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____________________________________________________________________________
|~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~|
| Author: Alex Eagleson |
| Began: November 15th, 2005 |
| Completed: December 10th, 2005 |
| Email: StarOceanDC(at)gmail(dot)com |
| University of Guelph, Ontario |
|____________________________________________________________________________|

____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS || Table of Contents || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents.....................CT.TS |
| - Walkthrough...........................01.00 |
| - Prologue.........................01.01 |
| - Farebury.........................01.02 |
| - Farebury Region..................01.03 |
| - Waterfall Cave...................01.04 |
| - Farebury.........................01.05 |
| - Alexandria Region................01.06 |
| - Alexandria.......................01.07 |
| - Tower of Alexandria..............01.08 |
| - Alexandria Region................01.09 |
| - Port Prospect....................01.10 |
| - Ferry............................01.11 |
| - Pereguin Quay....................01.12 |
| - Maella Region....................01.13 |
| - Simpleton........................01.14 |
| - Maella Abbey.....................01.15 |
| - Ruined Abbey.....................01.16 |
| - Maella Abbey.....................01.17 |
| - Kingdom of Ascantha..............01.18 |
| - Ascantha.........................01.19 |
| - Wisher's Peak....................01.20 |
| - Pickham Region...................01.21 |
| - Pickham..........................01.22 |
| - Pickham Region...................01.23 |
| - Swordsman's Labyrinth............01.24 |
| - Pickham Region...................01.25 |
| - Kingdom of Trodain...............01.26 |
| - Trodain Castle...................01.27 |
| - Beneath Ascantha.................01.28 |
| - Land of the Moles................01.29 |
| - Mole Hole........................01.30 |
| - Treasure Hunt....................01.31 |
| - Ocean............................01.32 |
| - Baccarat Region..................01.33 |
| - Baccarat.........................01.34 |
| - Chateau Felix....................01.35 |
| - Northwest Isle...................01.36 |
| - Kingdom of Argonia...............01.37 |
| - Argonia..........................01.38 |
| - Hunting Grounds..................01.39 |
| - Argonia..........................01.40 |
| - Dark Ruins.......................01.41 |
| - Arcadia Region...................01.42 |
| - Arcadia Region...................01.43 |
| - Rydon's Tower....................01.44 |
| - Arcadia..........................01.45 |
| - Blizzard Peaks...................01.46 |
| - Orkutsk..........................01.47 |
| - Herb Grotto......................01.48 |
| - Marta's Cottage..................01.49 |
| - Treasure Hunt....................01.50 |
| - Desert...........................01.51 |
| - Dragon Graveyard.................01.52 |
| - Savella Cathedral................01.53 |
| - Pirate's Cove....................01.54 |
| - Isolated Plateau.................01.55 |
| - Empycchu.........................01.56 |
| - World of Darkness................01.57 |
| - Dark Empycchu....................01.58 |
| - Godbird's Eyrie..................01.59 |
| - Treasure Hunt....................01.60 |
| - Tryan Gully......................01.61 |
| - High Priest's Residence..........01.62 |
| - Neos.............................01.63 |
| - Troll's Maze.....................01.64 |
| - Black Citadel....................01.65 |
| - Orb Hunting......................01.66 |
| - The End [Final Boss].............01.67 |
| - Legal & Copyright.....................LE.AL |
| - Credits & Thanks......................CR.DS |
|____________________________________________________________________________|

____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || 01.00 || Walkthrough || 01.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ROLOGUE -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.01 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Choose to create a new adventure log and enter the name of your main
character. There is no default name I'm sorry to say, so it's all up to your
creative mind to come up with something fitting. Personally I like the name
Alex, but then again I may be a little biased. Once you have a name for your
character, save your game on the memory card and get ready to start.

After Yangus is done talking then you have control of your characters. Stand
up and familiarize yourself with your surroundings and the controls. You can
lift and smash those barrels in front of you using the X button, but there's
nothing inside of them. Speak to Yangus now, neither he nor Trode seems to be
able to find the princess. Just as they're scanning the area trying to find
her, a few Slimes jump out from the bushes and attack you!

This is your chance to get acquainted with the battle system. The fight is
about as easy as they come. The battle interface is relatively simple, you've
got your Fight, Flee, Intimidate and Tactics options. The Tactics option
allows you to choose how your party members will act (they control
themselves.) If you really want to take control of your other party members
then simply choose Tactics and then the "Follow Orders" option. To defeat the
Slimes simply choose Fight and then Attack every turn and they'll go down
almost immediately. The fight will be over before you know it.

Following the battle the "princess" shows up. The princess as it turns out is
actually a horse. At least it's a nice horse. Trode takes the reigns and
rides it back to town along with Hero and Yangus while the opening credits
roll. They all make their way back to the town of Farebury.
______________________________________________________________________________

________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.02 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 4 Gold Pieces..................................|_| |
| | Holy Water.....................................|_| |
| | Plain Clothes..................................|_| |
| | Chimaera Wing..................................|_| |
| | Cypress Stick..................................|_| |
| | Antidotal Herb.................................|_| |
| | Cypress Stick..................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | 3 Gold Coins...................................|_| |
| | 5 Gold Coins...................................|_| |
| | Antidotal Herb.................................|_| |
| | Medicinal Herb.................................|_| |
| | 10 Gold Coins..................................|_| |
| | Leather Shield.................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Clothes..................................|_| |
| | 20 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Seed of Defence................................|_| |
| | Medicinal Herb.................................|_| |
| | 2 Gold Coins...................................|_| |
| | 4 Gold Coins...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the quiet town of Farebury. Upon arriving in the town Trode
explains that their goal is to locate Dhoulmagus, the one who transformed them
both into a horse and a... gremlin thing. Tell Trode that you would be happy
to help him locate Rylus. Speak to Yangus and then you'll be off. Follow my
instructions carefully if you want to find the items in this area. Note that
all compass directions given are based on the map that you can open up with
the square button. The map is fairly helpful, use it often. Let's start
exploring the town. Near where you begin there are a couple of stands, one of
them is a shop where you can buy some items if you want. When you have then
turn around and go in the opposite direction through the large arch where you
should find a burned down building. Beside it is the inn and beside the front
door of the inn are a couple of barrels. Smash them both with the X button,
one of them contains 4 GOLD PIECES. Now go into the inn next door and head
upstairs. Examine the cabinets here to find a HOLY WATER and a set of PLAIN
CLOTHES. Open the chest to get a CHIMAERA WING. There are a couple more
cabinets in here as well that hold a CYPRESS STICK and nothing at all. Notice
there are a couple of bags hanging from the wall, reach into them to get an
ANTIDOTAL HERB and a MEDICINAL HERB. Now you can leave the inn finally.

Edit: There is a back door to the inn. Go through the back door and reach
into the hanging bag beside the counter to find a total of 3 GOLD COINS.

Across from the inn you'll find the armour shop which sells quite a few pieces
of equipment better than the stuff you're wearing, but whether you can afford
it is an entirely different story. Enter the house just north of the armour
shop and break the barrels in there to receive 5 GOLD COINS. Examine one of
the cabinets to get an ANTIDOTAL HERB. Leave the home and go north, there is
a set of stairs here which you can climb up. Head east at the top of the
stairs and break the pot near the tavern to acquire a MEDICINAL HERB. Behind
you is the back entrance to the bar. Go through it and break the barrels to
tavern's back entrance until you hit a wall. Beside you should be a well.
Examine it to jump down. You'll find a chest down here with a LEATHER SHIELD.

Turn around and go back a few steps west of the wall to find a door leading
south into another house (not the one directly beside the well, that one's
locked.) In this house you can break the pots to get 8 GOLD COINS. Also
check the cabinets in the adjacent room to get some PLAIN CLOTHES. Forget the
tavern for now, the house you want is just south of the tavern and just west
of the weapons shop. The pots contain nothing but one of the cabinets hides
20 GOLD PIECES. Now go into the weapons shop and take a look at the
merchandise, wishing you could afford some of those better weapons. You may
have noticed a couple of chests behind the counter, well there is indeed a
back door to this store. Unfortunately when you go around to that side you'll
be dismayed to learn that both chests are locked. Speaking to the shopkeeper
from that side will get you a couple of pointers about the game depending on
whether you give a yes or no answer to the question that he asks you.

Southeast of the weapons shop is the church. Churches are where you go to
save the game. Speak to the woman near the entrance and choose Confession to
save your game. Don't leave yet however, go into the back room and break the
pot to get a MEDICINAL HERB. There's a room even beyond this one with a
cabinet containing POT LID and a locked chest. You can climb up to the bell
tower if you wish but there isn't much of interest up there. Leave the church
and check around behind it. There are a couple of sneakily hidden pots there,
one containing SEED OF DEFENCE. head back to the east side of this upper
area, on the other side of the house there are three barrels, two contain 2
GOLD COINS and a MEDICINAL HERB. That covers the vast majority of the items,
now it's time to proceed with the main game. Make your way to the tavern.

Approach the man sitting at the bar and a scene will take over automatically.
This is where you meet the fortune teller Kalderasha. His house was the one
that burnt down, and according to him, old man Rylus (the man you are looking
for) with it. Just as you get close someone bursts into the tavern screaming
that a monster is attacking the town. Leave the bar and go down the stairs.
Run back to where you, Yangus and Trode first came into town. Turns out that
Trode himself is actually the monster. The townsfolk just won't accept him
and the party has no choice but to leave the area. Tell Trode that you did
manage to find master Rylus and that he has unfortunately passed on.

Just as they are about to leave, a young girl approaches telling them to wait.
She says she had a dream last night that a group of people including a strange
create came to town and had the power to grant wishes. She introduces herself
as the daughter of the fortune teller. She wants to speak to you further but
you'll first have to join her at her home. Head up to the second level of
town and head back to the well. The door beside it which was locked before is
now open, head through it to find the girl. Don't speak to her right away,
instead check the cupboards in the back to find 4 GOLD COINS. Now go back and
speak to the girl. First of all, she wishes to tell you her story.

