bunch of new items in the chests in equivalent positions as they were
in the Dark World. While the positions are the same, they do have new items.

Almost directly east of Farebury (the first town) there is a very large and
conspicuous hill that stands out quite a bit. Land on this of this hill and
you should find a couple of pots near a broken down shack wherever you land.
Break both of these pots to get a YGGDRASIL LEAF and a MINI-MEDAL. There is
one final place to visit. Remember that elevator at the Savella Cathedral
that you could not ride? While fly your bird and land it by the mansion on
that island that you couldn't access before. When you do that there will be a
scene with Marcello. Enter the residence through the door on this side and
turn left. In this next room there is another door leading into an adjacent
room with two barrels. Break both of the barrels to get a SEED OF LIFE. In
the previous room break the pots to find a MINI-MEDAL. Also make sure you
check the cabinets to get a SAGE'S ROBE. Take the stairs up at the front of
the house to reach the priest's room. Go through the door on the left and
open the cabinet to get another MINI-MEDAL. That about covers everything
you're going to find here. If you're ready it's time to proceed again.
______________________________________________________________________________


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+-- (_/ RYAN GULLY --------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 37 | SEARCH | 01.61 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Elfin Elixir...................................|_| |
| | Slime Crown....................................|_| |
| | Darktree Leaf..................................|_| |
| | Staff of Anti-Magic............................|_| |
| | Premium Mould..................................|_| |
| | Seed of Defence................................|_| |
| | Mini-Medal.....................................|_| |
| | Yggdrasil Dew..................................|_| |
| | Mini-Medal.....................................|_| |
| | Magic Water....................................|_| |
| | Agility Ring...................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | High-Strng Cheese = Spicy Cheese + Cold + Rock Slt |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is kind of a nice place to stop off and take a break. You'll find Tryan
Gully on the southeastern continent. From the centre of the continent go west
and you'll see an island that kind of looks like it's in the "mouth" of the
continent. On the eastern side of this island there is a bridge that connects
it to Tryan Gully. Tryan Gully is a place where humans, elves and monsters
live in peace and harmony. It's also a place to shop and find some new items,
so it's a great place for everyone! Cross the bridge leading into town. Head
through the purple drapes on the other side. Break all of the barrels on your
right (the way Trode breaks barrels is hardcore) to get a MINI-MEDAL and an
ELFIN ELIXIR. The barrel behind the bar has an extremely rare SLIME CROWN
inside of it. Make sure to hang onto that treasure. Descend down the stairs
and check the bookshelves on the opposite side from the bank to learn the
recipe: "Highly-Strung Cheese = Super Spicy Cheese + Cold Cheese + Rock Salt."

Check out the various shops they have here down the stairs again. Leave this
place through the upstairs exit and head across the walkway to the second
bridge on the other side. There is an elf girl in this place named Raya.
Speak with her and agree to help her out. In doing so she will allow you to
have the treasures of the gully. Return to the building which had all the
shops and take the downstairs outside this time. The room you reach at the
end here is the treasure room. Open up all the chests to acquire the DARKTREE
LEAF and STAFF OF ANTIMAGIC. Break all the barrels to get a piece of PREMIUM
MOULD and a SEED OF DEFENCE. Inside the pots you'll get both a MINI-MEDAL and
a YGGDRASIL DEW. That's about everything that you can do in this place.

At this point we will now be venturing to the final areas of the game. While
it is still possible to continue playing even after the game is over, now is
still a good time to make sure you've upgraded your equipment and collected
everything you want for the end. Leave Tryan Gully and use the Godbird's
Stone. Fly only a tiny bit east of Tryan Gully. In the forested region
between the mountains east of Tryan Gully there is an area where you can land.
It's difficult to describe but there aren't exactly a lot of places to land
around. If you find a large blue cyclops then you're in the exact right
place. In that area there is a treasure chest containing MINI-MEDAL. Get to
the world map and use the Darktree Leaf that you found here in Tryan
Gully. What it will do is put a leaf icon on the world map for you. This
icon is the location of the evil demon dog Sir Leopold who is flying around
the sky. Get on your Godbird and locate Sir Leopold. When you find him start
to make chase. He'll automatically lead you to the High Priest's.
______________________________________________________________________________


