Weapons

  Blade:
Fire Power: *****
Range: *
Ammunition: ****
Usefulness: ****
Blade is a weapon used to penetrate enemy armor. When this Slashing-Laser-Blade is put into the front position, it will swing into the enemy, usually dealing death in less than 2 seconds to an enemy craft.

  Cannon:
Fire Power: *****
Range: *****
Ammunition: *
Usefulness: ***
Cannon is a weapon that can usually destroy an enemy in 3 hits or less. It inflicts major damage to enemy craft and being an auto-firing gun it is very useful. The more ammo, the better!

  Grenade:
Fire Power: *****
Range: ***
Ammunition: ****
Usefulness: ***
Grenade deals a good damage on enemy craft. Its hard to aim it at long range, but aside from "BLADE", it is the most useful short range weapon in the game.

  Hedgehog:
Fire Power: ***
Range: **
Ammunition: ****
Usefulness: *
Hedgehog is a mid-power weapon, and has most effect when on the underside of your craft, shooting down. I suggest dropping this weapon for any other, at any time in the game. I think this weapon sucks.

  Riot:
Fire Power: *****
Range: ****
Ammunition: **
Usefulness: *
Riot shoots out an electric charge, damaging the enemy a lot. The charge basically ignores the shielding/armor of the enemy craft, weakening the enemy craft from the inside. Once again I dont recommend this weapon a bit. Only use it if you have nothing else to select from.

  Spreader:
Fire Power: *****
Range: ***
Ammunition: ****
Usefulness: ****
Spreader shoots shots out into a fan-shaped pattern, allowing you to attack enemy craft behind you, if equiped on top of your ship.

  Vulcan:
Fire Power: *
Range: *****
Ammunition: *****
Usefulness: **
Vulcan seems to be just like your "Default" gun, however the Vulcan has more power behind it, and it shoots faster. You might as well get this weapon, if you have many enemy craft you have to destroy. Firing at high speeds and using it with your default gun is most effective.

  Wasp:
Fire Power: ****
Range: *****
Ammunition: ***
Usefulness: ****
Wasp has homeing-device capibilities, and "CANNON" properties. It depends on how you equip it. If you've got MAXed out ammo and you equip it to home-in on enemy craft.. Then you are set! If you have Mk. I or Mk. III and you set both gun pods to WASP-homing, then you should do quite nicely through the game, if your equipping stays this way.


-These are rated by a five-star system. One star is horrible, Five stars is perfect.
-There are four weapons not listed on this page. They are "special weapons". Click here to view them.