Once again she is the daughter of the Great Kalderasha, the fortune teller you
met in the tavern earlier. Her father was a great fortune teller at one point
however he lost his abilities not too long ago, most likely due to the glass
ball her now uses instead of a crystal ball. Before she can say anything else
her father enters the house, in an angry mood. Her request is that you find a
new crystal ball for him so that he can regain his power. Another part of her
dream is that there is a crystal ball hidden inside a nearby waterfall cave.
Obviously that's going to be your next destination. Leave the town through
the large gates at the northwest corner. Trode brings up a fairly good point.
Despite the pointlessness of this little fetch quest, if the fortune teller
got his power back perhaps he could help them find the man who invoked the
curse. Your final task is to head for the inn and spend the night there. In
the morning take the southern exit out of town. It's time to find that cave.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY REGION --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 01 | SEARCH | 01.03 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Life...................................|_| |
| | Boxer Shorts...................................|_| |
| | 82 Gold Coins..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is treasure to be found on the world map, but it's not without its
dangers. While Dragon Quest VIII does employ a system of random encounters
you will still randomly come across visible enemies on the map, and for the
most part these enemies are much more difficult than the encounters so at this
point in the game you should be avoiding them. Here's an example. Take the
northwestern exit out of town, or go around the west side of town from the
world map. From the west side of the town head north through the trees. As
you make your way up quite a long distance, eventually as you approach the
edge of the map you'll see a crazy axe-wielding dinosaur. This enemy will
kill you in a single hit if you encounter it, but he runs slow so it's fairly
easy to avoid. Just northeast of this dinosaur is a treasure chest
containing SEED OF LIFE which is why you came up here. Get the item and then
head back down to Farebury. There's still a few more treasures to find.

Fortunately while exploring the map it really gives you a chance to increase
your levels. As you level up out here you will undoubtedly gain some skill
points for your characters. Skill points must be allocated into specific
skills with different weapons, and in turn start increasing your proficiency
with that weapon or trait. You can focus almost all of your skills into a
single equipment type, or you can spread it out if you want. I tend to focus
on Sword techniques for Hero and Scythe techniques for Yangus. Anyway take
the northwestern exit out of town, then follow the path going west for quite a
long time. When you reach a fork in the road continue going west until you
eventually hit a broken bridge. From there follow the edge of the cliff north
and as you go around past the trees you should be able to catch a glimpse of a
treasure chest between two trees. The chest contains BOXER SHORTS, a new
piece of armour equip-able by Yangus. Once again let's head back to
Farebury. Rest up at the inn and grab some healing items if you want. By
this point there's a good chance you can afford a new weapon as well.

Head south from the town and follow the road exactly. Before long it will
take you to a fork in the path. Make a left at the fork and follow this path
now for quite a ways until you reach another fork. At that point you will be
able to see a large red tree ahead of you which kind of stands out from the
rest. Southeast of this tree there is a treasure chest near the wall which
has 82 GOLD COINS inside of it. That's the last treasure chest to be found
here on the map, you can head back to town now if you want or go to the
waterfall cave directly from here (which is far to the west then south.)

Reaching the waterfall cave when coming from Farebury is fairly easy. Just
head south from the southern exit along the path until you reach the fork.
Continue in the same direction this time rather than turning and soon enough
you will come to the waterfall cavern. Leave Trode behind and head inside.

Update (Submitted by Viviamoru): Hello it has been a pleasure reading your
Dragon Quest VIII Walkthrough/Faq. I just wanted to meantion that before
you enter the Waterfall Cave, there is a road around behind the cave that
leads to a house ontop of the Cave. Inside there is a man who sends you
on a quest to retrieve a Tool Bag for him. It is near the one and only
tree with Red Leaves on it. Once you get back to him in his house, he gives
you 8 Plain Cheese and there is a Seed of Agility in a bag on his wall.
______________________________________________________________________________


__ __)
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| /| /
|/ |/ ___________________________________
+-- / | ATERFALL CAVE ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 05 | SEARCH | 01.04 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Waterfall Cave..........................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Hat....................................|_| |
| | Copper Sword...................................|_| |
| | Crystal Ball...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the first dungeon of Dragon Quest VIII. I would recommend you
level up at least to level four or five and purchase the two weapon upgrades
for both Hero and Yangus before entering this cave. How you want to prepare
is still up to you of course. Begin by heading east along the path lit by
torches. It will curve and come to a fork before too long. Open up the chest
here to find a MAP OF WATERFALL CAVE. The path branch you want to take is the
one going to the right. There is a thin path leading you along through the
water in this area. Take the path which branches off to find not one, not
two, but three treasure chests containing CHIMAERA WING, MEDICINAL HERB and
LEATHER HAT. Continue along this path beyond this large room until you hit
another fork. Going left just takes you back to the cave's entrance so make a
right . Proceed forward and down the stairs to the lower level.

The path here opens up into a large room but there is nothing to be found in
there. Keep going until you reach the edge of the room where some little
fellow is standing guard. Speak to this thing and tell him that you are brave
enough to fight. For showing your bravery he lets you pass through without
indecent. If you'd like to test your skills anyway, speak to him again and
you can trigger a battle. The Hammerhood is only slightly stronger than
normal enemies with twice as much health. His charge up attacks can do 15-18
damage but he'll be dead before he can get any more than one of them out.
It's worth fighting him for the experience and to add to your enemy list.

Just past the Hammerhood is another fork in the path. This time you'll want
to make a left. Follow the path and speak to the little slime, tell him you
believe him for a little tip. At the end of the path there is indeed a
treasure chest, it contains a COPPER SWORD which is a great new weapon if you
didn't upgrade in Farebury, and the exact same one you're wearing if you did.
Turn around and go back in the opposite direction. Head straight at the fork
when you reach it and descend down to the third level. Here it's just a
straight road to the crystal ball. When you reach out to try and take it
however, Geyzer, the master of the waterfall will jump out. Tell him that the
crystal ball belongs to you and then the battle against Geyzer will begin.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| GEYZER | HABITATS: Waterfall Cave |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Seed of Strength | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | A bitter and vengeful merman who |
| Number......................... 261 | has long since sought the fortune |
| Hit Points..................... 173 | teller responsible for dropping a |
| Magic Points.................... 20 | crystal ball on his head. |
| Experience..................... 107 | |
| Gold........................... 108 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Boss battles in this game are not easy, and unlike other games you won't |
| usually find a save point right before you battle them. You won't have |
| your hand held here so it's your job to be prepared. Personally I was |
| level seven when Ii fought the boss but I imagine level six would do. |
| Make sure both of your party members have a couple of Medicinal Herbs on |
| them, and that's on their person, not in the bag where they can't access |
| them in battle. They should also be equipped with the best weapons and |
| the best armour that you can afford at this point in the game. |
| |
| The Geyzer is a reasonable first boss that will provide a bit of a |
| challenge. He has three attacks that he uses randomly. The first is an |
| attack called Cursed Mist which targets both of your characters. Any |
| characters that it hits will become cursed, meaning they will not be able |
| to act for a turn and possibly more. Fortunately Hero usually evades it, |
| and so does Yangus from time to time. The second attack is just a normal |
| swipe from the monster's tail which does about fifteen damage. The final |
| attack is called Sizz. It is a blast of fire which hits both your |
| characters for about 10 - 15 damage each. That about covers what the boss |
| is capable of doing to you. To defeat him you should stick with normal |
| attacks for the most part and use healing items when necessary. I had |
| nothing for Yangus (since I'm working up the Scythe skills) but Hero had |
| learned Dragon Slash by this point, but I found it extremely ineffective |
| against the boss (his normal attack did even more damage.) So as I said |
| before, use normal attacks and healing items and you'll do just fine. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Following the battle Geyzer determines that you are not in fact the owner of
the crystal ball. He speaks of a castle Trodain and a lone survivor who set
off on a quest. You were that survivor! Whatever this means is unknown to
you of course but regardless, Geyzer is now willing to give up the CRYSTAL
BALL so that's one good thing. If you try to use your Chimaera Wing right now
it won't work, it never does while you're indoors. You'll have to travel back
out of this cave on your own. That is of course unless Hero has learned the
Evac spell which takes you directly out of dungeons, check your field magic
skills to see if you have it and if you do, use it. Now get back to Farebury.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.05 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------|
| ITEM CHECKLIST | None...........................................N/A |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save your game at the church when you arrive in Farebury. Once you've done
that, enter Valentina's house and speak to her father. He is unhappy that you
brought back the crystal ball. He says that no one understands why he threw
it away, and he will just throw it away again or smash it to pieces. Before
he can do so however, Valentina enters the room saying she knows what
happened, and she does not blame him for the death of her parents. She only
wishes to see him return to his original glory as a great fortune teller.

Get up the next morning and head downstairs. Kalderasha has returned the
crystal ball back to where it belongs. Now to thank them he will make a
vision. He sees a jester passing through the southern checkpoint, the same
jester who murdered Master Rylus. It was Dhoulmagus himself! Speak to
Kalderasha again to learn that he is headed south, and there is a small
village in that direction called Alexandria, that is your next destination.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 07 | SEARCH | 01.06 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Slime Earrings.................................|_| |
| | 100 Gold Coins.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave Farebury through the southern exit and begin following the path as it
leads you south. When you come to the fork, make a left. You don't' want to
go down toward the Waterfall Cave again. Before long this path also forks in
two directions. When this occurs you'll want to head south and cross the
large bridge. Once on the other side you will be in Alexandrian territory.

Make a right turn immediately when you get to the other side of the bridge and
go up the hill, then turn to face north. Along the edge of the cliff you
should be able to spot a treasure chest which contains SLIME EARRINGS. Get
back on the path again and follow it past the arch leading to the town of
Alexandra, we'll get there in a moment. Take a few more steps east and then
head north when you get to the other side of the town. Go all the way north
until you hit a cliff overlooking the water, nearby on the edge of the cliff
locate the lone chest containing 100 GOLD COINS. Now that you've got this
treasure, turn around and backtrack toward the small village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 08 | SEARCH | 01.07 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Medicinal Herb.................................|_| |
| | 11 Gold Coins..................................|_| |
| | Holy Water.....................................|_| |
| | Chimaera Wing..................................|_| |
| | 8 Gold Coins...................................|_| |
| | Plain Cheese...................................|_| |
| | Wayfarer's Clothes.............................|_| |
| | Moonwort Bulb..................................|_| |
| | 18 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | Jessica's Letter...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the town of Alexandria you are attacked immediately by two small
children. The battle ends the second you choose the attack command however as
an old woman appears to scold them for attacking the travelers. She says you
are free to wander around the town, they've had some troubles lately but it is
still a beautiful place. If you need to rest, the inn is located over on the
east side of town (it's marked on your map anyway.) Now if you're ready,
let's begin searching this quaint little village for all its treasures.