____ ___)
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/---/
) / / ___________________________________
+-- (_/ (__ IGHT PRIECT'S RESIDENCE -+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 37 | SEARCH | 01.62 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Land your bird and enter the Priest's Residence. There will be a quick scene
when you land and then you are able to go inside. Head up the stairs at the
front of the house and speak with Sir Leopold in the priest's office.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| EVIL SIR LEOPOLD | HABITATS: SAVELLA AREA |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | Dominico's beloved pet dog, |
| Number......................... 277 | transformed by the power of |
| Hit Points..................... ??? | Rhapthorne's sceptre into a |
| Magic Points................... ??? | vicious monster. |
| Experience.................. 10,200 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Finally the chance to show that stupid dog who's boss. This battle has |
| all the markings of a typical boss fight. Sir Leopold's normal attack |
| will do about 100 damage to a single member of your party. Besides that |
| he also has the ability to blast cold breath which will deal between 75 |
| and 100 damage to every one. The only other attack I ever saw him use was |
| the intimidating scream. The scream has a chance of knocking down your |
| party members so they lose their turn. While Leopold does not have the |
| ability to use the ice wave, the intimidating scream can work in a similar |
| way when it comes to building tension (a character that gets knocked down |
| will lose all built tension.) For this reason I recommend you max out at |
| about 20 for this battle. Just attack at that point and build up again. |
| |
| Magic Barrier is an important spell to have for this battle, it will |
| reduce a lot of the damage taken from the boss' cold breath attack. |
| Jessica is an important character in this battle so make sure she is well |
| healed. Her Sap spell works extremely well for lowering the boss' |
| defense, and the Kafrizzle spell is one of the better magic attacks you |
| can use when she doesn't have anything better to do. Angelo should always |
| be ready to use Multiheal after your party is hit by a cold breath, or |
| Fullheal depending on the situation. Hero and Yangus can take care of the |
| boss themselves no problem. With Jessica's help it's pretty hard to lose. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Following the battle it's mostly just various scenes with different
characters. I won't bother to detail or spoil any of it. Suffice to say
you'll eventually have control of your character and virtually nowhere to go.
Speak to everyone in the cell along with you and then approach the gate. Your
character should fall asleep for the night. In the morning, once again go
from person to person talking to everybody to continue the game. Eventually
you will obviously get out of the prison. At that point you need to get back
on your bird and head for the Holy Isle of Neos. Neos is on the barren rocky
island that is located just a little bit south from the exact centre of
your world map. It's pretty obvious to find with the large stone statue
sticking out of it. Before you actually enter the town however, land just
east of it. On the northeast corner of this island you will find a treasure
chest that contains a phail of MAGIC WATER. Next head directly south to the
southeastern part of the island and run up the gradual slope to reach the top
of this hill down here. There's a treasure chest at the top that contains am
AGILITY RING. Now that you've got these make your way to the city.
______________________________________________________________________________


__ __)
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) / |/ ___________________________________
+-- (_/ ' EOS -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 38 | SEARCH | 01.63 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Magic..................................|_| |
| | Holy Water.....................................|_| |
| | Chimaera Wing..................................|_| |
| | 16 Gold Coins..................................|_| |
| | Scholar's Specs................................|_| |
| | Moonwort Bulb..................................|_| |
| | Spicy Cheese...................................|_| |
| | Seed of Skill..................................|_| |
| | 80 Gold Coins..................................|_| |
| | Gold Rosary....................................|_| |
| | Flail of Fury..................................|_| |
| | Seed of Magic..................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn left when you first get into town and visit the inn which should be right
in front of you. There are a couple of barrels in there, one of which holds a
SEED OF MAGIC. Around behind the inn there is a peddler man who is selling a
few items out of his bag. Head inside the house just north of the item
peddler and break the two barrels to get a phail of HOL WATER. There's a
CHIMAERA WING and 16 GOLD COINS inside the pots here as well. Check the back
of the house to find a secret ladder leading upstairs. Dip your hand into the
item bag hanging on the wall and you'll find some SCHOLAR'S SPECS. Leave this
house (through the downstairs exit) and head across the centre of town to
reach the three primary shops bunched together around a large stone. Get
whatever you need (most of the stuff here sucks, if you want real equipment go
back to Tryan Gully or make it yourself using some alchemy combinations.

