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Besaid Temple:

Go ahead and examine that ugly gold colored glyph on the wall. Doing that reveals a tealish colored glyph. Talk to that and it opens up a path. Head on down the stairs until you see a green, glowing ball. Pick it up, and continue down the stairs. Put the sphere into the door, and it opens ! Now, take the sphere back out. Go through the open door until you find an area on your left that seems that can hold a sphere. Go ahead and put the sphere in and magically you are rewarded with a Destruction Sphere. Ignore it for now though. Continue down the hall until you see two walls, with a bunch of white symbols on them. Examine them all until a door opens to a sphere. Take that sphere and put it into the pedestal across the hall. Push the pedestal into the room that appears. Go grab the destruction sphere before doing anything else, and insert it into the hidden room that had all the blue lines going into a sphere. Insert it there where you grabbed the sphere and an opening is revealed. Go inside and get the prize, a Rod. Go back to the pedestal and push it across until it snaps in place into an indention in the ground. Puzzle Competed.


Kilika Temple:

The first thing you see is a pedestal. Approach it and take the nice fiery Kilika Sphere. Put the sphere into that slot by the door, causing it to burn. Grab the sphere and head on through the door. Put the sphere into the slot on the north wall. Take it out, and put it in on the slot on the left wall. Touch any Glyphs that appear. It should open up a wall. Take the blue sphere from the Pedestal and put it into a slot on the right side. GO through the wall opening and into a room with fire. Step on the symbols on the floor causing the pedestal to appear in the room. Take the red fiery sphere from the right wall and pop it into the pedestal. Now place the blue sphere form the previous room into that slot which ignites the fire. The fire is burned out. Push the pedestal into the slot on the floor and cross the gap. Go ahead and place the sphere you find down in the gap by the northern door. Take it out, burning the door, and make your way through.


Djose Temple:

Take the two spheres in this room and insert them into the slots by the door. Go through. Now, take 1 of the spheres by the door and insert it into the farthest right slot in the room. Take the other sphere and insert it into the other slot on the far right of the room. This causes the pillar above to become charged. Take the pedestal with the sphere in it, and push it under the charged pillar. This charges the sphere on the pedestal. Take the charged Sphere and insert it into the slot by the door in this room. Go to the far left of the room with the pedestal and step on the floor glyph. Grab the two spheres that are charging the pillar on the ceiling, and put them into the pedestal. now push the Pedestal with the spheres into the Pit of lighting in the room to the north. This disables the electricity. Go across the lightning pit and pus the pedestal inwards. Jump back to the main room. Step on the floor glyph on the far left again to recover the pedestal. Take both spheres from the pedestal, and put the into the two slots all the way back into the entrance room. Go back to the pedestal room and take the charged sphere. Put it into the slot to the left of the door leading to the lightning pit. Go to the pedestal and ride the new platform up. On this level, go to all 5 pedestals in the rooms, and push them into the wall as far as they go. This unlocks a staircase. Ride to the lower level first though. Go to the far left in the room and touch the glyph on the wall. This reveals a destruction sphere. Go back to the higher level and place the destruction sphere into the pedestal. Receive your prize, then climb the stairs.


Macalania Temple:

As you try to leave, the temple guys reset the Cloister of Trials before you can get out. Oh well, this is one of the easiest ones. Go down the ramp thing to the lower floor. Take the sphere from the very middle pillar. Put it into the pedestal. Now, push the pedestal to the right until it hits a pile of ice and stops. Now push it northwards until it falls into a hole. Follow the pedestal and take the sphere out. Put it into the left-most slot on the wall down there. Go back up, and take the newly accessible sphere. Go back down and put it into the pedestal. Push the pedestal to the right, creating a brand new 1/3 completed bridge. Now, go back up. Now, grab the sphere all the way on the far right side. Take it down the ramp and place it in the pillar on the left. Go back up and grab the sphere right next to the ramp going down. place it in the pillar where you took the first sphere from. Now, go back up to where the ice bridge is completed, and step on the floor glyph. The pedestal is now at the top of the long ramp. Take the sphere out from the pedestal and push the pedestal down the ramp. Go down the long ramp, and onto the floor. Go down and step on the floor glyph. Take the sphere your holding and insert it into the slot on the far right of the room, making icicles appear. Take the sphere from the center pillar of the room now. Put it into the slot by the ramp leading into the basement floor. Go back to the pedestal and take the destruction sphere from it. Go to the lowest level and place it in the slot right next to the doorway. Go in and grab your prize. Go back up and push the pedestal to the right, smashing into the icicles. Take the sphere from the far right slot in the room and place it into the pedestal. Push the pedestal north causing it to fall into the basement floor. Go down there and push the pedestal to the right, completing part of the bridge. Go back up and take the sphere by the basement ramp. Place it into the pillar in the center of the room and leave.


Bevelle Temple:

- Push the first pedestal inwards, turning it into a platform.
- On the first turn, press X when the arrow points to the right. (don't worry if you mess up)
- Continue down, and go straight at the next turn.
- Go to the end, and take the sphere. Place it into the pedestal.
- Push the pedestal into the path. Go back to the loop.
- When your in start of the loop, turn right on the second turn.
- Take a sphere from the pedestal and place it into the slot.
- Push the pedestal back into the path and start looping.
- From the loop start, go left on turn two. Take the sphere and loop.
- At turn 1, go right. When you reach the bottom, go left.
- You are in loop 2. Take a right turn at the last turn.
- Place a sphere into the slot, uncovering a glyph sphere.
- Go back to loop 2. Now, take a right turn at the 2nd to last turn.
- Take the Glyph sphere there and pop it into the pedestal. Go into loop 2.
- Go right at the last turn. Go across and insert the Glyph Sphere.
- Take the destruction sphere. Get back in loop 2.
- Go right on the 2nd to last turn. Pop in the destruction sphere in the slot
- Get onto the loop. Turn right at the last turn, take the sphere there.
- Get into loop 2. Make a right turn at the first available turn.
- Push the pedestal across. Get into the new path.
- Go up the stairs and take the treasure. Now step on the floor glyph.
- Take a sphere from the pedestal and place it in the nearby slot.
- Push the pedestal into the near path, and get your treasure.
- Ride back an enter the Chamber of Fayth.


Zanarkand Temple:

In the first room, this is going to be like a warm up before the real thing. On the back wall are Tetris images, and you goal is to find them on the floor. Go up and talk to the wall with the Tetris image and it shows you where you need to step. Its like a memory game. Memorize where you need to step and do it. The order does not matter. Messing up cause the puzzle to reset. Once you complete it, pedestals come out the sides of the room. Push them in one at a time, starting counter-clockwise. When you put one in, its activates the next Tetris puzzle in the next room. You have to complete all 4 to continue onwards. The left center and right center pedestals are for later, so leave them alone. When you push the first pedestal in, go to the next room and speak with the Tetris wall-images to see where to step. When you finish the puzzle, head back and push in another pedestal, and another, and another. At this point you will have 4 of them done. Go into the huge room and take the red sphere from the left of the Tetris wall image. Go to room one and insert it into the left pedestal. That deactivates the power. Push it into the wall. Go back and get the blue sphere, which deactivates the Tetris-wall image. Insert it into the last pedestal, and push it into the wall too. Puzzle complete.
Article Source: Kuponut.com : Final Fantasy X Temples' Guide  :  http://www.kuponut.com/cheats/ff10/temple_guide.html
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