To start you can visit the shops which are just ahead of the entrance, they're
quite hard to miss. Both weapons and armour can be upgraded here for a hefty
price, just get what you can afford now and save the rest for later. Enter
the house directly on your right when you come into the village. Smash the
two pots beside the sink to find a MEDICINAL HERB. Examine the cupboards as
well to get 11 GOLD COINS. Leave this house and head across the bridge to the
east. You should see a couple of pots beside one of the houses, break them to
get a phail of HOLY WATER. Inside the house beside these pots you'll find a
CHIMAERA WING in the cupboard. That about covers what you can find before
going up to the mansion, head to the church and save your game there before
you do anything else. When you're ready proceed north up toward the mansion.

If you arrive at the mansion at night the guard will not let you in. Solve
that problem by staying overnight at the inn, when you come out the next day
it will be morning. Go into the mansion and enter the hall on your left.
Head up the hall and go left again into the kitchen, break the two pots to get
8 GOLD COINS and PLAIN CHEESE. Return to the front hall and go up the large
set of stairs. Enter the room on the left side and open the cabinets to find
some WAYFERER'S CLOTHES. Ascend the stairs to the room above and break the
barrels to get a MOONWORT BULB, 18 GOLD COINS, and SEED OF MAGIC. Back on the
previous floor those two kids you met earlier are blocking a door and will not
let you through. The solution is up here in the attic. After breaking the
barrels you will reveal a small mouse-sized hole in the wall. Examine it and
choose to send Munchie through it. Now you will have control of the mouse.

You can explore this area as the mouse but there isn't much to find. Locate
the stairs going down and hop down the steps. It will show you a letter
sitting on top of the desk. Run over toward the desk (and press either X or
circle to do a funny mouse roll) and use the tilted broom to climb up and get
on top of the desk. Press the X button to acquire JESSICA'S LETTER and then
climb back up the stairs. You'll notice they are too tall to get back up.
The solution is to run up the sloping edge that runs parallel to the steps.
Head back through the little mouse hole and reunite with the Hero again.

The letter is from a woman named Jessica. She does not know who will find the
letter, but she explains that she is going to the Tower of Alexandria and will
not return until her brother's death has been avenged. This is a pretty good
sign that the Tower of Alexandria is going to be your next destination.
Before going there, head to the second floor of the mansion and speak to the
little boy on the left. Speak to him twice and show him Jessica's Letter.
Keep answering yes to every single question he asks. Once it has been decided
that you will visit the tower, head back to the church and save your game
there. Head back to the church and save your game once again. Make sure that
all of your equipment has been upgraded somewhat even if you can't afford
everything. Now it's time to leave Alexandria and head east. Follow the path
without deviating until you reach a fork in the road. Take the left path and
it will lead you directly toward the Tower of Alexandria. Approach the main
door of the tower and examine it to have Bangerz open it up for you.
______________________________________________________________________________


______)
(, /
/
) / ___________________________________
+-- (_/ OWER OF ALEXANDRIA ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 09 | SEARCH | 01.08 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Tower of Alexandria.....................|_| |
| | Seed of Agility................................|_| |
| | Moonwort Bulb..................................|_| |
| | 22 Gold Coins..................................|_| |
| | 11 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Strength...............................|_| |
| | 7 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Antidotal Herb.................................|_| |
| | Scale Shield...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proceed through the open gate and ascend up the stairs here. There are two
doors at the top. The door to the west is locked tight so you have no choice
but to take the door to the north. Head down the stairs and cross the little
stream in the middle. You'll find yourself outside again beside a chest
containing the MAP OF TOWER OF ALEXANDRIA. From here go south and then up the
stairs on your left. The door on your left at the top leads to a dead end, so
take the door at the end of the walkway. In this room you'll see another door
on the wall, this is the door I mentioned a moment ago which was locked. If
you examine the door you will unlock it and then you can use it as a shortcut.

There are two ladders here, one going up and one going down. Climb down the
ladder and open the chest at the bottom to get a SEED OF AGILITY. Smash all
the barrels and pots and you'll also find a MOONWORT BULB, 22 GOLD COINS, 11
GOLD COINS, and MEDICINAL HERB. GO back up the ladder again and then climb
the other one up to the third floor. Exit out the door here and cross the
bridge. Notice there are no sides to this bridge, you can in fact fall off of
it so you'll definitely want to avoid doing that is possible. Proceed through
the door on the other side and then you'll wind up at a dead end. To get past
this gate examine one of those creepy looking faces on the wall next to the
gate. It spins around and takes you to the other side. Now climb the stairs.

There are two creepy faces at the top, examine the southeast one. Break the
two pots in this room to get a SEED OF STRENGTH and 7 GOLD COINS. The
staircase in this room simply leads to a dead end so go back the way you came
and this time examine the southwest creepy face. After that examine the only
other one in this room, then before you go up the stairs break the two barrels
to get a MEDICINAL HERB. Make your way up the stairs, around the corner and
then up the next set of stairs. Start around this hall until you see a creepy
face on the wall. Examine it to spin around and end up behind a gated fence.
Check the left side and break the pot to get an ANTIDOTAL HERB. Check the
right side and open the chest to get a SCALE SHIELD. Go back out the way you
came and continue around to the opposite end of the hall to find some stairs.

Heal up your party and go approach the statue in the centre. Examine it to
trigger a scene. Jessica shows up out of nowhere and seems to be under the
impression that you were the one who killed her brother. Suddenly as she is
just about to blast you to bits, a voice is head from the statue. It is the
voice of her brother. He says that the day he died, the door to the tower was
already open. Inside he saw "him". Jessica's brother Alistair was slain by
Dhoulmagus himself. They now have yet another reason to hunt the evil wizard.

When you have control of your character again, speak with Jessica who is
sobbing beside the statue. Try to leave the area and she will automatically
interrupt you. Leave this floor and then cast Hero's Evac spell to get out of
the tower. Now just make your way back to the village of Alexandria.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.09 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Strength...............................|_| |
| | Jessica's Outfit...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you should do when you arrive in town is head to the inn. The
young boy has already paid for your stay in advance so simply speak to the
innkeeper and rest for the night. Leave the inn in the morning and head up
toward the large mansion. You'll find Jessica and her mother standing by the
table on the second floor. Jessica refuses to mourn her brother's death and
insists on avenging it, however that is not the family's way. In order for
her to do what she wishes she must choose to leave her family, never to be
welcome back. With that she stomps off out of there without noticing you.

Edit: If you go into Jessica's room now and open up the cabinet upstairs you
should be able to find JESSICA'S OUTFIT. If not then try later in the game.

After you've saved your game then you too should be on your way. You've got a
fair distance to travel now. Follow the path east toward the Tower of
Alexandria, but this time instead of going toward it make a right at the fork.
When you come around the bend you should catch a glimpse of a nice looking
beach to the south. Climb over the rocky area and head down onto the beach.
Follow the beach as far west as you can. You'll come across another of those
monsters which roams around the world map. Later they become an important
part of a sidequest but for now there is nothing you can do with them, so just
avoid triggering the battles at all. What you're looking for primarily is the
treasure chest kind of hidden among the palm trees here. Open it up to
acquire a SEED OF STRENGTH. Head north back across the rocks and then go west
when you reach the path. It's quite a long trip along this path but
eventually once you reach the end you'll find the entrance to Port Prospect.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ORT PROSPECT ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.10 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Seed of Wisdom.................................|_| |
| | Chimaera Wing..................................|_| |
| | Medicinal Herb.................................|_| |
| | Holy Water.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When the usual saving and healing jazz is out of the way, let's begin by
checking out the brand new shops we can visit here. There isn't much new
along the lines of armour or shielding, but there's a brand new weapon for
both Hero and Yangus for sale here at a hefty price. Beside the inn you'll
find a number of pots and barrels. Smash them all to get a SEED OF WISDOM,
CHIMAERA WING and MEDICINAL HERB. Check the lone cabinet in the inn to find a
phail of HOLY WATER. Down the stairs leading to the southwest part of the
port there is a girl in a green dress standing by herself. Speak to her and
she tells you that she sells herbs. For 10 gold you can purchase a random
herb from her, some worth more than you paid and some worth less.