Inside the actual house that these shops are surrounding there's all sorts of
great stuff. Smash the pots to get a MOONWORT BULB and check the item bags
for some SPICY CHEESE. The treasure chest has a SEED OF SKILL inside. Go
into the building directly north of this one and check the item bag next to
the sink to get 80 GOLD COINS. There's a building that looks similar to this
one on the outside directly across the street. Go inside and you'll find two
doors and a set of stairs. There's nothing in the rooms so head down the
stairs. GO past the guard and you'll find yourself in Marcello's room. Check
the cabinets to get a GOLD ROSARY. If you're ready then it's time to head
north to the cathedral at the top of town. Go inside to trigger a scene.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| MARCELLO | HABITATS: HOLY ISLE OF NEOS |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | Angelo's half-brother. Attempted |
| Number......................... 278 | to harness Rhapthorne's power, but |
| Hit Points..................... ??? | ended up being enslaved by it. |
| Magic Points................... ??? | |
| Experience.................. 11,020 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Things have taken a turn for the worse, and an old "friend" is now |
| possessed by the evil Rhapthorne and hellbent on kicking your ass. |
| Unfortunately for him however, you'll be making sure that he's the one on |
| the receiving end of the ass kicking. Marcello has a habit of focusing on |
| attacks that hit only a single member of your party. I found that the |
| Fullheal spell gets almost as much use as the Multiheal in this battle. |
| Of course he's got a physical attack like any other boss that does about |
| 100 damage to a single target. He can also use Wind Sickles which does |
| just a little bit more than that, still to one person. The Kafrizzle |
| spell is more powerful at approximately 120 damage, but still it hits a |
| single target. His multi-party attacks extend from a special unique spell |
| he has where he opens up a portal, dealing about 100 to 120 damage to |
| every single member of your party. This is definitely where Multiheal |
| comes into play. Lastly there are a couple of leftover staples like the |
| wave of ice (go figure) and the ability to heal himself for small amounts. |
| |
| Here's a nice strategy that seems to work pretty well, and it's so obvious |
| you can barely call it a strategy. His defence: lower it. Your defence: |
| raise it. Kabuff and Sap are the spells of choice in this battle. I'm |
| sure I don't have to tell you that you can exploit his lowered defense |
| with 5 - 20 psyche levels and the Oomph spell backing up the power of your |
| weapons. Jessica has better things to do in this battle than cast the |
| Magic Barrier spell, and Bounce isn't very useful. She works best when |
| rotating between Oomph and Sap, while Angelo can Kabuff to his heart's |
| content (unless the party needs healing of course.) You might want to put |
| Cheiron's Bow on Jessica just in case she runs out of things to do after |
| Oomph and Sap, but by that time you'll be well on your way to victory. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With the boss taken care of there is yet another big and impressive scene.
When it's over let's take a moment to do one quick errand. The enormous
floating castle of death can wait for a moment. What you want to do is fly
your bird to Red's house (remember her?) south of the Swordsman's Labyrinth.
Go inside and speak to Red. She will give you the FLAIL OF FURY absolutely
free. The Flail is a unique weapon for Yangus that doesn't really fall under
any category. It does however have a high attack power and hit all enemies
when you swing it. Leave Red's house and use the Zoom spell to get to the
town of Argonia. Head to the northwest building of town, the one above the
church that was unoccupied up to this point. It now houses the Argonia
bazaar. Break the barrel on the left to get a SEED OF MAGIC. Break the
barrels on the right and you'll find a MINI-MEDAL. At this point there is
also a small secret dungeon available. All you have to do is go to the inn
and choose to sleep until evening (not morning.) During the night go up the
stairs outside the inn, and into the house at the top. Up the stairs inside
this house you'll find a glowing mirror. Examine it to be warped.
______________________________________________________________________________


______)
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/
) / ___________________________________
+-- (_/ ROLL'S MAZE -------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 39 | SEARCH | 01.64 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Hell Sabre.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Strength...............................|_| |
| | Seed of Strength...............................|_| |
| | Seed of Life...................................|_| |
| | Seed of Life...................................|_| |
| | Seed of Life...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn left at the entrance and go straight (west) at the fork in the road. The
path from this point is completely linear and will eventually lead you to a
treasure chest containing HELL SABRE. Return to the entrance of the maze and
this time go north at the fork. Continue east and then when the path turns
north you'll see a chest at the top. It's a trick! Turn left at the next
fork, don't keep moving toward the chest, it's a dead end. Back in the middle
of the room the path will fork again. Take the north branch to reach that
chest you saw before and open it up to acquire another MINI-MEDAL. Head back
to the fork and proceed west. You'll end up in a room with a couple of trolls
and the chancellor of Argonia. Speak to the second troll (not the one
stirring the pot) to trigger a scene. Choose Yes then No to begin battle.

The two trolls have a lot of HP for normal enemies, but really aren't
particularly difficult. Psyche up with Hero and Yangus for a couple turns,
then Oomph them and you'll be able to obliterate the bosses. For defeating
the trolls you are rewarded with SEED OF STRENGTH, SEED OF STRENGTH, SEED OF
LIFE, SEED OF LIFE, and SEED OF LIFE. Not a bad reward for your hard work.
That's all there is to this dungeon, nothing left to simply cast Evac.
______________________________________________________________________________