Enter the large building down here and you should see Jessica standing with a
large man. Approach them to trigger a scene. Jessica is unable to set sail
across the sea because of the monster. Agree to help her defeat it and the
man will allow the both of you to pass. She says to come back as soon as you
are ready; well you should be ready now. Speak to her again and tell her you
are ready to set sail. With that you are one step closer to Dhoulmagus.
______________________________________________________________________________


________)
(, /
/___,
) / ___________________________________
+-- (_/ ERRY ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 11 | SEARCH | 01.11 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Gold Bracer....................................|_| |
| | Antidotal Herb.................................|_| |
| | 12 Gold Coins..................................|_| |
| | Medicinal Herb.................................|_| |
| | Pot Lid........................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Life...................................|_| |
| | Seed of Agility................................|_| |
| | 10 Gold Coins..................................|_| |
| | Bronze Knife...................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| KHALAMARI | HABITATS: Ocean |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family..................... Aquatic | Although temporarily transformed |
| Number......................... 262 | into a ferocious brute by |
| Hit Points..................... 360 | Dhoulmagus's enchantments, Khalamari |
| Magic Points................... 255 | is actually quite a kind fellow at |
| Experience..................... 311 | heart. At one time he planned to |
| Gold........................... 230 | open his own comedy club. |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The boss battle begins before you even have a chance to do anything else. |
| Khalamari is a powerful foe, not one of his attacks will likely to any |
| less than 15 damage to both party members, or 25 to a single one. |
| Khalamari has three primary attacks. The first is a single slash from one |
| of his tentacles which hits a single party member for between 25 and 30 |
| damage. The second attack is more of a swipe which hits both party |
| members for damage between about 15 and 20. These are the two attacks he |
| will use most commonly throughout the battle. The final attack is by far |
| the most powerful, it's called Flame Breath. Flame Breath will hit both |
| party members for damage anywhere between 30 and 40. It's a very god |
| thing he doesn't use it very often because two could easily kill you. |
| |
| Both of your party members should be equipped with their new weapons. |
| There's a good chance you haven't really upgraded either the Scythe or the |
| Polearm (in my case I have upgraded the Scythe but it doesn't make too |
| much difference.) Regular attacks are really the way to go here when you |
| want to deal damage, however the boss is so powerful that you probably |
| will only be able to use one per turn. My strategy for winning this |
| battle was to have Hero as a full time healer casting the Heal spell every |
| turn since it costs so little MP. Yangus used his normal attack every |
| turn for about 30 damage or so each hit, and periodically Hero got to |
| attack as well. With this strategy the battle will most likely take a |
| good deal of time but it offers you the best chance of success. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the boss is defeated he is knocked out of his trance. It turns out that
Dhoulmagus (as always) was the one who coerced him into becoming an evil beast
and only after being defeated has he returned to normal. As thanks for
helping him out he not only agrees to stop attacking ships but he also hands
over a GOLD BRACER, a nice new accessory. The ship heads back to port where
you have time to collect some items and save your game. When you're ready to
set sail speak to Jessica and you'll be on your way. She also joins your
party at this point which is nice. The scene continues on the ferry.

Jessica seems curious as to how the two of your (Hero and Yangus) came
together. Their story was never explained to you either so Yangus begins to
recount the tail. He was once a lowly thief with no means of acquiring money
except for robbing helpless travelers. One day he cornered Trode and Hero on
a bridge demanding they fork over their money. When the two refuse Yangus
attacks but gets his axe caught and the bridge collapses sending him down with
Hero and Trode safe and sound. Yangus hangs on for dear life and while Trode
is content to simply walk away, Hero helps out Yangus and from that point on
he is forever grateful. While the scene ends there it is of course assumed
that Yangus gave up his thieving ways and vowed to protect Hero and Trode.

When you have control of your character again on the ferry head through the
door leading inside the ship. Break the pots and barrels in the corner to get
an ANTIDOTAL HERB then break the pots on the other side for 12 GOLD COINS and
a MEDICINAL HERB. The third corner has a barrel with a POT LID and the last
corner which has a ton of barrels and pots contains a MEDICINAL HERB, SEED OF
LIFE, and SEED OF AGILITY. Go down the stairs and break the pot at the bottom
to get 10 GOLD COINS. Enter the next room and open the chest containing a
BRONZE KNIFE. After that speak to Trode who is sitting there at the table.

Trode shows you a pot that he recently finished, he calls it a legendary
alchemy pot. You now have the ability to use it from this point on. It will
let you combine two items together to create a brand new item. Very helpful
indeed. When you arrive at the port Trode heads outside to wait for you.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ EREGUIN QUAY ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 12 | SEARCH | 01.12 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 8 Gold Coins...................................|_| |
| | Medicinal Herb.................................|_| |
| | Leather Kilt...................................|_| |
| | Chimaera Wing..................................|_| |
| | Oaken Club.....................................|_| |
| | Antidotal Herb.................................|_| |
| | Seed of Defense................................|_| |
| | Medicinal Herb.................................|_| |
| | Seed of Magic..................................|_| |
| | Iron Nail......................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | ??? = Medicinal Herb + Medicinal Herb |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get off the ship and turn right. Descend down the stairs and notice all those
barrels near the first item shop. Start smashing them to get 8 GOLD COINS and
a MEDICINAL HERB. On the opposite side the pots contain a LEATHER KILT and
there's a CHIMAERA WING in one of the barrels. Over at the weapons shop
you'll find an OAKEN CLUB and ANTIDOTAL HERB. Finally smash the stuff at the
second item shop to get a SEED OF DEFENSE as well as a MEDICINAL HERB. Now
head to the inn and rest for the night. Open the cabinet beside the beds to
acquire a SEED OF MAGIC. Examine the two bookshelves here to learn a new
alchemy recipe "??? = Medicinal Herb + Medicinal Herb." If you haven't done
all the shopping you need to do then go back and do it. If you have then head
out the other door of the inn to find Trode and the carriage.

Trode tells you to look around for new alchemy recipes and he makes a good
point. Turn around and go back into Pereguin Quay and speak to the hooded
character sitting at the table, he'll give you an IRON NAIL which will come in
very handy and I'll tell you why soon. The guy makes it pretty obvious of
course telling you to mix it with something. Leave this inn again and Trode
will speak with you. Open up the menu and choose the Misc tab. Select the
Alchemy Pot and forget the recipe you learned from the bookshelf. Open up
your item bag and choose that Iron Nail the guy gave you, and combine it with
the Bronze Knife you found on the ship. Press the square button to start.
Now you just have to wait until Trode tells you the item is finished.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ AELLA REGION ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 12 | SEARCH | 01.13 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Thief's Key....................................|_| |
| | 200 Gold Coins.................................|_| |
| | Boomerang......................................|_| |
| | Mini-Medal.....................................|_| |
| | Cypress Stick..................................|_| |
| | Dagger.........................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Magic Water....................................|_| |
| | Feathered Cap..................................|_| |
| | Seed of Strength...............................|_| |
| | Seed of Wisdom.................................|_| |
| | Seed of Magic..................................|_| |
| | Stone Axe......................................|_| |
| | Holy Water.....................................|_| |
| | Bunny Tail.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before you do anything else you should know what item it is you're about to
create. The item is called the THIEF'S KEY. Its purpose is to unlock locked
treasure chests all over the world, undoubtedly you have already encountered
some. Before you can do that of course the key has to be finished so head off
onto the world map and begin running around, fighting enemies and garnering
experience. When you hear a "ding" sound check the Alchemy Pot and your item
will be ready. For me it took about five or six random battles before it
happened. Once you have your Thief's Key head back into Pereguin Quay.

Locate the second item shop with the three treasure chests. Open the middle
one to find 200 GOLD COINS and the guy will be really impressed. The other
one has a BOOMERANG in it and the last one contains a MINI-MEDAL. This item
will come into play later but suffice to say you'll be collecting a bunch of
them. Doing this also encourages the guy to open his item shop so speak to
him again to check out all the new items he has for sale. Be sure to equip
Slime Earrings on everyone. The items he has may seem crappy, but keep in mind
you now have the ability to combine things to make new items, so all of this
cheap stuff may in fact yield a gold mine if you drop them in the pot.

Now we're not quite ready to move on yet. You may remember there were a few
chests left unopened back in the Farebury region. Sure it's a hell of a trip
to go back there manually (and I don't even think the boat is running anymore)
but that's what those Chimaera Wings are for. Use one to get back to
Farebury. Your first destination is going to be the weapon shop, the secret
back door. There are two locked chests in there, open the both up to acquire
a CYPRESS STICK and a DAGGER. Leave Farebury through the south exit and begin
heading directly southeast, up the hill and through the trees to find another
chest. Use your key to unlock it and you'll find a MINI-MEDAL. That covers
the ones you passed up to this point, use another Chimaera Wing to get back.

Update (Submitted by Alexander and Everett): If you warp back to Farebury
and use the Thief's Key in the back of the church, you can find a MINI-MEDAL.

At this point you are now free to proceed with the game. I will assume you
have the Thief's Key of course so if I direct you off down some path to a
locked chest don't blame me if you don't have the key for it, I've already
explained how to make it and it's not very hard. There are many other great
things you can create through alchemy. Many new pieces of equipment much
better than what you're wearing even at this point in the game. For more
useful recipes check out the alchemy section of this walkthrough.

Take the southern exit out of Pereguin Quay in the morning and be off on your
way. We'll start by making a right turn just outside of the town and heading
west until you reach some broken down brick walls. A little bit south of here
there's a treasure chest containing a phail of MAGIC WATER. Head back to
where you came out of town and this time follow the path directly east without
deviating. It will lead you straight toward a locked chest, inside you'll
find a FEATHERED CAP. Head back once again to the southern exit of town and
this time follow the path to the south. Just ahead there is a long out-of-
the-way trip to find three treasure chests, so if you're up for it...

As you head south the path will curve southeast, and then around to lead
southwest. Don't curve with it the second time, keep moving southeast and
go off the path. In the distance you should be able to see some water, head
toward it. When you reach the edge overlooking the water, follow it closely
to the east and go up the slope. On the other side of the hill you will be able
to see a chest beside a tree somewhat close to the edge. Unlock the chest to
get a SEED OF STRENGTH. From here go directly east and take the thin path
which is going up between a couple of raised areas. It leads somewhat
northeast to another locked chest, this one contains a SEED OF WISDOM. This
last chest is located quite far away. Head west until you are able to go
north. From here head northeast whenever you can, focusing more on going
"north" than "east." Your goal is to get to the very northeast corner of this
island where you will find a chest tucked away containing SEED OF MAGIC. Once
you find it I recommend using a Chimaera Wing if you have one. If not you can
navigate back to the path by taking a long trip back to the southwest again.
Back at the southern exit of Pereguin Quay once again, follow the path south
but this time to not stray from it. At least not at that point. The path
will curve and head west, going straight in that direction for awhile. Note
that directly in front of you during this time is a large mountain. When the
path curves south you want to go north instead and get around to the other
side of this mountain. There are paths which will take you there just keep an
eye out. Your goal is to get to the other side of the mountain (the west
side) by going around it to the north. On the other side there is a group of
trees with a treasure chest among them. Inside the chest you will find a
STONE AXE, a useless weapon no one would ever want. Return to the path and
follow it south. You will soon come to a bridge. If you go directly west
from the bridge you'll find a locked chest, but unfortunately the Thief's Key
won't work on it. Ignore that for now and step onto the bridge instead.