______
(, / )
/---(
) / ____) ___________________________________
+-- (_/ ( LACK CITADEL -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 40 | SEARCH | 01.65 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Black Citadel...........................|_| |
| | 500 Gold Coins.................................|_| |
| | Prayer Ring....................................|_| |
| | Seed of Defence................................|_| |
| | 1200 Gold Coins................................|_| |
| | Saint's Ashes..................................|_| |
| | Yggdrasil Leaf.................................|_| |
| | Hard Cheese....................................|_| |
| | Orichalcum.....................................|_| |
| | Icicle Dirk....................................|_| |
| | Cured Cheese...................................|_| |
| | Seed of Life...................................|_| |
| | Rock Salt......................................|_| |
| | Dark Robe......................................|_| |
| | Premium Mould..................................|_| |
| | Silver Shield..................................|_| |
| | Echo Flute.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The final dungeon awaits. I would recommend you be at least level 40 before
you start this dungeon. By level 38 your party members will have attained a
high enough level to fully master any one skill with 100 points so you should
have a number of great abilities available to all your characters. The Liquid
Metal Sword is recommended for Hero (made through Alchemy.) I recommend the
Heavy Hatchet (Scythe) for Yangus which can be purchased in Tryan Gully, but
something like the Conqueror's Axe (found on the Metal Slime hill) would be
just as good. Jessica really should have the Gringham Whip equipped
(purchased in Baccarat casino for 200,000 tokens) unless you've built her as a
staff user. Angelo is a sword user for me, and I've already described how to
make the great Shamshir of Light, but I imagine a good bow might work just as
well too. One final recommendation is that you head over to Tryan Gully and
pick up a whole bunch of Magic Water to replenish your MP while in the final
dungeon. If you' think you're ready then fly to the floating island. The
floating island is marked on your map with the Darktree Leaf icon.

All right let's get this underway. Head forward and enter this large
structure. Turn left at the beginning and Follow the hall until you pass a
couple of doors. Through the room on the left out on the balcony of the MAP
OF BLACK CITADEL inside of a treasure chest. Feel free to examine all of the
bookshelves in this room, you can learn some great new alchemy recipes, I'm
not going to list them all. Leave this room and turn right. Return to the
entrance and this time take the right (east) hallway. Follow it without going
into rooms to reach the stairs at the end leading up to the second floor.

It's the barrel hallway! Smash barrels like crazy and you head down this
hall. There are a ton of barrels here with item in them. The items are 500
GOLD COINS, PRAYER RING, SEED OF DEFENCE, 1200 GOLD COINS, SAINT'S ASHES,
YGGDRASIL LEAF, HARD CHEESE, ORICHALCUM, ICICLE DIRK, CURED CHEESE, SEED OF
LIFE and finally ROCK SALT. Head up the stairs at the end of the hallway.
Take the stairs in the middle here that are leading down to the west.
Continue down another set of stairs and pull the lever at the bottom to create
a shortcut for yourself. Make your way north under the bridge and then
northwest up the stairs. Most of the paths in this room lead to broken
walkways, there's only one other door you can take here that leads southwest.

Make your way down this outer walkway until you reach an overpass with a door
leading into a small room. In this room open up the cabinet to get a DARK
ROBE. Continue on the path you were taking before (it's pretty linear, just
look at the map) until you reach the eastern side of the castle. At that
point you need to cross the bridge to the west and break the pots in this
small room to get some PREMIUM MOULD. Head downstairs now and note there is
one door leading out of the room, and another set of stairs going down. Take
the stairs down to the lower floor and open up the chest which contains a
SILVER SHIELD. Go back upstairs again and exit the room through the other
door. Head to the southern side of this large hall and examine the object on
the wall. You'll get a helpful tip to keep in mind while you're in here.

Head next for the northwest door of the dungeon and push the statue out of the
way that is blocking the door. Follow the hall but don't go up the stairs.
Instead head left of them and out the door. Around the side here you should
be able to find a treasure chest with a SAGE'S STONE inside. Make sure to put
it in someone like Jessica or Yangus' inventory. Directly across from the
chest is a door leading back inside again. Ascend up the stairs in here and
pull the lever when you reach the top. Some stairs will rise up in front of
you and you might recognize them as the stairs you passed earlier.

From here you need to start heading north and up that big sloping path. Go
through the gated door at the top and ignore the stairs in here. Go through
the door and descend down either set of stairs on the sides of this room.
Basically for these next few floors you're just trying to get down the stairs.
Each one is pretty linear, some of them having two sets of stairs that go down
to the same floor. Just keep an eye on your map for where to go (there are no
treasures in this section) and wait until the map reads "Level 1." At this
point you should come out into a kind of circular townish... thing.

Directly across from you at this point is some kind of red gemstone in the
wall. Examine it and the HP & MP of your entire party will be restored.
Begin making your way around the spiral to the west. This whole area just
goes in one big circle. When you eventually make it back you might notice
some things have changed. Despite the fact that it's one big circle, just
keep
going around and around in the same direction. On about your third pass you
should come across a hallway on your right. At the end of the hall is a
staircase leading down. Take these stairs and the rest is history.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| RHAPTHORNE | HABITATS: BLACK CITADEL |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | The Lord of Darkness. His soul is |
| Number......................... 286 | imprisoned in the magical sceptre of |
| Hit Points..................... ??? | Trodain Castle, while his physical |
| Magic Points................... ??? | form is entombed within the Goddess |
| Experience....................... 0 | Statue on the Holy Isle of Neos. He |
| Gold............................. 0 | dreams of ruling the World of Light. |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Rhapthorne is one nasty giant floating blob thing. He certainly isn't |
| anything like I expected. Either way this tiny blob has some really nasty |
| attacks. Obviously he attacks twice per turn which is annoying enough in |
| itself. His normal physical attack doesn't really do any more damage than |
| 100 or so, but it's those desperate attacks he uses so often that do 300 |
| damage that will really get you. For this reason you have to make sure |
| your party maintains maximum HP at all possible times. Despite these |
| powerful attacks Rhapthorne is primarily a magic user. Kaboom is the |
| spell which you will see most often in this battle which can do anywhere |
| between 70 and 120 damage to your entire party depending on whether |
| Jessica uses the Magic Barrier. Cold Breath is another common one often |
| doing over 100 damage to the entire party (you can see why the Sage's |
| Stone and Multiheal are so great here.) Finally we have the Kafrizzle |
| which does between 120 and 150 to one single person, and the gleam ability |
| that can put a single party member to sleep and rarely misses. Obviously |
| Rhapthore has the ice wave ability which is why psyching up frequently is |
| not recommended. Lastly there is one special unique ability of this boss |
| called the "body flash" or something. This "dazzles" everyone in your |
| party (curses) them for a single turn meaning that there is a good chance |
| their attacks will deal no damage. While this does apply to spells and |
| other abilities, I find it best to simply use psyche up until it wears off |
| on Hero and Yangus, and cast support magic like Oomph until it wears off |
| on the other characters. Healing magic is risky but sometimes necessary. |
| |
| On the very first turn have Hero psyche up, Yangus psyche up, Jessica cast |
| the Magic Barrier spell and Angelo cast the Kabuff spell. On the next |
| turn Hero and Yangus should psyche up again while Jessica casts Oomph on |
| Hero and Angelo will probably need to heal. On the third turn don't risk |
| any further, have both Hero and Yangus attack and Jessica cast Oomph on |
| Yangus. That brings an abrupt end to order, and things will change quite |
| radically from that point on. This battle can be really difficult or not |
| so difficult depending on how well prepared you are. You should have a |
| couple of Magic Waters on everyone ideally. Jessica or Yangus need to |
| have that Sage's Stone. The basic idea is that Hero and Yangus psyche up |
| not twice, but once every time. Only to 5, that's good enough. They |
| should of course have Oomph on them. If it'll take you an extra turn to |
| cast Oomph then psyche up to 20 otherwise it's not worth it. Rhapthorne |
| always seems to cast ice wave at the most inopportune times. Other spells |
| that are absolute staples of this battle are of course Jessica's Magic |
| Barrier, and to a lesser extent Insulatle. Kabuff isn't nearly as useful |
| here as it was in other battles. The Desperate attacks are going to be |
| devastating no matter how high your defence is, and Rhapthorne uses a hell |
| of a lot more magic than normal attacks. Angelo should be on constant |
| healing duty, but to be honest with someone else using the Sage's Stone I |
| often found Angelo had a lot of turns with nothing to do. If you can |
| think of any helpful items then stick them in his inventory. The Sage's |
| Stone would be great if he wasn't already the Multiheal guy. Always be |
| ready to heal his MP, and always have him ready to cast Kazing if need be. |
| The final two tips I have relate back to Jessica again. First of all the |
| Sap spell works and it really helps for brining up that damage total. |
| Second of all I highly recommend using the Bounce spell. Reflecting |
| Kaboom (and Kafrizzle) now and then will go a lot way toward damaging the |
| boss. When you use spells like Multiheal they'll reflect back on the |
| castor not the boss. Also since the Sage's Stone isn't a spell, there is |
| still a way to heal her. Overall it ends up working well in your favour. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your party is fully healed when the battle is over. Turn around and try to
leave, this will automatically trigger another scene. When everything starts
to collapse, run south and up the stairs. Turn right at the top of the stairs
when you get to the hallway. As you run you'll be attacked by a statue. The
monster doesn't have too much HP, just use minor psyched up physical attacks
on it. You need to keep looping around the halls in this direction. When you
reach that panel on the wall that heals you, examine it to again be fully
restored. At this point you must make one more loop, and on the next pass
you'll be attacked by four statues of your party members. Use whatever you
find works best here. Personally for me, Yangus' Big Banga (100 scythe skill
points) absolutely obliterated them. Head up the stairs to the south at that
point and go back up the same way that you came down. You'll have to fight a
couple of normal enemies when you get to the top but that's really no matter.
Heal up your party after the battle and prepare for a boss when you leave.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| RUIN | HABITATS: BLACK CITADEL |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Orichalcum | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | The ruin of the Black Citadel |
| Number......................... 285 | itself, risen to defend its master |
| Hit Points..................... ??? | Rhapthorne from Hero and the party! |
| Magic Points................... ??? | |
| Experience.................... 2480 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Ruin is one hell of an awesome giant castle smashing castle monster |
| machine, and that doesn't make any sense whatsoever. His only attack is |
| SMASH which does almost 300 damage to a single character. Fullheal will |
| be your favourite spell in this battle. Here is how I recommend going |
| about fighting the battle, the tactic will change depending on who gets |
| seriously hurt. Note that you can replace Angelo's Kabuff every turn with |
| a Fullheal cast if need be. First turn Hero psyche up, Yangus psyche up, |
| Jessica Oomph on Hero, Angelo Kabuff. Second turn Hero psyche up, Yangus |
| psyche up, Jessica Oomph on Yangus, Angelo Kabuff. Third turn Hero psyche |
| up, Yangus psyche up, Jessica cast Sap, Angelo use Kabuff. Fourth turn |
| Hero uses Miracle Slash, Yangus attacks, Jessica casts a second sap and |
| Angelo uses Kabuff. By the time you've psyched up to 50 and Jessica has |
| cast Sap on the boss twice, you attacks should be doing about 1500 - 1800 |
| damage with a normal hit. Jessica should then use a Sage's Stone or |
| something and Angelo needs to keep casting Kabuff until he's used it like |
| five times. By the time the fifth Kabuff is used, Ruin's attacks will be |
| doing 150 damage instead of 300. By that point the battle is pretty much |
| won assuming your party is still alive. He only has about 4000 HP. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At this point you have no choice but to summon your bird again. A scene will
commence automatically when the bird comes for you. At this point there is
one more semi-monotonous task you must undertake before you can battle the
final boss. You must collect the seven orbs of the seven sage's descendants.
To help you find the orbs, the bird will give you the special ECHO FLUTE.
______________________________________________________________________________