Approach the front gate of this building and speak to the man outside to save
your game. After doing so, go inside and head to the back of the building.
There are two doors leading into the back room and then two guards blocking a
set of double doors. Speak to the guards. A man named Marcello seems polite
enough, however he is very adamant about not letting some nameless person like
you inside. Open up your map and align it in the same direction as you camera
so you can use the directions. The door on the northwest wall will lead
outside. If you then look northeast you'll see a couple of barrels, one of
them which contains a phail of HOLY WATER. That's about all you can do and
find here. Time to leave this building and then continue your trek south.

Head directly south from where you came from the church, ignore the path. As
you approach the large cliff take a look to the west and there should be a
large hill you can climb. At the top keep heading south and look a little bit
to the east. Up on this raised area you should come across a locked chest
containing BUNNY TAIL. From here you have to head north again to get back on
the path. Follow it southeast and you'll soon come to a fork in the path.
Read the sign which tells you that you are soon to enter Simpleton. Make a
right turn at this fork and run up the hill to reach a brand new town.
______________________________________________________________________________


__
(__/ )
/
) / ___________________________________
+-- (_/ IMPLETON ----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 13 | SEARCH | 01.14 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | 6 Gold Coins...................................|_| |
| | Mini-Medal.....................................|_| |
| | Templar's Ring.................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As always start by making tracks for the various save and resting facilities.
There isn't much to find here along the line of items, but there are a couple.
Basically all you want to do is head across the street into the tavern and go
upstairs. Break the three barrels here to acquire both 6 GOLD COINS and a
MINI-MEDAL. Right beside these barrels you'll find a couple of men sitting at
the table. These men are shopkeepers, speak to them to access the shops.

You will notice that the vast majority of the tavern's patrons speak about
some Angelo fellow. He is the man in red on the first floor playing cards
with the big brute. Approach Angelo and speak to him to trigger a scene.
Angelo totally cleans out the guy he's playing against which of course makes
him angry. A bar fight inevitably breaks out and Angelo takes Hero and
Jessica out back. He thinks them for helping him get away with it, he
actually was cheating. He says he comes from Maella Abbey and gives Jessica a
ring saying if they the party ever wants to find him, all they have to do is
show that ring off. Jessica has no interest in the ring and demands you head
back to the abbey now to return it, so that's just what you're going to do.
You've been there once already so it's just a matter of backtracking northwest
to reach it. Save your game outside and then enter into the abbey.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ AELLA ABBEY -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 13 | SEARCH | 01.15 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Approach those two guards who would not let you in last night and now they
will let you pass through. Enter the door on your right but not quite to the
stairs, break the barrels in there to find a MINI-MEDAL. Leave the room and
head downstairs. There is a room with a guard standing out front of it, enter
that room and step forward to trigger a scene. Marcello is speaking with
Angelo in there. Due to the brawl that he caused back at the bar, Marcello
tells Angelo that he is now forbidden to leave the abbey under any
circumstances. Should he choose to do so he would be banished from the order.

Update (Submitted by Andrew): There is a mini medal in a pot on the
west side of the south stairway outside the building

What you need to do now is head upstairs and run to the end of the hall. Go
through the double doors out to the backyard where the is a bridge being
guarded by two soldiers. Don't do anything here, just go back inside and
there you will find Angelo. He seems to believe that there is something
sinister going on and that it's all the work of some jester who managed to get
inside. He requests that your party get into the Abbot's residence to check
things out. Agree to his request and then leave the abbey. What you need to
do is head down in the direction of Simpleton, but the second you get off the
bridge turn left and head straight east along the edge. There is a path here
which is reasonably easy to follow. Make your way along to the end where it
curves south. There you will find a stone-like object. When you examine it
you will have the option to insert the ring. Do so to open up a secret door.
______________________________________________________________________________


_____
(, / )
/__ /
) / \_ ___________________________________
+-- (_/ UINED ABBEY -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 13 | SEARCH | 01.16 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Map of Ruined Abbey............................|_| |
| | Iron Nail......................................|_| |
| | Mini-Medal.....................................|_| |
| | Bronze Shield..................................|_| |
| | Mini-Medal.....................................|_| |
| | Waterweed Mould................................|_| |
| | 50 Gold Coins..................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | ??? = Bandit's Grass Skirt + Bandana |
| | Feathered Cap = ??? + ???
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you ever happen to come across an enemy in this dungeon called "Metal
Slime" then you should do your very best to kill it. They will run away from
battle before you have a chance to kill them usually but if you're really
lucky you might be able to kill one. They only have four HP but most of your
attack don't do any damage. Once Hero reaches level fourteen if you've been
pumping all your skill points into sword then he will learn the Metal Slash
skill which allows him to do a bit of damage to the creatures. Killing one
will yield a reward of over 1000 experience, so good luck with it.

There isn't really anything of interest here in this first room, just run
forward and turn either left or right to descend the stairs. On the lower
level make sure that you check both sides of the room. Begin by checking the
east side first to find a couple of treasure chests containing a MAP OF RUINED
ABBEY and the other one turns out to actually be a "Cannibox." In many games
these evil treasure boxes are extremely difficult however in this game that
is not the case. You should be able to defeat it in a single turn, simply
have the main character and Yangus attack. If Jessica has acquired it by now,
she should use the Twin Dragon Lash with the whip. Up the small set of stairs
on the west side you will find a couple of cabinets, one of them contains
another IRON NAIL which is great when used in alchemy. Once you have it then
start climbing down the ladder beside the two cabinets to the next floor.

At the bottom of the ladder there are five bookshelves on the wall that don't
look particularly interesting, and for the most part they aren't. You should
examine the one on the far left to learn the new recipe "??? = Bandit's Grass
Skirt + Bandana." Run down to the east end of the hall and break the two pots
to get another MINI-MEDAL. Now take the southern hall to reach a chest with a
BRONZE SHIELD inside of it. Go through the west door and follow this hallway
around until you reach a set of stairs leading down to the next floor.

All that purple stuff that you see covering the floor will damage your party
if you step on it. Fortunately there is a safe path of broken crap that you
can run across to reach the other side without taking damage, the path itself
is pretty obvious. On the other side ascend back up to the previous floor and
go through the first door leading south, then turn left. Inside the room at
the end of this short hall you will find another MINI-MEDAL in the barrel and
a WATERWEED MOULD. Run to the other end of this short hall and go through
that door (being careful of all the purple stuff of course.) There are a
couple of pots near the door of this room and one of them has 50 GOLD COINS
inside. Down at the south end of the hall some evil wizard stands in wait.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| TORTURED SOUL | HABITATS: Ruined Abbey |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Gold Rosary | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family...................... Zombie | The cursed spirit of the abbot of |
| Number......................... 263 | the former abbey, which was |
| Hit Points..................... 425 | destroyed after being stricken by |
| Magic Points................... 255 | the plague. Slaying this poor |
| Experience..................... 680 | creature put an end to many |
| Gold........................... 200 | centuries of suffering. |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| This is definitely the most difficult boss you've faced so far so being |
| adequately prepared is an important part of the battle. I would recommend |
| the minimum average level of your party to be fourteen, through Jessica |
| will likely be a couple of levels lower. Fifteen I would say would be the |
| best average level to fight the boss at, anything higher and you'll do |
| fine. I would recommend the Hero equip the Boomerang even if he hasn't |
| allocated any skill points for it. Jessica should be equipped with a whip |
| and Yangus with whatever you like him best with. Make sure the party is |
| healed fully with lots of MP to spare and then start the battle. |
| |
| For the most part at the beginning the Tortured Soul will only use his |
| normal attack which hits a single party member for around 25 damage. This |
| is his most common attack though he does have two others he uses on a |
| regular basis. The sizzle spell hits every one of your party members for |
| between 20 and 30 damage, usually it's about the equivalent of one of his |
| normal attacks to each one of your party members. His third attack isn't |
| really an attack at all. He summons forth one Walking Corpse enemy and |
| one Skeleton enemy to fight with him which ends up spiking the battle's |
| difficulty quite a bit. Neither enemy is able to deal more than 7 to 8 |
| damage to you, but it does add up over the course of many turns. |
| |
| You have to choose whether you want to focus on the enemies or the boss |
| primarily. I focused on the enemies which I believe to have been a |
| mistake. He just summons more of them whenever they die. As I mentioned |
| before you should have equipped a Boomerang on the Hero. That will be |
| more than enough to take care of them. Perhaps if you only kill the |
| Skeleton at least he'll only have one partner for the duration of the |
| fight since he can only summon more when they both get killed. |
| |
| When it comes to damaging the boss I recommend Hero's normal attack, |
| Yangus' normal attack (unless you have an ability for him that does more |
| damage) and finally Jessica's Twin Dragon Lash. This attack is great |
| because it does good damage and hits a single enemy two times in a row, so |
| it's like being able to attack twice in one turn. His HP total is |
| decently high but with this strategy you should be able to knock him down |
| before any significant damage is done to your party. If you kill the boss |
| while enemies are still standing, you still have to finish them off. |
| |
| Update (Submitted by Jofunufunu): Try using Jessica's "Snooze" in this |
| battle. It can be extremely effective against these enemies. |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With the boss defeated, follow the tunnel southeast to the end where you'll
come across a ladder leading up. Climb the ladder to get outside again.
______________________________________________________________________________


__ __)
(, /| /|
/ | / | ___________________________________
+-- (_/ |/ |_ AELLA ABBEY -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 15 | SEARCH | 01.17 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | World Map......................................|_| |
|-----------------------+--------------------+---------------+---------------|
| ENEMIES | N/A | N/A | N/A |
|_______________________|____________________|_______________|_______________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break the two nearby barrels to get another MINI-MEDAL. Now go around the
front and enter the building. Notice there are a lot of books on the shelves
in here. Many of them are full of bad puns. Check out the one on the curved
bookshelf beside the small ladder. After reading the pun you will discover
the recipe "Feathered Cap = ??? + ???." After doing this head up the stairs.