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/(, )
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/ / ___________________________________
+-- (___ / RB HUNTING -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 40 | SEARCH | 01.66 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Purple Orb.....................................|_| |
| | Blue Orb.......................................|_| |
| | Gold Orb.......................................|_| |
| | Yellow Orb.....................................|_| |
| | Green Orb......................................|_| |
| | Red Orb........................................|_| |
| | Silver Orb.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The orbs are located for the most part wherever the descendants were killed.
For this reason your first destination is going to be Farebury. Remember how
that one guy was killed in the burning house? Well head for the burning house
now and you'll find a small purple sparkle there. Examine it to receive the
PURPLE ORB. That's one down and six to go. Our journey takes us next to the
Tower of Alexandria. Use a Holy Water and then climb up to the very top of
the tower as you have done twice before. At the very top you will find the
BLUE ORB. Your next destination is the Maella Abbey. Inside of the Abbot's
small place at the back is the third orb, the GOLD ORB. Leave Maella Abbey
and warp yourself to Baccarat. Upstairs in Golding's mansion there is a
sparkle that will get you the YELLOW ORB. After this open up the menu and
teleport back to Arcadia. Out front of Dominico's mansion by the dog cage
there is a sparkle which will get you the GREEN ORB. The second last orb is
located at Marta's Cottage. Check around behind at the entrance to the cave
to get the RED ORB. Lastly you need to fly your bird thing back up to the
High Priest's mansion and find the SILVER ORB upstairs on the second floor.
Now if you are ready to take on the boss of the game, fly back near Empycchu
and approach the large stone arch. Before speaking to the bird make sure that
every character has at least one open slot in their item inventory.
______________________________________________________________________________