Here you find the mad jester hovering over the sleeping old man. He
disappears the moment he sees you however. Speak to the old man to continue
the scene. Marcello and his guards burst into the room thinking that you were
about to kill the abbot, but the abbot understands that your group was not the
guilty party. Marcello takes you down to the interrogation room anyway to
ascertain the reason why you were up there in the first place. Marcello finds
Angelo's ring while searching you, and Angelo pretends as if it were stolen.
He doesn't seem willing to admit he sent you to protect the abbot. Just then
a guard brings Trode into the room. He says he knows the party is in league
with the monster and that they will all be tortured to find out the truth.
Next thing you know you're inside of a jail cell with nothing really to do.
Speak to each one of your party members and then wander around for a bit until
a scene automatically takes over. Just then Angelo appears and lets you out
of the cell. For whatever reason he is helping you escape past all of the
guards. Angelo shows you to a hidden path and then gets you out of the abbey
while explaining that he isn't exactly very well liked among the guards, and
if he had admitted the truth earlier it would have caused problems. Angelo
says goodbye and then you are free to be off on your way, but something's
wrong... the whole abbey has caught fire! Without thinking Angelo rushes off
to help find and save the abbot. Soon you will gain control again. Get back
to the main path then head west and south again to reach Maella Abbey.

Make your way to the bridge at the back where the fire has started and cross
the burning bridge. When you approach the main door a scene will
automatically take over. Angelo appears from behind you and cross the burning
bridge as is collapses into the water. The four of them are just enough to
break down the door by brute force. Speak to Angelo and the guard when you
get inside. Tell Angelo that you're with him when he asks you to follow him
upstairs. Dhoulmagus is back once again and it seems that no one can stop him
now. Trode appears out of nowhere to confront the evil magician about what he
has done but at this point it looks like nothing can stop the evil magician...

The morning after, Angelo informs you that the captain of the guards wishes to
speak with you. Leave the room and speak to the two guards out front of
Marcello's room to be let inside. Marcello knows that Dhoulmagus must be
hunted down but he is far too busy as the new abbot to accompany them.
Instead he assigns Angelo to join you on your journey to defeat Dhoulmagus.
Marcello then gives you a very important item, the WORLD MAP which will be
indispensable on your quest. Exit this room and then leave the abbey
entirely. This will certainly be a good time to save your game. When you're
ready then head off to the south. Follow the path southeast of Simpleton for
a
ways until you eventually reach the Kingdom of Ascantha.
______________________________________________________________________________


__ __)
(, ) /
/(
) / \_ ___________________________________
+-- (_/ INGDOM OF ASCANTHA -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 15 | SEARCH | 01.18 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Silk Robe......................................|_| |
| | Chain Mail.....................................|_| |
| | Seed of Magic..................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You might remember that back inside the Ruined Abbey you found an item called
Iron Nail, used primarily in alchemy. You can use it for whatever you wish,
but given the extreme usefulness of the Boomerang I would highly recommend you
combine the Iron Nail with the Boomerang. What results is (as you probably
guessed) a more powerful Boomerang. Anyway the path to the Kingdom of
Ascantha is an extremely long one. Don't be surprised if you feel like you've
been running forever. Before too long you will come upon a small house up a
little bit to the left off the path before it crosses the river. Enter inside
this little hut and break the barrels to get a MINI-MEDAL. Also make sure to
grab the SILK ROBE out of the cabinet. There isn't much else to do here
besides speak to the people. After doing that, leave the small house.

All right, let's grab a couple of treasures. Take a few steps west of the
small house and then proceed north. You don't want to go so far west that
you're on the other side of the raised ledge, you'll be running parallel to
the edge overlooking the water all the way up until you reach a treasure chest
at a dead end. Open up the chest to acquire 230 GOLD COINS. Now head back
down to the house and go west back in the direction you came from. You don't
want to go too far however. Let's see if you can see what I mean here, open
up your world map. Notice that northwest of the small house where you just
visited is a large upside-down U shaped raised area? Basically you want to go
around this to the west side, and then head north. In terms of what you see
on the actual world, there is a steep sloping path going up beside the raised
area. Ignore it and head around to the west side of this rock.

Now on the west side here you will note there is another path sloping up, that
is not the one you want to take. The treasure chest you are looking for is
pretty much at the same altitude you are, perhaps a little lower. Head north
up the field beside this sloping path and at the end, near the river, you'll
come across a chest containing CHAIN MAIL. If you weren't able to follow
that, try thinking of it this way. Take a look at the zoomed in world map.
Notice that on the north side of the river there are two mountain ranges? The
chest is directly between these two in terms of "east/west" position, but it's
on the south side of the river like you are. Once you have it then go back to
that small house. Cross the bridge to the east and enter the next building.
This is the Riverside Chapel. Not only can you save your game here but you
can also rest for free. Approach the woman and tell her you wish to rest.
During the night as you are resting, a scene will automatically occur.

Trode leaves the Chapel while everyone is resting to find Angelo outside
standing next to a tree. Angelo is only thinking about his brother Marcello,
somewhat depressed at how they have never gotten along very well. A long time
ago Angelo was taken in by the Abbot as a child when his parents died. A
young Marcello finds an even younger Angelo, but when he finds out Angelo's
name, he seems angry and demands that the little boy leave. Marcello as it
turned out, was Angelo's half brother who was born from an affair between his
father and a maid. Being only half blood he was unable to take the title his
father had held and grew up resenting Angelo his whole life.

The next morning be sure to speak with the priest and save your game. Examine
the cabinet in the bedroom before you leave to find a SEED OF MAGIC. Now from
here it's just a matter of following the winding path to the east. You'll go
around a large turn right near the start and then the path will continue east
for awhile. Eventually as you approach the edge of the cliff, the path will
curve north toward the castle. At this point you will want to stop following
it (assuming you're interesting in collecting the chest) which happens to be a
fair distance away. Keep going east even though the path curves north. When
you reach the edge overlooking the beach, begin making your way south. Go far
enough south so that you are able to actually get down onto the beach. Inside
of the chest (which is found a little ways north up the beach) is just a SEED
OF DEFENCE, but every little bit helps. Backtrack through pretty much the
same route you took and get back on the path, then go north to the castle.
______________________________________________________________________________


_____
(, / |
/---|
) / |_ ___________________________________
+-- (_/ SCANTHA ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 16 | SEARCH | 01.19 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Lady's Ring....................................|_| |
| | Rennet Powder..................................|_| |
| | Mini-Medal.....................................|_| |
| | Plain Clothes..................................|_| |
| | Mini-Medal.....................................|_| |
| | 42 Gold Pieces.................................|_| |
| | Medicinal Herb.................................|_| |
| | Red Mould......................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Agility................................|_| |
| | Seed of Life...................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Fur Poncho = An Animal Pelt + An Animal Pelt |
| | Stone Hardhat = Stone Axe + Some Kind of Hat |
| | Plain Cheese = Fresh Milk + Rennet Powder |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you get into the town make an immediate left and jump down into the well.
Examine the sparkling spot on the ground to acquire a LADY'S RING. Jump out
of the well again and go into the house beside it. Break the two pots to get
some RENNET POWDER from them. Also be sure to examine the cabinets to find a
MINI-MEDAL. North of this house is another slightly smaller house. Open up
the cabinet inside of it to get some PLAIN CLOTHES. Now take the time to
enter the church in this town, located next door to this house. A number of
bookcases line the walls here. Examine the third bookcase on the left to
learn the recipe "Fur Poncho = An Animal Pelt + An Animal Pelt." The next
shelf over teaches you the recipe "Stone Hardhat = Stone Axe + Some Kind of
Hat." Over on the right side we can find the recipe "Plain Cheese = Fresh
Milk + Rennet Powder." With that out of the way speak to the priest of the
church and save your game. Now take your leave of the church and head out.
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Update (Submitted by Charles):

If you search the well in the town of Ascantha, you'll find a Lady's ring,
described as "An extravagant and expensive ring lost by a rich woman."
The ring cannot be sold nor used in any recipe. If equipped, it produces
a measly 2 defence (sic) points.

Zoom to the town of Farebury during the day and talk to the Royal
Minister, a chubby little bearded guy wearing a maroon robe. He's
hanging around outside the church on the right-hand side. He can't
believe you found the ring and gets upset. He'll give you a wisdom
seed and ask that you don't tell his wife about it.

His wife is the blonde on the second floor of the inn. Talk to her and
she'll say her ring is grander, and the one you have is too small for
her fingers. That's it.
______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Let's take a moment to check out the town's various shops. They're located
over on the east side, outdoor shops not indoor shops. For the weapons shop,
the only new weapon I would recommend you purchase is the Steel Broadsword for
the main character. Make sure you hang onto that Boomerang anyway, in fact
you might only want to use this sword once you reach a boss fight. The armour
shop has quite a few things that will probably help upgrade your characters.
The item shop is next to useless. Check out the inn to the northeast next.
No items to be found there but at least you can rest your eyes. That about
covers what you can do in town, head up to the castle when you're ready.

There are three doors by which you can enter the castle. Begin by going
through the door on your left. There are a couple of cabinets here, examine
them both to acquire a MINI-MEDAL and 42 GOLD PIECES. Now head around to the
opposite end of the hall and climb the stairs. Run around this outer walkway
of the castle and go through the door on the other side. You'll find yourself
in the kitchen. Break the pot and barrels to find a MEDICINAL HERB and a RED
MOULD. Leave this room (not through the door you came front) and ascend the
central stairs to the floor above. Make a right and note the room between the
stairs you came up and the stairs leading to the next floor. In here there
are two cabinets, one contains another MINI-MEDAL. Once you have it, continue
up to the throne room. From there take the stairs on the right and go around
in front of the king's private chambers. You'll find a maid here trying to
get him to respond. After listening to what she says, return to the previous
room and speak with her and the chancellor who are standing by the stairs.

As you most likely gathered already, the king of this land is a miserable sulk
and his been ever since his wife (the Queen) died. Neither the maid nor the
chancellor have any idea what to do. It's been two years and the kingdom is
falling apart. The chancellor tells you to return after dark (unless it's
already dark in your case, in which case I don't know what happens.)
Regardless now you need to leave the castle and head for the inn. Speak to
the innkeeper and tell him you wish to "rest until evening" rather than
staying overnight. Return to the castle to find the king at the throne.

The king won't really respond to you in any way, but the fact that he's down
here means you can go upstairs and check out his room. There is absolutely
nothing of interest at all whatsoever in there, but you can still check it
out. Attempt to leave the castle now and you will bump into Emma on the way
down. Emma tells the Hero that if only it were possible to meet with those
who passed away, perhaps that might help the king. She remembers a story her
grandmother used to tell about making wishes come true. Emma requests that
you go and visit her grandmother to learn more, she's the one who lives inside
that house west of Ascantha on the other side of the bridge. Leave this town
entirely and head back in that direction. When you reach the church on the
east side of the small bridge, we'll take a large detour for a treasure chest.

Take a look on your map and note that northwest of the church there is a "C"
shaped mountain ranged with a forested area surrounded by the "C". Well
basically you need to run all the way north and then around this mountain
range to the west, then down south through the forested area between the two
mountain ranges. On your way north there is a good chance you will see a
chest sitting beside a lone tree. Unfortunately it is locked and you do not
have the key necessary to open it. When you reach the south cliff between the
two mountain ranges you will find a lone treasure chest containing nothing
more than a SEED OF AGILITY. At least it's one of the more useful seeds.
Another plus is that you don't have to walk back, just use a Chimaera Wing and
you can select the Riverside Chapel as your destination. Save your game
inside of the chapel and simply cross the bridge to reach the small home.

Speak to every person in the house and your destination will soon become
obvious. There is an odd hill south of here that you can find if you follow
the river. Leave the house and head directly south on the west side of the
river, staying close to it whenever possible. Along the way if you're still
moving along the edge you'll come across a treasure chest with a SEED OF LIFE
inside. Unfortunately to actually reach the hill, you're going to have to
turn around and go back. From the house where the old woman lives go around
behind the house and there you will come across a path sloping down toward the
embankment. Run along the edge of the river until you come to a cave.
______________________________________________________________________________


__ __)
(, ) | /
| /| /
|/ |/ ___________________________________
+-- / | ISHER'S PEAK -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 16 | SEARCH | 01.20 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Wizard's Staff.................................|_| |
| | Map of Wisher's Peak...........................|_| |
| | Templar's Shield...............................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head north for a few steps to reach a fork in the path. Make a left at the
fork and at the end of this tunnel you'll find a chest containing a WIZARD'S
STAFF. Turn around and go back to the fork, this time taking the right
branch. Make another right when the path forks again and it will take you to
a set of stairs leading up. When you come out of the hole head along the path
to the west until you reach another path sloping up to a higher level. Go up
there are make a left at the top when it levels out to find a cave opening.

Make a left turn here and run to the end of the tunnel to find a treasure
chest. Open it up to acquire the MAP OF WISHER'S PEAK. Back near the
entrance of this cave there was kind of an illuminated corner with a rope
hanging down. Examine the rope to climb up it and pop out of the well at the
top. Head northwest across a suspended bridge and then up the sloping path on
the other side. There are two ramp's here on this side, only go up the first
one. Proceed in a clockwise direction around to the front of the mountain
again to find a treasure chest containing TEMPLAR'S SHIELD.

Back around to the side of the mountain you came from again. This time head
up the second ramp to reach higher ground. If I'm not mistaken it will
automatically be night time once you reach the top. Examine the lone window
frame here to get a message and then just stand still. Notice that the
window's shadow in the moonlight is now stretching across the ground very
slowly. Watch it for a period of time and after a couple of minutes you
should see a short scene of the shadow extending onto the wall.

Approach the mysterious shadow and the wall itself will open like a door.
Afterward you will find yourself in a very mysterious area. Run along the
invisible paths between the platforms and open the door at the end. A man
stands in this room playing his harp. He identifies himself as Ishmahri,
Keeper of the Moonshadow land. Approach this man and speak to him directly.
Ishmahri already has foreknowledge of the reason you came to this realm. He
is unable to wake the king's wife from her eternal sleep, but he may have the
ability to end the king's waking nightmare. He will join your party (as a
non-combatant of course) and request that you lead him to the castle.

Leave the Moonshadow realm and return to the normal world. You will
automatically appear at the entrance to the castle. Proceed up the stairs
until you reach the throne room and there you will find the king, wallowing in
his own misery. Ishmahri uses his other-worldly abilities to bring back
visions of the past. The king is given a chance to relieve the times he spent
with his wife, and come to the realization that he cannot possibly go on
living in sadness, for her sake. Following this sequence the king has
returned to his old self once again. He thanks the party for all their help
and then you are left to be on your way. The question is, what now?
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ICKHAM REGION -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 16 | SEARCH | 01.21 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Morrie's Memo #1...............................|_| |
| | Morrie's Memo #2...............................|_| |
| | Morrie's Memo #3...............................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Snakeskin Whip = Leather Whip + Something Scaly |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the town and you'll find Trode waiting for you outside. Yangus has got
an idea about what to do next, says that the town where he's from isn't too
far south. Let's start heading there now. There isn't really a clear path
down there but that's okay. As you leave the path and start running through
the forest, open up the world map and have a look at your surroundings.
Notice that on the west side of this forest near the small lake which is fed
by the river, there is a small cabin. Why don't you make that your first
destination, you can stop and take a break there when you get there.

It's called the Lakeside Cabin, a great place to stop and have a nap. Begin
by checking out the bookshelf beside the front counter to learn the recipe
"Snakeskin Whip = Leather Whip + Something Scaly." Not only do you have a
chance to rest and heal here, but there is also a traveling priest who would
be more than happy to revive party members and save your game. Now that
you're fully healed and happy it's time to continue your journey south.

After you've gone a bit further south you should be able to see the main path
on your map coming up, and then west of there is the town of Pickham. If you
happen to see any treasure chests along the way just ignore them, they're
locked and your key isn't going to fit. Feel free to stop at that stone
building on the way to Pickham. The door is locked but you can climb up on
top and speak to the man there. He won't actually say anything until you try
to leave. After that go back and speak to him again, he'll give you three
items: MORRIE'S MEMO #1, MORRIE'S MEMO #2, MORRIE'S MEMO #3. This is the
beginning of the sidequest which involves capturing those monsters you've seen
running around the world map. Check the sidequests section of the guide for
more details. Now get back to the main path and head into Pickham.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ICKHAM ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 17 | SEARCH | 01.22 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Bunny Tail.....................................|_| |
| | Rennet Powder..................................|_| |
| | 12 Gold Coins..................................|_| |
| | Chain Mail.....................................|_| |
| | Seed of Life...................................|_| |
| | Holy Water.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Mini-Medal.....................................|_| |
| | Amor Seco Essence..............................|_| |
| | Cowpat.........................................|_| |
| | Mini-Medal.....................................|_| |
| | Seed of Strength...............................|_| |
| | 26 Gold Coins..................................|_| |
| | Boxer Shorts...................................|_| |
| | Mini-Medal.....................................|_| |
| | 30 Gold Coins..................................|_| |
| | Seed of Wisdom.................................|_| |
| | Waterweed Mould................................|_| |
| | Magic Water....................................|_| |
| | 35 Gold Coins..................................|_| |
| | Red Mould......................................|_| |
| | 1000 Gold Coins................................|_| |
| | Mini-Medal.....................................|_| |
|-----------------------+----------------------------------------------------|
| RECIPES | Bunny Ears = Hairband + ??? |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well this town is pretty big, so let's start right at the beginning. Make a
left and enter the first house you pass. This house actually turns out to be
the Pickham Casino. You can purchase tokens at the front desk and then gamble
them away all you want. There's more information on the casino in the
sidequests & minigames section of the guide. For now just do what you need to
do and get out of there. Head west to the corner of town and enter that
little house you find there. It's filled to the brim with crap but there is a
cabinet with a BUNNY TAIL inside and a bunch of pots which hide RENNET POWDER
and 12 GOLD COINS. Return to the very entrance of town and head through the
door directly opposite the front gate to find the weapon and armour shops.

Before going into either of them, check out the cupboards to find a suit of
CHAIN MAIL. Technically those two doors only lead to the back of the weapon
and armour booths, so basically they're just exits to this building. There is
a large man guarding the main entrance into town and there are four ways to
get past him. One is to pay the ten gold he asks for. The second is to go
through this building like I just described and use the exits behind the
shops. The third is to simply wait until night and he'll fall asleep on the
spot. The fourth is to just take the path going up north on the eastern side
of town. So really there's no reason at all whatsoever to pay him anything.

Check out the weapon and armour booths to see if they're selling anything you
might be interested in. Probably just the new Iron Axe for Yangus, though you
should never underestimate the power of Angelo equipped with a bow. Make sure
to save some money though because there's some great new armour to be
purchased at the shop next door. At the north ed of this street make a left,
and then keep an eye on the left wall. You'll find kind of an inconspicuous
door leading south around this area. Go inside to find a very long hall with
many doors. Start by going through the door directly opposite the one you
just came in from. Break the two barrels to get a SEED OF LIFE. Now go into
the room neighboring this one and examine the bookshelf. The book teaches you
the new recipe "Bunny Ears = Hairband + ???." The room next to this one has
lots of treasure chests in it, but the door is locked unfortunately. There is
still another room to check out across the hall, head over there now.

Start by examining the cabinet to get a phail of HOLY WATER. Feel free to
speak with the short man in the adjacent room to get some insight into future
alchemic creations, then leave this building entirely. Go north from where
you entered it and you'll find two buildings. Ignore the house on the left,
someone's probably already burgled that cupboard. The building on the right
is the item shop so it's definitely worth checking out. There are three bags
hanging from the wall in here, examine all of them to get a MINI-MEDAL. Check
out the items and pick up anything that you think you might need.

It's not quite obvious, but there is actually a well out front of these two
buildings. Jump down and go through the gate to find the Pickham "secret
club." You're not just here to enjoy the odor of sweaty men. Break the three
pots to find a MINI-MEDAL inside as well as a phail of AMOR SECO ESSENCE. All
right now let's get out of this sweaty well and check out the east side.