______)
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/
) / ___________________________________
+-- (_/ HE END ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 40 | SEARCH | 01.67 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Godbird Sceptre................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before the battle, Empryea gives you the special sceptre that you will need in
order to battle Rhapthorne. I'll explain its use in the actual battle, just
listen to what she has to say for now. The bird will heal your entire party
if you tell her that you're ready to fight. Each person in your party will
receive the GODBIRD SCEPTRE individually and it will be placed in their
inventories. The battle begins almost immediately after this scene ends.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| RHAPTHORNE | HABITATS: AREAS ACCESSIBLE BY AIR |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family......................... ??? | The Lord of Darkness himself, taken |
| Number......................... 287 | physical form, and grown powerful |
| Hit Points..................... ??? | enough to absorb the massive Black |
| Magic Points................... ??? | Citadel into his new body. |
| Experience....................... 0 | |
| Gold............................. 0 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The time has finally come to face off against the true final boss, the |
| evil dark lord Rhapthorne. Unfortunately for you he is surrounded by a |
| powerful shield that protects him from all attacks. It doesn't matter |
| what you try and use, it's not going to hurt him. In order to win this |
| battle there is one special condition. You must use the Godbird's Staff |
| automatically placed in your character's inventory. Every character in |
| your party must use it in a single turn, and then you have to do that a |
| total of seven times in order to summon all of the sages. Basically this |
| means that you'll be using the sceptre with all of your characters, then |
| probably healing for a couple of turns and casting support magic, healing, |
| using the sceptre etc until eventually all seven sages are summoned. |
| |
| The problem is that the boss is powerful and finding frequent |
| opportunities to have all four characters use their turns is uncommon. |
| I recommend you begin the battle with Hero defending, Yangus using Sage's |
| Stone (Yangus has low agility so hopefully he'll use it after the boss has |
| attacked) Jessica using Magic Shield and Angelo using Kabuff. On the next |
| turn have all of them use the Godbird's Staff. After this you'll need to |
| do a little healing most like and wait until there is another opportune |
| moment. I'll outline the basic attacks that Rhapthorne commonly uses. |
| |
| His primary attack is a nasty one where he flings the ball off the end of |
| his staff and hits not one, but two random party members for anywhere |
| between 125 and 150 physical damage. He also likes to cast the Kaboom |
| spell which does about 100 damage or so to every one in your party, and |
| can be weakened with magic barriers. Kafrizzle is by far his weakest spell |
| usually only doing between 75 and 100 damage to a single character. |
| Sometimes the fact that he actually attacks twice per turn can be |
| deceptive. The ball fling seems like two attacks but he'll always follow |
| or precede it with another. Finally as you have come to expect, the wave |
| of ice is a very common attack to use. Fortunately he uses it so often |
| that most of the time it doesn't really affect you at all. Just make sure |
| you spend the time to re-cast the Magic Barrier if possible. Speaking of |
| wasting turns, Rhapthorne does do one thing you haven't seen in awhile |
| that really gives you the added boost you need to win. One of his attacks |
| is simply to "laugh maniacally" and waste an attack. On occasion he even |
| laughs twice in a row wasting his entire turn. After all seven sages have |
| been summoned the battle ends. Your party is refreshed and the true boss |
| battle begins anew. Just for the record, if you die on the main boss |
| battle that follows this one, you don't have to fight the first again if |
| you come back directly from the church (you will if you load your game.) |
| |
| Considering that it's the same enemy I will keep it as part of the same |
| boss strategy, but he's got a lot of new (and old tricks up his sleeve). |
| He fights like a more powerful version of the floating-blob-Rhapthorne |
| that you may remember from the Black Citadel. One of the most difficult |
| things I found in this battle that wasn't the case in most other boss |
| battles, is that Rhapthorne has quite a bit more agility than your party. |
| For this reason he almost always uses his two attacks before Angelo is |
| able to cast Multiheal when the party really needs it. For this reason, |
| healing in preparation for attack rather than in response became an issue. |
| For example, using Multiheal when the party was at full health so that |
| when Rhapthore would attack, the Multiheal would come after and restore |
| the party's HP. It's not a foolproof method, but you may need it. |
| |
| Rhapthorne has an absolute plethora of attacks in his arsenal. He's got a |
| ton of ways to damage your entire party. First he likes to summon meteors |
| from the sky to rain down on your party, doing a solid 80 to 90 damage to |
| everyone. In addition his cold breath is as nasty as ever, doing about |
| 120 damage to every member of your party. More common than both of these |
| is a physical attack called arm smash which does somewhere between 100 and |
| 120 physical damage to every member of your party. He can also belch |
| blazing fire but I find this does a lot less damage than the cold breath, |
| about 60 to 75 to each party member. He likes to "rain down the anger of |
| the gods" with an attack that seems to hit randomly for about 90 damage or |
| so to a bunch of people. Lastly there's the Kafrizzle spell which does a |
| pathetic 80 damage or so to just one character. Kafrizzle is usually |
| preceded by something called the prayer which gathers "malevolent energy" |
| and restores his magic. Nothing really happens during or after this |
| spell, all I can think is that he is recharging MP. Obviously he likes to |
| use the wave of ice every once in awhile, but I find he does it much less |
| often than he did with the shield around him. Lastly we come to the most |
| powerful attack he's got, the one which will make or break the battle. |
| First, he will start by using meditate which heals 500 HP (that's bad |
| enough.) The attack that ALWAYS follows this one is a release of magic |
| energy that does 200 to 250 damage to every member of the party. If he |
| uses meditate as his first attack in a turn, then there is no way to |
| predict this and you have to be ready at all times. It's not too common |
| (he used it twice in the battle in my case) but always devastating. Did I |
| mention he likes to gleam at you and put someone to sleep? Well he does. |
| |
| The battle strategy I used to defeat him was quite a bit different than |
| what I used to defeat other bosses. The most notable difference is that I |
| never once psyched up through the entire battle. I found that there were |
| too many variables involved, and waves of ice, and other things that kept |
| interrupting things. I'm not saying it's ineffective here, just that |
| personally I think the battle can be better fought without it. The other |
| main difference was that Hero was the ONLY offensive player for the entire |
| battle. The strategy is as follows: Hero should use Miracle Slash every |
| single turn for the entire battle, the only possible exception is if you |
| really need to use a Magic Water on Angelo (he should have some in his |
| inventory.) Next Yangus should use the Sage's Stone every single turn for |
| the entire battle, the only exception being if you really need to use |
| magic water. Jessica isn't nearly as specialized, but her duties are |
| clear and should be as follows. Casting Oomph on Hero takes top priority. |
| Next in line is one of either Sap, or the Magic Barrier spell. Jessica |
| should cast Sap on Rhapthorne not once, but twice to really lower his |
| defence. At that point an Oomphed Hero equipped with the Liquid Metal |
| Sword will be able to do about 400 damage per turn, with no psyching. |
| Angelo is your 90% Multiheal character, and 10% Kabuff character. I don't |
| recommend any more than one or two Kabuffs, it's just such a waste if |
| Rhapthorne uses wave of ice. The final paragraph discusses battle flow. |
| |
| To be completely honest, I found that Rhapthorne got easier as the battle |
| went on, but it could have just been luck. At the beginning he was all |
| about the arm smash and meditating, but by the end he seemed stuck on both |
| the fire breath and flinging the ball. If you encounter a similar |
| situation then that might be a good time to cast a few more Kabuffs and |
| the Insulatle spell. (Having Magic Barrier and Insulatle in place will |
| make the fire breath do little more then 10 to 25 damage.) Hero attacking |
| every turn is important. This will not be a fast battle, but the damage |
| adds up. Rhapthorne has approximately 5500 health, so doing 400 a turn in |
| ideal conditions is definitely going to get your there eventually. |
| Always make sure that someone heals every turn, preferably Yangus and the |
| Sage's Stone since his agility is low and it should come after Rhapthorne. |
| In my case the turn order seemed really randomized which made things |
| difficult, but improvisation is the name of the game here. Good luck! |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have no intention of covering the ending for you, after all that I highly
doubt you'll need directions in this case. Suffice to say there are no more
surprises, you have beaten the game so just sit back and enjoy it!