At the top of the path which runs north and south on the east side (not the
far east side, just before that) of town, there is a lone pot with a COWPAT
inside. As gross as that sounds it can actually be used effectively in
alchemic to make some really great stuff. Just a few steps east of this pot
there is a door facing south that goes into a crowded little house with four
small rooms. In one of the rooms you'll find a barrel with a MINI-MEDAL
inside and in the room across from it there's a SEED OF STRENGTH in the bag
hanging from the wall. Go south down the far east path and break the barrels
at the end to get 26 GOLD COINS. You can climb the stairs beside them too.

On the upper walkway enter the tent that should be directly in front of you.
Examine the item bags hanging in here to get a smelly old pair of BOXER
SHORTS. Follow this walkway all the way to the northwest side of town where
you'll find three pots, one of them containing a MINI-MEDAL. Go back a little
bit and head down those stairs beside where the man is standing. When you
reach the bottom Yangus will step away for a moment to knock on the door.
This is where "Brains" lives normally bit it seems as though he isn't home.
Ignore Yangus and go in there anyway. A couple of the books on the shelves
here contain interesting information but none of them will teach you any new
recipes. Enter the room next to this one and break the two pots to get 30
GOLD COINS and a SEED OF WISDOM. Now it's time to leave this place.

Make your way all the way back to the east side of town on ground level again.
There are a couple of doors I didn't mention along this path. The first door
is the tavern. You can break the three barrels in here to get some WATERWEED
MOULD but that's about all you're going to find. The next door up the path is
locked so just ignore it. At the top you'll find a couple of houses right net
to each other. Enter the first one (the one on the right) and examine the
shelf to get a phail of MAGIC WATER. There's nothing in the house next door
so I guess your next destination would be the church if you haven't saved yet.

Finally you're ready to head through those large double doors at the north end
of town with the inn and tavern symbols marked next to them. Make a left at
Trode's carriage and go upstairs in the inn. The second room on your left
sides 35 GOLD COINS inside the cabinet. Through the other door you'll come
across three barrels on the roof which can be broken to reveal a piece of REED
MOULD. Run down the path branching off from here to reach the fortune
teller's house. You can feel free to speak to her if you wish, it won't cost
anything. That covers pretty much all the exploration you can do up to this
point. Get back downstairs and go through the other door by Trode's carriage.
Be sure to break the three barrels in the corner to get some FRESH MILK out of
them before approaching the horrible green monstrosity at the bar.

Trode is mumbling something to himself at the bar, kind of surprised to see
you back so early. The sounds of a horse can be heard through the door as he
begins to talk. Leave the tavern to see what the hell is going on. There's
no sign of Medea out here at all. It's now your job to go out and find her.
Remember that small house full of crap that can be found directly west of the
town's entrance? Well that's where the damnable thief who stole your horse is
hiding out. He's a complete coward and immediately gives back the 1000 GOLD
COINS, saying that he sold your horse to some black market guy that Yangus is
familiar with. What you need to do next is head to the other tavern on the
east side, not the one that Trode was visiting. Speak to the bartender and
he'll let you go around back. Examine the cabinet there to get a MINI-MEDAL.

Speak to the guy at the counter who happens to be the man that bought your
horse. It's too late however, he already sold him and to a man named "red" no
less. Of course you don't know who this is, but Yangus is pretty angry about
it. Leave this little room and Yangus will tell you a little about red. She
doesn't live in Pickham, she lives in a house southwest of this town. You've
got no choice but to go there now. I would recommend you save your game now
if you haven't in the past little while. Afterward it's time to leave Pickham
entirely. Start making your way southwest when you get to the world map.
______________________________________________________________________________


_____
(, / )
_/__ /
/
) / ___________________________________
+-- (_/ ICKHAM REGION -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 17 | SEARCH | 01.23 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Mini-Medal.....................................|_| |
| | Hairband.......................................|_| |
| | Mini-Medal.....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just one quick note that you may not be aware of. If you happen to see any
cows grazing around on the map (like the ones just south of town for example)
run up to them and press X to get a bottle of Fresh Milk from each individual
one. It's a nice trick that could come in handy later. The house where
you're going now is pretty easy to find if you use the map. It's surrounded
by forest and a moat. You need to cross a bridge in order to reach it.

First thing to do is go into the horse stable on the right side. In there you
will find Medea of course (but there's nothing you can do regarding that issue
here.) Basically your primary goal is to simply break the two barrels and
find the MINI-MEDAL. Speak to the guard here and he'll end up letting you
into the house. Before you actually speak with red go into the bedroom and
get the HAIRBAND out of the cabinet there. Smash the two pots outside of her
room as well, one of them contains a MINI-MEDAL. Now go over and talk to her.

This woman seems unwilling to part with the horse for any price at all. She
wouldn't however, object to trading it for a specific item. The item she is
looking for is the Venus' Tear and it comes from the cave to the north. Now
that you know where you have to go, leave her house and begin heading north.
The entrance to the labyrinth is the stone structure on the barren wasteland.
______________________________________________________________________________


__
(__/ )
/
) / ___________________________________
+-- (_/ WORDSMAN'S LABYRINTH ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~|
________________________________________| RECOMMENDED | 17 | SEARCH | 01.24 |
|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--|
| ITEM CHECKLIST | Cowpat.........................................|_| |
| | Map of Swordsman's Labyrinth...................|_| |
| | 11 Gold Coins..................................|_| |
| | Seed of Magic..................................|_| |
| | 62 Gold Coins..................................|_| |
| | Red Mould......................................|_| |
| | Mini-Medal.....................................|_| |
| | Antidotal Herb.................................|_| |
| | Mini-Medal.....................................|_| |
| | Kitty Shield...................................|_| |
| | Mini-Medal.....................................|_| |
| | Venus' Tear....................................|_| |
|_______________________|____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the very start of this dungeon you are faced with a fork in the path.
Follow it left here and then up until you reach a door. Through this door you
will find a staircase leading down to the lower floor. Follow the hall south
and then turn right. There should be a door right beside you here leading
north into another room. Enter this room and descend down the stairs. At the
bottom you'll find a couple of pots sitting beside the stairs, one of them
contains a COWPAT. Make your way down this hall and eventually you'll come to
a large stretch of purple damage goo. There isn't really any safe way to
cross this, but fortunately each of your party members only takes one damage
per "red flash" you see. The treasure chest at the north end of this room
contains a MAP OF SWORDSMAN'S LABYRINTH which should help out quite a bit.

Run all the way back to the stairs and return to the previous floor. Leave
the room through the south door and this time, follow the hallway south. When
you come to a four way split keep going in the same direction (west) that
you're currently moving in. Check out the door on the far left first. Inside
this room there are a ton of pots which hide 11 GOLD COINS, SEED OF MAGIC, 62
GOLD COINS, a piece of RED MOULD, MINI-MEDAL and finally an ANTIDOTAL HERB.
This doesn't include the treasure chest itself which contains another MINI-
MEDAL. Leave the room and this time open up the far right door. There are
two treasure chests in here. The one on the left is actually a Cannibox
(automatically triggers a battle.) The one on the right contains a KITTY
SHIELD. Before you go anywhere else you should examine the door in the middle
just for a laugh, then turn around and return to the four way split.

This time we're going to take the north branch. On the way up you will notice
that there is a hole in the floor. Dropping down it will land you right
beside the chest you already opened that had the dungeon map in it, make sure
not to fall down on your way up, and that's not all you have to watch out for.
The door directly above this hole in the floor is also fake. The door is on a
spring and if you try to open it, the door will bounce off and wall and launch
you down the hole in the floor. Outsmart the door by going east and then
proceed through the door next to it and take the stairs down once more.

Run straight west and grab hold of the statue which is blocking the doorway.
Push or pull it out of your way and then proceed through the door and down
south all the way until you reach another set of stairs. On the floor below,
head up the hall and turn right (east) into a hall which spirals around until
a dead end with two pots. Break both of the pots to find one MINI-MEDAL.
Return to the most recent fork in the path and go northwest this time. You'll
end up in an open area with some kind of drawbridge and another statue. This
puzzle isn't very hard to figure out. Simply drag the statue onto the nearby
button in the floor, the drawbridge will drop and then you are free to cross
it. The hallway here winds around and eventually leads to a door at the end.

In this room you have a large grid with two statues on the side which can be
moved. Press the R2 button and look up at the ceiling, you'll see a single
hole there. What you need to do is line up the statues in an (X,Y) grid type
position so that the point at which they intersect is the open hole in the
ceiling. In other words, push the first statue east to the second last panel,
then the other statue south to the second last panel, then go stand on that
particular panel to be launched up into the air through the hole. Open the
treasure chest at the top of the stairs here to trigger the boss fight.
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| TRAP BOX | HABITATS: Swordsman's Labyrinth |
|-------------------------------------+--------------------------------------|
| DROP [COMMON]: Venus' Tear | DROP [UNCOMMON]: N/A |
|-------------------------------------+--------------------------------------|
| Family.................... Material | A monster that carries the |
| Number......................... 264 | precious Venus' Tear in its mouth. |
| Hit Points.................... 1100 | Its guiding motivation appears to |
| Magic Points................... 255 | be its obsession with priceless |
| Experience.................... 1020 | jewels and treasures. |
| Gold........................... 660 | |
|_____________________________________|______________________________________|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| The Trap Box is by no means an extraordinarily difficult boss, it's just |
| best if you're well prepared before you come into the battle. If you're |
| anything like me then you prefer to use the Hero's Boomerang most of the |
| time, but before the battle begins you would be best to switch that with a |
| sword. The trap box has a fairly high HP total meaning the battle could |
| go on for a while, but if you're party is ready with the most powerful |
| attacks for the weapons they carry then you can usually beat this boss |
| before any of his attacks threaten to wipe out each of your characters. |
| |
| We'll begin with the attacks he uses most often. His primary attack is |
| simply a normal physical attack which usually does between 25 and 30 |
| damage to a single member of your party. Significantly less common is an |
| attack called the "Desperate Attack" which pretty much does the same thing |
| (hits a single party member) but this tie it does between 70 and 90 damage |
| to that person. This is pretty much the only attack he's got that can |
| surprise you and knock someone out. For this reason it's good t