Congratulations!



______________________________________________________________________________
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~
|| LE.AL || Legal & Copyright || LE.AL ||
__||_______||____________________________________________________||_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This guide is copyright (c) 2005 Alex Eagleson, the author.

This walkthrough was written solely to be hosted at www.gamefaqs.com. It can
also be found at www.ign.com, www.neoseeker.com and many other websites, all
who sent an email asking permission to put them guide up on their site.

I do by the way, encourage people to send email, feedback is always
appreciated in any form, it's always nice to know you've helped someone.

For a list of all my work, please visit the following URL:

http://www.gamefaqs.com/features/recognition/45802.html

______________________________________________________________________________
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~
|| CR.DS || Credits & Thanks || CR.DS ||
__||_______||____________________________________________________||_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the moment the guide is currently incomplete in terms of content. While it
does cover the entire main game, a number things are NOT included. Given
the amount of time I have put into this game, I will be enjoying a lengthy
break from it and eventually get back to complete whatever still remains to
be done. Until that time (and perhaps even after) you would most certainly
benefit from checking out Red Scarlet's Dragon Quest VIII walkthrough. Hers
is undoubtedly one of the most complete resources you'll ever find for the
game. I would also recommend Psycho Penguin's guide whenver he gets it
complete, I imagine that too will turn out quite good. Both guides can be
found in the Dragon Quest VIII section of www.gamefaqs.com

Thanks for updates from:

- Jon M
- Charlie T
- Nerfherder
- Andrew M
- Matthew F
- Viviamoru
- Rob
- Alexander
- Everett
- Charles C
- Jofunufunu
- Roland

Many thanks to the following:

- Every user and member of the GameFAQs community on the Dragon Quest VIII
boards (and every other one for that matter) just for being a great help.

- The guide from Bradygames does deserve credit for being a resource on a
number of monster and item stats that the in-game databases do not record.
While I don't particularly endorse it for its ambiguous picturebook
style walkthrough, it's probably worth the purchase for the various maps.

- The multitudes of shrines and fanpages dedicated to this fantastic game

- Jeff "CJayC" Veasey for hosting this guide on GameFAQs, and just handling
the site phenominally over these past ten years.

- Sean, Mark and Jeremy back at the University of Guelph

- Anyone and everyone reading this guide
______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article Source: Kuponut.com : Dragon Quest 8 Walkthrough  :  http://www.kuponut.com/cheats/dq8/walkthrough.html
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